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Creating 360 degree rooms and one spot grid maps   Message List  
Reply | Forward Message #4761 of 4807 |
If anyone knows me, they realise that i create animated rooms and
oddball scripts :)

I have been working on the 360 degree panorama idea for Palace
Incony sometime now, and i have reached a point with usefull help
from Alan, just in the last few days, to overcome the problem of
spot script size limitation. I now have the script and the first
gate room to Incony Island operational as i want all the rooms at
Incony`s palace to be eventually.

It uses 16 pics.. nothing new there, except perhaps the method of
using them. Each picture is taken from a 360 degree panorama,2000 by
384 pixels, which means that eventually, in 16 pics you end back
where you started, rotating the view right round in 122 pixel steps.

I looked at how one might use doors and spots, when one needs all
the available pictures to provide the background, ( i dont like
modifying the PAT )I decided that a centrally placed spot was the
answer, just one only. It uses the properties of the X and Y mouse
position to divide the whole screen, 512 x 384 into 50 x 50 pixel
squares. This means that those points can be addressed, and provide
actions/info just like any spot. That enables one to use one spot to
provide the function of many. You can see it working at my palace,
its like having an invisible grid map over the picture one is
looking at. one gets a mouse click operation too, as many clicks as
one desires to make a particular action take place.

What is special is if one realises that, each time one moves left or
right in the view.. the function of the points in the spot can
change, or can be totally different. In effect its like having 80
spots in every picture... thats 1280 possibilties. and one could get
more,Incony for example uses Day and night panoramas.. what is
possible at night might be totally different from day ! but the
limitation is the size of the script in the spot, and how big one
makes the spot in the room, since one needs to be able to move
around the spot too, I am looking at how i can broaden that by
using Globals to move common information into other rooms.

Soon there will only be one invisible spot in a room, everything
will work from one invisible overlaid grid map.


I just thought perhaps there might be interested folks. Is the
reason for the post.

Incony. 64.15.70.46:9998





Sun Nov 5, 2006 1:58 pm

inconyblue
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If anyone knows me, they realise that i create animated rooms and oddball scripts :) I have been working on the 360 degree panorama idea for Palace Incony...
Incony
inconyblue
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Nov 5, 2006
4:53 pm
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