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#31 From: "jukkaniittymaa" <jukka.niittymaa@...>
Date: Mon Oct 13, 2008 5:43 pm
Subject: OOBug documentation
jukkaniittymaa
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Hi there,

Anybody know where I could find any OOBug documentation? I'm not able
to find anything, especially when oobug.com has been down for ages.

Just got first oobugs today and no documentation inside the box.
Assembly itself was pretty simple but after that all I have is biolab
and few examples there.

I have some experience with similar products so I manage but for
somebody who's just getting familiar with robotics, oobug is quite a
challenge.

I'm trying to sell these things also and it would be nice to know even
something. Something other than "just look at the examples" :)

For a commercial product, oobug seems really incomplete. I'm hoping
oobug.com will be available soon and lack of docs will be fixed.

#30 From: "Thane" <drmemo_mimorm@...>
Date: Wed Oct 8, 2008 1:49 am
Subject: Re: ooBug arrived -- sort of
drmemo_mimorm
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Hi, I'm not in any position of authority nor am I affiliated with
OObug or OOpic in any way, but I think you will find a wealth of
information about your OObug at the new group that OOpic users go on
at http://groups.google.com/group/oopic_micro?lnk=srg

They used to have a Yahoo Group, but because the moderator flew the
coop and they had horrible spam problems, they moved to a new Google
Group.

I think if you explain your situation they will be able to provide you
with everything you need, because OObug is a sub-group of OOpic.

Hope this helps, if not, sorry to hear about your frustration, and
good luck with your projects.

            -Thane H.

--- In OOBug@yahoogroups.com, Brian Lloyd <brian-wb6rqn@...> wrote:
>
> Well, after almost a month, my ooBug arrived today. I opened the
> package and removed the packing slip which reads:
>
> 1 ooBug    ooBug Education Robot with booklet
>
> No booklet. In fact, no documentation of any sort. So I go to
http://www.ooBug.com
> . They are still saying that they are working on their web site. I
> click on the link to the OOBug Yahoo group. I look in the files
> section hoping to find some documentation. Under files there is a
> folder for the ooBug Users Manual. I open it to find ... it is empty.
>
> Well, there is the BioLab installer. That folder is not empty. I am
> hoping that somewhere in there I will find something that tells me how
> to assemble the ooBug.
>
> I try to install the software. Seems it has no extension so Windows
> doesn't know what to do with it. I add ".exe" to the end of the file
> name and now windows can install it. The readme file tells me not to
> use the tutorials as it will crash BioLab. Great.
>
> I get BioLab running and try to use the "Browse Directory" under
> "File" in an attempt to find a program to load. That doesn't work. I
> try File>Open and manage to find a program to load. I load the line
> follower program.
>
> I start poking around at the objects. Just for grins I right-click on
> an object and then select "Help Page". I get the error message:
>
>  Help File: "ovar.htm" not found.
> 	   Please update help files.
>
> I try this for several objects and get the same message for every one.
> Only the file name changes.
>
> So, let's recap ...
>
> 1. It takes a month to get the ooBug to me even though the web site
> says it is in stock. Even the packing slip says 9/11/2008. Maybe UPS
> misdelivered it. Hmm, looking back on the UPS tracking I see that they
> picked up the package on 9/29. I wonder what happened to it from 9/11
> to 9/29?
>
> 2. The packing list says ooBug and manual. No manual.
>
> 3. The web site is down.
>
> 4. The Yahoo Group has a manual in its file section ... uh ... no it
> doesn't.
>
> 5. I do manage to download and install the software ... after I rename
> the installer so it will run. No docs for the objects.
>
> 6. I give up.
>
> This is a joke. You know, even when I have done one-off quick-n-dirty
> projects for people I have done a better job than this.
>
> And to think I was considering replacing all our Parallax Scribblers
> and BoeBots with ooBugs. Hahahahahahahahahahahahahaha.
>
> --
>
> Brian Lloyd                         Granite Bay Montessori
> brian AT gbmontessori DOT com       9330 Sierra College Blvd.
> +1.916.367.2131 (voice)             Roseville, CA 95661, USA
>                                      http://www.gbmontessori.com
>

