Hi, I also prefered to use Photoshop CS instead of CS2, because of the better performance. But I can only recommend that you get Photoshop CS3. It works much...
Hi, If you want to draw a line from x1/y1 to x2/y2 you can simply do it by for (x=x1; x<x2; x++) setPixel(x,y1+(x-x1)*(y2-y1)/(x2-x1),color); assuming that...
... Could you post some example code? To the best of my knowledge, integer is faster. Perhaps you are doing some implicit casting? kind regards, Martijn...
Hi, Today I created an FM plugin that calculates a Gaussian Blur in multiple threads depending on the number of available processors. The plugin displays the...
Alex, The two people who reported the Vista problems had 2 GB RAM. I only have 1 GB of RAM. Could that be causing FilterMeister to freeze? Just an idea... ...
Hi, Mehdi performed some test with my plugin on his hyperthreaded Pentium 4 Prescot processor. When the Gaussian Blur was rendered by two seperate threads the...
... I have 2 GB installed and was able to run my plugins without problems in Windows Vista RC1... but I should double check that when I get a chance. That was...
I'm trying to write a framing plugin. But part of the code does not work. I'm hoping someone can tell me why this bit of code does not mirror the upper and...
The other guy just told me that he has 4 GB RAM, but I guess that is no problem either. Harry ... From: FMML@yahoogroups.com [mailto:FMML@yahoogroups.com]On...
Hi, I think it would be possible to do a multithreaded triggerEvent() function and call it triggerEventThread(). It would basically run the OnCtl code in ...
... Just a random way-out idea here... but if they all have 2GB / 4GB RAM, it's possible that they're using your filters with large images (maybe > 10...
hi, by the way does the XP crash enigma was solved ? ( i.e when building plugins with make button under XP) I remember, that the problem didn't appear in all...
Can't you use some setting to trigger the ForEveryTile handler in separate threads? If you had settings to control the number of threads, and make this and a ...
Alois is right, integer division is way slower than double division. You can easily check by modifying Mehdi's Performance Tester (part of FM code library)....
No, I don't think so. My images are usually 12.8 Megapixels and it works for me. Harry ... From: FMML@yahoogroups.com [mailto:FMML@yahoogroups.com]On Behalf Of...
Hi Martijn, I think running the FET handler in threads would be too complicated. Too many things that could go wrong. Harry ... From: FMML@yahoogroups.com...
Hi, I've run some tests of my own, because below example didn't do 1::1 comparison due to mixed usage of constants and variables, but I get pretty much the...
Hi Martijn, I realized from your tests how integer divisions are uninteresting ... However I don't understand why you use the "float type" , isn't "double...
Currently, FM treats both double and float as double, so they are one and the same. Typically I use double in my code (least problems when FM supports actual ...
Hi; I thought I would contribute a few of my thoughts to this thread (despite my late reply). I've seen quite a change over the last five years with regards to...
... I've just had a report of problems with Corel PSP XI on Vista. The customer said the problems are only occurring on Vista, and they were running it...
I have a user who did a clean install of Vista 64 ultimate, then installed PSPXI. I just sent him a plugin that contained no code and it crashed PSP. So the...
Sorry, he uses CS3 and it crashes as described. Another user has PSPXI crashing. Jan ... From: Jan Esmann To: FMML@yahoogroups.com Sent: Monday, March 05, 2007...
Well, Kohan. The CS3 user has DEP turned off. Jan ... From: Jan Esmann To: FMML@yahoogroups.com Sent: Monday, March 05, 2007 2:54 PM Subject: Re: [FMML] Vista...
Hi Martijn, Interesting results. Any explanation? Would the results be different for older CPUs? I will try the int/float casting on some of my plugin codes...