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Welcoming new subscribers   Message List  
Reply | Forward Message #25 of 27 |
Re: Welcoming new subscribers

I couldn't agree more. What do you think of the ease of use of the
guitars from rockband and guitarhero? In my opinion the gituars are a
bit to small, and there is no tactile recognition for the colored keys
when you touch them.

--- In GameUIdesign@yahoogroups.com, john_ferrara@... wrote:
>
> I think the onscreen keyboard interface (i.e. when using the web
browser)
> suffers some ergonomic problems as well. I find that the hand motion
> required to press the "A" button slightly changes where the Wiimote is
> pointing, so I often end up inadvertantly selecting the key just
below the
> one I intended. There are a few things they could have done to get
around
> that (larger clickable area on the key currently highlighted,
subtracting
> sudden movements preceding the button press, etc.), but maybe didn't
have
> the skill to anticipate or recognize these sorts of problems. It's
> interesting that video game designers increasingly need to deal with
human
> factors problems, rather than just the design of the gameplay itself.
>
>
>
>
>
> "jeroen_bennink" <jeroenbennink@...>
> Sent by: GameUIdesign@yahoogroups.com
> 10/02/2008 03:47 AM
> Please respond to
> GameUIdesign@yahoogroups.com
>
>
> To
> GameUIdesign@yahoogroups.com
> cc
>
> Subject
> [GameUIdesign] Re: Welcoming new subscribers
>
>
>
>
>
>
> The motion capture in a game made by Nintendo is excellent. But the
> menu itself needs a to precise control with a device that isn't really
> made for point and click. The receiver needs to be at an optimal
> height and distance which puts some boundary's in an experience that
> should be playfull.
>
> There is coming an extra add-on for the Wiimote that should capture
> even the slightest wrist motion. Looking forward to be testing it.
>
> Jeroen
>
> --- In GameUIdesign@yahoogroups.com, john_ferrara@ wrote:
> >
> > I agree. I think that motion-sensitivity is a really interesting
> choice,
> > because now game design will in large measure depend upon human
> > ergonomics. I've found that the games created by Nintendo itself
> tend to
> > be very good (presumably they have ergonomics professionals on
staff),
> > while third-party games and especially ports from other consoles are
> > frequently terrible. My wife was playing the "Harry Potter" game, and
> > found that one of the spells required her to repeatedly hit herself
> in the
> > face with the nunchuk cord.
> >
> > John
> >
> >
> >
> >
> >
> > "jeroen_bennink" <jeroenbennink@>
> > Sent by: GameUIdesign@yahoogroups.com
> > 10/01/2008 09:39 AM
> > Please respond to
> > GameUIdesign@yahoogroups.com
> >
> >
> > To
> > GameUIdesign@yahoogroups.com
> > cc
> >
> > Subject
> > [GameUIdesign] Re: Welcoming new subscribers
> >
> >
> >
> >
> >
> >
> > Perfect when I'm playing tennis, when I need to navigate in a menu the
> > controls are not as precise as a regular controller. Pointing a hand
> > towards a button is something that i don't like to do on a wii
> >
> > --- In GameUIdesign@yahoogroups.com, john_ferrara@ wrote:
> > >
> > > So what's your feeling on the Wii's controller?
> > >
> > >
> > >
> > >
> > >
> > > "jeroen_bennink" <jeroenbennink@>
> > > Sent by: GameUIdesign@yahoogroups.com
> > > 10/01/2008 07:36 AM
> > > Please respond to
> > > GameUIdesign@yahoogroups.com
> > >
> > >
> > > To
> > > GameUIdesign@yahoogroups.com
> > > cc
> > >
> > > Subject
> > > [GameUIdesign] Re: Welcoming new subscribers
> > >
> > >
> > >
> > >
> > >
> > >
> > > Hi,
> > >
> > > I'm Jeroen Bennink, interaction designer at a dutch company called
> > > Info.nl.
> > >
> > > I've played both pc and console games, nowadays i'm only playing
> > > xbox360 and the wii. I like console because you don't have to update
> > > your hardware or get a chance of getting distracted by an email.
> > >
> > > I like shooters and rpg's and from a UI point of view I like the
games
> > > with a minimal interface. In a ww2 shooter you don't want a full
heads
> > > up display because it isn't realistic. But you still want to get
> > > feedback on your health and ammo etc. So the interfaces that I like
> > > are the ones that give me feedback but not printed on the screen but
> > > in a subtle animation or sound. The red glare in your screen when
> > > you're getting shot is some sort of an error message: you're
doing it
> > > wrong. Every good UI needs to protect users of making errors,
COD4 is
> > > also doing this by playing sounds of bullets flying over.
> > >
> > > Jeroen
> > >
> > > --- In GameUIdesign@yahoogroups.com, "John Ferrara" <john_ferrara@>
> > > wrote:
> > > >
> > > > I want to welcome a few new members to this mailing list. And I'd
> > > > like to ask of the whole list -- what's your experience of games?
> > > > Have you seen any game interfaces that you think are interesting
> from
> > > > a UI point of view?
> > > >
> > > >
> > > > John
> > > >
> > >
> > >
> > >
> > >
> > >
> > > ----------------------------------------------------------
> > > CONFIDENTIALITY STATEMENT. The information contained in this e-mail
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> > prohibited, and please notify the sender immediately by reply e-mail
> > and then delete this e-mail from your system.
> > >
> >
> >
> >
> >
> >
> > ----------------------------------------------------------
> > CONFIDENTIALITY STATEMENT. The information contained in this e-mail
> message, including attachments, is the confidential information of,
> and/or is the property of, Vanguard. The information is intended for
> use solely by the individual or entity named in the message. If you
> are not an intended recipient or you received this in error, then any
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>
> ----------------------------------------------------------------------
> CONFIDENTIALITY STATEMENT. The information contained in this e-mail
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and/or is the property of, Vanguard. The information is intended for
use solely by the individual or entity named in the message. If you
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>





