Well, you'll probably want to create images for the menus. You can then create
an editor to build a menu system. The editor shouldl file your menus and dialog
boxes into a file. This file will then be read by the game engine. If you
chose an XML style format a game menu system might look as follows:
<menu name="main">
<item name="Single-Player" image="SP.bmp" id=1 />
<item name="Multi-player" image="MP.bmp" id=2 />
<item name="Options" image="O.bmp" id=3 >
<item name="Sound" image="S.bmp" id=4 />
<item name="Graphics" image="G.bmp" id=5 />
</item>
</menu>
-Forest
***On Wed 10:14p May 19 Vikram Hans <vikram_hans@...> wrote***
How can I create a game editor within the game engine? Some games
like Operation Flashpoint and Age of Mythology used the game engine
to render all the menus and dialog boxes of the editor. How did they
do that?
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