#29 From: Brian Lloyd <brian-wb6rqn@...>
Date: Tue Oct 7, 2008 5:36 am
Subject: ooBug arrived -- sort of
briancj6a
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Well, after almost a month, my ooBug arrived today. I opened the
package and removed the packing slip which reads:

1 ooBug    ooBug Education Robot with booklet

No booklet. In fact, no documentation of any sort. So I go to
http://www.ooBug.com
. They are still saying that they are working on their web site. I
click on the link to the OOBug Yahoo group. I look in the files
section hoping to find some documentation. Under files there is a
folder for the ooBug Users Manual. I open it to find ... it is empty.

Well, there is the BioLab installer. That folder is not empty. I am
hoping that somewhere in there I will find something that tells me how
to assemble the ooBug.

I try to install the software. Seems it has no extension so Windows
doesn't know what to do with it. I add ".exe" to the end of the file
name and now windows can install it. The readme file tells me not to
use the tutorials as it will crash BioLab. Great.

I get BioLab running and try to use the "Browse Directory" under
"File" in an attempt to find a program to load. That doesn't work. I
try File>Open and manage to find a program to load. I load the line
follower program.

I start poking around at the objects. Just for grins I right-click on
an object and then select "Help Page". I get the error message:

	 Help File: "ovar.htm" not found.
	    Please update help files.

I try this for several objects and get the same message for every one.
Only the file name changes.

So, let's recap ...

1. It takes a month to get the ooBug to me even though the web site
says it is in stock. Even the packing slip says 9/11/2008. Maybe UPS
misdelivered it. Hmm, looking back on the UPS tracking I see that they
picked up the package on 9/29. I wonder what happened to it from 9/11
to 9/29?

2. The packing list says ooBug and manual. No manual.

3. The web site is down.

4. The Yahoo Group has a manual in its file section ... uh ... no it
doesn't.

5. I do manage to download and install the software ... after I rename
the installer so it will run. No docs for the objects.

6. I give up.

This is a joke. You know, even when I have done one-off quick-n-dirty
projects for people I have done a better job than this.

And to think I was considering replacing all our Parallax Scribblers
and BoeBots with ooBugs. Hahahahahahahahahahahahahaha.

--

Brian Lloyd                         Granite Bay Montessori
brian AT gbmontessori DOT com       9330 Sierra College Blvd.
+1.916.367.2131 (voice)             Roseville, CA 95661, USA
                                      http://www.gbmontessori.com

#28 From: "briancj6a" <brian-wb6rqn@...>
Date: Tue Sep 30, 2008 10:38 pm
Subject: Where is my ooBug?
briancj6a
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OK, I posted once with no reply. I am posting again. I ordered an ooBug over two
weeks ago.
My PayPal account was debited so you have the money. I have heard nothing more.
I placed
the order when your site claimed you had stock so it should have shipped.
Regardless, if you
back order isn't it customary (required by law I believe) to notify the
customer?

So, where is my ooBug?

(I have been trying to give you guys the benefit of the doubt but you certainly
make it
difficult.)

Brian Lloyd

#27 From: "Mike" <moneil19@...>
Date: Sun Sep 28, 2008 3:29 am
Subject: code
moneil18
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i have an oobug and it works fine but i have no clue how to create a
code that will work. i have already downloaded the software, but there
where no tutoials or examplesthat came with it. what do i do?

#26 From: Brian Lloyd <brian-wb6rqn@...>
Date: Thu Sep 25, 2008 1:45 am
Subject: No OOBug
briancj6a
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Over two weeks ago I purchased an OOBug. PayPal shows that my account
has been debited. Anyone at Savage wish to comment on the delay?

--

73 de Brian, WB6RQN
Brian Lloyd - brian HYPHEN wb6rqn AT lloyd DOT com

#25 From: "theo570" <theo570@...>
Date: Fri Sep 12, 2008 2:40 am
Subject: Re: No messages since August?
theo570
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Some are here most are quiet. There will be much more chat when I get
our forums back. You know from my email why my world is upside down.

