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#10368 From: "robodruid" <robodruid@...>
Date: Tue Nov 1, 2005 10:58 pm
Subject: Pants!!!
robodruid
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I am trying to learn how to create custom items.  As an example I
would like to add pants to my chracter.

And I don't know how.

If there is a help guide that can tell me how to create custom Items,
I would appreciate it if someone can pont the way.

I'm trying to creat pants that I can wear with all the other gear.  In
my past attempts at customizing, I've had problems equiping
everything.

Thanks for the help
RD

#10369 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Nov 1, 2005 11:54 pm
Subject: Re: Data meeting tomorrow?
tir_gwaith
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Eddy, what time?  Working OT over here, putting out fires that shouldn't
have started at work.  RL has been clobbering me.  I can't remember when
we've been meeting...

Tir Gwaith
LST Chimp

#10370 From: Eddy Anthony <eddyba@...>
Date: Wed Nov 2, 2005 12:26 am
Subject: Re: Data meeting tomorrow?
mosat22
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Tir Gwaith scribed:

> Eddy, what time?

9pm EST
--
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback

#10371 From: "fireflash1536" <fyreflash@...>
Date: Wed Nov 2, 2005 5:05 am
Subject: SA that adds 4 ranks to a skill - HOW?
fireflash1536
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I am attempting to code a class ability that grants the character 4
ranks in any intelligence-based skill that they do not already have
ranks in. also the skill cannot be of type=SPECIAL.

At the moment, i have it set up as a hidden feat like so:

in a feats.lst file

<feat name>
VISIBLE:NO
SA:<ability name> (%LIST)
CHOOSE:SKILLSNAMED|TYPE=Intelligence.!SPECIAL|1
BONUS:SKILLRANK|LIST|4
MULT:YES
STACKS:NO

Unfortunately, the chooser doesn't come up, and the ability is not
granted (nor does the feat appear if i change it to a visible:yes). In
the class.lst file, i first tried calling it with a ADD:FEAT tag,
which did nothing. i then tried a FEATAUTO, which looked like it
called up a dialog box at the appropriate level, but it closed
instantly. Also, the above does not address the requirement that the
skill not have any ranks assigned it. I figured a PRESKILL taz with an
=0 in it would do the job, but i can't determine the exact syntax of
that tag, nor where to put it.

help?

#10372 From: "pkukwork" <philippe.krait@...>
Date: Wed Nov 2, 2005 7:01 am
Subject: Adding a familiar to a custom class
pkukwork
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Hello,

I am a bit confused as to which parameter controls the fact that a
class can have a familiar. All that I have found in the Sorcerer and
Wizard classes says "SA:Summon Familiar". So how do I add to a new
class the fact that it can summon a familiar and add it in the
companion tab ? Beacuse simply adding the SA above does not seem to do
the trick.

And what if the class only gains the familiar at a level higher than 1
?  And has the powers provided slower over levels than the Sorcerer or
wizard ?

Thanks in advance for your help,

Philippe

#10373 From: "kigmatzomat" <jamesmcp@...>
Date: Wed Nov 2, 2005 6:48 pm
Subject: Re: Pants!!!
kigmatzomat
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "robodruid" <robodruid@c...>
wrote:
>
> I am trying to learn how to create custom items.  As an example I
> would like to add pants to my chracter.
>
> And I don't know how.

I did this a year or so ago and am working from memory but it should
give you a starting point.  Besides, people will leap at the chance to
point out my errors.  :)

In the system folder there is a file that tells PCGen where each
object is worn.  IIRC it is called slots.lst.  Clone one of the other
objects and only give it 1 slot (e.g. "Legwear   SLOTS:1")

in an equipment.lst file you need to create a base object.  Use a
shirt or a vest as an example for your pants but change the type from
"TYPE:BASE.SHIRT" to "TYPE:BASE.LEGWEAR"

Once you start PCGen with the new equipment.lst file loaded you should
see a "legwear" category in the inventory chooser with a "pants"
entry.  You can use the customizer to give it all the normal magical
properties.

