Hi,
I'm Jeroen Bennink, interaction designer at a dutch company called
Info.nl.
I've played both pc and console games, nowadays i'm only playing
xbox360 and the wii. I like console because you don't have to update
your hardware or get a chance of getting distracted by an email.
I like shooters and rpg's and from a UI point of view I like the games
with a minimal interface. In a ww2 shooter you don't want a full heads
up display because it isn't realistic. But you still want to get
feedback on your health and ammo etc. So the interfaces that I like
are the ones that give me feedback but not printed on the screen but
in a subtle animation or sound. The red glare in your screen when
you're getting shot is some sort of an error message: you're doing it
wrong. Every good UI needs to protect users of making errors, COD4 is
also doing this by playing sounds of bullets flying over.
Jeroen
--- In GameUIdesign@yahoogroups.com, "John Ferrara" <john_ferrara@...>
wrote:
>
> I want to welcome a few new members to this mailing list. And I'd
> like to ask of the whole list -- what's your experience of games?
> Have you seen any game interfaces that you think are interesting from
> a UI point of view?
>
>
> John
>