Here is where my problem lies: KM_Controller.Interpreter.ReadCurInterpreterPosition() and KM_Controller.Interpreter.ReadCurMachinePosition() are taking an...
I was calling KM_Controller.Interpreter.ReadCurInterpreterPosition() for EACH axis - not very efficient. So I now call it once per update, and I'm now seeing...
Hello Ray, 20ms is a bit of time, but I think those methods are firing off several USB calls under the hood, and remember Windows can only *guarantee a ~15ms ...
Brad, I removed all use of MainStatus due to problems, which perhaps were ghosts. Should I put it back in? I'm running about 8 updates/second right now,...
Hey Tom, That's correct, KMotion.exe deadlocks. I'll have to go repro it, but there may also be a disconnection problem when you have a KFlop printing. I'm ...
Hello Ray, Maybe wait for next release to reintroduce MainStatus, I'm not sure which .net patch you have. The KM_Axis.CheckEnabled() works for me, you can...
Hi Ray,  Yes I think you definitely want to eventually use MainStatus. We're trying to put together a release with all the latest fixes.  What we have...
Tom, I will be waiting with bated breath.... I think using MainStatus will get me that last little bump in update performance that should make the display...
Hello Tom, This weekend I will attempt to connect my linear encoder to KFLOP. I need your help, as I am not 100% sure on how to connect the pull-up and...
Hi Marlon,  Yes you could try it that way. The voltage divider of 10K and 2K means that the input will see 10/12 of 5V which is 4.16V. KFLOP inputs are...
Tom, I was running the machine today, and something odd/scary happened. It had stopped mid-program for a toolchange, and there was a dialog up (from a MSG...
Hi Ray,  I think I have a few ideas, but can you reproduce this? (Maybe with your amplifiers turned off).  But I just tested with KMotionCNC and noted...
Tom, What you describe is basically what I decided must have happened. I can see no other explanation for the A axis moving, as it is ONLY moved by tool comp...
Hello Ray, For Modals- look at KM_Controller.Interpreter.SetupParams You can get a list of active G and M codes -Brad Murry From: DynoMotion@yahoogroups.com...
So far I can't repro it right now, apparently, I'll grab it in the debugger if I see it again. I was exploring the hardware and I was printing out some of...
Hi Ray,  That is a good question. I think KMotionCNC has one of the best halt/resume capabilities.  This feature is one of the most complex of anything...
Tom, I understand doing a true "RunFromHere" is complex, but that's not what I'm asking for. In fact, I never used that feature on Mach3, expressly because it...
Tom, Yesterday, all was working well. Today, I turned on the machine, and it will jog, and control coolant and spindle just fine. But as soon as I give it...
Hi TK, The new 'TCC67.exe' is good! www.4stepsahead.nl/assets/images/adc2.rar at 'kflopdata_x+move1' you can see very clear that the offset is moving! Is an...
Well, this makes no sense.... I swapped in my backup KFlop, and it worked properly. I swapped the original back in, and it's now working properly. The only...
This started after I added a series of moves. It did download once or twice, but not all the time. I can save and compile only. To clear it I must power down...
Tom, That's what I would've thought too, but it's still working.... I did just come across a bit of a "gotcha" involving MSG. This sequence: M03 S4500 (Spindle...
Hi Bob,  Does it hang when downloading or when it runs? Could provide more information on exactly what you are doing? How many KFlops do you have?  ...
Hi Ray, Isn't that exactly what you would expect with an uninitialized variable? I think that is the same issue you brought up before. There is a fix...
Hi Frank,  I think the problem with the circuit is because it needs a +15V and -15V supply (or maybe +12 and -12). You can use the supplies coming out from...
Tom, I tried to actually use my machine with my new app today. The good news is the app did nothing unexpected, and I can tell I will really like the UI once...