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SDK progress report   Message List  
Reply | Forward Message #156 of 177 |
RE: [L3DT users' group] SDK progress report

> -----Original Message-----
> From: L3DT_users_group@yahoogroups.com
> [mailto:L3DT_users_group@yahoogroups.com] On Behalf Of Aaron Torpy
> Sent: Friday, November 18, 2005 6:17 AM
> To: L3DT_users_group@yahoogroups.com
> Subject: RE: [L3DT users' group] SDK progress report
>
> > Yeah, only time will make this more feasible. 64 bit
> > OS and hardware, multi-core CPU's, etc.
>
> Yup, and I'm hoping and praying for faster hard-disks
> too. The disk-fetching delay can be a real pain when
> you're dealing with so much out-of-core data, even
> with clever caching and multithreading.

Yes, this is a very good point. It was fairly long ago that we passed the
point where the data transfer capability of the interface surpassed the HD's
ability to serve said data. Faster drives (RPM) tend to be noisier however,
and there is a limit to how dense we can make them. So when will we see a
truly "next generation" storage technology? Optical disk certainly isn't
it...

> > That is essentially what we've done, although it's
> not nearly
> > as rough as that. But the principle is the same as
> far as I can
> > tell.
>
> Oh good. Perhaps I should read the ME-DEM FAQ more
> closely :)

Unfortunately it's not all covered. We really need someone semi-dedicated to
keeping that stuff up-to-date. We've tended to focus information in the
forums and the discussions there tend to give rise to the majority of
understanding on matters like that. But reading each full thread is of
course unnecessary to simply get the gist of what was *concluded*. So a
distillation of the decisions made thus far, and the processes currently in
use, would be a good thing to have. Unfortunately for all of us working on
it right now it is one amongst many demanding projects, so it only gets a
little bit of time.

> > The key here is "unless you do something do one tile
> that
> > doesn't 'leak across' to neighboring tiles". With
> manual
> > editing I don't see how there is a way to avoid
> doing so.
>
> This isn't a problem, so long as the program can load
> multiple tiles at the same time, and knows how they
> join up. It's not easy, but it can be done. A quick
> count shows that it takes a bit over 4000 lines of
> code in L3DT, and around 3000 in the SDK (which is a
> more efficient revision).

Ah, this is the key here, and it makes it all clear. <G>

> > How is it ensured that the effects leak across
> tiles?
>
> The map-wrapping class I use effectivley 'hides' the
> map-tiling from the calculation algorithms, handling
> all the tiling in the background. This means that the
> overlays work the same for tiled and non-tiled maps,
> so effects naturally 'leak across' tile borders as if
> there was no tile border there.

This only works if you have multiple tiles loaded though, right?

> > I am still not seeing how manual editing in
> particular, and
> > certain effects like erosion, could carry across
> tiles
> > appropriately ... Logically that canyon opening
> should be
> > receiving sediment from "upstream", but since the
> tile ends
> > there, it won't.
>
> This may be a problem in WM, but you won't see any
> seams or creases in eroded heightmaps from L3DT.
> Sediment can cross tile borders with no problems.

I'm not sure if it's a problem in WM actually. I think the erosion device is
"Explorer Friendly", so it shouldn't be a problem. But since WM doesn't have
tiled output yet anyway, it's not really something you can easily test.
Since tiled output is on the to-do list, I'm sure we'll be able to see soon
enough, and given the intended use of that feature it seems likely that
erosion has been made "tile safe".

> (To be fair, I'll admit that Stephen's erosion still
> looks better than mine in every other respect.)

I'm not aware of any other erosion that's as cool as WM's quite frankly. So
don't feel bad. ;)

> > I agree, that's the ideal solution, if it can be
> made to work.
> > Perhaps if the editor worked on arbitrary areas, but
> stored and
> > downloaded the terrain in tiles...?
>
> Exactly!

Ah hah! <G>

> > I didn't expect anything like that to *actually*
> happen. I kind
> > of figured it was over the top enough to show that.
> ;)
>
> Yeah, I thought as much, but I felt it might be best
> to make things explicit. I'm sorry if I was a bit too
> gruff about it.

Not to worry.

> > Unless I could pay you all. <G> Dream #2: the
> ultimate
> > landscape application development house, with all 4
> of you guys
> > going at it full-time and paid. ;)
>
> Ah, now that does sound like a nice dream!

I'll get right to work on it. ;)

- Oshyan




Fri Nov 18, 2005 9:32 pm

ticketseller...
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Message #156 of 177 |
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Hi Oshyan, ... Yup, and I'm hoping and praying for faster hard-disks too. The disk-fetching delay can be a real pain when you’re dealing with so much...
Aaron Torpy
aaron_torpy
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Nov 18, 2005
2:17 pm

... Yes, this is a very good point. It was fairly long ago that we passed the point where the data transfer capability of the interface surpassed the HD's ...
Oshyan Greene
ticketseller...
Offline Send Email
Nov 18, 2005
9:31 pm

My head is spinning trying to follow all this discussion regarding Middle Earth DEM. It's quite interesting and a lot of good discussion going on. I have...
Rofar
rofar_ds
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Nov 18, 2005
11:14 pm

