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#33 From: "Jason Berger" <jasberger@...>
Date: Tue Nov 13, 2007 7:58 pm
Subject: Re: XNA Lessons
codemonkeyjas
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Is that a good link? 
What kind of collision detection do you want to do?
You can:
A) Do a quick test with a sphere collision.  Is the point within the radius of center of sprite?  fast...
B) Bounding Box to Bounding Box: Not very accurate for shooter games.
C) You can do B and within the Union area do a per pixel test with alpha masks on the sprites to determine if there was an actual collision.
 
You could probably do choice A really quick.
Happy Coding.
Jas

On Nov 13, 2007 9:48 AM, Codi Faulkner <crfaulkner27@...> wrote:

Okay as I was looking up stuff for collision detection for or second
game for our next meeting, I stumbled across this site

www.nfostergames.com

and found it very helpful.
This guy is good a programming, and he has a few things we (the
outside world) can download. There are also a section were he gives
lessons on programming and what the difficulty is on all of them.
(there are 8 - 9 lessons total) there are no videos. so you will
actually have to read...

i was pretty impressed at what this guy has done and at least majority
of the things he has done is c#/XNA

check it out



#32 From: "Codi Faulkner" <crfaulkner27@...>
Date: Tue Nov 13, 2007 5:48 pm
Subject: XNA Lessons
crfaulkner27
Offline Offline
Send Email Send Email
 
Okay as I was looking up stuff for collision detection for or second
game for our next meeting, I stumbled across this site

www.nfostergames.com

and found it very helpful.
This guy is good a programming, and he has a few things we (the
outside world) can download. There are also a section were he gives
lessons on programming and what the difficulty is on all of them.
(there are 8 - 9 lessons total) there are no videos. so you will
actually have to read...

i was pretty impressed at what this guy has done and at least majority
of the things he has done is c#/XNA

check it out

#31 From: "Jason Berger" <jasberger@...>
Date: Thu Nov 8, 2007 5:35 am
Subject: Re: Enders Test
codemonkeyjas
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Check this one out:
On Nov 7, 2007 8:00 PM, Charley Jones <me@...> wrote:

Not as hard as you might think.

Doesn't that represent linear motion?

Or perhaps an arc at worst?

 

 

From: LVXUG@yahoogroups.com [mailto: LVXUG@yahoogroups.com] On Behalf Of Jason Berger
Sent: Wednesday, November 07, 2007 6:28 PM
To: LVXUG@yahoogroups.com


Subject: Re: [LVXUG] Enders Test

 

You could render a starfield layer so that the starbase can have windows that show space. Not unlike a skybox in 3D. Still panning the star map but at a much slower rate.

 

The grapple gun idea will ROCK.  The physics will be a challenge.

Jas

On Nov 7, 2007 4:56 PM, Charley Jones <me@...> wrote:

Grins, you know I pretty much cheated on that one.

I started with a black background and set the image map background to black transparent.

Just in case I couldn't figure out the transparency problem,

 

Which was a problem with gif, but not with png.

So, the background can be whatever you like,

Especially if you save as a transparent png.

 

Right now we're against a black background.

Would like to change that to star field,

But I did like the techno-surface-of-a-star-base that you came up with in the proto screens.

Makes sense that you'd want to hook onto, bounce off side walls and stuff...

 

 

 

 



#30 From: "Charley Jones" <me@...>
Date: Thu Nov 8, 2007 4:00 am
Subject: RE: Enders Test
crjones
Offline Offline
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Not as hard as you might think.

Doesn’t that represent linear motion?

Or perhaps an arc at worst?

 

 

From: LVXUG@yahoogroups.com [mailto:LVXUG@yahoogroups.com] On Behalf Of Jason Berger
Sent: Wednesday, November 07, 2007 6:28 PM
To: LVXUG@yahoogroups.com
Subject: Re: [LVXUG] Enders Test

 

You could render a starfield layer so that the starbase can have windows that show space. Not unlike a skybox in 3D. Still panning the star map but at a much slower rate.

 

The grapple gun idea will ROCK.  The physics will be a challenge.

Jas

On Nov 7, 2007 4:56 PM, Charley Jones <me@...> wrote:

Grins, you know I pretty much cheated on that one.

I started with a black background and set the image map background to black transparent.

Just in case I couldn't figure out the transparency problem,

 

Which was a problem with gif, but not with png.

