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Messages 144 - 175 of 177   Oldest  |  < Older  |  Newer >  |  Newest
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144
... Yay! <G> ... Yeah, that would be pretty cool. Then all you need is a program that can load those monster data sets. ;) ... Unfortunately for us that's just...
Oshyan Greene
ticketseller...
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Nov 16, 2005
8:04 am
145
Hello, monks here from ME-DEM. It's great to see that our lil' baby elephant still has a caring family- (trumpets appreciatively) hehe. You're right about the...
monkschain
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Nov 16, 2005
11:34 pm
146
... <snip> ... Yeah, this would allow us to be working with L3DT right away, and I have no doubt it would speed up our work process. ... It would be nice to...
Oshyan Greene
ticketseller...
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Nov 16, 2005
11:50 pm
147
... both ... heightfield, ... will in ... maintain the ... It would ... variation/deviation ... you want ... negative. Or at ... that's ... rules like ... ...
monkschain
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Nov 17, 2005
2:30 pm
148
Hello Monkschain, ... image overlay ... 'defined' from a ... that is ... Okay, I've uploaded an update of L3DT Pro that includes a rough first-attempt at the...
Aaron Torpy
aaron_torpy
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Nov 17, 2005
3:16 pm
149
I have seen some discussion in the boards about what I think of as a terrain stitcher" that is, the ability to work with a set of small tiles which would then...
ddougher
daviddougher
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Nov 17, 2005
3:56 pm
150
Hi David, Map stitching is on my to-do list and I will get to it in turn. However, the writing of the SDK is taking precedence over just about everything, so...
Aaron Torpy
aaron_torpy
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Nov 17, 2005
4:40 pm
151
Awesome, thanks for that Aaron. I've downloaded it and will give it a whirl first chance I get. monks...
monkschain
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Nov 17, 2005
9:02 pm
152
Hello, ... web site ... message ... Uh, yeah. I would have liked to, but the old website has been pulled-down by the host. Our contract was terminated (on...
Aaron Torpy
aaron_torpy
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Nov 18, 2005
3:41 am
153
Hello, ... ;) Hardware is the problem here. L3DTVi2 can load big mosaic maps (I’ve looked at 32k x 32k maps before), but you still have to keep your...
Aaron Torpy
aaron_torpy
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Nov 18, 2005
7:23 am
154
... Yeah, only time will make this more feasible. 64 bit OS and hardware, multi-core CPU's, etc. ... Sounds good. I agree that by the time we get enough data...
Oshyan Greene
ticketseller...
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Nov 18, 2005
7:46 am
155
Hi Oshyan, ... Yup, and I'm hoping and praying for faster hard-disks too. The disk-fetching delay can be a real pain when you’re dealing with so much...
Aaron Torpy
aaron_torpy
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Nov 18, 2005
2:17 pm
156
... Yes, this is a very good point. It was fairly long ago that we passed the point where the data transfer capability of the interface surpassed the HD's ...
Oshyan Greene
ticketseller...
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Nov 18, 2005
9:31 pm
157
My head is spinning trying to follow all this discussion regarding Middle Earth DEM. It's quite interesting and a lot of good discussion going on. I have...
Rofar
rofar_ds
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Nov 18, 2005
11:14 pm
158
_____ From: L3DT_users_group@yahoogroups.com [mailto:L3DT_users_group@yahoogroups.com] On Behalf Of Oshyan Greene Sent: Friday, November 18, 2005 4:32 PM To:...
Michael & Kristina Ho...
crxb16a91
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Nov 19, 2005
3:02 am
159
Hello, ... Yes, but the tile-loading is automatic when you read/write to a pixel in a tile that's not in memory. This means that the program itself (and the...
Aaron Torpy
aaron_torpy
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Nov 19, 2005
6:12 am
160
... Ah, sounds delicious. The only issue would be if the tile was not local it would have to be downloaded, causing an additional delay in the overall process....
Oshyan Greene
ticketseller...
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Nov 19, 2005
6:16 am
161
Hello, ... causing an ... least it would ... There would also be the option to pre-load the tiles you're going to use. The L3DT subsystems have this capacity,...
Aaron Torpy
aaron_torpy
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Nov 19, 2005
6:34 am
162
Hello, I've had a chance to look at the image overlay and basically it seems fine in terms of visual use. It's a great help. ;) There are a couple of minor...
monkschain
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Nov 20, 2005
11:28 pm
163
Hello, ... slowing ... slower with > the overlay. Yup, it should slow things down. The overlay code is mixing the image-buffers each time the screen is drawn,...
Aaron Torpy
aaron_torpy
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Nov 21, 2005
6:27 am
164
Hi Rofar, I don't know if you know of the ME-DEM project. Here's a link: http://me-dem.ashundar.com/index.php You're welcome to register and get involved. :) I...
monkschain
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Nov 21, 2005
1:01 pm
165
-yeah I realise the overlay was put in pretty speedily. OK, can't say fairer than that :) Cheers. monks...
monkschain
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Nov 21, 2005
1:11 pm
166
Hi Everyone, I've installed a few bits of new software on the ol' server, including a PHP-based forum, users' gallery and wiki. If you're interested, check out...
Aaron Torpy
aaron_torpy
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Nov 22, 2005
3:58 pm
167
Hi Everyone, There is a new release of L3DT ready! Please refer to the following URL for further information: ...
Aaron Torpy
aaron_torpy
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Jan 10, 2006
12:31 pm
169
Grrr, User banned, message deleted from board. I hate spiced ham! Aaron....
Aaron Torpy
aaron_torpy
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Jan 11, 2006
1:06 pm
170
Hi aaron, nice work with the 2.3 b version did not try 2.3c.Could you send me the 2.3d pro evaluation build as well.You already have my details.Another thing...
karan amarnath
dude48in
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Mar 3, 2006
3:03 am
171
Hello Karan, I'll post the latter half of my answer to the mailing list as well, for the sake of other users: The final price is probably going to be $25 USD,...
Aaron Torpy
aaron_torpy
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Mar 9, 2006
2:13 am
173
Hello All, I thought I might revive the mailing-list to notify users of a new beta-release of L3DT (v2.4 beta3). This one includes some recent improvements to...
Aaron Torpy
aaron_torpy
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May 31, 2006
3:24 pm
174
Hello everyone, For those that haven't visited the L3DT website lately or subscribed to the automatic news-feeds, you may be interested to know that there is a...
Aaron Torpy
aaron_torpy
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Jul 5, 2006
2:33 pm
175
Hi Everyone, My, it has been quiet around here since the forum went up, hasn't it? Anyhoo, for the benefit of those who haven't subscribed to the RSS feeds for...
Aaron Torpy
aaron_torpy
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Apr 20, 2007
3:51 am
Messages 144 - 175 of 177   Oldest  |  < Older  |  Newer >  |  Newest
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