Ted


--- In OOBug@yahoogroups.com, "imissusenet" <pferrick@...> wrote:
>
> Hi all,
>
> I probably overlooked something when I signed up with Yahoo groups
> (which, by the way was a very unpleasant experience...somehow I kept
> getting the feeling that I was applying for a Yahoo mortgage with all
> the questions.  If I wanted a damn Yahoo toolbar or another friggin
> email account I would go looking for one, thank you very much!)
>
> ahem
>
> Anyway, I see no posts after August.  Surely there must be some since
> the forum moved here, until oobug.com is healthy again?
>
> just wondering,
> Pat
>

#24 From: "imissusenet" <pferrick@...>
Date: Thu Sep 11, 2008 12:01 am
Subject: No messages since August?
imissusenet
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Hi all,

I probably overlooked something when I signed up with Yahoo groups
(which, by the way was a very unpleasant experience...somehow I kept
getting the feeling that I was applying for a Yahoo mortgage with all
the questions.  If I wanted a damn Yahoo toolbar or another friggin
email account I would go looking for one, thank you very much!)

ahem

Anyway, I see no posts after August.  Surely there must be some since
the forum moved here, until oobug.com is healthy again?

just wondering,
Pat

#23 From: "theo570" <theo570@...>
Date: Wed Aug 27, 2008 6:24 am
Subject: Sorry Guys!
theo570
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Sorry guys for being pretty quiet the last few days... We took a direct
lightening strike to our phone box out on the county road Saturday
afternoon and are just now back to where we can use phone for data. We
had telephone late Monday for a few minutes then more static.

You never really know how hard it is to survive without the net until
you just can't get it.

Ted

#22 From: "theo570" <theo570@...>
Date: Tue Aug 19, 2008 12:49 am
Subject: Musical Notes
theo570
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I just posted a list of Musical Notes in the Files -> Soundgin Data
folder.

Lets see some code examples all!

Ted
Savage Innovations

#21 From: "theo570" <theo570@...>
Date: Mon Aug 18, 2008 5:51 pm
Subject: Soundgin Allophones
theo570
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I have just posted the Soundgin allophones (phoneme variants) file in
the files section. Make some noise guys!

Please post your word codes so they can be added to the ooBug BIO file.

Ted
Savage Innovations

#20 From: "theo570" <theo570@...>
Date: Mon Aug 18, 2008 3:35 am
Subject: **NEW** BioLab Install Package
theo570
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YOU DO NOT NEED THIS VERSION IF YOU ALREADY HAVE THE BIOLAB SOFTWARE.

This is not a structural change guys, rather a simple tune up that adds
some additional .dll and .ocx files to ease install.

The only internal change is the new oobug.bio file and it is in the
files section as well.

Ted
Savage Innovations

#19 From: "theo570" <theo570@...>
Date: Mon Aug 18, 2008 3:31 am
Subject: Re: question for a beginner
theo570
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--- In OOBug@yahoogroups.com, "theo570" <theo570@...> wrote:
>
> --- In OOBug@yahoogroups.com, "basicstampede" <basicstampede@>
wrote:
> >
> > Hello.  I have some experience with other microcontroller, but I
am
> an
> > absolute beginner with OOPIC.  Actually, I haven't even purchased
> OOPIC
> > yet.
> >
> > In what language(s) can I program OOPIC?  I've read that BASIC,
> Visual
> > BASIC, and C++ and Java are allowed in OOPIC.
> >
> > Is that true?
> >
> > And what do I need to buy to really start with OOPIC?
> >
> > Thanks in advance.
> >
>
> Yes, you can program in VB, C and JAVA syntax.
>
> You can start with either the ooPic S or R Microcontroller kits if
you
> are looking for just the micro. If you want to step up a bit you
can
> start with the ooBug robot. The ooBug is the latest ooPic with a
lot of
> accessories such as line, object and light sensors. You will also
get
> the Soundgin programmable voice and sound effects generator with
the
> ooBug.
>
> I actually used the ooPic to get started in programming myself.
That
> led to learning some electronics and then on to creating the ooBug.
>
> Ted
> Savage Innovations
>

You can also download the BioLab software and play with some sample
code for FREE! It is not necessary to have an ooBug connected to
compile code. Give it a try and have fun.