So, the background can be whatever you like,

Especially if you save as a transparent png.

 

Right now we're against a black background.

Would like to change that to star field,

But I did like the techno-surface-of-a-star-base that you came up with in the proto screens.

Makes sense that you'd want to hook onto, bounce off side walls and stuff...

 

 

 

 


#29 From: "Jason Berger" <jasberger@...>
Date: Thu Nov 8, 2007 2:27 am
Subject: Re: Enders Test
codemonkeyjas
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Send Email Send Email
 
You could render a starfield layer so that the starbase can have windows that show space. Not unlike a skybox in 3D. Still panning the star map but at a much slower rate.
 
The grapple gun idea will ROCK.  The physics will be a challenge.
Jas

On Nov 7, 2007 4:56 PM, Charley Jones <me@...> wrote:

Grins, you know I pretty much cheated on that one.
I started with a black background and set the image map background to black transparent.
Just in case I couldn't figure out the transparency problem,
 
Which was a problem with gif, but not with png.
So, the background can be whatever you like,
Especially if you save as a transparent png.
 
Right now we're against a black background.
Would like to change that to star field,
But I did like the techno-surface-of-a-star-base that you came up with in the proto screens.
Makes sense that you'd want to hook onto, bounce off side walls and stuff...
 
 
 



#28 From: "Charley Jones" <me@...>
Date: Thu Nov 8, 2007 12:56 am
Subject: Re: Enders Test
crjones
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Grins, you know I pretty much cheated on that one.
I started with a black background and set the image map background to black transparent.
Just in case I couldn't figure out the transparency problem,
 
Which was a problem with gif, but not with png.
So, the background can be whatever you like,
Especially if you save as a transparent png.
 
Right now we're against a black background.
Would like to change that to star field,
But I did like the techno-surface-of-a-star-base that you came up with in the proto screens.
Makes sense that you'd want to hook onto, bounce off side walls and stuff...
 
 
 


#27 From: "Jason Berger" <jasberger@...>
Date: Thu Nov 8, 2007 12:49 am
Subject: Re: Enders Test
codemonkeyjas
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what color is your background that you are blitting over? 

On Nov 7, 2007 2:08 PM, Charley Jones <me@...> wrote:

Grins, you used puke green (192,192,127) as I remember.
I replaced that with black,
And set the transparent background to black,
Saved that as a PNG
Just dropped that into the project,
Import filter (straight C# right now, no Torque) picked it up perfectly!



#26 From: "Charley Jones" <me@...>
Date: Wed Nov 7, 2007 10:08 pm
Subject: Re: Enders Test
crjones
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Grins, you used puke green (192,192,127) as I remember.
I replaced that with black,
And set the transparent background to black,
Saved that as a PNG
Just dropped that into the project,
Import filter (straight C# right now, no Torque) picked it up perfectly!

#25 From: "Jason Berger" <jasberger@...>
Date: Wed Nov 7, 2007 9:57 pm
Subject: Re: Enders Test
codemonkeyjas
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What is your transparency color?  Is it magenta?
Feel free to edit all you want... We could use higher res version in future.


 
On Nov 7, 2007 1:45 PM, Charley Jones <me@...> wrote:

That's great....
I can work out the sequence from what you've given.
 
I can also tint the guy red, green, and maintain transparency,
whatever I like.
 
Really could use a background though!
Was thinking of editing the guys out of your sample!
 
 
----- Original Message -----
Sent: Wednesday, November 07, 2007 1:40 PM
Subject: Re: [LVXUG] Enders Test

Sorry. The frames are exported from a tool. 
I can explain the sequences.
 --------------------------------------
images
 1 ,  2,   3,   4,  5
 6 ,  7,   8,   9, 10
11, 12, 13, 14
 --------------------------------------
* 9 or (4,1) is a copy of 5 but without a helmet.  You can discard.
 
Sequences: 
- Neutral Floating: 1,2,3,4 (1,1 ; 2,1 ; 3,1 ; 4,1) 
- Center: 5 (5,1)
- Right 1 o'clock: 6 (1,2)
- Right 3 o'clock: 11 (1,3)
- Right 5 o'clock: 7 (2,2)
- Back: 8 (3,2)
- Forward: 10 (5,2)
- Left ll o'clock: 12 (2,3)
- Left 9 o'clock: 13 (3,3)
- Left 7 o'clock: 14 (4,3)
 
Note: Feel free to arrange them any way you want.  3 minutes in paint would do the job.
 
