... scene, ... I've tried that one, it doesn't work, the movie stops! I've read somewhere that the nextScene doesn't work on buttons, could this be true? ...
Do not use scenes. They are not but the spawn of SATAN! OK, if you must use scenes go to the 1st frame of each scene a Frame Name like "Scene1", "Scene2" or...
Actually I decided to revisit "Scene Technology" and have found them more usable than originally thought. There are still some serious pitfalls that can bite ...
... I've tried that one too, and also tried gotoAndPlay(66) as the frames count on in the next scene (although in my next scene the frames seem to start...
when you use next frame or next scene on a button, it referes to the next frame or scene of the timeline of that button. So i should get higher, to the next...
... Not true! As Rune wrote, it's expected to stop. nextScene() is a goto and stop command for scenes. If you want to continue playing use: On (release) { ...
Am i right in saying that scenes were only to aid the authoring process as they get converted (so to speak) to frames in publishing anyway? ... regards, Philip...
Yes, please review the article I just finished writing called "Don't Make a Scene" at http://flashstuff.us/docs/ . I should have written this about 2 years...
Forget the nextScene() action or any action related to scenes, as they *ONLY* work when inititated from the main timeline. As soon as you try that action from...
Thanks Muzak, this is the right thing to do,now I can move on! carmen ... they *ONLY* work when inititated from the main timeline. ... main timeline, it'll...
Hi Rune, Quickly read the article and was a bit surprised about the changing of the scene order and how Flash does not load in that order when played back. So,...
Well, maybe that was actually changed in Flash MX. I know that was definitely the case in Flash 5. I tested that and may still have the test case. I'll have to...
... That makes sense, because a textfield is a timeline-dependent object, so couldn't be set equal to an available-everywhere (global) object. (It can be...
Why don't you just animate it? and use an on click gotoAndPlay frame command... _ren ... From: Lars Gravesen [mailto:lg@...] Sent: Tuesday, April 01,...
Rene Tardif
rstardif@...
Apr 1, 2003 1:40 pm
45384
Howdy, Rune... I just got up and you just made me wake up in a full speed without any coffee... :) I checked the file you have sent me, and I was surprised...
I have played a while ago a game, made with Flash, which could save the players status (it was based on levels (1,2,3...). It didn't use an external file. How...
Oh please. That kills almost any value _global had for me. I would have more use by storing variables in _level1000 or something. If it's available everywhere...
I found out that the reason I did not see it publish is because flash did not recognize the font. Therefore it left it blank. Thanks. ... From: RuneImp...
It's called the SharedObject. I have an example called "SharedObject_01" at http://flashstuff.us/interactivity/ -=- RuneImp ImpTech - Web Design & Hosting ...
Hi RI. I don't think I explained right. You can get the value of a _global variable from any timeline, without putting in any path information before the...
Helen is 100% correct. I'd like to point out that in FMX you really shouldn't be using variable names for textfields. Use instance names. They're *so* much...
Thanks Helen, I understood you the first time. I probably just didn't reply coherently... ;) -=- RuneImp ImpTech - Web Design & Hosting http://imptech.net ...