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129
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Lady Sephirya
lady_sephirya
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Apr 4, 2005
5:05 pm
130
Hey all, I'm trying to get in touch with Mark Brown, author of a number of venerable Lightwave plugins who apparently now works at Luxology as a senior...
Jonathan Christensen
gloogmoo
Offline Send Email
Apr 6, 2005
7:52 pm
131
I can reach him for you. Send me your question and I will forward to Mark so he can reach you. Brad Peebler President/Co-Founder Luxology v: 650-378-8506 f:...
Brad Peebler
bradpeebler
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Apr 6, 2005
7:54 pm
132
Greetings All, Im pretty new to Modo, but am enjoying it so far. One of the key things thats illuding me is the backdrop images and how to keep them in the...
paul@...
fraochdha
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Apr 7, 2005
12:42 am
133
Hello, I find the backdrop implementation lacking too. I like how Amapi handles it: Simply attach a reference picture to the XY, XZ or YZ axis in all views....
altebeine
Offline Send Email
Apr 7, 2005
4:05 am
134
Hi all I'm a newbie's newbie - so unfamiliar with 3d that sometimes it's hard to even ask the right question. I'm trying out the modo demo and the program...
jpmscl
jpaddoc1
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Apr 10, 2005
11:44 am
135
Essentially, they represent two-dimensional coordinates that describe the position of any point on surfaces in terms of direction. Great for mapping images...
Dan Ablan
danablan
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Apr 10, 2005
2:14 pm
136
I guess I wasn't clear... What does UV stand for? Is it Ultra Violet? Utility Viewport? Uber Vertex? .... Uncle Victor?.... Thanks again. [Non-text portions...
jpmscl
jpaddoc1
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Apr 10, 2005
3:26 pm
137
UV doesn't "stand for" anything in that sense. U and V are variables for corrdinates in texture space just as XYZ are the variables for coordinates in 3D...
Brad Peebler
bradpeebler
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Apr 10, 2005
3:42 pm
138
... nothing, really. It's just to distinguish texture coordinates (u,v) from say, 3D coordinates (x,y,z). Now, don't ask what x,y,z stand for... ... -- Al...
Al Street
lwhermit
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Apr 10, 2005
3:45 pm
139
Thanks, that actually helps a lot. Out of curiosity, Is that an industry standard? - Do all or most 3d programs refer to UV coordinates when dealing with...
jpmscl
jpaddoc1
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Apr 10, 2005
3:58 pm
140
... I'm no authority, but I would say yes. Sometimes you might see s,t used, as in RenderMan, but they also talk u,v. -- Al Street www.ats-3d.com...
Al Street
lwhermit
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Apr 10, 2005
4:32 pm
141
It is a long standing industry standard. Brad Peebler President/Co-Founder Luxology v: 650-378-8506 f: 650-378-8564...
Brad Peebler
bradpeebler
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Apr 10, 2005
5:31 pm
142
... So what is the W that Max likes to add to their uv coordinates?...
Chris
cgolchert
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Apr 11, 2005
2:56 pm
143
The W in max refers to depth in texture space. Similar to the Z in 3d space. ... V are variables ... variables for ... So what is the W that Max likes to add...
Paul Davies
podagraph
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Apr 11, 2005
3:24 pm
144
... quoting: "The U, V, and W coordinates parallel the relative directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the equivalent of X,...
Al Street
lwhermit
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Apr 11, 2005
4:07 pm
146
NY 3D Modelers: Brad and Dion from Luxology are going to be at the Apple Store in Soho on April 25 (next Monday) to demo modo and Dion's going to take on a NY...
Laura
lauraan_811
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Apr 22, 2005
1:52 pm
147
Wicked. On the way back to San Fran, come to Chicago! We've got 4 Apple stores here. One right by my office - one in Oakbrook (near McDonald's headquarters) ...
Dan Ablan
danablan
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Apr 22, 2005
3:21 pm
148
You going to compete? I'm actually planning to talk to Apple about one in Chicago. Brad Peebler President/Co-Founder Luxology v: 650-378-8506 f: 650-378-8564...
Brad Peebler
bradpeebler
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Apr 22, 2005
3:41 pm
149
please, please, please ... From: Luxology@yahoogroups.com [mailto:Luxology@yahoogroups.com] On Behalf Of Brad Peebler Sent: Friday, April 22, 2005 10:41 AM To:...
William D. Johnson
eagersiphon
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Apr 22, 2005
3:59 pm
150
Hmm..... depends on what I have to model :)...
Dan Ablan
danablan
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Apr 22, 2005
4:14 pm
151
... Dan would love to compete. :) We still got that one here in Dallas too....
Chris
cgolchert
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Apr 25, 2005
4:52 pm
152
... I meant that Dan would love to come to Dallas to compete....
Chris
cgolchert
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Apr 25, 2005
4:54 pm
153
It would be cool! Dan...
Dan Ablan
danablan
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Apr 25, 2005
11:13 pm
154
Dear all, Please check with the following URL link for reference: http://www.lonersam.net/Newsgroup/modo/poly_reduction.gif I started modeling this object with...
LONERSAM.NET
lonersam_net
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Apr 28, 2005
5:46 am
155
Select the edges you want to remove and hit the backspace key. [Non-text portions of this message have been removed]...
tdi@...
sam_bolwing
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Apr 28, 2005
7:44 am
156
Dear fellow modo user, I guess there is not exactly a polygon-reduction tool to simplify any selection process along with the edge removal command or the sort....
LONERSAM.NET
lonersam_net
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Apr 28, 2005
1:03 pm
157
Dear all, Please check with the link below for reference to my question (794kb). http://www.lonersam.net/Newsgroup/modo/moving_pivot.avi I guess this might...
LONERSAM.NET
lonersam_net
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Apr 28, 2005
1:55 pm
158
Although I cannot help as I am still working on learning this program, I would recomment you go here: http://forums.luxology.com/discussion/ And put your...
Nancy
nhmotyka
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Apr 28, 2005
2:59 pm
159
The Pivot of the object is set by the Pivot Tool. It is a manual adjustment and is not affected by other transform tools. If you want the tool handles to...
Brad Peebler
bradpeebler
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Apr 28, 2005
7:27 pm
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