The BioLab is located in the Files section of this group.

Ted
Savage Innovations

#18 From: "theo570" <theo570@...>
Date: Mon Aug 18, 2008 2:28 am
Subject: Re: question for a beginner
theo570
Offline Offline
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--- In OOBug@yahoogroups.com, "basicstampede" <basicstampede@...> wrote:
>
> Hello.  I have some experience with other microcontroller, but I am
an
> absolute beginner with OOPIC.  Actually, I haven't even purchased
OOPIC
> yet.
>
> In what language(s) can I program OOPIC?  I've read that BASIC,
Visual
> BASIC, and C++ and Java are allowed in OOPIC.
>
> Is that true?
>
> And what do I need to buy to really start with OOPIC?
>
> Thanks in advance.
>

Yes, you can program in VB, C and JAVA syntax.

You can start with either the ooPic S or R Microcontroller kits if you
are looking for just the micro. If you want to step up a bit you can
start with the ooBug robot. The ooBug is the latest ooPic with a lot of
accessories such as line, object and light sensors. You will also get
the Soundgin programmable voice and sound effects generator with the
ooBug.

I actually used the ooPic to get started in programming myself. That
led to learning some electronics and then on to creating the ooBug.

Ted
Savage Innovations

#17 From: "basicstampede" <basicstampede@...>
Date: Mon Aug 18, 2008 2:07 am
Subject: question for a beginner
basicstampede
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Hello.  I have some experience with other microcontroller, but I am an
absolute beginner with OOPIC.  Actually, I haven't even purchased OOPIC
yet.

In what language(s) can I program OOPIC?  I've read that BASIC, Visual
BASIC, and C++ and Java are allowed in OOPIC.

Is that true?

And what do I need to buy to really start with OOPIC?

Thanks in advance.

#16 From: "theo570" <theo570@...>
Date: Sun Aug 17, 2008 9:34 pm
Subject: New word for ooBug "READY"
theo570
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So you want your ooBug to talk huh?

Add this code to the bottom of your current oobug.bio file, then in
your code type - name.sayready - Thats it, your ooBug will now say
the word READY when you tell it to.

Sub SayReady
   PIC.UART2.BRG = 235
   PIC.UART2.BRG = 206
   PIC.UART2.BRG = 202
   PIC.UART2.BRG = 207
   PIC.UART2.BRG = 252
End Sub

When I refer to name I do trust you all know I am referring to the
name of your oobug in your code right? Mine is SPOT so MY code looks
like this -

SPOT As New oUserClass("oobug.bio")
SPOT.Init
Do
SPOT.SayReady
SPOT.ShutUp
SPOT.Delay = 2000
loop

Ted
Savage Innovations

#15 From: "theo570" <theo570@...>
Date: Sun Aug 17, 2008 8:58 pm
Subject: New SOUND ENABLED ooBug BIO file.
theo570
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Hey all, there is a new ooBug.bio file in the files section of this
group.

How to install - Download the file to your directory that holds the
oobug biolab software. Make sure you replace the oobug.bio that you
currently have with this one.

If you have done any work to the old oobug.bio file that you dont want
to lose then save your old file as oobug1 or something and copy any
keeper code from there into the new oobug.bio file.

The new oobug.bio allows you to acess the preprogrammed 31 sounds as
well as create your own. Includes voice.

A couple of new motor features were added and some status lights etc..
All in all a pretty good update one.

Ted
Savage Innovations

#14 From: OOBug@yahoogroups.com
Date: Sun Aug 17, 2008 8:49 pm
Subject: New file uploaded to OOBug
OOBug@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the OOBug
group.

   File        : /ooBug BIO FILE/oobug.bio
   Uploaded by : theo570 <theo570@...>
   Description : ooBug BIO 100

You can access this file at the URL:
http://groups.yahoo.com/group/OOBug/files/ooBug%20BIO%20FILE/oobug.bio

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles

Regards,

theo570 <theo570@...>

#13 From: "theo570" <theo570@...>
Date: Mon Aug 11, 2008 2:20 am
Subject: UPDATE II We are here!
theo570
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This group will temporarily take the place of our ooBug forum as we
make a move.

