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... Of course you will remember to modify the Elapsed Time code in BC.EXE which I believe is the reason TIMER was changed from seconds since midnight to...
Your right John, 99% of it is GUI stuff. I can post a really stripped down console version if it would help, But I figured with the example I already posted...
9636
BCX@yahoogroups.com
Sep 1, 2002 3:49 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the BCX group. File : /StarTrekingX4j.bas...
9637
BCX@yahoogroups.com
Sep 1, 2002 3:51 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the BCX group. File :...
Hello, I just uploaded a new version that works on a more advanced concept. When you have complex images to draw and don't want to see flickering, or lines...
Hi all BCX GUI lovers, QHTM is a very nice tool and become absolutely FREE if you make some FREE stuff with it, and Russ Freeman - the author - has made a very...
9640
BCX@yahoogroups.com
Sep 1, 2002 6:06 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the BCX group. File : /NEW-EZ_IDE + Some...
That's really amazing Kevin! The border and target style circle makes all the difference from plain boring stars to a really cool looking demo! John...
Hi Kevin, In the core function DestroyStrArr, i've noticed the free statements have too much (( and )) BUT only one ( is required : void DestroyStrArr (LPSTR*...
Dear Kevin, Robert, et al., '************************************************************ GLOBAL REM All line #'s refer to BCX 3.00(a) source code" :-) ...
9649
F. & J. La Fontaine
fandjlaf@...
Sep 2, 2002 2:30 am
Converting a BCX Basic equation such as: a=a*b+c*d+a yields the C code: a*=b+c*d+a. Not being particularly conversant with the C language (and not really ...
... Your suggested modification has been incorporated ... Your suggested modification has been incorporated ... Your suggested modification has been...
... I have added to the Help file a description the expanded capabilities of INCR and DECR, as well as your INCR and DECR examples ... I have added conditional...
... BCX 2.99 contains a bug -- BCX 3.00(a), which is available for download from the Yahoo BCX Files Area, does not have this bug. By the way, this program...
... Robert, BCX 3.00 enhances CASE statements by now allowing the following common construct: CASE 1 TO 10 Here is a complete example: dim i input "Enter a...
... Not for me. BCX300 a = a * b + c * d + a translates to a=a*b+c*d+a; ... dim a, b, c, d a = 1 b = 2 c = 3 d = 4 a = a * b + c * d + a PRINT a BCX300 result...
BCX Help File September 1, 2002 Build 300e is available at http://groups.yahoo.com/group/BCX/files/BCX_Help_Files/BCXHelp.chm Note: Some documented changes are...
... I don't know if I can duplicate this one but I've seen it a couple of times. It is a VERY hard bug to find! There is nothing to see in the *.bas file that...
... See attachment. In the bcx300a code, around line 4444, the stk$[1] will contain the number returned by the function, making it print the line number code...
... You_DL, I confirm this is a bug. I'm surprised no one has encountered it before now. I've isolated the module where it is occuring but I haven't found a...
... This has been corrected thanks to your sample. Michael's sample did not mention that the word FUNCTION had to have any spaces or tabs preceding it. All...
Hello, I've created and enhanced several of my DirectX functions and for the next demo I would like to show some animation. Anybody know where I can download...
... I like POVRAY. Not too tough to learn, has a fantastic IDE, and the results are professional quality. I've used it for stills and once for an animation...
I forgot to add TIMER returns, as a single precision floating point number, the number of milliseconds since Windows started. and, as well, to change the TIMER...