Please supply me with the screen resolution and desired size for this character.
Thanks,
Jas
 
 



#24 From: "Charley Jones" <me@...>
Date: Wed Nov 7, 2007 9:45 pm
Subject: Re: Enders Test
crjones
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Send Email Send Email
 
That's great....
I can work out the sequence from what you've given.
 
I can also tint the guy red, green, and maintain transparency,
whatever I like.
 
Really could use a background though!
Was thinking of editing the guys out of your sample!
 
 
----- Original Message -----
Sent: Wednesday, November 07, 2007 1:40 PM
Subject: Re: [LVXUG] Enders Test

Sorry. The frames are exported from a tool. 
I can explain the sequences.
 --------------------------------------
images
 1 ,  2,   3,   4,  5
 6 ,  7,   8,   9, 10
11, 12, 13, 14
 --------------------------------------
* 9 or (4,1) is a copy of 5 but without a helmet.  You can discard.
 
Sequences: 
- Neutral Floating: 1,2,3,4 (1,1 ; 2,1 ; 3,1 ; 4,1) 
- Center: 5 (5,1)
- Right 1 o'clock: 6 (1,2)
- Right 3 o'clock: 11 (1,3)
- Right 5 o'clock: 7 (2,2)
- Back: 8 (3,2)
- Forward: 10 (5,2)
- Left ll o'clock: 12 (2,3)
- Left 9 o'clock: 13 (3,3)
- Left 7 o'clock: 14 (4,3)
 
Note: Feel free to arrange them any way you want.  3 minutes in paint would do the job.
 
Please supply me with the screen resolution and desired size for this character.
Thanks,
Jas
 
 


#23 From: "Jason Berger" <jasberger@...>
Date: Wed Nov 7, 2007 9:40 pm
Subject: Re: Enders Test
codemonkeyjas
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Send Email Send Email
 
Sorry. The frames are exported from a tool. 
I can explain the sequences.
 --------------------------------------
images
 1 ,  2,   3,   4,  5
 6 ,  7,   8,   9, 10
11, 12, 13, 14
 --------------------------------------
* 9 or (4,1) is a copy of 5 but without a helmet.  You can discard.
 
Sequences: 
- Neutral Floating: 1,2,3,4 (1,1 ; 2,1 ; 3,1 ; 4,1) 
- Center: 5 (5,1)
- Right 1 o'clock: 6 (1,2)
- Right 3 o'clock: 11 (1,3)
- Right 5 o'clock: 7 (2,2)
- Back: 8 (3,2)
- Forward: 10 (5,2)
- Left ll o'clock: 12 (2,3)
- Left 9 o'clock: 13 (3,3)
- Left 7 o'clock: 14 (4,3)
 
Note: Feel free to arrange them any way you want.  3 minutes in paint would do the job.
 
Please supply me with the screen resolution and desired size for this character.
Thanks,
Jas
 
 

#22 From: "Charley Jones" <me@...>
Date: Tue Nov 6, 2007 9:16 pm
Subject: Enders Test
crjones
Offline Offline
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Repeating this for posting purposed.
Yahoo groups filtered out the example images...

I've posted a test file for Enders Game.
Jason and I have been kicking around a few ideas,
And this is just a simple test of fsg's.
(Floaty Space Guys)

We'll be working on this project together as a team.
The idea is break the project into pieces,
Charley will pull the pieces back together as the integrator.

So, here's what Jason sent me.
A series of floaty guys rendered to a spritemap.
[Enders Sprimate 01]

My code breaks apart that spritemap.
And displays a floaty guy with a little bit of space wobble.
Arrow keys move, note the deceleration.
A/D rotate.
Z Adds a new floaty
X Clears all floaties
C Changes the frame displayed.

Also it's Xbox controller enabled,
So Left Stick, movement
Right Stick, rotation
A New Floaty
B Change Pose
X Clear

My only comment to Jason is to take a look at the following spritemap.
This is a sample from a TorqueX Demo.
They've set this up pretter logically...
5 frames by 5 frames.
X=3, Y=3 is the center frame.
-Y is diving,
+Y is climbing
-X is bank left,
+X is bank right.
[Enders Spritemap 02]

I'm not you, so I'm really not following the logic in your frames.
As animation goes,
I pretty much need a sequence for Moving forward and stopping,
Fidgiting in place,
Thrust backward,
Side to side.

