Hello Monkschain,
> The most useful short term addition would be the
image overlay
> (with transparency) so that terrain could be
'defined' from a
> topo reference. Like tracing over it. I see that
that is
> on the dev roadmap so that's great.
Okay, I've uploaded an update of L3DT Pro that
includes a rough first-attempt at the image overlay
feature. I'll send you a direct e-mail with an
activation key for the beta-release and instructions
on how to download the Pro version.
Anyhow, assuming everything else works OK, you can
load the overlay image (bmp, jpg or png only, at the
moment) using the 'view->overlay image...' menu
option. This image will then be blended/stretched over
the top of any map that you create/view/edit. You can
also set transparency in the control dialog.
This is really quite rough, but I thought it might be
good to get your feedback before I try to smooth the
edges.
Cheers,
Aaron.
PS: I should hopefully have time reply to these posts
more thoroughly on the weekend.
--- monkschain <lingardc@...> wrote:
> Hello, monks here from ME-DEM. It's great to see
> that our lil' baby
> elephant still has a caring family- (trumpets
> appreciatively) hehe.
> You're right about the l...o...n...g term time
> frame- we'll all be
> long in the tooth ere the task is done !
> I just wanted to pipe in with a couple of details
> if that's OK Aaron.
> The most useful short term addition would be the
> image overlay (with
> transparency) so that terrain could be 'defined'
> from a topo
> reference. Like tracing over it. I see that that is
> on the dev
> roadmap so that's great. With this we might be able
> to go ahead with
> using L3D straight away (without all the other cool
> stuff mentioned
> of course).
> The abilty to load existing terrain and create in
> this manner in
> *replace mode*. So one would load up a low res dem
> with the
> corresponding image overlay (topo map) and then use
> the elevations of
> that low res dem for reference (one would need some
> kind of cursor
> feedback for height or something) along with the
> topo overlay. So one
> would know, here is a mountain and this is it's
> approx height. Define
> it with the L3D tools and bingo.
> The ability to load up tile sets that are multiples
> of x Km (on the
> first pass each tile will be 1K px on a side at 1
> px= 20m....20 Km on
> a side, on the second pass (down the line) each tile
> with a factor of
> 10 larger scale- that is, each tile being 1K px
> still, but at 2m res,
> so 2 Km on a side). This would be really useful as
> users could work
> on larger areas (which is probably the preferred
> approach).
> ps Joe Slayton of Wilbur (he's helped us out
> already). ;)
> ps I'm still convinced that L3D could fundamentally
> change the way
> people build terrain models.
>
> monks
>
>
>
>