Hello,
> Ah, sounds delicious. The only issue would be if the
> tile was not local it would have to be downloaded,
causing an
> additional delay in the overall process. But at
least it would
> be automatic.
There would also be the option to pre-load the tiles
you're going to use. The L3DT subsystems have this
capacity, but I've not yet created a user-interface
for it, since there isn't much need at the moment.
However, when maps are loaded over the network this
would be essential, so it's on the to-do list.
> WM's erosion can be pretty extreme though. <G>
Agreed.
Cheers,
Aaron.
--- Oshyan Greene <oshyan@...> wrote:
> > -----Original Message-----
> > From: L3DT_users_group@yahoogroups.com
> > [mailto:L3DT_users_group@yahoogroups.com] On
> Behalf Of Aaron Torpy
> > Sent: Friday, November 18, 2005 10:12 PM
> > To: L3DT_users_group@yahoogroups.com
> > Subject: RE: [L3DT users' group] SDK progress
> report
> >
> > > This only works if you have multiple tiles
> loaded
> > > though, right?
> >
> > Yes, but the tile-loading is automatic when you
> > read/write to a pixel in a tile that's not in
> memory.
> > This means that the program itself (and the user
> > too...) doesn't need to specify or even know which
> > tiles are loaded. It's all part of the mosaic-map
> > magic!
>
> Ah, sounds delicious. The only issue would be if the
> tile was not local it
> would have to be downloaded, causing an additional
> delay in the overall
> process. But at least it would be automatic.
>
> > > I'm not sure if it's a problem in WM actually. I
> > think the
> > > erosion device is "Explorer Friendly", so it
> > shouldn't be a
> > > problem.
> >
> > Oh, I recall reading on the WM forum that strong
> > erosion in explorer-mode caused seams/lips at tile
> > edges. That was back when WM1.0 was released, so
> maybe
> > there's been an update that I missed.
>
> Ah, no there hasn't been an update since then. It's
> probably still an issue
> in that case. WM's erosion can be pretty extreme
> though. <G>
>
> - Oshyan
>
>