-James McP

#10374 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Nov 2, 2005 11:53 pm
Subject: Re: Adding a familiar to a custom class
tir_gwaith
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DEFINE:FMLevel|0
and
BONUS:VAR|FMLevel|<x>, where <x> is usually CL.

Those are both on the CLASS line of the Sorcerer and Wizard.  That's what
the companionmods that control familars, etc. works off for the Familiar
definition.

If you want it to get a Familiar at a higher level, put the DEFINE in the
level the class gets it.  To change the progression, merely change the <x>
part in the BONUS statement above.

Tir Gwaith
LST Chimp

> I am a bit confused as to which parameter controls the fact that a
> class can have a familiar. All that I have found in the Sorcerer and
> Wizard classes says "SA:Summon Familiar". So how do I add to a new
> class the fact that it can summon a familiar and add it in the
> companion tab ? Beacuse simply adding the SA above does not seem to do
> the trick.
>
> And what if the class only gains the familiar at a level higher than 1
> ?  And has the powers provided slower over levels than the Sorcerer or
> wizard ?

#10375 From: "pkukwork" <philippe.krait@...>
Date: Thu Nov 3, 2005 9:56 am
Subject: Re: Adding a familiar to a custom class
pkukwork
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith"
<thoron-tir-gwaith@l...> wrote:
>
> DEFINE:FMLevel|0
> and
> BONUS:VAR|FMLevel|<x>, where <x> is usually CL.
>
> Those are both on the CLASS line of the Sorcerer and Wizard.  That's
what
> the companionmods that control familars, etc. works off for the Familiar
> definition.
>
> If you want it to get a Familiar at a higher level, put the DEFINE
in the
> level the class gets it.  To change the progression, merely change
the <x>
> part in the BONUS statement above.

Thank you very much. Can I just point out that this is not very
obvious, and that the name of the variable could be made a bit more
easy to find, including "Familiar" or at least "Fam" in it ? I did a
search on this and found nothing.

But it works, and it works well, so thanks again.

Philippe

#10376 From: "robodruid" <robodruid@...>
Date: Fri Nov 4, 2005 1:24 am
Subject: More pants:
robodruid
Send Email Send Email
 
Okay I almost had it.

I added an itme to the equipment slots.lst file and the
rsrd_equip_basetypes.lst, but have not been able to make magical
itmes.  AM I missing something?

Joe

#10377 From: Eddy Anthony <eddyba@...>
Date: Fri Nov 4, 2005 2:31 am
Subject: Re: More pants:
mosat22
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robodruid scribed:

> Okay I almost had it.
>
> I added an itme to the equipment slots.lst file and the
> rsrd_equip_basetypes.lst, but have not been able to make magical
> itmes.  AM I missing something?

Yup, you need to add your new type to the equipment modifier you want to
use.

Find the file: rsrd_equipmods_enhancing.lst

Scroll down and find ###Block: Magic Item abilities

You will notice that most of these has
TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape etc...

Add your Pants type (or whatever) to the TYPE tag of whichever EQMOD you
want to use with it and then it should work.
--
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback

#10378 From: "fireflash1536" <fyreflash@...>
Date: Fri Nov 4, 2005 3:50 am
Subject: Re: SA that adds 4 ranks to a skill - HOW?
fireflash1536
Send Email Send Email
 
I figured out what was causing the choose dialog to not appear.
Apparently combining the Intelligence and !SPECIAL on the TYPE= part
of the choose made pcgen think that there were no qualifying feats
(which there are). So I removed the !SPECIAL and it works. Now all I
have to figure out is how to exclude SPECIAL type feats and feats in
which the character already has ranks.

-FF

Ps. the use of %LIST in the feats file also didn't work, it should be
%CHOICE.

