chaosmanor wrote:
> Bombs: these have not been used in the several years that I've been
> playing this game. I think that they were added as a sort of
> "nuclear option", but I don't think they were ever used, or maybe
> only once? I asked about them 2-3 years ago, but can't remember the
> entire answer. Scout, why not just eliminate them from the Settings
> and Wiki and such, if they are never going to be used?
If one doesn't like one flag capture capturing adjacent flags as well,
one probably would hate the bomb rule as well. It was designed to break
a defensive position by being able to lob a bomb deep into enemy
territory and capture a square, whether or not you occupied an adjacent
square or not.
The bomb rule was not popular. As time went on and the game engine
evolved, I lost all confidence that the bomb rule would even work again
if activated. I should eliminate it from the settings and wiki just to
simplify matters.
This would apply to future every-Player-for-him/herself games, such as the current Game 41. For these games, would it be possible, once the game board has no...
It's also my opinion that players who don't own any squares shouldn't gain moves either (thus, players shouldn't suddenly be able to enter midgame with 3 moves...
... I've always thought that a player who enters the game late should be treated just like a player who entered from the very beginning but didn't make any...
... Sorry, but I disagree with this. There are times when it might be to a player's advantage, or just that they simply can't play a turn early in the Battle,...
... Sorry forgot to clarify one point, All this should only occur if they were on the roster for play at the designated start time, If Scout has forgotten to...
I object to kablooey's suggestion. Waiting until one has several moves may be a valid game strategy, or a player may be busy at the beginning of the game. Tom...
... I think the distinction should be made between a 'lurker' and a 'new player'. Yes I was busy at the beginning of the game and probably never would joined...
... As the person who jumped in "midgame with 3 moves in the bank, thus causing chaos for the players in that area of the board," I feel it is appropriate for...
... That's because the game engine assumes everyone joined at the beginning of the game. It doesn't have to be this way. It just is. I think when the game...
The message below was sent to Scout via email about a week ago. Now that the game is over I thought I would post this on-line for all. ... "In order to...
... After the Game 41, I changed the game engine. Whether latecomers are allowed or not is still programmable, but their initial move bank has been changed to...
I'm a big fan of the following two features, which I guess were turned off at one point and haven't resurfaced...the first one would remedy the "fast start" of...
As a defensive-minded player, I am not against the flag-maturity delay. I strongly dislike the flag-absorbing rule (and I think I swore to sit out any game...
... I'm with the Dragon on this one. Allowing two or three flags to be absorbed by one capture devalues those flags tremendously. Defense becomes nearly...
... If one doesn't like one flag capture capturing adjacent flags as well, one probably would hate the bomb rule as well. It was designed to break a defensive...
... Three questions 8 hour maturity is on captures cells only, not on existing cells correct? (I think I remember this from the first game I ever played) on #2...
... You're right that the number of players does affect how many moves per day everyone gets. The more players, the more moves are available. And the moves are...