Please do not post in the forum as it is now unmonitored and soon dead.

Feel free to post here.

This group will NOT BE CLOSED.

Ted
BIGBUG

#12 From: "theo570" <theo570@...>
Date: Tue Apr 15, 2008 8:13 pm
Subject: ooBug Update
theo570
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The ooBug group on yahoo will be closed down in favor of our new forums onsite. Please join us and speak out at OOBUG FORUM .

ooBugs start shipping May 15th, 2008 YES!

Ted


#10 From: "theo570" <theo570@...>
Date: Wed Oct 17, 2007 11:37 pm
Subject: Re: Programming
theo570
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Hello again,

Yes, there is a test program that begins running the instant a battery is installed and the power switch flipped.

It runs something like this.

Install battery and power up
ooBug states name and date of birth(You can change name later)
oobug checks all sensors and states ready
You press the Body.Contact button and the oobug will begin looking for and then following a line. If no line is available it will tell you.

This is a very limited program and you will soon want to expand upon it. For this we have created the simplified yet powerful ooBug Language based on the already easy to use ooPic Object Oriented Language. Yes you will have to learn a few things but they are simple and we provide syntax perfect examples for every object in the ooBug.

Below is an example of making one of the ooBug's motors run.

'OOBUG CODE Based on the ooPic object oriented architechture.
LeftMotor.Speed%=100

'There you Go, one motor going full speed ahead with one simple line of code.
'Compare that to code doing the same thing in C or even PBasic (Basic Stamp)

LeftMotor.Speed%=-100

'Now you have a motor spinning the opposite direction.
'It is quite simple, the ooBug object exists as a set of rules inside your ooBug.
'Think of the ooBug object as instincts. These rules have methods and properties
'which you can alter to meet the goals of your ooBug. LeftMotor is an Object Member
'that is named in a user friendly fashion. A Property of the named object is Speed%
'and it's value is a percentage of the available speed in the circuitry, in this case
'a byte. This byte has a finite value of 0-255 which can be looked at as 127 speeds
'forward and 127 speeds in reverse. 0 counts too as it is the absence of of all motion.
'Now we can put it all back together. The ooBug knows all of this from the first second
'an electron zips through it's circuitry. I guess you could say from birth.

LeftMotor  'is a named object member of the ooBug object
Speed%      'is a property of the object member
=100           
'is a user defined value based on needs

Ted


 

 

--- In OOBug@yahoogroups.com, "geoparcon" <geoparcon@...> wrote:
>
> So does this oobug do anything out of the box or do I have to learn
> programing first.
>


#9 From: "geoparcon" <geoparcon@...>
Date: Wed Oct 17, 2007 6:32 am
Subject: Programming
geoparcon
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So does this oobug do anything out of the box or do I have to learn
programing first.

#8 From: "theo570" <theo570@...>
Date: Sun Oct 14, 2007 6:07 am
Subject: Re: Customizable Body
theo570
Offline Offline
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We have tried to provide you, the user with a platform that is
something you can personalize fully.

Yes, we sell an exact replacement body ready for your artistic touch.
We are also working on a variety of bodies that fit the board profile
to add even further levels of decorating.

Covering the molded eyes will NOT wreck your ooBug. It will however
render the light / dark sensory circuit inoperable. You have two
choices, one is to leave the eyes undecorated or two, you can for
instance paint or use stickers to indicate eyes then drill a small
hole through the eye center (with adult supervision) and extend the
sensor to that hole to act as a pupil...

