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SDK progress report   Message List  
Reply | Forward Message #161 of 177 |
RE: [L3DT users' group] SDK progress report

Hello,

> Ah, sounds delicious. The only issue would be if the
> tile was not local it would have to be downloaded,
causing an
> additional delay in the overall process. But at
least it would
> be automatic.

There would also be the option to pre-load the tiles
you're going to use. The L3DT subsystems have this
capacity, but I've not yet created a user-interface
for it, since there isn't much need at the moment.
However, when maps are loaded over the network this
would be essential, so it's on the to-do list.

> WM's erosion can be pretty extreme though. <G>

Agreed.

Cheers,
Aaron.

--- Oshyan Greene <oshyan@...> wrote:

> > -----Original Message-----
> > From: L3DT_users_group@yahoogroups.com
> > [mailto:L3DT_users_group@yahoogroups.com] On
> Behalf Of Aaron Torpy
> > Sent: Friday, November 18, 2005 10:12 PM
> > To: L3DT_users_group@yahoogroups.com
> > Subject: RE: [L3DT users' group] SDK progress
> report
> >
> > > This only works if you have multiple tiles
> loaded
> > > though, right?
> >
> > Yes, but the tile-loading is automatic when you
> > read/write to a pixel in a tile that's not in
> memory.
> > This means that the program itself (and the user
> > too...) doesn't need to specify or even know which
> > tiles are loaded. It's all part of the mosaic-map
> > magic!
>
> Ah, sounds delicious. The only issue would be if the
> tile was not local it
> would have to be downloaded, causing an additional
> delay in the overall
> process. But at least it would be automatic.
>
> > > I'm not sure if it's a problem in WM actually. I
> > think the
> > > erosion device is "Explorer Friendly", so it
> > shouldn't be a
> > > problem.
> >
> > Oh, I recall reading on the WM forum that strong
> > erosion in explorer-mode caused seams/lips at tile
> > edges. That was back when WM1.0 was released, so
> maybe
> > there's been an update that I missed.
>
> Ah, no there hasn't been an update since then. It's
> probably still an issue
> in that case. WM's erosion can be pretty extreme
> though. <G>
>
> - Oshyan
>
>




Sat Nov 19, 2005 6:34 am

aaron_torpy
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Message #161 of 177 |
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... Ah, sounds delicious. The only issue would be if the tile was not local it would have to be downloaded, causing an additional delay in the overall process....
Oshyan Greene
ticketseller...
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Nov 19, 2005
6:16 am

Hello, ... causing an ... least it would ... There would also be the option to pre-load the tiles you're going to use. The L3DT subsystems have this capacity,...
Aaron Torpy
aaron_torpy
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Nov 19, 2005
6:34 am

... From: "M O" <rhoneranger2001@...> ... Maybe I've misunderstood what you want, but surely the point of the sdk is to allow you to write exporters....
Noisecrime_PIPEX
noisecrime
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Nov 7, 2005
9:02 am

Hello, Okay, one more e-mail before I go to bed. ... True enough. L3DT doesn't use vertex data, but it will be supported indirectly in the SDK, since plugins...
Aaron Torpy
aaron_torpy
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Nov 7, 2005
3:05 pm

Great Work. For my personal use, i love to have only c++ language, and a simple dll (not com object). I don't know if is usefull to have unicode in the sdk, i...
Admin Kiraya
pmkiraya
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Nov 7, 2005
12:03 pm

Hi Andrea, ... Excellent! So far this is 4/4 votes for C/C++, and 4/4 votes for non-unicode (I'm counting myself as the 4th voter in each case, of course)....
Aaron Torpy
aaron_torpy
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Nov 7, 2005
2:42 pm

... From: "Aaron Torpy" <aaron_torpy@...> ... I think i misunderstood what you meant, I thought you meant including plugins in general, not plugin access...
Noisecrime_PIPEX
noisecrime
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Nov 7, 2005
3:45 pm

Wow, I missed so much stuff in one day. Well Aaron for your answers: 1. I think everything I want/need has already been included or mentioned. 2. For standard...
mark troutt
marktroutt@...
Send Email
Nov 7, 2005
8:44 pm

Hi Mark, ... I'm terribly ignorant of Java, but from what little I have read, it seems that it can be a bit of a pain in importing 'non-managed' functions from...
Aaron Torpy
aaron_torpy
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Nov 8, 2005
1:14 am

Well, when I say "besides maybe java" I don't mean to imply that I've ever used it. All I know is that it can be more portable to other operating systems and...
mark troutt
marktroutt@...
Send Email
Nov 8, 2005
12:37 pm

sorry but java is not faster than c++. it's only clearer,easiest and portable (because have virtual machine). ... From: mark troutt To:...
Admin Kiraya
pmkiraya
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Nov 8, 2005
12:49 pm

Oh, then my source was wrong. I was told that it was faster, my mistake. -Mark p.s. Thanks for correcting me. ... -- Gravity. It's not just a good idea, it's...
mark troutt
marktroutt@...
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Nov 8, 2005
3:19 pm

Hello, I agree with the C++ is faster than Java bit, but if the Java zealots are to be believed the difference isn't that great these days. It probably depends...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
6:58 am

Hey! ... Me too! :) I just wonder if it would be too hard to provide a Delphi "version" as well. You know, I'm "learning" C++ for a while now but I'm wondering...
yahoo at ralf-lehmann...
loslalfos
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Nov 9, 2005
12:08 am

Hi Ralf, Yup, I think I could write wrappers in Delphi (Lord knows I need the practice). I’ll probably do the C++ release first, get some feedback and make...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
1:15 am

Hi Simeon, ... I want the SDK to be as powerful as possible, so that other developers can make programs like L3DT without having to write their own...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
6:30 am

Aaron, What I meant by no Header.... Is in the top of every other file you export now, you have a header l3dt version 1.x ....... etc etc In the SDK you...
M O
rhoneranger2001
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Nov 7, 2005
2:25 pm

Hi Matt, The file headers are there to identify the file type, because file extensions are ambiguous. This is a pretty standard ploy in both binary files (eg...
Aaron Torpy
aaron_torpy
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Nov 7, 2005
2:59 pm

This sounds great. And I think my answers will be consistent with the others I have seen. At this point I can't think of anything else you need to add beyond...
Rofar
rofar_ds
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Nov 7, 2005
10:52 pm

I'm learning both C++ and C#, primarily C# at the moment. But if it would be too difficult to make the C# one, I wouldn't mind if you didn't pursue it. Your...
Michael & Kristina Ho...
crxb16a91
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Nov 7, 2005
11:17 pm

Hi Michael, If I've answered this already, please ignore. I'm starting to loose track on this thread. I know absolutely nothing about programming in C#, other...
Aaron Torpy
aaron_torpy
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Nov 9, 2005
7:09 am
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