--- In PCGenListFileHelp@yahoogroups.com, "fireflash1536"
<fyreflash@s...> wrote:
>
> I am attempting to code a class ability that grants the character 4
> ranks in any intelligence-based skill that they do not already have
> ranks in. also the skill cannot be of type=SPECIAL.
>
> At the moment, i have it set up as a hidden feat like so:
>
> in a feats.lst file
>
> <feat name>
> VISIBLE:NO
> SA:<ability name> (%LIST)
> CHOOSE:SKILLSNAMED|TYPE=Intelligence.!SPECIAL|1
> BONUS:SKILLRANK|LIST|4
> MULT:YES
> STACKS:NO
>
> Unfortunately, the chooser doesn't come up, and the ability is not
> granted (nor does the feat appear if i change it to a visible:yes). In
> the class.lst file, i first tried calling it with a ADD:FEAT tag,
> which did nothing. i then tried a FEATAUTO, which looked like it
> called up a dialog box at the appropriate level, but it closed
> instantly. Also, the above does not address the requirement that the
> skill not have any ranks assigned it. I figured a PRESKILL taz with an
> =0 in it would do the job, but i can't determine the exact syntax of
> that tag, nor where to put it.
>
> help?
>

#10379 From: "spiderflint" <spiderflint@...>
Date: Fri Nov 4, 2005 8:15 am
Subject: help adding a feat please
spiderflint
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i want to add a feat from the plots and poison handbook.
but im haveing troubles i am verry new to this program (just
installed it a few days ago).
can someone please help me. i know where to go to add the feat i
just dont know how to get it working the way i want mostly the
advanced page stuff.
ok here goes.
feat name: unique spell abilities (Drow)
requered: only can get at lvl 1, must be of race Elf (Drow), must
have cha 13+
Benefits: you do not have the normal drow spell-like abilitys.
instead, choose one 0-level spell, one 1st-level spell, and one 2nd-
level spell. you may use eac of these once per day as the spells
cast by a sorcerer of your character level.

now i have figered out (for te most part) how to add the required
stuff.

what i cant figer out is how do i take away the drop spell-like
abilitys and then bring up 3 list to pick the spells 1 list with 0
lvl spells (1 chose) 1 list with 1st lvl spells (1 chose) and anoter
with 2nd lvl spells (1 chose) then give them the spells thay picked
for there spell-like abilitys instead of the old ones..

please any help is aprichated.

PS sorry for the spelling and punctuations.. im not good at nighter
in the first place and its verry late and im tired on top of it
all.. thanks.

PSS i posted this on the pcgen site aswell before i found this site
i dont knwo if te 2 are conneted or not just wanted to note that so
peeps dont think im just posting over and over again till i get a
reply i know it buggs some fokes to the pont that thay will not
reply.. so im sorry.

#10380 From: "kigmatzomat" <jamesmcp@...>
Date: Fri Nov 4, 2005 11:03 pm
Subject: Re: More pants:
kigmatzomat
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, Eddy Anthony <eddyba@m...>
wrote:

> robodruid scribed:
> > I added an itme to the equipment slots.lst file and the
> > rsrd_equip_basetypes.lst, but have not been able to make magical
> > itmes.  AM I missing something?
>
> Yup, you need to add your new type to the equipment modifier you want to
> use.

Crap, I knew I'd forget something.  Sorry Robodruid, my memory isn't
as good as it used to be.

-James McP

#10381 From: "Paul W. King" <paulking.rhochi@...>
Date: Mon Nov 7, 2005 12:19 am
Subject: [5.9.3 - RSRD] Fighter BAB
pkingdnd
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Is there a reason that the fighter's BAB tag doesn't have TYPE=Base.REPLACE
on it?

Paul W. King
OGL/PL/TM Chimp, Data Gibbon


[Non-text portions of this message have been removed]

#10382 From: thoron-tir-gwaith@...
Date: Mon Nov 7, 2005 9:49 am
Subject: Re: [5.9.3 - RSRD] Fighter BAB
tir_gwaith
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> Is there a reason that the fighter's BAB tag doesn't have TYPE=Base.REPLACE
> on it?

Nope, that's a bug.

