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· L3DT users' group mailing-list
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Founded: May 30, 2005
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Jul 4, 2011
L3DT Release 2.5
Hi Everyone, My, it has been quiet around here since the forum went up, hasn't it? Anyhoo, for the benefit of those who haven't subscribed to the RSS feeds for...
Apr 20, 2007
Re: L3DT release 2.4
Hello everyone, For those that haven't visited the L3DT website lately or subscribed to the automatic news-feeds, you may be interested to know that there is a...
Jul 5, 2006
New L3DT beta-release available
Hello All, I thought I might revive the mailing-list to notify users of a new beta-release of L3DT (v2.4 beta3). This one includes some recent improvements to...
May 31, 2006
Hey all, Is there any other location where i can download the pro beta file? Because i cant download the file over here :(. I have tried for 3 days now and...
Mar 9, 2006
Re: [L3DT users' group] Cant believe it, personals sites do work!
Grrr, User banned, message deleted from board. I hate spiced ham! Aaron....
Jan 11, 2006
L3DT release 2.3c
Hi Everyone, There is a new release of L3DT ready! Please refer to the following URL for further information: ...
Jan 10, 2006
New forums, galleries, wiki
Hi Everyone, I've installed a few bits of new software on the ol' server, including a PHP-based forum, users' gallery and wiki. If you're interested, check out...
Nov 22, 2005
SDK progress report
Hi Everyone, Here is the progress report for the SDK, as promised yesterday: So far I've implemented a core DLL (called `Zeolite'
, as in the mineral class, for...
Nov 21, 2005
New web address for L3DT
Hi Everyone, I'm very sorry that I've been so quiet of late. If I haven't replied to your emails yet, I will try to do so in the next few hours. The big news...
Nov 18, 2005
Terrain stitching as a solution to detail in very large terrains?
I have seen some discussion in the boards about what I think of as a terrain stitcher" that is, the ability to work with a set of small tiles which would then...
Nov 17, 2005
Images and links
Hi All, It just caught my attention that Yahoo Groups has allocated 30Mb for the photo gallery. It's not much, but we may as well use it. If you want to...
Nov 15, 2005
Hi, I just started using this program, but I'm very impressed. Right out of the gate, I got reasonable results that were perfectly useable in Terreagen. Much...
Nov 7, 2005
Crash with Erosion
Hi aaron, when i try to create a map (with last beta of l3dt) from a blank map, 6kmx6k 1meter resolution, and choose for erosion, when the erosion job start it...
Oct 11, 2005
Miscellaneous news about the next release of L3DT
Hi All, Firstly, I'd like to take this opportunity to thank all the wonderful beta-testers; they've pointed out a number of bugs and helped me smooth many a...
Oct 1, 2005
Re: [L3DT users' group] Activation Code
sorry :) i rewrite the question: How can i acquire an activation code? ... From: pmkiraya To: L3DT_users_group@
com Sent: Wednesday, September 28,...
Sep 28, 2005
i can acquire an activation code ?...
Sep 28, 2005
New beta-release available
Hello All, The next version of L3DT is now in available for beta-testing. If you want to try it out, please send me a registration e-mail (direct to ...
Sep 18, 2005
Mosiac heightmap as *.bmp files??
Hey is the a possebility to export those mosiac heightmaps to the .bmp or anything else? Because i cant read those .hff with any other program :(....
Sep 13, 2005
Gidday everyone, I'm trying to find a bug that has caused crashes during calculations on a 3.4GHz P4 HT, and I'm afraid I don't have one of these at-hand for...
Sep 13, 2005
Looking for tool
Hello, I ran accross the page for L3DT, and before I invest time learning another tool, I thought I would ask you guys if it can do what I need. Basically, I...
Sep 9, 2005
L3DT and PnPTerrainCreator
Just a heads up, especially if any of you already use PnPTerrainCreator <http://www.
start> . I created some plugins for...
Sep 2, 2005
Hey guys. Using WorldMachine I've been able to create pretty cool-looking rivers in L3DT. Unfortunately, when I try to fill them in with water using the flood...
Aug 29, 2005
Re: [L3DT users' group] Feature Request
Hi Jacob, L3DT makes maps up to 32k x 32k pixels. You have to select the 'save heightfield as mosaic' option in the 'design map size' or 'perlin parameters
Aug 29, 2005
Looking forward to this implementation. I read the desription on the algorithm page and it really looks great. I was pleased to see there is going to be the...
Aug 10, 2005
Exporting heightmaps ,and reimporting in the engine i use, i need an elevation factor scale (V). how can i calculate this? It's based on the precision of the...
Jul 29, 2005
Hi to all
Hi, i'm Andrea, kiraya for the friends, and i'm developing an rpg prototype game, and i will want to use l3dt for map generation. I think that for now there...
Jul 25, 2005
Just address an email to L3DT_users_group@yahoogroups.com
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