Numbering your slides by X, Y
Could you propose a sequence for:
Thrust Forward
Thurst Side
Thrust Back

I also need to work out some logic,
To stop the guys from crashing into each other.
Floaty but respecting distance...

-crj
-Charley Jones, PMP
-A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL
-MCTS: Sql Server 2005, MCITP: Sql Server 2005 Administrator
-President & Founder: Sql Server Society of Las Vegas, S3OLV.COM
-President & Founder: Las Vegas XNA Users Group, LVXUG.Com
-Vice President of Membership: Project Management Institute, Southern Nevada
Chapter
-Database Administrator II, Clark County Water Reclamation District
-http://crjones com  me@....

#21 From: "Charley Jones" <me@...>
Date: Tue Nov 6, 2007 9:07 pm
Subject: Enders Test
crjones
Offline Offline
Send Email Send Email
 
I've posted a test file for Enders Game.
Jason and I have been kicking around a few ideas,
And this is just a simple test of fsg's.
(Floaty Space Guys)
 
We'll be working on this project together as a team.
The idea is break the project into pieces,
Charley will pull the pieces back together as the integrator.
 
So, here's what Jason sent me.
A series of floaty guys rendered to a spritemap.
 
My code breaks apart that spritemap.
And displays a floaty guy with a little bit of space wobble.
Arrow keys move, note the deceleration.
A/D rotate.
Z Adds a new floaty
X Clears all floaties
C Changes the frame displayed.
 
Also it's Xbox controller enabled,
So Left Stick, movement
Right Stick, rotation
A New Floaty
B Change Pose
X Clear
 
My only comment to Jason is to take a look at the following spritemap.
This is a sample from a TorqueX Demo.
They've set this up pretter logically...
5 frames by 5 frames.
X=3, Y=3 is the center frame.
-Y is diving,
+Y is climbing
-X is bank left,
+X is bank right.

 
I'm not you, so I'm really not following the logic in your frames.
As animation goes,
I pretty much need a sequence for Moving forward and stopping,
Fidgiting in place,
Thrust backward,
Side to side.
 
Numbering your slides by X, Y
Could you propose a sequence for:
Thrust Forward
Thurst Side
Thrust Back
 
I also need to work out some logic,
To stop the guys from crashing into each other.
Floaty but respecting distance...
 
-crj
-Charley Jones, PMP
-A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL
-MCTS: Sql Server 2005, MCITP: Sql Server 2005 Administrator
-President & Founder: Sql Server Society of Las Vegas, S3OLV.COM
-President & Founder: Las Vegas XNA Users Group, LVXUG.Com
-Vice President of Membership: Project Management Institute, Southern Nevada Chapter
-Database Administrator II, Clark County Water Reclamation District
-http://crjones com  me@...

#20 From: "Jason Berger" <jasberger@...>
Date: Thu Nov 1, 2007 4:28 pm
Subject: Re: The Forum part 2
codemonkeyjas
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From gameplay standpoint, it may be worth while to design it as single player as main mode.
I'm just thinking the real fun will be in dropping into a level flying through and using cool weapons on badguys.  I would LOVE to add the abilty of leveling and expanding the character as well.  Giving experience for kills and giving all creatures levels like certain other really addicting games (Diablo, Fallout, WOW, etc)

P.S.  What's the chances of talking you into using 3D models?  We will be able to pull off a lot of lighting effects that way and it just looks cooler.
 
Jason

#19 From: "Charley Jones" <me@...>
Date: Thu Nov 1, 2007 6:07 am
Subject: RE: The Forum part 2
crjones
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No, you’re not coming too late at all.

Just at the inception really.

 

I’m at the point where I’ve been able to cobble together sample code.

Need good graphics and gameplay now.

 

Lots of directions that we still can go.

 

 

From: LVXUG@yahoogroups.com [mailto:LVXUG@yahoogroups.com] On Behalf Of Jason Berger
Sent: Wednesday, October 31, 2007 10:58 PM
To: LVXUG@yahoogroups.com
Subject: Re: [LVXUG] The Forum part 2

 

Hi Charley,

Here is a HUD concept for you.
I need to talk to you about game play because I have a few questions.  For example, how do you envision play with two people?  Both start out on opposite sides of the map but if goal is to blow up base there is no one guarding they could both mosey over to the other side and it comes down to who shoots the fastest... boring...

