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Messages 45367 - 45396 of 59817   Oldest  |  < Older  |  Newer >  |  Newest
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45367
how can i make a button that when clicked on the end of one scene, make you go to the next scene ?...
zandvlo
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Apr 1, 2003
9:10 am
45368
zandvlo [mailto:deschrijver.bvba@...] wrote; ... On (release) { nextScene(); } Trond Kvalo Senior developer Atlantia as Norway...
Trond € ¢Ã’¥ge Kval€ ...
tkvalo
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Apr 1, 2003
9:26 am
45369
... scene, ... I've tried that one, it doesn't work, the movie stops! I've read somewhere that the nextScene doesn't work on buttons, could this be true? ...
zandvlo
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Apr 1, 2003
9:46 am
45370
Do not use scenes. They are not but the spawn of SATAN! OK, if you must use scenes go to the 1st frame of each scene a Frame Name like "Scene1", "Scene2" or...
runeimp
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Apr 1, 2003
10:02 am
45371
Actually I decided to revisit "Scene Technology" and have found them more usable than originally thought. There are still some serious pitfalls that can bite ...
runeimp
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Apr 1, 2003
10:16 am
45372
... I've tried that one too, and also tried gotoAndPlay(66) as the frames count on in the next scene (although in my next scene the frames seem to start...
zandvlo
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Apr 1, 2003
10:42 am
45373
when you use next frame or next scene on a button, it referes to the next frame or scene of the timeline of that button. So i should get higher, to the next...
zandvlo
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Apr 1, 2003
10:42 am
45374
... Not true! As Rune wrote, it's expected to stop. nextScene() is a goto and stop command for scenes. If you want to continue playing use: On (release) { ...
Trond € ¢Ã’¥ge Kval€ ...
tkvalo
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Apr 1, 2003
10:43 am
45375
Am i right in saying that scenes were only to aid the authoring process as they get converted (so to speak) to frames in publishing anyway? ... regards, Philip...
Philip Cooper
restlessmedi...
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Apr 1, 2003
10:49 am
45376
Check out my article "Don't Make a Scene" at http://flashstuff.us/docs/ -=- RuneImp ImpTech - Web Design & Hosting http://imptech.net rune@... ... ...
runeimp
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Apr 1, 2003
10:50 am
45377
Yes, please review the article I just finished writing called "Don't Make a Scene" at http://flashstuff.us/docs/ . I should have written this about 2 years...
runeimp
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Apr 1, 2003
10:59 am
45378
Forget the nextScene() action or any action related to scenes, as they *ONLY* work when inititated from the main timeline. As soon as you try that action from...
Muzak
muzakdeezign
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Apr 1, 2003
11:02 am
45379
Thanks Muzak, this is the right thing to do,now I can move on! carmen ... they *ONLY* work when inititated from the main timeline. ... main timeline, it'll...
zandvlo
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Apr 1, 2003
11:35 am
45380
Hi Rune, Quickly read the article and was a bit surprised about the changing of the scene order and how Flash does not load in that order when played back. So,...
Muzak
muzakdeezign
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Apr 1, 2003
11:55 am
45381
Well, maybe that was actually changed in Flash MX. I know that was definitely the case in Flash 5. I tested that and may still have the test case. I'll have to...
runeimp
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Apr 1, 2003
12:14 pm
45382
... That makes sense, because a textfield is a timeline-dependent object, so couldn't be set equal to an available-everywhere (global) object. (It can be...
Helen Triolo
hhtriolo
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Apr 1, 2003
1:01 pm
45383
Why don't you just animate it? and use an on click gotoAndPlay frame command... _ren ... From: Lars Gravesen [mailto:lg@...] Sent: Tuesday, April 01,...
Rene Tardif
rstardif@...
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Apr 1, 2003
1:40 pm
45384
Howdy, Rune... I just got up and you just made me wake up in a full speed without any coffee... :) I checked the file you have sent me, and I was surprised...
Jason
rndrman
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Apr 1, 2003
5:42 pm
45385
I have played a while ago a game, made with Flash, which could save the players status (it was based on levels (1,2,3...). It didn't use an external file. How...
valileo_valilei
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Apr 1, 2003
11:26 pm
45386
Oh please. That kills almost any value _global had for me. I would have more use by storing variables in _level1000 or something. If it's available everywhere...
runeimp
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Apr 1, 2003
11:26 pm
45387
I found out that the reason I did not see it publish is because flash did not recognize the font. Therefore it left it blank. Thanks. ... From: RuneImp...
James Slazas
slazas
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Apr 1, 2003
11:26 pm
45388
It's called the SharedObject. I have an example called "SharedObject_01" at http://flashstuff.us/interactivity/ -=- RuneImp ImpTech - Web Design & Hosting ...
runeimp
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Apr 1, 2003
11:35 pm
45389
Look in the help files about shared local objects. Basically, it's a flash cookie, John Grden Flash Developer www.zing.com jgrden@... ... From:...
John Grden - Acme
neoriley
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Apr 1, 2003
11:37 pm
45390
get the boy some coffee!! STAT!!! _global.crankiness = true; John Grden Flash Developer www.zing.com jgrden@... ... From: RuneImp...
John Grden - Acme
neoriley
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Apr 1, 2003
11:40 pm
45391
sorry, SharedObject.getLocal "shared local object"...what was I thinking. John Grden Flash Developer www.zing.com jgrden@... ... From: RuneImp...
John Grden - Acme
neoriley
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Apr 1, 2003
11:46 pm
45392
Hi RI. I don't think I explained right. You can get the value of a _global variable from any timeline, without putting in any path information before the...
Helen Triolo
hhtriolo
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Apr 2, 2003
12:05 am
45393
And PS, sorry to hear that -- that is too long to be sick! Drink some juice and go back to bed. Helen...
Helen Triolo
hhtriolo
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Apr 2, 2003
12:10 am
45394
Helen is 100% correct. I'd like to point out that in FMX you really shouldn't be using variable names for textfields. Use instance names. They're *so* much...
Muzak
muzakdeezign
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Apr 2, 2003
12:23 am
45395
Thanks Helen, I understood you the first time. I probably just didn't reply coherently... ;) -=- RuneImp ImpTech - Web Design & Hosting http://imptech.net ...
runeimp
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Apr 2, 2003
12:31 am
45396
Is there a simple way to open a "master" and import or copy/paste another .fla file?...
slazas
Online Now Send Email
Apr 2, 2003
2:40 am
Messages 45367 - 45396 of 59817   Oldest  |  < Older  |  Newer >  |  Newest
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