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FPS in SoCal  Multiple DESIGNER Positions   Message List  
Reply | Forward Message #95 of 183 |
Digital Artist Management is currently assisting a high profile
Orange County game development studio in their search for a solid
Designer for a new original First Person Shooter franchise for the
next generation consoles. This group already employs a solid
designing staff, but they are looking for a few more additions to
ensure it remains second to none.

This Southern California developer is located in a prime beach
area. They are committed to supplying its team with the best
resources available as well as providing excellent salaries,
bonuses, benefits and relocation assistance (if necessary).

This Designer will play a significant role in executing the vision
of this next generation IP.


DESIGNER/SCRIPTER

GENERAL REQUIREMENTS
• 3+ Years game industry or related design experience
• 1-2 years of general scripting experience
• Use proprietary scripting language tools to implement level
specific game-play
• Implementing game logic as directed by level design
documents and design staff
• Delivering script routines and game logic that can be
utilized by the design staff
• Working with programming staff to incorporate game-play
features and script tool enhancements
• Scripting and balancing experience across multiple game
genres
• Ability to completely define and clearly document core game
mechanics, logic, level design, and player scenarios
• Develop skills to produce competitive and technically
superior code systems by:
• Communicating with experienced staff on the team to learn
techniques and/or design philosophies
• Working with existing code systems and learning how and why
they have been developed
• Provide technical support to design staff on game logic and
script coding practices
• Excellent communication and documentation skills
• Previous game development experience desired


DESIGNER (SENIOR)

GENERAL REQUIREMENTS
• Experience with Multiplayer design experience is preferred
• Ability to coordinate and schedule the design process for a
project
• Ability to game-play with engineers & design team all the
way to the games beta deadline
• Ability to present creative ideas to the team and be
receptive to other ideas presented
• Manage and coordinate and the design process on a project
basis with other senior designers
• Ability to conduct meeting with other department leads to
determine goals and deadlines
• Demonstrate the ability express the broad vision of the
game between all departments
• Experience with scheduling project deadlines with project
manager and present status updates to the Design Directors
• Ability to script and set up game-play
• A3-D tools/application experience
• Experience with the following: Microsoft Office, MS
Project, Adobe Illustrator, Adobe Photoshop


DESIGNER (LEVEL)

GENERAL REQUIREMENTS
• 3+ years game industry or related design experience
• PROFESSIONAL EXPERIENCE REQUIRED (prefer at least one
commercially successful title shipped)
• Experience with level editing tools (Quake, Unreal, etc.)
is required
• Experience in other 3D modeling programs (3DSMax, Maya) a
plus
• Must be able to develop architecture from photo reference
and texture map detailed environments
• Should be able to design and develop game-play for both
single and multiplayer


DESIGNER (Lead Level)

Responsibilities & Requirements
• Must have 3 years of industry level design experience using
world-building tools and/or 3DStudioMax or Maya.
• Ability to direct, supervise, and mentor a team of Level
Designers
• Collaborating with Lead Designer and Design team to define
and refine game-play mechanics.
• Ability to produce articulate design documentation detailing
innovative game-play mechanics, mission walkthroughs, story lines,
character biographies, control systems, and asset inventories
• Design, model, texture, and light 3D architectural, game-
play-rich environments.
• Triggering and placing entities (such as enemies, movers,
and objects) to create fun, absorbing game-play
• Skilled in roughing out world geometry, camera paths, and
lighting using 3D world-building tools to the extent that the
Environment Art team can then embellish what is there to create
levels that are both visually stunning and conducive to good game-
play.
• Coordinating and mentoring the creative efforts of other
project level designers.
• Assist with the scripting of game-play entities and events.
• Ability to resolve game-play and production issues
• Collaborate closely with project artists to create visually
stunning environments
• Knowledge of the development process from concept to final
product release.
• Maintain knowledge of game features and technologies, as
they pertain to game-play implementation and level optimizations
Skills & Pluses
• Art skills
• Scripting experience
• Degree in Architecture


If you are interested in this position, please submit your resume in
Word format to:

Candace Walker
Candace@...








Fri Sep 1, 2006 12:24 am

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Digital Artist Management is currently assisting a high profile Orange County game development studio in their search for a solid Designer for a new original...
damresumes
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Sep 1, 2006
2:57 am
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