... yeah, VFEATs on equipment don't apply unless Equipped. Otherwise you couldn't carry more than 2 magic rings and have everything come out correctly. -- Tir...
11905
Susan Dittmar
susandittmar
Sep 4, 2006 2:05 pm
Greetings, I try to code a feat that gives character level dependent bonuses. How would you go about coding it? To be more precise, I have a Feat BAR that * on...
11906
Susan Dittmar
susandittmar
Sep 4, 2006 2:05 pm
Hi, I try to code a teplate that grants the fly ability to a character. Its maneuverability is Dexterity-dependent. How would you go about coding it? Thanks...
11907
Darin McBride
tanktalus
Sep 4, 2006 2:12 pm
... I don't see how this is going to allow me to select 5 ranks of Perform (String) and count it as 5 ranks of Perform (Harp). Or am I missing the connection?...
11908
Barak
barak20021
Sep 4, 2006 2:47 pm
... You wouldn't as maneuverability is something that PCGen doesn't deal with (yet). Barak...
11909
ed ballot
redwood646
Sep 4, 2006 5:43 pm
... You could do it with several SA and use PRExx to only show correct one like so (haven't tried this so it may not actually work). Here's an example template...
11910
Tir Gwaith
tir_gwaith
Sep 4, 2006 9:56 pm
Kinda late, but in my recent OO-ifying of the RSRD, I'm making a hidden feat for this - eventually this will be an Ability. -- Tir Gwaith PCGen LST Chimp...
11911
Paul W. King
pkingdnd
Sep 5, 2006 2:41 am
How would you work a race that has the reverse of the standard age stat adjustments? All races, save one, in a book I'm working on have the physical abilities...
11912
Eddy Anthony
mosat22
Sep 5, 2006 4:08 am
... Not sure I understand the nature of the question. You're creating a biosettings file for these races right? Why can't you just put in the negative bonuses...
11913
Lange LeBlanc
lange72@...
Sep 5, 2006 10:41 am
My players have convinced meto allow racial substitution levels in my game, and I figure the easiest way is to just create a template that can be applied at...
11914
Susan Dittmar
susandittmar
Sep 5, 2006 12:42 pm
Thank you, Ed, it works like a charm :-) Susan...
11915
Susan Dittmar
susandittmar
Sep 5, 2006 12:46 pm
Hi folks, just walking along the line of Ed's answer to my previous question (flying maneuverability Dex-dependent), I think I will manage that one too. Thanks...
11916
Paul W. King
pkingdnd
Sep 5, 2006 3:25 pm
... Correct ... Because the age group names stay the same, and they already have the minuses on the physical stats and the plusses on the mental stats. Unless...
11917
Paul Grosse
nylanfs
Sep 5, 2006 3:32 pm
... Put the negatives and bonus's on the race line not in the Biosettings. Paul G....
11918
Eddy Anthony
mosat22
Sep 5, 2006 3:45 pm
... Still not following you, what do you mean by "the age group names stay the same"? When you say age group are you referring to AGESET? Might be easier if...
11919
Paul W. King
pkingdnd
Sep 5, 2006 4:22 pm
... Yes. For example, all races, except ProblemRace, would follow AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 AGESET:2|Old ...
11920
Tir Gwaith
tir_gwaith
Sep 5, 2006 5:08 pm
Paul, Add a BONUS:STAT|STR,CON,DEX|1|PRERACE:MySingleRace to the AGESET line. -- Tir Gwaith PCGen LST Chimp...
11921
Eddy Anthony
mosat22
Sep 5, 2006 5:23 pm
... Oh now I see your problem, I took a look at the file and just noticed that the stat bonuses were on the AGESET line, I somehow thought those were set on...
11922
Paul W. King
pkingdnd
Sep 5, 2006 6:04 pm
... How would this work around feats and the like that increase AGESETS? Of course, this may not be implemented yet, as I don't normally play with this stuff. ...
11923
Eddy Anthony
mosat22
Sep 5, 2006 6:22 pm
... It doesn't, nothing like that is implemented anyway. And try Tir's suggestion first, it's better. -- ~ Eddy Anthony (MoSaT) ~ PCGen BoD, Data Content...
11924
Paul W. King
pkingdnd
Sep 5, 2006 6:50 pm
... But it will. :) [ 1552891 ] [Epic] [biosettings] Extend Life Span https://sourceforge.net/tracker/index.php? ...
11925
travinius
Sep 6, 2006 7:10 pm
... I encountered the same when trying to code 'able to cast 3rd level spells' for a Prestige Class, coding: PRESPELLTYPE:Any,1,3 The Prerequisite is simply...
11926
Eddy Anthony
mosat22
Sep 6, 2006 8:01 pm
... Try PRESPELLTYPE:ANY (note the all caps) and see if that works. -- ~ Eddy Anthony (MoSaT) ~ PCGen BoD, Data Content Second, Doc Chimp...
11927
boomer70
Sep 6, 2006 8:39 pm
... After looking at the code, I don't see how it could work. It doesn't look like the code has ever been there to handle "Any" to mean any type of spell. ...
11928
travinius
Sep 6, 2006 8:51 pm
... No, it still states ' and at least1 ANY spell(s) of level 3' in pcgen (in red)....
11929
Paul Grosse
nylanfs
Sep 6, 2006 8:56 pm
... Don't forget to mention that this is only checking against spells in your known spellbook. So you have to have at least one spell added to that book.. Paul...
11930
travinius
Sep 6, 2006 8:57 pm
... The same holds for 'Divine|Arcane'. ... Thank you for the advice, that works: " and at least 1 of ( at least1 Arcane spell(s) of level 3, at least1 Divine...
11931
travinius
Sep 7, 2006 10:10 am
... Which could become a problem for a cleric......
11932
Paul Grosse
nylanfs
Sep 7, 2006 10:29 am
... No all spells that a cleric can cast are automatically added to the Known spellbook. Paul G....
11933
boomer70
Sep 7, 2006 1:08 pm
... Have you actually tested this? If I look quickly at the code it seems to be testing the following: 1) Number of Known spells available at the requested ...