I had contact with Sebastian. (He seems to have some weird internet issue, where skype works fine, but the rest doesn't) The issue is related to some exception...
Can someone verify this, and try to make a generic catch in the base kernel class? Hmm, there is already one, so there's something wrong with that. Can someone...
We have a MemoryBlock. It's used to access some region of memory: var xMyBlock = new MemoryBlock(0x1000, 100); this creates access to 100 bytes of memory at...
Had a chat with sebastian, he doesn't see any negative things about it. Stephen, maybe you have time to make it happen? :) On Wed, Feb 1, 2012 at 10:37 AM,...
... Worth adding, but we still need our own class as well as we will be expanding it and needing far more methods than the basic access that the SafeBuffer...
I was having issues with my internet just like that up until Monday, It ended up being a old dying router that was the culprit. Adam On Wed, Feb 1, 2012 at...
I am right that var xMyBlock = new MemoryBlock(0x1000, 100); 100 is size in 100 DWORD == 400 Bytes ? because there is no documentation to be sure, only...
Here is now the problem of missing documentation, nobody knows what the indexer offset is, in byte, word or dword. I would say somebody has to specifie that,...
According to the code, the constructor takes size as "number of dwords" public MemoryBlock(UInt32 aBase, UInt32 aSize) { Base = aBase; Size = aSize; Bytes =...
Trivalik was asking about the MemoryBlock class, not specific variants. Quoted was the constructor for which certainly does take the size in dwords, not bytes...
how it _should_ be: all indexes based on bytes. Stephen: we still need our custom class, as in the future we will have features not possible with SafeBuffer...
typed ones?? you mean like getting a UInt32? You think that one should index those on "logical" offsets? (ie multiply by 4 to get the actual value) definitely...
Actually Stephen, thats not how it is at the moment.... the Uint32 variant in MemoryBlock32 is just return *(UInt32*)(Base + aOffset); which makes it seem like...