Tir Gwaith
LST Chimp

#10383 From: "Paul W. King" <paulking.rhochi@...>
Date: Mon Nov 7, 2005 11:06 am
Subject: [trackered] RE: [5.9.3 - RSRD] Fighter BAB
pkingdnd
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[ 1350171 ] [RSRD][5.9.3] Fighter BAB
http://sourceforge.net/tracker/index.php?func=detail&aid=1350171&group_id=25576&\
atid=750091

Paul W. King
OGL/PL/TM Chimp, Data Gibbon

#10384 From: "Paul W. King" <paulking.rhochi@...>
Date: Mon Nov 7, 2005 11:20 am
Subject: [trackered] Re: [OS] Count of movement types
pkingdnd
Send Email Send Email
 
[ 1350179 ] [OS] Count of movement types
http://sourceforge.net/tracker/index.php?func=detail&aid=1350179&group_id=25576&\
atid=748235

Paul W. King
OGL/PL/TM Chimp, Data Gibbon

#10385 From: thoron-tir-gwaith@...
Date: Mon Nov 7, 2005 2:24 pm
Subject: Re: [trackered] RE: [5.9.3 - RSRD] Fighter BAB
tir_gwaith
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Kewl.  It really will only effect a character using temporary modifiers from a
few spells.

Tir Gwaith
LST Chimp

> [ 1350171 ] [RSRD][5.9.3] Fighter BAB
>
http://sourceforge.net/tracker/index.php?func=detail&aid=1350171&group_id=25576&\
atid=750091
>
> Paul W. King
> OGL/PL/TM Chimp, Data Gibbon

#10386 From: "Chris" <barak@...>
Date: Mon Nov 7, 2005 2:48 pm
Subject: Re: [trackered] RE: [5.9.3 - RSRD] Fighter BAB
barak20021
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Hmm, I would have thought it affected the PREATT tag. I thought that
checks base BAB only...

Guess I must be mistaken though or people would be complaining about a
lot of fighter feats they couldn't qualify for.  :p

Barak

> Kewl.  It really will only effect a character using temporary
> modifiers from a few spells.

#10387 From: thoron-tir-gwaith@...
Date: Mon Nov 7, 2005 2:57 pm
Subject: Re: [trackered] RE: [5.9.3 - RSRD] Fighter BAB
tir_gwaith
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Chris,

It is a BONUS:COMBAT|BAB|   PREATT (which I personally would like to see as
PREBAB, since that is what it is)  checks BAB total, which is Unnamed +
Named-Any negative modifiers.  In this case, not having the TYPE=Base.REPLACE
means some spells that just grant TYPE=Base BONUSes to BAB will stack with
Fighter levels, when they shouldn't.

Tir Gwaith
LST Chimp

> Hmm, I would have thought it affected the PREATT tag. I thought that
> checks base BAB only...
>
> Guess I must be mistaken though or people would be complaining about a
> lot of fighter feats they couldn't qualify for.  :p
>
> Barak

#10388 From: Éric Beaudoin <beaudoer@...>
Date: Wed Nov 9, 2005 3:46 am
Subject: [Announce]PCGen 5.9.4 Alpha is available
beaudoer
Send Email Send Email
 
Hello again ladies and gents, here's another release for your enjoyment. As you
may see if you look at the tracker lists, a lot of bugs and freq have been
closed (although some of them might have been closed because they were too
old... :-).

One of the novelties of this release is monsters implemented as kits. Check it
out and let us know of any problems you find.

For the installing instruction and release notes, see here:
<http://sourceforge.net/docman/display_doc.php?docid=30643&group_id=25576>.


-----------------------------------------------------------
Éric "Space Monkey" Beaudoin
Founding Member of the Hidden-in-the-Trench Club
Release Monkey and Syntax Watchdog
>> In space, no one can hear you sleep.
>> Camels to can climb trees (and sometime eat them).
<mailto:beaudoer@...>

#10389 From: "Paul W. King" <paulking.rhochi@...>
Date: Wed Nov 9, 2005 2:22 pm
Subject: Fwd: Choose the highest stat
pkingdnd
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--- In pcgen@yahoogroups.com, "empty_other" <empty_other@h...> wrote:

I have added a feat to PCGen, which says:
"Requirement:At least 1 rank in the selected skill. Benefit:When
making checks with the selected skill, you may use your reputation
bonus instead of the usual ability modifier."

Its from Modern Players Companion, im adding all the content to my
campaign, and my PCGen. But how would you make PCGen do this:
A: Make the player choose between a list of skills, all which have at
least one rank in it.
B: Use the reputation bonus instead of the usual ability, IF the
reputation bonus is higher.

