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#13855 From: "Felonius Stark" <felonius@...>
Date: Mon Oct 1, 2007 3:25 pm
Subject: Specific spells per day as a casting class
felonius
Send Email Send Email
 
I'm working on a spellcaster (I'll call it "Oddball" for the sake of
having a name I can use) who gets certain spells a certain number of
times per day, as opposed to the traditional "CAST" and "KNOWN" tags.
  Basically, the caster would know a certain number of spells, some of
which are available three times per day, some of which are available
one, or possibly two or unlimited, depending on class level.

I though of just using a KNOWN tag, but some there's a certain level
of disparity in effective spell level.  Basically, at first level you
get 3 spells from a certain category (let's call them "Leasts", though
that's not what they are in the source), and one from another category
("Lessers"), and you gain access to two other categories ("Greaters"
and "Bests") as you go up in level.  At higher levels, you eventually
can do Leasts an unlimited number of times per day, and the others
increase as more categories are introduced.

Leasts include 0th and 1st level effects, Lessers range from 1st to
3rd, Greaters from 4th to 6th, and Bests from 7th to 9th.  Obviously,
in this case, the main problem is the overlap of Leasts and Lessers in
the 1st level category.  I can't say that all first levels are 3 times
per day, nor can I say that they're all 1 time per day, as it wouldn't
work out for the other category.

Here's what I've tried doing:
Class level line:
1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least

Feat:
Add
Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|CASTERLEVEL=cl("Od\
dball")|TIMES=3|Spell
to add

The best I can do is have it add as a racial spell as opposed to a
class spell.

Could someone give me an idea as to where I'm going wrong? Is there an
easier way to add to a spell list? Does "SPELLS:" not work the way I
think it does, or the way the documentation seems to indicate that it
works?

Thank you.
-James

#13856 From: James Clement <AmerginCC@...>
Date: Mon Oct 1, 2007 5:04 pm
Subject: RE: Specific spells per day as a casting class
amergincc
Send Email Send Email
 
Have you considered instead of looking at things from a 'spells' point of
view, trying it as if they are actually 'spell-like abilities'?



For example, the drow racial darkness ability



   _____

From: PCGenListFileHelp@yahoogroups.com
[mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of Felonius Stark
Sent: Monday, October 01, 2007 10:25 AM
To: PCGenListFileHelp@yahoogroups.com
Subject: [PCGenListFileHelp] Specific spells per day as a casting class



I'm working on a spellcaster (I'll call it "Oddball" for the sake of
having a name I can use) who gets certain spells a certain number of
times per day, as opposed to the traditional "CAST" and "KNOWN" tags.
Basically, the caster would know a certain number of spells, some of
which are available three times per day, some of which are available
one, or possibly two or unlimited, depending on class level.

I though of just using a KNOWN tag, but some there's a certain level
of disparity in effective spell level. Basically, at first level you
get 3 spells from a certain category (let's call them "Leasts", though
that's not what they are in the source), and one from another category
("Lessers"), and you gain access to two other categories ("Greaters"
and "Bests") as you go up in level. At higher levels, you eventually
can do Leasts an unlimited number of times per day, and the others
increase as more categories are introduced.

Leasts include 0th and 1st level effects, Lessers range from 1st to
3rd, Greaters from 4th to 6th, and Bests from 7th to 9th. Obviously,
in this case, the main problem is the overlap of Leasts and Lessers in
the 1st level category. I can't say that all first levels are 3 times
per day, nor can I say that they're all 1 time per day, as it wouldn't
work out for the other category.

Here's what I've tried doing:
Class level line:
1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least

Feat:
Add
Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|CASTERLEVEL=cl
("Oddball")|TIMES=3|Spell
to add

The best I can do is have it add as a racial spell as opposed to a
class spell.

Could someone give me an idea as to where I'm going wrong? Is there an
easier way to add to a spell list? Does "SPELLS:" not work the way I
think it does, or the way the documentation seems to indicate that it
works?

Thank you.
-James





[Non-text portions of this message have been removed]

#13857 From: "Felonius Stark" <felonius@...>
Date: Mon Oct 1, 2007 5:37 pm
Subject: Re: Specific spells per day as a casting class
felonius
Send Email Send Email
 
That's exactly the method I am trying, using the global "SPELLS:" tag,
but as near as I can tell it will only add that as a racial spell-like
ability, and not a Class ability.

Line from Drow:
SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing
Lights,10+CHA|Darkness,12+CHA|Faerie Fire,11+CHA|PRESTAT:1,INT=10

Line I'm using:
SPELLS:Oddball|CASTERLEVEL=cl("Oddball")|TIMES=3|Spell

I moved the "TIMES" because it's seemed to work better there in the
past, and I'm specify a spellbook to add it too because it's not a
Racial ability, it's something specific to the class.  Other than
that, I'm using the same basic format.  SPELLS seems to insist that it
be added as a racial spell-like ability, though.