BigBug



--- In OOBug@yahoogroups.com, "geoparcon" <geoparcon@...> wrote:
>
>
> Wow that is certainly customizable. So I am thinking you must be
> selling replacement/additional bodies, just in case the car crash
> thing doesn't go well.
>
> It would also be nice to have a few for different bodies depending
> on what the bug was doing, right?
>
> So covering the eyes will wreck the OOBug? Maybe I am
> misunderstanding.
>
> Sorry too many questions.
>
>
> --- In OOBug@yahoogroups.com, "theo570" <theo570@> wrote:
> >
> > First, let me welcome you to the ooBug users group.
> >
> > In answer your question, you may "customize" the entire body in
> any way
> > you can dream up. We provide you with a clear plastic body that
> has a
> > shape similar to a bug like creature. Some examples are:
> >
> > -paint
> > -decals
> > -spritz with glue and roll in sand
> > -cover with fabric or fake fur
> > -use strips of burlap and make a 'ghille' suit (sniper suit)
> > -use the expansion port and cover it in LED's
> > -use a little heat and make it look like a car wreck (with
> parental
> > help)
> >
> > Like we say, if you can dream it up we want to see it.
> >
> > Although we will be selling a few customization kits (5-10 USD)
> you can
> > see by the above list it is entirely up to you and there is
> nothing
> > needed to buy from us. A bit of elmers glue and some immagination
> and
> > you will have a unique creature.
> > (Please don't cover the eyes, your ooBug needs to see)
> >
> > Ted
> >
> >
> > --- In OOBug@yahoogroups.com, "geoparcon" <geoparcon@> wrote:
> > >
> > > i would like to get  little clarification on the "customizable
> body".
> > > What part of the body may I change and in what way? Also what
is
> the
> > > cost of all the customizable parts?
> > >
> >
>

#7 From: "geoparcon" <geoparcon@...>
Date: Sun Oct 14, 2007 5:04 am
Subject: Re: Customizable Body
geoparcon
Offline Offline
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Wow that is certainly customizable. So I am thinking you must be
selling replacement/additional bodies, just in case the car crash
thing doesn't go well.

It would also be nice to have a few for different bodies depending
on what the bug was doing, right?

So covering the eyes will wreck the OOBug? Maybe I am
misunderstanding.

Sorry too many questions.


--- In OOBug@yahoogroups.com, "theo570" <theo570@...> wrote:
>
> First, let me welcome you to the ooBug users group.
>
> In answer your question, you may "customize" the entire body in
any way
> you can dream up. We provide you with a clear plastic body that
has a
> shape similar to a bug like creature. Some examples are:
>
> -paint
> -decals
> -spritz with glue and roll in sand
> -cover with fabric or fake fur
> -use strips of burlap and make a 'ghille' suit (sniper suit)
> -use the expansion port and cover it in LED's
> -use a little heat and make it look like a car wreck (with
parental
> help)
>
> Like we say, if you can dream it up we want to see it.
>
> Although we will be selling a few customization kits (5-10 USD)
you can
> see by the above list it is entirely up to you and there is
nothing
> needed to buy from us. A bit of elmers glue and some immagination
and
> you will have a unique creature.
> (Please don't cover the eyes, your ooBug needs to see)
>
> Ted
>
>
> --- In OOBug@yahoogroups.com, "geoparcon" <geoparcon@> wrote:
> >
> > i would like to get  little clarification on the "customizable
body".
> > What part of the body may I change and in what way? Also what is
the
> > cost of all the customizable parts?
> >
>

#6 From: "theo570" <theo570@...>
Date: Sat Oct 6, 2007 5:53 pm
Subject: Re: Customizable Body
theo570
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First, let me welcome you to the ooBug users group.

In answer your question, you may "customize" the entire body in any way
you can dream up. We provide you with a clear plastic body that has a
shape similar to a bug like creature. Some examples are:

-paint
-decals
-spritz with glue and roll in sand
-cover with fabric or fake fur
-use strips of burlap and make a 'ghille' suit (sniper suit)
-use the expansion port and cover it in LED's
-use a little heat and make it look like a car wreck (with parental
help)

Like we say, if you can dream it up we want to see it.

