Yes, you can dynamically load all text, including unicode characters. To display them, though, as with any character, you'll need to either use a device font...
I have started to convert my apps to iRiver U10 compatible, and changed my meta tags, on my site, last night to include this device. Somehow I managed to get...
Sounds like the reverse of how it should work, it has to be running standalone and not in plug-in mode (i.e. from the inbox or web) in order for it to work. ...
... That doesnt suprise me considering that there is little competition for the keyword combination at this time. I'm working on a project for U10. I wish...
Hello Richard, I tried many paths to run the file: c:\Nokia\ c:\Nokia\Installs\ c:\Nokia\Others\ e:\ e:\Nokia\ e:\Others\ where c:\Nokia\Others\ and e:\Others\...
Yeah there are a few people starting to to u10 ports of phone-based content. Big questions surrounding how that content though will go commercially, sicne the...
Hi, Ive released a game for the iRiver U10 a while back. You can download the FLA from Game source code: http://www.lucianoayres.com/files/FUGPE_Jackpot.fla ...
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Feb 2, 2006 10:38 am
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Thanks Luciano. I'll have to wait til later though as I dont have the latest Flash 8 here :( ... -- David WIlliams ...
Hi All, I am still having problems loading in a variable from a text file using flash lite 2.0. It works fine on the emulator, but not on the phone, even...
Hi all! This is a test and a request, I've posted a couple of messages to this group and they seem to not be getting through, but I'll give it another try. I...
... does loadMovie() work? If not then loadVariables may not work either. Can you post your code for loading the text file? Do you have a frame loop to...
... Flash Lite 1.1 - the loadVariables command works in all the emulators (none available for u10) just not when I run the app on the u10. Gee it's nice to get...