VISION:Darkvision (0') BONUS:VISION|Darkvision|30 later, another BONUS:VISION|Darkvision|30 tag. ... -- Tir Gwaith PCGen LST Chimp...
12713
Darkon
darkon_turas
Apr 1, 2007 3:39 pm
But wouldn't VISION:Darkvision (0') reduce an already existing darkvision to 0' range? ... extends...
12714
Darkon
darkon_turas
Apr 1, 2007 4:07 pm
I am in need of the ability to count how many spells exist in the PC's collection of level 1 and 4 spells. Is there a way to do something like...
12715
Tir Gwaith
tir_gwaith
Apr 2, 2007 1:01 am
... If it did, I wouldn't have suggested it. :P Think of VISION tag like the DEFINE tag - the highest value from a VISION tag wins, and then BONUS tags are...
12716
Darkon
darkon_turas
Apr 2, 2007 3:19 pm
That's good to know, though maybe the documentation should state that behavior in the description so such questions wouldn't arise....
12717
mercule
Apr 2, 2007 8:29 pm
... I was thinking the same thing. Then I realized that PCGen pretty much has to operate like it does. There really doesn't seem to be much of a "load order"...
12718
Tir Gwaith
tir_gwaith
Apr 2, 2007 11:53 pm
Doc Monkeys (Fitz, mainly I guess) - this is a good point for clarification. Every tag that does a kind of Define with a numerical value works the same way. ...
12719
Carlos Alvaro Quintella
cquintella
Apr 7, 2007 12:39 pm
I'm trying to simulate <name removed> a feat that stacks ranger and scout classes to compute favored enemy and skirmishing bonus, but I don't have any clue in...
12720
Tir Gwaith
tir_gwaith
Apr 7, 2007 1:11 pm
Dang, and I didn't even get all the closed content (forgot Scout is closed content). Basically, the BONUS:VAR|FavoredEnemyLVL|var("CL=Scout") will partially...
12721
sorcel00
Apr 7, 2007 5:49 pm
I'm modding a class from HD d10 to d8, and from Average BAB to Good. Because everything else stays the same, I'm just using .MOD, as follows: CLASS:Foo.MOD ...
12722
sorcel00
Apr 7, 2007 6:02 pm
So, on the theory that PCGen *does* round each tag down rather than add the tags together and then round down, I tried the following: ...
12723
Avi
alazar_076
Apr 7, 2007 8:20 pm
I have, for eberron, Exorcist of the Silver Flame. My DM gave me an item that gives me +2 to the DC of Detect Thoughts. How do I get this to apply to the...
12724
Tir Gwaith
tir_gwaith
Apr 7, 2007 8:34 pm
... To add 2 to this special ability DC from an equipment, you need BONUS:VAR|DetectThoughts|2 in the equipment, and then equip it to some location as...
12725
Tir Gwaith
tir_gwaith
Apr 7, 2007 8:38 pm
... On the theory? That's how it does it, plain and simple. :) <aside>Someone needs to re-cage up that LST Chimp by the name of Tir again. :P</aside> -- Tir...
12726
Avi
alazar_076
Apr 7, 2007 8:59 pm
... No problem, and thank you (worked)....
12727
Terry FitzSimons
fitzsimons_t_j
Apr 8, 2007 5:07 pm
From the docs point of view, is it: VISION:Darkvision (0')|BONUS:VISION|Darkvision|30 If the character does not have Darkvision, receives it at 30. or: ...
12728
Tir Gwaith
tir_gwaith
Apr 8, 2007 10:19 pm
... This one. Two tag implementation. However, it isn't just that. "If character does not have Darkvision, receives it at 30, or extends Darkvision by 30 if...
12729
Harry Johnson
harry_c_johnson
Apr 9, 2007 3:37 am
So I have done this and it seems to work for me so far but is not a very generic solution. To keep closed content out of the discussion lets call our second...
12730
mercule
Apr 10, 2007 3:57 pm
... Finally got a chance to mess with this... That actually ends up totally crashing the spell progression. Oddly enough, leaving off the BONUSSPELLSTAT...
12731
Paul W. King
pkingdnd
Apr 10, 2007 7:45 pm
I have a class that allows the player to select one save at the good progression and the other 2 as the poor progression. What is the cleanest method of...
12732
Axel
axelmctavish
Apr 10, 2007 8:06 pm
A sub menu that allows the choice of one save to be the 'good one' and it overwrites the appropriate table with the new choice. It could be implemented with...
12733
Andrew Maitland
Drew0500
Apr 10, 2007 8:07 pm
Would it be possible to do it via Templates or Feats? Example: ClassFoo has no save tags but has a CHOOSE for the templates or Feats which contain a SAVE tag. ...
12734
Frank Kliewe
frank_kliewe
Apr 10, 2007 9:20 pm
... The Expert class in True20 works like that. What I did is the following: In the CLASS line: DEFINE:GoodSave|0 DEFINE:NormalSave|0 ...
12735
Tom Parker
thpr
Apr 11, 2007 1:55 pm
... "cap" the level of spell they can cast. Basically, a 17th level wizard with a 15 int who can still cast 9th level spells. ... enough, leaving off the...
12736
Tom Parker
thpr
Apr 11, 2007 4:50 pm
... Make that BONUS:VAR|MAXLEVELSTAT=INT|MAX(0,19-INTSCORE)...
12737
Phantom Of Krankor
y2krankor
Apr 11, 2007 8:15 pm
Any word on this? I'm keen to get something up and running with sub levels. -Greg G ... for ... where I...
12738
Tir Gwaith
tir_gwaith
Apr 11, 2007 9:49 pm
... Implemented. See this example (closed content, so I've adjusted the SAs): # Class Name Substitution levels? CLASS:Fighter.MOD HASSUBSTITUTIONLEVEL:YES ...
12739
Tir Gwaith
tir_gwaith
Apr 11, 2007 11:21 pm
... That's a new one. An internal (hardcode) VAR with an = in the middle? -- Tir Gwaith PCGen LST Chimp...
12740
Tom Parker
thpr
Apr 12, 2007 12:12 am
... They're actually defined in statsandchecks.lst in 35e They are 'magical39; however (code depends on MAXLEVELSTAT=<stat abbr>) so they cannot be changed...
12741
Tir Gwaith
tir_gwaith
Apr 12, 2007 12:40 am
... Wow. I thought that was just magical code written in around 4.0 get everything out of code and into data era (we have a number of those bits in the system...