Although we will be selling a few customization kits (5-10 USD) you can
see by the above list it is entirely up to you and there is nothing
needed to buy from us. A bit of elmers glue and some immagination and
you will have a unique creature.
(Please don't cover the eyes, your ooBug needs to see)

Ted


--- In OOBug@yahoogroups.com, "geoparcon" <geoparcon@...> wrote:
>
> i would like to get  little clarification on the "customizable body".
> What part of the body may I change and in what way? Also what is the
> cost of all the customizable parts?
>

#5 From: "geoparcon" <geoparcon@...>
Date: Sat Oct 6, 2007 4:22 pm
Subject: Customizable Body
geoparcon
Offline Offline
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i would like to get  little clarification on the "customizable body".
What part of the body may I change and in what way? Also what is the
cost of all the customizable parts?

#4 From: "theo570" <theo570@...>
Date: Wed Oct 3, 2007 7:09 am
Subject: Plastics in a week
theo570
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The plastics are all designed and we should have the initial prototypes
in about a week.

I know there is only a few of us here so let's pump it up and tell our
friends.

TM

#3 From: "theo570" <theo570@...>
Date: Fri Aug 24, 2007 1:31 am
Subject: Tell me about the OOBug RTR Educational Robot!
theo570
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The OOBug is an approximatly 3.5 in diameter robot designed around
the 24 series Pic chip from Microchip. This chip is running the OOPic
embedded operating system and is capable of processing at an
astonishing 16 MIPS (16 million instructions per second) Wow that is
fast.

The short list -

OOPic Operating System www.oopic.com
8K program space
Built in voice/sound effects generator powered by SOUNDGIN
Data logging eeprom
Forward Infra red object detection
Line following
Light detection
Mood / Attitude feedback system
Fully expandable I2C bus accessible to the user
Full educational curriculam for the club or classroom setting

WOW! all of that and it will fit on a CD with room to run.

What makes the OOBug personal?
The clear plastic body, similar to R/C toys, allows the user to paint
or decorate in any way they choose and yes, you can buy additional
body kits.

Is it really ready to run?
It is if you can open a blister pack and add a battery. No tools, no
soldering just program and play. Sample programs provided to get you
started.

Is the OOBug really easy to program.
It could not be any easier. Savage Innovations, a long time producer
of the OOPic operating system (OO=Object Oriented) has done
everything possible to create an environment a 12 year old begginer
can use while allowing access to a variety of functions for the pros.
It is so easy to use that if you can talk and type you can make the
OOBug go!

#2 From: "theo570" <theo570@...>
Date: Fri Aug 24, 2007 1:30 am
Subject: Tell me about the OOBug RTR Educational Robot!
theo570
Offline Offline
Send Email Send Email
 
The OOBug is an approximatly 3.5 in diameter robot designed around
the 24 series Pic chip from Microchip. This chip is running the OOPic
embedded operating system and is capable of processing at an
astonishing 16 MIPS (16 million instructions per second) Wow that is
fast.

The short list -

OOPic Operating System www.oopic.com
8K program space
Built in voice/sound effects generator powered by SOUNDGIN
Data logging eeprom
Forward Infra red object detection
Line following
Light detection
Mood / Attitude feedback system
Fully expandable I2C bus accessible to the user
Full educational curriculam for the club or classroom setting

WOW! all of that and it will fit on a CD with room to run.

What makes the OOBug personal?
The clear plastic body, similar to R/C toys, allows the user to paint
or decorate in any way they choose and yes, you can buy additional
body kits.

Is it really ready to run?
It is if you can open a blister pack and add a battery. No tools, no
soldering just program and play. Sample programs provided to get you
started.

Is the OOBug really easy to program.
It could not be any easier. Savage Innovations, a long time producer
of the OOPic operating system (OO=Object Oriented) has done
everything possible to create an environment a 12 year old begginer
can use while allowing access to a variety of functions for the pros.
It is so easy to use that if you can talk and type you can make the
OOBug go!

#1 From: "theo570" <theo570@...>
Date: Mon Aug 6, 2007 11:33 pm
Subject: Just about there!
theo570
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It is now August 2007 and it has been a long road, but I am happy to
report that the first generation body and motor mount have been signed
off for production.

Version 3 of the circuit board can now be modeled to the body and after
that all that is left is packaging and users manual.

We are hoping for a late October early Novemeber deliveries.

Thank you,

Ted

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