Thank you for posting your job to my GameJobz list. Should you require
assistance filling this role, please do not hesitate to ask.
Thank you,
Beau J. Gould
Open Source Staffing
www.open-source-staffing.com
beau at open-source-staffing.com
-----Original Message-----
From: GameJobz@yahoogroups.com [mailto:GameJobz@yahoogroups.com] On
Behalf Of antionne_scott
Sent: Wednesday, June 24, 2009 5:17 PM
To: GameJobz@yahoogroups.com
Subject: [GameJobz] Experienced 3D Games Artist (Marina Del Rey)
Who We Are:
The University of Southern California's Institute for Creative
Technologies (ICT) is revolutionizing learning through the development
of interactive digital media. We are the leaders in producing virtual
humans, computer training simulations and immersive experiences for
decision-making, cultural awareness, leadership and health.
Who We Are Looking For:
We are seeking a very experienced artist with expert understanding in
game and simulations technology. We are looking for a passionate, detail
oriented person who has experience creating art pipelines and knowledge
in best of class pipeline methodologies. Applicant should have extensive
experience using game engines, specifically Gambryo and VBS2 a plus.
Must be able to work independently and as part of a team. Candidate must
pass background check.
Primary Duties and Responsibilities:
Leads, defines and directs the artistic look of projects including the
creative design as well as the technical art approach while meeting all
project requirements such as budget, schedule, aesthetic and technical
matters
Writes art technical design, tutorials, and maintains art pipeline
process documentation
Coordinates proposal and request for bid documentation, both internal
and external.
Facilitates and trains technical artists.
Consults with and orients research programmers and research scientists
about the technical artistic constraints of a project.
Researches and develops cutting edge techniques and art technologies
Creates 2D and 3D computer graphic assets using off the-shelf and/or
proprietary software
Models and textures 3D architectural environments such as buildings,
settings, terrains, modes of transportation, objects/props, etc., and
other art related needs
Creates and retargets animation for characters, vehicles and props using
existing or custom rigs.
Creates new rigs and defines standards
Consults and trains technical artists, both internal and external to use
defined standards.
Researches and develops advancements in pipeline techniques.
Designs and creates new art tools with programmer assistance.
Evaluates, creates instructions and recommends tools for use by the art
team.
Knowledge, Skills, and Abilities:
Expert in Maya, Photoshop, and Mudbox or ZBrush
Extensive experience using game engines
Experience with Gambyo and/or VBS2 a plus
Ability to work both independently and as part of a team
Ability to be highly motivated and responsible
Possesses strong desire to learn and succeed
Must be detail oriented
Possesses excellent English written and verbal communication skills
Possesses excellent analytical and problem solving skills
Knowledge of MS Office Applications and other computer basics
Requirements:
Ability to work on-site at our Marina del Rey location 40 hours/week
Must be at least 18 years old to apply
Written approval from the ICT Program Manager (PM) or other designated
government representative will be required before any non-U.S. citizen
can be used in support of this project.
Minimum Qualifications:
Minimum Education: Bachelor's degree. Specialized/technical
training/combined experience/education as substitute for minimum
education
Minimum Experience: 3 years
Preferred Qualifications:
Preferred Education: Bachelor's degree in a related discipline
Preferred Experience: 7 years
Apply Here:
jobs.usc.edu/applicants/Central?quickFind=51951
The University of Southern California is an Equal Opportunity Employer
that Values Diversity.