I agree. I think that motion-sensitivity is a really interesting choice, because now game design will in large measure depend upon human ergonomics. I've found that the games created by Nintendo itself tend to be very good (presumably they have ergonomics professionals on staff), while third-party games and especially ports from other consoles are frequently terrible. My wife was playing the "Harry Potter" game, and found that one of the spells required her to repeatedly hit herself in the face with the nunchuk cord.
John
| "jeroen_bennink"
<jeroenbennink@...>
Sent by: GameUIdesign@yahoogroups.com 10/01/2008 09:39 AM
|
|
Perfect when I'm playing tennis, when I need to navigate in a menu the
controls are not as precise as a regular controller. Pointing a hand
towards a button is something that i don't like to do on a wii
--- In GameUIdesign@yahoogroups.com, john_ferrara@... wrote:
>
> So what's your feeling on the Wii's controller?
>
>
>
>
>
> "jeroen_bennink" <jeroenbennink@...>
> Sent by: GameUIdesign@yahoogroups.com
> 10/01/2008 07:36 AM
> Please respond to
> GameUIdesign@yahoogroups.com
>
>
> To
> GameUIdesign@yahoogroups.com
> cc
>
> Subject
> [GameUIdesign] Re: Welcoming new subscribers
>
>
>
>
>
>
> Hi,
>
> I'm Jeroen Bennink, interaction designer at a dutch company called
> Info.nl.
>
> I've played both pc and console games, nowadays i'm only playing
> xbox360 and the wii. I like console because you don't have to update
> your hardware or get a chance of getting distracted by an email.
>
> I like shooters and rpg's and from a UI point of view I like the games
> with a minimal interface. In a ww2 shooter you don't want a full heads
> up display because it isn't realistic. But you still want to get
> feedback on your health and ammo etc. So the interfaces that I like
> are the ones that give me feedback but not printed on the screen but
> in a subtle animation or sound. The red glare in your screen when
> you're getting shot is some sort of an error message: you're doing it
> wrong. Every good UI needs to protect users of making errors, COD4 is
> also doing this by playing sounds of bullets flying over.
>
> Jeroen
>
> --- In GameUIdesign@yahoogroups.com, "John Ferrara" <john_ferrara@>
> wrote:
> >
> > I want to welcome a few new members to this mailing list. And I'd
> > like to ask of the whole list -- what's your experience of games?
> > Have you seen any game interfaces that you think are interesting from
> > a UI point of view?
> >
> >
> > John
> >
>
>
>
>
>
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