Perfect when I'm playing tennis, when I need to navigate in a menu the
controls are not as precise as a regular controller. Pointing a hand
towards a button is something that i don't like to do on a wii
--- In GameUIdesign@yahoogroups.com, john_ferrara@... wrote:
>
> So what's your feeling on the Wii's controller?
>
>
>
>
>
> "jeroen_bennink" <jeroenbennink@...>
> Sent by: GameUIdesign@yahoogroups.com
> 10/01/2008 07:36 AM
> Please respond to
> GameUIdesign@yahoogroups.com
>
>
> To
> GameUIdesign@yahoogroups.com
> cc
>
> Subject
> [GameUIdesign] Re: Welcoming new subscribers
>
>
>
>
>
>
> Hi,
>
> I'm Jeroen Bennink, interaction designer at a dutch company called
> Info.nl.
>
> I've played both pc and console games, nowadays i'm only playing
> xbox360 and the wii. I like console because you don't have to update
> your hardware or get a chance of getting distracted by an email.
>
> I like shooters and rpg's and from a UI point of view I like the games
> with a minimal interface. In a ww2 shooter you don't want a full heads
> up display because it isn't realistic. But you still want to get
> feedback on your health and ammo etc. So the interfaces that I like
> are the ones that give me feedback but not printed on the screen but
> in a subtle animation or sound. The red glare in your screen when
> you're getting shot is some sort of an error message: you're doing it
> wrong. Every good UI needs to protect users of making errors, COD4 is
> also doing this by playing sounds of bullets flying over.
>
> Jeroen
>
> --- In GameUIdesign@yahoogroups.com, "John Ferrara" <john_ferrara@>
> wrote:
> >
> > I want to welcome a few new members to this mailing list. And I'd
> > like to ask of the whole list -- what's your experience of games?
> > Have you seen any game interfaces that you think are interesting from
> > a UI point of view?
> >
> >
> > John
> >
>
>
>
>
>
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