You are talking about WEAPON token, specifically the options TWPHITH
(Two Weapon Primary HIT off-hand Heavy), TWPHITL (Two Weapon Primary
GIT off-hand Light), and TWOHIT (Two Weapon Off-hand HIT).
Those will reference your data, you just need to enclose in the
references in some good conditionals. THAT is the problem. If you
use your TYPEs (and you'd basically have to police that yourself at
the user / customizer level), you can do some checks on the OS. How
you do it will depend on if you plan to use PDF or HTML output. HTML
is basically nest the block inside your conditional, and PDF requires
an XML setup that will allow an XSL transformation to apply to just
the blocks you want.
On Tue, Dec 2, 2008 at 12:01 PM, ovka <lpacdavis@...> wrote:
> --- In PCGenListFileHelp@yahoogroups.com, "ovka" <lpacdavis@...>
>
> Does anyone know about .fo OS blocks? The crux of my question is, how
> do I get TH, TWP-OL, and OH To Hit and Damage information for double
> weapons?
>
> As a potention solution, what are the effects to PCGen if I change all
> of these weapons to WIELD:OneHanded and SLOTS:1, and then create all of
> the weapons as if they were one handed weapons instead of double
> weapons?
That gets _really_ messy and hard to maintain (for characters, that
is, especially for pricing of your weapons.)
--
Tir Gwaith
PCGen LST Chimp