 

Hope you like the image and hope I'm not coming into this project to late.  I got he impression that you had a major part of it done.  If so, no biggie, I'll just write down ideas and we can sync up on version 2.

 

Catch you later.

 

Jason 
 

On 10/31/07, Charley Jones <me@...> wrote:

Sorry that I haven't had much time this week.
Teaching class is taking a lot of effort.
Anyhow, what question did you want to ask?

crj
Charley Jones
me@...
www.crjones.com
A+, MCP, MOUS, MCAD, MCSE, MCDBA, MCAD, MCT, PMP
ITIL, MCTS: Sql Server 2005, MCITP: Sql Server 2005 Adminstration
President S3OLV.Com, Sql Server Society of Las Vegas
The Official Las Vegas PASS Chapter (SqlPass.Org)
Vice President of Membership, Project Mangement Institute
Southern Nevada Chapter ( PMI-SNC.ORG)

On Fri Oct 26 16:08:19 PDT 2007, Codi <crfaulkner27@...>
wrote:

> i've decided not to use the forum it's not really what we need,
> it's still there, just don't have a clue how to shut it down.
> show for now on
> lvxug.jconserv.net will no longer be used. maybe we can use a
> different site... i dont know, but for now we continue to use the
> yahoo thing.
>
> if anyone gets disappoint which i hope theres not going to be any
> disappointment, see a shrink...
>
> thanks,
>
> Codi
>
> Vp of LVXUG
>
>
>

 


#18 From: "Jason Berger" <jasberger@...>
Date: Thu Nov 1, 2007 5:57 am
Subject: Re: The Forum part 2
codemonkeyjas
Offline Offline
Send Email Send Email
 
Hi Charley,
Here is a HUD concept for you.
I need to talk to you about game play because I have a few questions.  For example, how do you envision play with two people?  Both start out on opposite sides of the map but if goal is to blow up base there is no one guarding they could both mosey over to the other side and it comes down to who shoots the fastest... boring...
 
Hope you like the image and hope I'm not coming into this project to late.  I got he impression that you had a major part of it done.  If so, no biggie, I'll just write down ideas and we can sync up on version 2.
 
Catch you later.
 
Jason 
 
On 10/31/07, Charley Jones <me@...> wrote:

Sorry that I haven't had much time this week.
Teaching class is taking a lot of effort.
Anyhow, what question did you want to ask?

crj
Charley Jones
me@...
www.crjones.com
A+, MCP, MOUS, MCAD, MCSE, MCDBA, MCAD, MCT, PMP
ITIL, MCTS: Sql Server 2005, MCITP: Sql Server 2005 Adminstration
President S3OLV.Com, Sql Server Society of Las Vegas
The Official Las Vegas PASS Chapter (SqlPass.Org)
Vice President of Membership, Project Mangement Institute
Southern Nevada Chapter ( PMI-SNC.ORG)

On Fri Oct 26 16:08:19 PDT 2007, Codi <crfaulkner27@...>
wrote:

> i've decided not to use the forum it's not really what we need,
> it's still there, just don't have a clue how to shut it down.
> show for now on
> lvxug.jconserv.net will no longer be used. maybe we can use a
> different site... i dont know, but for now we continue to use the
> yahoo thing.
>
> if anyone gets disappoint which i hope theres not going to be any
> disappointment, see a shrink...
>
> thanks,
>
> Codi
>
> Vp of LVXUG
>
>
>



#17 From: Charley Jones <me@...>
Date: Wed Oct 31, 2007 10:47 pm
Subject: Re: The Forum part 2
crjones
Offline Offline
Send Email Send Email
 
Sorry that I haven't had much time this week.
Teaching class is taking a lot of effort.
Anyhow, what question did you want to ask?

crj
Charley Jones
me@...
www.crjones.com
A+, MCP, MOUS, MCAD, MCSE, MCDBA, MCAD, MCT, PMP
ITIL, MCTS: Sql Server 2005, MCITP: Sql Server 2005 Adminstration
President S3OLV.Com, Sql Server Society of Las Vegas
The Official Las Vegas PASS Chapter (SqlPass.Org)
Vice President of Membership, Project Mangement Institute
Southern Nevada Chapter (PMI-SNC.ORG)

