for cyborg you can use spot scan---attached at bottom--goes in ON OUTCHAT
and doors that can be opned can be re-numbered--but the best way is to
copy any scripting in a blown door---make a new one and number it the same
as blown door and then delete it--it will remove the blown one also and
then re-make the door-can be the same numer or the one it gives
itself--unless it MUST be a certain humber for a script to activate
something that uses it's number-this presumes you want to do this IN
Server--pat is different >>>>>>>>>>>>>wizzed or godded>>>>>>>>>>>>>>>>>>>>
;SPOTSCAN-same as above-better format
{ "" CHATSTR = 0 dr =
"Server: " SERVERNAME + LOGMSG
"Room number: " ROOMID ITOA + LOGMSG
"Room name: " ROOMNAME + LOGMSG
"Number of spots: " NBRSPOTS ITOA + LOGMSG
"Spot id: Spot state: Spot Destination: Spot name: " LOGMSG
{ dr SPOTIDX sd = sd ITOA "\x09" +
sd GETSPOTSTATE ITOA + "\x09 " +
sd SPOTDEST ITOA + "\x09\x09" +
sd SPOTNAME + LOGMSG dr ++
} { dr NBRSPOTS == NOT } WHILE
} CHATSTR "spotscan" == IF
> I once had a small program to find lost doors. Does anyone know of this
> or other than that how do I find lost spots.
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