Would it be acceptable to force the choice with CHOOSE:DOMAIN|Oracle There's a preference that allows pcgen to automatically choose for you if a choice dialog...
12025
Tir Gwaith
tir_gwaith
Sep 28, 2006 12:18 am
From the docs, List Files, Global Tags, Other Global Tags, scroll down to SA: * The "%" tag will fill in a number from a variable listed after a "|" (pipe). *...
12026
Tir Gwaith
tir_gwaith
Sep 28, 2006 12:29 am
Yes and no. That would basically require it in a FEAT, and you can't add it to the class except in the class object. You use CHOOSE:DOMAIN for things like...
12027
Eddy Anthony
mosat22
Sep 28, 2006 4:37 am
... I know one way to do it but it may seem complicated and might be unwieldy if this situation comes up often. Use hidden templates, they can grant auto...
12028
Susan Dittmar
susandittmar
Sep 28, 2006 11:34 am
Greetings, I seem to be too stupid to get it right :-( I want to code a feat that grants another feat of a special group of feats. I tried something like ...
12029
Susan Dittmar
susandittmar
Sep 28, 2006 11:36 am
Greetings, another question. I tried to code a feat that grants one additional skill point per level, starting from the level where the feat is taken. In the ...
12030
Andrew Maitland
Drew0500
Sep 28, 2006 11:55 am
I'm at work, but could it be the TAG is supposed to be: CHOOSE:FEAT|TYPE=SusansFeats|PREVAREQ:TL,1 Not sure, but it could just be the syntax. Not sure about...
12031
Andrew Maitland
Drew0500
Sep 28, 2006 12:01 pm
Flagged for a data monkey to look at... I've had the same problem with getting the feats to add skill points. <Open Minded> The only method I've found to work...
12032
Tir Gwaith
tir_gwaith
Sep 28, 2006 2:08 pm
Hi, There is an issue with Feats and BONUS:SKILLPOINTS because it PCGen currently doesn't record _when_ a feat is taken, so recreating skillpoints is...
12033
Susan Dittmar
susandittmar
Sep 28, 2006 2:29 pm
... Ah. ... Then I will have to code the feat as a hidden template. Not nice, but given the restriction you mentioned earlier, I will have to live with that....
12034
Paul Grosse
nylanfs
Sep 28, 2006 2:40 pm
... Hey Tir, why not have a chooser pop up that lists 1-20 and lth the user pick the number of the level the feat is being taken at and that number is bonused...
12035
Edwin Holley
glasswalkert...
Sep 28, 2006 2:50 pm
... Could this be made to a FREQ? I would be interested in being able to tell when a skill was purchased. And it would make other things easier as well. :-)...
12036
Eddy Anthony
mosat22
Sep 28, 2006 3:03 pm
... It might but then it might not. There are quite a few mechanics in Spycraft 2 which will let a PC raise the Max rank of a specific skill, PCGen can't ...
12037
Susan Dittmar
susandittmar
Sep 28, 2006 3:06 pm
*sigh* I now have in the feats file: Susan's Benign Smile <tab> TYPE:SusansSpecials <tab> TEMPLATE:One Additional Skillpoint Per Level <tab> DESC:You have an...
12038
Tir Gwaith
tir_gwaith
Sep 28, 2006 3:25 pm
... You got it right, Andrew. CHOOSE:FEAT= will provide a list of feats (or choices associated with a feat) that the character already has. So Weapon...
12039
Tir Gwaith
tir_gwaith
Sep 28, 2006 3:39 pm
... True, but for the OGC in Iron Heros, he can easily accomplish that with normal settings. :D -- Tir Gwaith PCGen LST Chimp...
12040
Tir Gwaith
tir_gwaith
Sep 28, 2006 3:45 pm
... It already is, IIRC. We have what we have because our coder couldn't figure out how to make the whole thing work correctly. He got us what we could....
12041
Tir Gwaith
tir_gwaith
Sep 28, 2006 3:50 pm
... Might be possible, but you'd have to have multiple objects, so at least 21, one for each implemented template, and then one for the initial chooser.. -- ...
12042
Paul Grosse
nylanfs
Sep 28, 2006 3:56 pm
... ? Why not have this in the template? CHOOSE:1|2|3|etc. DEFINE:SKILLVARBONUSNAME|0 BONUS:VAR|SKILLVARBONUSNAME|%CHOICE Or is %CHOICE not valid for using...
12043
Paul Grosse
nylanfs
Sep 28, 2006 4:07 pm
... Hmm, rethought that wouldn't increase each level. How about this CHOOSE:1|2|3|etc. DEFINE:SKILLVARBONUSNAME|0 BONUS:VAR|SKILLVARBONUSNAME|max(TL-%CHOICE,1)...
12044
boomer70
Sep 28, 2006 4:52 pm
... BONUS takes %LIST or LIST not %CHOICE. The max() syntax is correct. No idea what you are talking about so I can't say if the whole thing will do what...
12045
Susan Dittmar
susandittmar
Sep 28, 2006 4:55 pm
OK, I got part of what I really wanted working: Susan's Blessing <tab> TYPE:General.SusansFeats <tab> ADD:FEAT(TYPE=SusansFeats)1 Now I would like the number...
12046
Tir Gwaith
tir_gwaith
Sep 28, 2006 5:23 pm
... Just bad memory. Yeah, it applies on the next level. Another limitation set (BONUS is calculated after skillpoints are granted). ... Basically, you want...
12047
Tir Gwaith
tir_gwaith
Sep 28, 2006 5:27 pm
Paul, the point is to add skillpoints, not add a VAR. You want to add a skillpoint at the given level each level. The 20 sub-templates would basically have...
12048
Tir Gwaith
tir_gwaith
Sep 28, 2006 5:35 pm
Need to go to TEMPLATE for that. Specifically, you want the LEVEL tag from template LEVEL:1:FEAT.SusansFeats LEVEL:3:FEAT.SusansFeats LEVEL:5:FEAT.SusansFeats...
12049
JOhnPerry
Sep 28, 2006 9:11 pm
Sweet. That did the trick. I'm slowly getting the hang of this stuff. My next question is what's causing all the lines that say: In DeityLoader.parseLine the...
12050
Tir Gwaith
tir_gwaith
Sep 28, 2006 9:44 pm
I'll bet you have a Tab character at the beginning of a line in a deity file. If I'm right, do I get LST Monkey Snacks? ... -- Tir Gwaith PCGen LST Chimp...
12051
JOhnPerry
Sep 28, 2006 10:30 pm
That was what I thought but I didn't find any -- at least not in any deity files. Does the "DeityLoader" load any other files (...domain.lst?...
12052
JOhnPerry
Sep 28, 2006 11:12 pm
By the way, I'm using version 5.10.1...
12053
boomer70
Sep 29, 2006 12:30 am
... You have a tag in there that is not a valid deity tag. It should be the first tag after the deity name. It may just be that you have a space after the...