On Fri Oct 26 16:08:19 PDT 2007, Codi <crfaulkner27@...>
wrote:

> i've decided not to use the forum it's not really what we need,
> it's still there, just don't have a clue how to shut it down.
> show for now on
> lvxug.jconserv.net will no longer be used. maybe we can use a
> different site... i dont know, but for now we continue to use the
> yahoo thing.
>
> if anyone gets disappoint which i hope theres not going to be any
> disappointment, see a shrink...
>
> thanks,
>
> Codi
>
> Vp of LVXUG
>
>
>

#16 From: LVXUG@yahoogroups.com
Date: Mon Oct 29, 2007 11:20 pm
Subject: New poll for LVXUG
LVXUG@yahoogroups.com
Send Email Send Email
 
Enter your vote today!  A new poll has been created for the
LVXUG group:

What would you like to be doing right now?

   o reading a book...
   o watching a movie...
   o programming
   o Hanging out with friends
   o Playing video games (Like Halo 3)


To vote, please visit the following web page:
http://groups.yahoo.com/group/LVXUG/surveys?id=2288638

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

#15 From: "Codi" <crfaulkner27@...>
Date: Fri Oct 26, 2007 11:08 pm
Subject: The Forum part 2
crfaulkner27
Offline Offline
Send Email Send Email
 
i've decided not to use the forum it's not really what we need, it's
still there, just don't have a clue how to shut it down. show for now on
lvxug.jconserv.net will no longer be used. maybe we can use a different
site... i dont know, but for now we continue to use the yahoo thing.

if anyone gets disappoint which i hope theres not going to be any
disappointment, see a shrink...

thanks,

Codi

Vp of LVXUG

#14 From: LVXUG@yahoogroups.com
Date: Fri Oct 26, 2007 10:30 pm
Subject: New poll for LVXUG
LVXUG@yahoogroups.com
Send Email Send Email
 
Enter your vote today!  A new poll has been created for the
LVXUG group:

Question number one:

Who do you think will win the world series?


   o Boston Red Sox
   o Colorado Rockies


To vote, please visit the following web page:
http://groups.yahoo.com/group/LVXUG/surveys?id=2287318

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

#13 From: "Codi" <crfaulkner27@...>
Date: Fri Oct 26, 2007 9:42 pm
Subject: Group Meeting
crfaulkner27
Offline Offline
Send Email Send Email
 
Hi ya'll, i've set the group calender to remind everyone who is in
the group when the group meetings.

you will recieve a reminder about a week before the group meeting and
about 12 or 6 hours before the group meeting.

i will make a few additions to the calender reminder to include the
right address to new horizons and the right phone number to call for
information. but for now it will tell you when the meeting is.


Thanks,

Codi

any questions just email the authority figure.



ps

also group meeting may or may not take 4 hours (i just had to fill in
the duration in order for it to work like i want... i think.)

#12 From: LVXUG@yahoogroups.com
Date: Wed Oct 24, 2007 3:05 am
Subject: New file uploaded to LVXUG
LVXUG@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LVXUG
group.

   File        : /Pong2-V0105.zip
   Uploaded by : crjones <me@...>
   Description : Version 1.05, Adds Welcome Message, Scoring to 21, Game Over,
and RoboPaddle on Right Player (Right Bumper + B)

You can access this file at the URL:
http://groups.yahoo.com/group/LVXUG/files/Pong2-V0105.zip

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

crjones <me@...>

#11 From: LVXUG@yahoogroups.com
Date: Tue Oct 23, 2007 10:49 pm
Subject: New file uploaded to LVXUG
LVXUG@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LVXUG
group.

   File        : /Pong2.zip
   Uploaded by : crjones <me@...>
   Description : Pong2 Project, XNA, for PC  -- extract to C:\Projects\Pong2

You can access this file at the URL:
http://groups.yahoo.com/group/LVXUG/files/Pong2.zip

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

crjones <me@...>

#10 From: "Charley Jones" <me@...>
Date: Wed Oct 17, 2007 5:42 pm
Subject: First meeting video posted online
crjones
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If you didn't make it to the meeting,
Please feel free to view the video online at http://crjones.com/lvxug/2007-10
I've compressed the video quite a bit,
But the system will still needs about 10% downloaded (7mb) before video will start to play.
Which can take a few minutes.
Total video is now 73mb.
 
