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Help with OS Weapon Blocks   Message List  
Reply | Forward Message #17558 of 18963 |
Re: [PCGenListFileHelp] Re: Help with OS Weapon Blocks

You are talking about WEAPON token, specifically the options TWPHITH
(Two Weapon Primary HIT off-hand Heavy), TWPHITL (Two Weapon Primary
GIT off-hand Light), and TWOHIT (Two Weapon Off-hand HIT).

Those will reference your data, you just need to enclose in the
references in some good conditionals. THAT is the problem. If you
use your TYPEs (and you'd basically have to police that yourself at
the user / customizer level), you can do some checks on the OS. How
you do it will depend on if you plan to use PDF or HTML output. HTML
is basically nest the block inside your conditional, and PDF requires
an XML setup that will allow an XSL transformation to apply to just
the blocks you want.

On Tue, Dec 2, 2008 at 12:01 PM, ovka <lpacdavis@...> wrote:
> --- In PCGenListFileHelp@yahoogroups.com, "ovka" <lpacdavis@...>
>
> Does anyone know about .fo OS blocks? The crux of my question is, how
> do I get TH, TWP-OL, and OH To Hit and Damage information for double
> weapons?
>
> As a potention solution, what are the effects to PCGen if I change all
> of these weapons to WIELD:OneHanded and SLOTS:1, and then create all of
> the weapons as if they were one handed weapons instead of double
> weapons?

That gets _really_ messy and hard to maintain (for characters, that
is, especially for pricing of your weapons.)



--
Tir Gwaith
PCGen LST Chimp



Thu Dec 4, 2008 12:19 am

tir_gwaith
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Message #17558 of 18963 |
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I've been modifying my cmp .fo outputsheet, mostly out of necessity. Now I'm looking at the weapon blocks, and I want to change them a bit. I think I...
ovka
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Nov 29, 2008
2:08 pm

... Does anyone know about .fo OS blocks? The crux of my question is, how do I get TH, TWP-OL, and OH To Hit and Damage information for double weapons? As a...
ovka
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Dec 2, 2008
6:01 pm

You are talking about WEAPON token, specifically the options TWPHITH (Two Weapon Primary HIT off-hand Heavy), TWPHITL (Two Weapon Primary GIT off-hand Light),...
Tir Gwaith
tir_gwaith
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Dec 4, 2008
12:19 am

... Correct. The problem is that for double weapons, everything shows up as NA except for THHIT and THDAMAGE (the two-handed options). I tried changing the...
ovka
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Dec 4, 2008
1:13 am

... Addendum. removing TwoHanded from the TYPE list didn't help either. Cheers, Sir George Anonymous...
ovka
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Dec 4, 2008
2:46 am

I've been doing some testing today. I have found that WIELD:TwoHanded causes NA's to display in all of the weapon blocks except for the Two Handed ones....
ovka
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Dec 4, 2008
7:00 pm

... That is about it. The double weapon output is magic done by the code (making a "weapon" for each head), not the output sheet. ... Well, it's in the output...
Barak
barak20021
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Dec 4, 2008
10:06 pm

... I've noticed that. The problem is, I don't like the magic done by the code, and I'm try to fudge something up using .lst and modifying the .fo. ... I see...
ovka
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Dec 5, 2008
12:51 am

Hi all, There's a bunch of open bugs, freqs on both the OS and docs side surrounding this. I've personally been tidying up the main ExportHandler class so I...
Martijn Verburg
karianna03
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Dec 5, 2008
9:53 am

... Just to pass along what I have found out so far, it looks like WIELD:TwoHanded causes the code to put NA in most of the various blocks. Having HANDS:2 in...
ovka
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Dec 5, 2008
11:09 pm

... Do we have a tracker for improvements to Double Weapons? Something that allows display of both heads for more than one double weapon at a time? That...
Tir Gwaith
tir_gwaith
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Dec 6, 2008
2:16 am

... Yeah there is a tracker to improve this whole area. K...
Martijn Verburg
karianna03
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Dec 8, 2008
10:31 am
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