I've got this mostly working in 5.110 SA: +1 Caster Level with %CHOICE domain CHOOSE:DOMAIN|PC BONUS:CASTERLEVEL|DOMAIN.%LIST|1 However, the CASTERLEVEL...
12055
stretch17
Oct 3, 2006 9:10 pm
Suppose a character has a class ability that allows that character to shoot a ray of arcane magic every round for 1d6 damage. Is there any way to make that...
12056
Tir Gwaith
tir_gwaith
Oct 3, 2006 9:45 pm
... Nice and generic. :) The RSRD already contains the weaponprof for this: Spells(Ray) TYPE:Simple All you need to do is a) create a weapon entry for the...
12057
Richard Bowers
richardsbowers
Oct 3, 2006 10:06 pm
See the soulknife's mind blade as an example of a class feature that provides a weapon, under the psionics section of either SRD directory. You would create...
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ed ballot
redwood646
Oct 3, 2006 10:51 pm
Did you try this? BONUS:CASTERLEVEL|%CHOICE|1 ... [Non-text portions of this message have been removed]...
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Jayme
jaymecox
Oct 4, 2006 6:02 am
... Yes, I tried both BONUS:CASTERLEVEL|%CHOICE|1 and BONUS:CASTERLEVEL|%LIST|1 Neither worked......
12060
Jayme
jaymecox
Oct 4, 2006 6:33 am
Aha! BONUS:CASTERLEVEL|DOMAIN.%LIST|1 I had forgotten to capitalize the DOMAIN portion. Reading the code always helps :D...
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Brass Tilde
brasstilde@...
Oct 4, 2006 8:03 pm
Sorry for the noice, but I've looked and am obviously blind or stupid or both. Where is the LST that controls the feat progression for a character ...
12062
Eddy Anthony
mosat22
Oct 4, 2006 8:11 pm
It's in the gameMode, miscinfo.lst It's this tag: BONUSFEATLEVELSTARTINTERVAL:3|3 ... -- ~ Eddy Anthony (MoSaT) ~ PCGen BoD, Data Content Second, Doc Chimp...
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Tir Gwaith
tir_gwaith
Oct 4, 2006 8:18 pm
You are neither. It is controlled mostly (all but the first level feat) in GameMode file miscinfo.lst Look for the line with BONUSFEATLEVELSTARTINTERVAL The...
12064
stretch17
Oct 4, 2006 9:18 pm
Thanks to all for your help. I got it working! Follow up question: Is there a way to hard-code a maximum range for a weapon? Normally it seems to go to 5...
12065
Tir Gwaith
tir_gwaith
Oct 4, 2006 9:59 pm
Nope. Actually, the # of increments are basically hardcoded into the OS sheets. You might be able to modify one for your own use. ... -- Tir Gwaith PCGen LST...
12066
Susan Dittmar
susandittmar
Oct 6, 2006 7:56 am
Greetings, I just reallized those Wild Shape Templates are about useless to me as they are now. I play a druid with a race that gets body ability adjustments,...
12067
Tir Gwaith
tir_gwaith
Oct 6, 2006 9:18 am
Pehaps with a DEFINE:.LOCK That will set it to the given value from the template, until the template is removed (in theory, it won't hang around and cause ...
12068
Susan Dittmar
susandittmar
Oct 6, 2006 9:54 am
... This works, thanks. It will give me headaches later, when the character wears equipment that gives its modifiers even to a wildshaped character, but right...
12069
musicguerilla
Oct 7, 2006 9:54 am
I have a custom feat that changes the wisdom modifier over to the constitution modifier in its place. how do i go about changing that?...
12070
musicguerilla
Oct 7, 2006 9:57 am
errrrr, i know it's in the subject line lol but i should have mentioned in the text section also that the substitution is for Will Saves :/...
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Stefan Radermacher
zaister
Oct 7, 2006 10:07 am
... Add the tag BONUS:CHECKS|Will|CON-WIS to your feat. Stefan....
12072
Paul W. King
pkingdnd
Oct 7, 2006 6:27 pm
Moving this question over to LFH where it belongs. Paul W. King PR SB, BoD ... From: pcgen@yahoogroups.com [mailto:pcgen@yahoogroups.com]On Behalf Of fieari ...
12073
craig_bogun
Oct 9, 2006 10:36 pm
I wish to code a feat that adds a skill as a class skill and changes it from only used trained to use untrained? Any help would be much appreciated. Craig...
12074
craig_bogun
Oct 10, 2006 11:38 pm
No ideas? Is it possible to MOD a skill in a template? What I really wish to do is make the skill univalable untill the FEAT is taken, is that possible? This...
12075
ed ballot
redwood646
Oct 11, 2006 12:31 am
I think .MOD is a static change which cannot be used to dynamically change skills or other objects. One thing you might try is make the skill EXCLUSIVE and...
12076
Craig Bogun
craig_bogun
Oct 11, 2006 2:27 am
As far as I can tell EXCLUSIVE doesn't work. I don't know if this is a bug with this version or not as I have only been using PCGen for a short time, ie This...
12077
Andrew Maitland
Drew0500
Oct 11, 2006 3:30 am
The only way I can think to do it: Take your skill and copy it using a similar name. Then, use the EXCLUSIVE:YES and then make the USEUNTRAINED what you want....
12078
Craig Bogun
craig_bogun
Oct 11, 2006 8:17 am
Oh well thats a shame. Can anyone tell me if they have had success with the EXCLUSIVE tag? I can't seem to get it to work as advertised. ... -- Craig Bogun ...
12079
ed ballot
redwood646
Oct 11, 2006 1:23 pm
It works for me in v5.10.1. Here's an quick example that I just cooked up that keeps the skill MySkill exclusive until the feat MyFeat is taken In the...
12080
Paul Grosse
nylanfs
Oct 11, 2006 1:47 pm
Umm how about this, not totally sure if that will work but it might.? MySkill.MOD<tab>USEUNTRAINED:YES|PREFEAT:1,MyFeat In the feat.lst file ...
12081
Kileran
Oct 11, 2006 6:31 pm
Code Monkey_9575 Has joined the group. Diablo's minions grow stronger. Just wanted to throw out a general introduction. I've been talking with some people in...
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Craig Bogun
craig_bogun
Oct 11, 2006 8:25 pm
Tried that exact code (with tabs in place of <tab> of course) and it still lets me add it as a cross class skill if I don't have the feat. ... -- Craig Bogun ...
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ed ballot
redwood646
Oct 11, 2006 9:00 pm
Curious that it worked as desired for me (before taking MyFeat, trying to add points to Myskill causes pcgen to display a not allowed dialog). What version of...