I tried different solutions my self, but maybe im just too dumb to
understand the documentation ;).

Thanks

--- End forwarded message ---

#10390 From: "stretch17" <jeremy@...>
Date: Wed Nov 9, 2005 8:27 pm
Subject: Feat that gives a mount a template
stretch17
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Suppose I want to design a feat that a Paladin could take that
automatically assigns a template to the mount he rides (water,
extraplanar, etc.).

Is there any way to do this within PCGen?  If so, how would this be done?

Thanks!

Stretch
PCGen N00b

P.S. Just discovered PCGen about a month ago.  It ROCKS!

#10391 From: "sorcel00" <sorcel00@...>
Date: Sun Nov 6, 2005 2:13 am
Subject: Adding Fast Movement
sorcel00
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I'm trying to create a custom Class that gains a Barbarian-like Fast
Movement ability at 5th level. Now, I'm not much of a coder, but I've
figured out LST editing enough to know how to steal code from one
class's Level progression and add it to another. Problem is, the
string for the Barbarian's Fast Movement ability is so long that I
can't read the end bits, and I can't figure out any way to copy the
text automatically. Documentation provided no help; nor did Google.

Any advice?

-K

#10392 From: Andrew Wilson <andrew@...>
Date: Wed Nov 9, 2005 11:42 pm
Subject: Re: Adding Fast Movement
ytitendi
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On Sun, Nov 06, 2005 at 02:13:39AM -0000, sorcel00 wrote:
> Any advice?

"Never get involved in a land war in Asia"

"Forget the built-in editors, use a competent text editor"

"Don't eat yellow snow"

andrew
--
Capricorn: (Dec. 22 - Jan. 19)
An unusual series of events will teach you to never underestimate
the abilities of a master Ninja or pastry chef.

#10393 From: "Shelley" <takenote61@...>
Date: Thu Nov 10, 2005 2:20 pm
Subject: How to restrict Feats & Spells to NPCs?
takenote61
Send Email Send Email
 
Is there a way to restrict Feat and Spells to NPCs? Does the TYPE.NPC
work for classes?

#10394 From: "stretch17" <jeremy@...>
Date: Fri Nov 11, 2005 4:27 pm
Subject: Re: Feat that gives a mount a template
stretch17
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "stretch17" <jeremy@s...> wrote:
>
> Suppose I want to design a feat that a Paladin could take that
> automatically assigns a template to the mount he rides (water,
> extraplanar, etc.).
>
> Is there any way to do this within PCGen?  If so, how would this be
done?
>
> Thanks!
>
> Stretch
> PCGen N00b
>
> P.S. Just discovered PCGen about a month ago.  It ROCKS!
>

Never mind.  I'm taking care of this outside of PCGen.

#10395 From: "stretch17" <jeremy@...>
Date: Fri Nov 11, 2005 4:26 pm
Subject: Ranger Favored Enemies
stretch17
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I'm trying to code a new feat that will give an additional bonus to
one of a Ranger's previously selected Favored Enemies.

Anybody know how I can pull a list of currently selected Ranger
Favored Enemies?

#10396 From: "Chris" <barak@...>
Date: Fri Nov 11, 2005 6:06 pm
Subject: Re: Ranger Favored Enemies
barak20021
Send Email Send Email
 
> I'm trying to code a new feat that will give an additional bonus to
> one of a Ranger's previously selected Favored Enemies.
>
> Anybody know how I can pull a list of currently selected Ranger
> Favored Enemies?

CHOOSE:FEATLIST|TYPE=FavoredEnemy|1 should do the trick.

Barak

#10397 From: "stretch17" <jeremy@...>
Date: Sun Nov 13, 2005 1:56 am
Subject: Re: Ranger Favored Enemies
stretch17
Send Email Send Email
 
>> I'm trying to code a new feat that will give an additional bonus to
>> one of a Ranger's previously selected Favored Enemies.
>>
>> Anybody know how I can pull a list of currently selected Ranger
>> Favored Enemies?
>
>CHOOSE:FEATLIST|TYPE=FavoredEnemy|1 should do the trick.
>
>Barak

Barak, you're the king!

Thanks!

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