Well, you now support what I think of as the most basic flexes on the hexaflexagon, the pinch, v and tuck. They each require at least 9 leaves for the minimal hexaflexagon. Since it isn't always the case that T' = ^T^, you could add the inverse tuck, but that's not a very elegant flex on the hexaflexagon. The pyramid shuffle, requiring 10 leaves, seems like a good next candidate.
It looks like my concept of the "current vertex" would fall between pats 3 and 4 in your simulator.
Scott Sherman
It looks like my concept of the "current vertex" would fall between pats 3 and 4 in your simulator.
Scott Sherman
From: Yaacov Belenky <ybelenky@...>
To: Flexagon_Lovers@yahoogroups.com
Cc: Scott Sherman <loki3s@...>
Sent: Sunday, May 24, 2009 1:15:39 PM
Subject: Re: [Flexagon_Lovers] Tuck flex added to the flexagon simulator
Scott,
Yes, tuck flex fits into my framework, and I believe any other flex does as well. What's the next flex that you would like me to add to the simulator?
(In flexagons with more triangles per side, where any one of several hinges has to open in order for the tuck flex to work, in my framework it will be interpreted as several different flexes - subcases of the tuck.)
Yaacov Belenky, http://flexagon. vlexo.net
--- On Fri, 5/22/09, Scott Sherman <loki3s@yahoo. com> wrote:
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