... I thought so too which is why I did it. I also added the ability to specify PRExxx tags to a DR tag so that may have been the complaint. I honestly don't...
11962
frank_kliewe
Sep 12, 2006 12:01 am
... What kind of ruckus? I thought allowing JEP for numerical tag fields would be a good thing? Cheerio, Frank Kliewe PCGen Content Silverback -- I don't think...
11961
Tir Gwaith
tir_gwaith
Sep 11, 2006 7:13 pm
... So would I, but I think we already established that. :p -- Tir Gwaith PCGen LST Chimp...
11960
Tir Gwaith
tir_gwaith
Sep 11, 2006 5:46 pm
Hm... Ok, _that_ needs to be a good code Freq then, eh? ... -- Tir Gwaith PCGen LST Chimp...
11959
Eddy Anthony
mosat22
Sep 11, 2006 5:20 pm
... We've got a tracker for it Kar asked me to open: [ 1470112 ] BONUS:MISC|CR|x <https://sourceforge.net/tracker/?func=detail&aid=1470112&group_id=25576&ati ...
11958
boomer70
Sep 11, 2006 4:29 pm
... No I don't think so. I added formula support to the DR tag some time ago but never did anything about SR or CR since it caused such a rukus at the time. ...
11957
Tir Gwaith
tir_gwaith
Sep 11, 2006 2:49 pm
... No, BONUS:MISC|CR| never got implemented, unfortunately. The Docs are saying that CR in template only takes a number. I thought it had been expanded to...
11956
Paul Grosse
nylanfs
Sep 11, 2006 12:33 pm
Umm, isn't CR a variable, and can't use a BONUS:VAR|x?...
11955
Paul W. King
pkingdnd
Sep 11, 2006 11:22 am
... So, a template that grants access to a COST:0 feat to increment mutation points (via BONUS:VAR) and CR? How do you increment CR except via a template? Is...
11954
Tir Gwaith
tir_gwaith
Sep 11, 2006 2:52 am
... That doesn't mean it has to be coded that way. Don't confuse a mechanic template with the template object. A template holding hidden ability objects...
11953
Paul W. King
pkingdnd
Sep 11, 2006 2:20 am
I need to be able to increase a creature's fly speed by 10 or to double its land speed, whichever is greater. Examples Fly 10 and Walk 30 would become Fly 60 ...
11952
Paul W. King
pkingdnd
Sep 11, 2006 1:50 am
... Be that as it may, this source lists this as a template. ... You've lost me with this statement. ... Its a template, not a feat. And yes, it increments the...
11951
Tir Gwaith
tir_gwaith
Sep 11, 2006 1:36 am
... Ummm.... IMNSHO, neither. I _prefer_ the fact that templates can't be applied more than once. It means a call for a template from more than once source...
11950
Paul W. King
pkingdnd
Sep 11, 2006 1:21 am
I have a template that allows a character to have a template more than once. Each addition increases the character's CR and the number of mutation points. In...
11949
Frank Kliewe
frank_kliewe
Sep 10, 2006 2:30 pm
... Will that be doable without disturbing the existing QUALIFY tag? If not It might be an option to make it a new tag, let's say EQUIVALENT. -- Cheerio, Frank...
11948
Stefan Radermacher
zaister
Sep 10, 2006 9:07 am
... Not yet, but I have a new QUALIFY tag in my to-do-list, which will do just that. See the tracker at ...
11947
frank_kliewe
Sep 9, 2006 11:23 pm
I'm looking at the second source book in a row that has something like "this feat can substitute as the prerequisite for any feat that has the Two-Weapon...
11946
Tir Gwaith
tir_gwaith
Sep 7, 2006 9:06 pm
FOLLOWERALIGN really needs to be adjusted (more likely the whole deity follower stuff overhauled). For your purposes, changing the Alignments in GameMode to...
11945
mercule
Sep 7, 2006 7:12 pm
... Kinda. Three reasons I don't want to go this route. 1) It seems like using chewing gum to fix the problem. 2) My players are having a hard enough time...
11944
Darin McBride
tanktalus
Sep 7, 2006 4:06 pm
... Ah! I get it now. This is *in addition to* the changes I already made. So, this, in conjunction with what I originally posted, is the proposed solution....
11943
Susan Dittmar
susandittmar
Sep 7, 2006 3:20 pm
... Hm, if you give all deities all alignments in your list files, then have the players use the alignment entry as they need it for class or item or anything,...
11942
mercule
Sep 7, 2006 3:06 pm
... Actually, I use alignments -- kinda. It's halfway between allegiences and D&D alignments. Unless you're fervently aligned (Exalted, Vile, etc.), you...
11941
mercule
Sep 7, 2006 2:53 pm
... That doesn't work because the PC still isn't one of the required alignments. Neither does deleting the "FOLLOWERALIGN" tag completely. ... I use all...
11940
Terry FitzSimons
fitzsimons_t_j
Sep 7, 2006 2:47 pm
Well when you make the Perform (Harp)<tab> KEYSTAT:CHA<tab> TYPE:Charisma<tab> SOURCEPAGE:McBrideHomebrew.rtf you will have an entry for Harp to save it to....
11939
travinius
Sep 7, 2006 2:47 pm
Salve! I am trying to modify the Domain-Spells of some Domains. I tried to code the Domain like this: Charm.MOD<tab>SPELLLEVEL:DOMAIN... The effect was, that...
11938
Paul W. King
pkingdnd
Sep 7, 2006 2:35 pm
... I take it that you delete the alignment-based spells and items then as well? Paul W. King PR SB, BoD...
11937
Susan Dittmar
susandittmar
Sep 7, 2006 2:22 pm
... It's in the deities' list file, the FOLLOWERALIGN tag. With FOLLOWERALIGN:012345678 every alignment is allowed. Btw, I would not invest the work. I would...
11936
mercule
Sep 7, 2006 1:55 pm
I don't use alignment in my D&D game. Easy enough to remove it from PCGen, though. The problem is in assigning deities to clerics. The deities are still...
11935
Eddy Anthony
mosat22
Sep 7, 2006 1:42 pm
... Yeah, I remember that got changed about a year ago. Used to look at the spells you had and now it looks at what you can potentially cast. Makes more sense...
11934
Paul Grosse
nylanfs
Sep 7, 2006 1:27 pm
... Hmm, then maybe the code had gotten changed wen we did the spell revamp. I know that it USED to be only able to check the known spellbook. Paul G....