-crj
-Charley Jones, PMP
-A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, ITIL
-MCTS: Sql Server 2005, MCITP: Sql Server 2005 Administrator
-President & Founder: Sql Server Society of Las Vegas, S3OLV.COM
-President & Founder: Las Vegas XNA Users Group, LVXUG.Com
-Vice President of Membership: Project Management Institute, Southern Nevada Chapter
-Database Administrator II, Clark County Water Reclamation District

#9 From: "crjones" <me@...>
Date: Tue Oct 16, 2007 12:58 am
Subject: Codezone
crjones
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Hey All.

As stated in the meeting,
Please go and register at Codezone,
So that we can get some support from Microsoft.

Looks like proximity search is not working.
But you can find us at:

http://tinyurl.com/3a8rje

Password to join is: xnaforme

#8 From: "crjones" <me@...>
Date: Mon Oct 15, 2007 7:48 pm
Subject: Meeting TONIGHT!
crjones
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First meeting of LVXUG tonight at New Horizons.
Should be a quick meeting 6:00pm - 7:30pm...
Just to get things rolling!

#6 From: "Charley Jones" <me@...>
Date: Fri Oct 12, 2007 4:18 pm
Subject: Meeting Monday?
crjones
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Hoping that we could meet briefly at New Horizons Monday night,
10/15/07, 6:00 - 7:30 pm.
 
I'd like to go over basic XNA setup,
And generating your first game from the tutorials.
 
-crj
-Charley Jones, PMP
-A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, ITIL
-MCTS: Sql Server 2005, MCITP: Sql Server 2005 Administrator
-President & Founder: Sql Server Society of Las Vegas, S3OLV.COM
-President & Founder: Las Vegas XNA Users Group, LVXUG.Com
-Vice President of Membership: Project Management Institute, Southern Nevada Chapter
-Database Administrator II, Clark County Water Reclamation District

#5 From: "crfaulkner27" <crfaulkner27@...>
Date: Fri Oct 5, 2007 6:19 pm
Subject: The Forum
crfaulkner27
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Alright the forum i made for us is not really done (actually it is
but the theme isn't right) only two or three people including myself
can make changes to the forum.

a couple of rules.

no spamming! (i'll probably make a section where you can spam all you
want.)

no cusing, unless it's needed.

uploading is limited to 5 mb. (could be expanded, if someone is will
to pay for more space.)

this is a forum, not a IM. Don't go screwing it up.

anyone who has a problem with it, just email me.

thanks

Codi

#2 From: "Charley Jones" <me@...>
Date: Fri Oct 5, 2007 4:40 pm
Subject: Codezone support for Las Vegas XNA User's Group
crjones
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Please log onto Codezone.Com
And register for Las Vegas XNA Users Group
Password to join the group is "xnaforme"

#1 From: "Charley Jones" <me@...>
Date: Fri Oct 5, 2007 4:14 pm
Subject: Beginning XNA
crjones
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I found a more recently updated set of tutorials for XNA,

 
Creators.Xna.Com is a really great resource for everything XNA.
Lot of videos and tutorials.
 
You really don't need to the purchase the Creators Club to develop in XNA.
The Creators Club is only required is you want to deploy to the 360.
MS has also started to release some Premium Content only for Creators Club members.
Again, strictly speaking, the Premium content is not required.
 
Stage 1 right now is to simply get XNA installed and working.
Try to build and execute the SpaceWar Windows starter kit.
 
Next, Open the Help File,
Go Contents,
Drill into XNA Game Studio Express
Getting Started in XNA Game Studio Express
Your First Game: Microsoft XNA Game Studio Express in 2D
Creates a simple sprite that moves and bounces.
 
This will actually be the starting point for our first project...
 
 
 
-crj
-Charley Jones, PMP
-A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL
-MCTS: Sql Server 2005, MCITP: Sql Server 2005 Administrator
-President & Founder: Sql Server Society of Las Vegas, S3OLV.COM
-President & Founder: Las Vegas XNA Users Group - http://tech.groups.yahoo.com/group/LVXUG/
-Vice President of Membership: Project Management Institute, Southern Nevada Chapter
-Senior Business Systems Analyst, Clark County Water Reclamation District
-http://crjones com  me@...

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