Hi Rofar, I don't know if you know of the ME-DEM project. Here's a link: http://me-dem.ashundar.com/index.php You're welcome to register and get involved. :) I...
monkschain
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Nov 21, 2005
1:01 pm

_____ From: L3DT_users_group@yahoogroups.com [mailto:L3DT_users_group@yahoogroups.com] On Behalf Of Oshyan Greene Sent: Friday, November 18, 2005 4:32 PM To:...
Michael & Kristina Ho...
crxb16a91
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Nov 19, 2005
3:02 am

Hello, ... Yes, but the tile-loading is automatic when you read/write to a pixel in a tile that's not in memory. This means that the program itself (and the...
Aaron Torpy
aaron_torpy
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Nov 19, 2005
6:12 am

... Ah, sounds delicious. The only issue would be if the tile was not local it would have to be downloaded, causing an additional delay in the overall process....
Oshyan Greene
ticketseller...
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Nov 19, 2005
6:16 am

Hello, ... causing an ... least it would ... There would also be the option to pre-load the tiles you're going to use. The L3DT subsystems have this capacity,...
Aaron Torpy
aaron_torpy
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Nov 19, 2005
6:34 am

... From: "M O" <rhoneranger2001@...> ... Maybe I've misunderstood what you want, but surely the point of the sdk is to allow you to write exporters....
Noisecrime_PIPEX
noisecrime
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Nov 7, 2005
9:02 am

Hello, Okay, one more e-mail before I go to bed. ... True enough. L3DT doesn't use vertex data, but it will be supported indirectly in the SDK, since plugins...
Aaron Torpy
aaron_torpy
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Nov 7, 2005
3:05 pm

Great Work. For my personal use, i love to have only c++ language, and a simple dll (not com object). I don't know if is usefull to have unicode in the sdk, i...
Admin Kiraya
pmkiraya
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Nov 7, 2005
12:03 pm

Hi Andrea, ... Excellent! So far this is 4/4 votes for C/C++, and 4/4 votes for non-unicode (I'm counting myself as the 4th voter in each case, of course)....
Aaron Torpy
aaron_torpy
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Nov 7, 2005
2:42 pm

... From: "Aaron Torpy" <aaron_torpy@...> ... I think i misunderstood what you meant, I thought you meant including plugins in general, not plugin access...
Noisecrime_PIPEX
noisecrime
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Nov 7, 2005
3:45 pm

Wow, I missed so much stuff in one day. Well Aaron for your answers: 1. I think everything I want/need has already been included or mentioned. 2. For standard...
mark troutt
marktroutt@...
Send Email
Nov 7, 2005
8:44 pm

Hi Mark, ... I'm terribly ignorant of Java, but from what little I have read, it seems that it can be a bit of a pain in importing 'non-managed' functions from...
Aaron Torpy
aaron_torpy
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Nov 8, 2005
1:14 am

Well, when I say "besides maybe java" I don't mean to imply that I've ever used it. All I know is that it can be more portable to other operating systems and...
mark troutt
marktroutt@...
Send Email
Nov 8, 2005
12:37 pm

sorry but java is not faster than c++. it's only clearer,easiest and portable (because have virtual machine). ... From: mark troutt To:...
Admin Kiraya
pmkiraya
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Nov 8, 2005
12:49 pm

Oh, then my source was wrong. I was told that it was faster, my mistake. -Mark p.s. Thanks for correcting me. ... -- Gravity. It's not just a good idea, it's...
mark troutt
marktroutt@...
Send Email
Nov 8, 2005
3:19 pm

Hello, I agree with the C++ is faster than Java bit, but if the Java zealots are to be believed the difference isn't that great these days. It probably depends...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
6:58 am

Hey! ... Me too! :) I just wonder if it would be too hard to provide a Delphi "version" as well. You know, I'm "learning" C++ for a while now but I'm wondering...
yahoo at ralf-lehmann...
loslalfos
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Nov 9, 2005
12:08 am

Hi Ralf, Yup, I think I could write wrappers in Delphi (Lord knows I need the practice). I’ll probably do the C++ release first, get some feedback and make...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
1:15 am

Hi Simeon, ... I want the SDK to be as powerful as possible, so that other developers can make programs like L3DT without having to write their own...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
6:30 am

Aaron, What I meant by no Header.... Is in the top of every other file you export now, you have a header l3dt version 1.x ....... etc etc In the SDK you...
M O
rhoneranger2001
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Nov 7, 2005
2:25 pm

Hi Matt, The file headers are there to identify the file type, because file extensions are ambiguous. This is a pretty standard ploy in both binary files (eg...
Aaron Torpy
aaron_torpy
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Nov 7, 2005
2:59 pm

This sounds great. And I think my answers will be consistent with the others I have seen. At this point I can't think of anything else you need to add beyond...
Rofar
rofar_ds
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Nov 7, 2005
10:52 pm

I'm learning both C++ and C#, primarily C# at the moment. But if it would be too difficult to make the C# one, I wouldn't mind if you didn't pursue it. Your...
Michael & Kristina Ho...
crxb16a91
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Nov 7, 2005
11:17 pm

Hi Michael, If I've answered this already, please ignore. I'm starting to loose track on this thread. I know absolutely nothing about programming in C#, other...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
7:09 am
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