Any booleaned object ported to wherever else via OBJ, in my experience so far, ends up being messy. OBJ I think likes triangles and quads but not much else,...
Sorry, I should have qualified by saying that n-gons resulting from booleans do not port well as OBJ, so it seems to me anyway.....n-gons do port OK via OBJ. ...
... booleans ... OK via ... you cannot ... end, that's ... original ... Julian,would you be willing to send me the modo file you created fo the pedestal? I am...
I had been recently attempting to import my modo SubD models into Maya (Maya 6.0.1/Mac OS X) without much success; the models always import as poly models. I...
Perhaps, again, it is just my inexperience with Modo but, is there a way to import Adobe Illustrator vector art files? The "Import" command in the file menu...
Hey Butch, As far as I know, this is not possible. But you should get the same SubD Object as you have in Modo by simply converting it into subD's in Maya....
Thanks, it's bizarre and I will attempt it on a couple of other models, but Maya for some strange reason won't convert the mesh to SubDs. It "Smooths" great,...
No Problems here. Maybe you could mail me an object that does not convert to subdivs and I check that for you. ... -- mit freundlichen Grüßen Matthias...
... two ways Alan, one is just to use the open file command, but then remember to save the file as a .lwo file. The other is to just drop the .ai or eps file...
I expected the modo's subdivs to load in Maya as subdivs when exported as .ma files too. I'm kind of glad they don't though. In my experience Maya's subdivs...
... I just looked in the 103 Help> Doc> reference and .ma is only listed in the import column and not in the export. The import comment does mention you can...
Saving in Illustrator 8 and then just using the "Open" File Menu choice worked great. Thank you!!! While I am on a roll (1 problem resolved), do you know how...
Hi, Can anyone tell me if character animation capabilities are planned for future releases of Mondo. It looks like the app I want if sooo.. Thanks -Jeff...
Hey, What Alex said is partially true, but Luxology is actually releasing a full pipeline tool and modo really represents the modeling component of that, from...
Dan, did you jump ship? ... From: Luxology@yahoogroups.com [mailto:Luxology@yahoogroups.com] On Behalf Of Dan Ablan Sent: Friday, October 14, 2005 10:10 AM To:...
Wasn't sure - figured it was something like that. We're busy here! I use modo, LW, and XSI. Never understood the 'only one app' approach. Mostly, we're using...
wow! I use Modo, ZBrush, Silo, ... and LW. I am looking for renderer to handle all of these polygons I will place all of my cards with Luxology when they...
... Will you explain in your next Modo book the best way to convert ngons for using Lightwave render? I am wishing to have it in my hands to make a review for...
Yep! I'm limited on pages, and 201 has a lot to cover. I'd like to include info on converting/working with other apps.... at worst, I'll do a video and post it...
... CSI foundation. Not only can it render Ngons, but it has some of the best character animation tools I've used and it does a better job of handling high...