Tue Oct 7, 2008 12:24 pm

jeroen_bennink
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Forward
Message #25 of 27 |
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I want to welcome a few new members to this mailing list. And I'd like to ask of the whole list -- what's your experience of games? Have you seen any game...
John Ferrara
ferrarajc
Offline Send Email
Oct 1, 2008
11:23 am

Hi, I'm Jeroen Bennink, interaction designer at a dutch company called Info.nl. I've played both pc and console games, nowadays i'm only playing xbox360 and...
jeroen_bennink
Offline Send Email
Oct 1, 2008
11:36 am

So what's your feeling on the Wii's controller? "jeroen_bennink" <jeroenbennink@...> Sent by: GameUIdesign@yahoogroups.com 10/01/2008 07:36 AM Please...
john_ferrara@...
ferrarajc
Offline Send Email
Oct 1, 2008
12:29 pm

Perfect when I'm playing tennis, when I need to navigate in a menu the controls are not as precise as a regular controller. Pointing a hand towards a button is...
jeroen_bennink
Offline Send Email
Oct 1, 2008
1:39 pm

I agree. I think that motion-sensitivity is a really interesting choice, because now game design will in large measure depend upon human ergonomics. I've...
john_ferrara@...
ferrarajc
Offline Send Email
Oct 1, 2008
6:52 pm

The motion capture in a game made by Nintendo is excellent. But the menu itself needs a to precise control with a device that isn't really made for point and...
jeroen_bennink
Offline Send Email
Oct 2, 2008
7:47 am

I think the onscreen keyboard interface (i.e. when using the web browser) suffers some ergonomic problems as well. I find that the hand motion required to...
john_ferrara@...
ferrarajc
Offline Send Email
Oct 2, 2008
2:08 pm

I couldn't agree more. What do you think of the ease of use of the guitars from rockband and guitarhero? In my opinion the gituars are a bit to small, and...
jeroen_bennink
Offline Send Email
Oct 7, 2008
12:24 pm

I actually haven't played them. Has anyone else played Guitar Hero or Rock Band? "jeroen_bennink" <jeroenbennink@...> Sent by:...
john_ferrara@...
ferrarajc
Offline Send Email
Oct 7, 2008
12:41 pm
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