-James

--- In PCGenListFileHelp@yahoogroups.com, James Clement
<AmerginCC@...> wrote:
>
> Have you considered instead of looking at things from a 'spells'
point of
> view, trying it as if they are actually 'spell-like abilities'?
>
>
>
> For example, the drow racial darkness ability
>
>
>
>   _____
>
> From: PCGenListFileHelp@yahoogroups.com
> [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of Felonius Stark
> Sent: Monday, October 01, 2007 10:25 AM
> To: PCGenListFileHelp@yahoogroups.com
> Subject: [PCGenListFileHelp] Specific spells per day as a casting class
>
>
>
> I'm working on a spellcaster (I'll call it "Oddball" for the sake of
> having a name I can use) who gets certain spells a certain number of
> times per day, as opposed to the traditional "CAST" and "KNOWN" tags.
> Basically, the caster would know a certain number of spells, some of
> which are available three times per day, some of which are available
> one, or possibly two or unlimited, depending on class level.
>
> I though of just using a KNOWN tag, but some there's a certain level
> of disparity in effective spell level. Basically, at first level you
> get 3 spells from a certain category (let's call them "Leasts", though
> that's not what they are in the source), and one from another category
> ("Lessers"), and you gain access to two other categories ("Greaters"
> and "Bests") as you go up in level. At higher levels, you eventually
> can do Leasts an unlimited number of times per day, and the others
> increase as more categories are introduced.
>
> Leasts include 0th and 1st level effects, Lessers range from 1st to
> 3rd, Greaters from 4th to 6th, and Bests from 7th to 9th. Obviously,
> in this case, the main problem is the overlap of Leasts and Lessers in
> the 1st level category. I can't say that all first levels are 3 times
> per day, nor can I say that they're all 1 time per day, as it wouldn't
> work out for the other category.
>
> Here's what I've tried doing:
> Class level line:
> 1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least
>
> Feat:
> Add
>
Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|CASTERLEVEL=cl
> ("Oddball")|TIMES=3|Spell
> to add
>
> The best I can do is have it add as a racial spell as opposed to a
> class spell.
>
> Could someone give me an idea as to where I'm going wrong? Is there an
> easier way to add to a spell list? Does "SPELLS:" not work the way I
> think it does, or the way the documentation seems to indicate that it
> works?
>
> Thank you.
> -James
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#13858 From: Brandon <bmw9211@...>
Date: Mon Oct 1, 2007 5:39 pm
Subject: Re: Re: Specific spells per day as a casting class
westbrandon65
Send Email Send Email
 
Another problem with this too, is the fact that as the 'Oddball' class gets
higher, the abilities change from 'cast as arcane spell' to 'cast as
spell-like ability' to 'cast as supernatural ability'

On 10/1/07, Felonius Stark <felonius@...> wrote:
>
> That's exactly the method I am trying, using the global "SPELLS:" tag,
> but as near as I can tell it will only add that as a racial spell-like
> ability, and not a Class ability.
>
> Line from Drow:
> SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing
> Lights,10+CHA|Darkness,12+CHA|Faerie Fire,11+CHA|PRESTAT:1,INT=10
>
> Line I'm using:
> SPELLS:Oddball|CASTERLEVEL=cl("Oddball")|TIMES=3|Spell
>
> I moved the "TIMES" because it's seemed to work better there in the
> past, and I'm specify a spellbook to add it too because it's not a
> Racial ability, it's something specific to the class.  Other than
> that, I'm using the same basic format.  SPELLS seems to insist that it
> be added as a racial spell-like ability, though.
>
> -James
>
> --- In PCGenListFileHelp@yahoogroups.com, James Clement
> <AmerginCC@...> wrote:
> >
> > Have you considered instead of looking at things from a 'spells'
> point of
> > view, trying it as if they are actually 'spell-like abilities'?
> >
> >
> >
> > For example, the drow racial darkness ability
> >
> >
> >
> >   _____
> >
> > From: PCGenListFileHelp@yahoogroups.com
> > [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of Felonius Stark
> > Sent: Monday, October 01, 2007 10:25 AM
> > To: PCGenListFileHelp@yahoogroups.com
> > Subject: [PCGenListFileHelp] Specific spells per day as a casting class
> >
> >
> >
> > I'm working on a spellcaster (I'll call it "Oddball" for the sake of
> > having a name I can use) who gets certain spells a certain number of
> > times per day, as opposed to the traditional "CAST" and "KNOWN" tags.
> > Basically, the caster would know a certain number of spells, some of
> > which are available three times per day, some of which are available
> > one, or possibly two or unlimited, depending on class level.
> >
> > I though of just using a KNOWN tag, but some there's a certain level
> > of disparity in effective spell level. Basically, at first level you
> > get 3 spells from a certain category (let's call them "Leasts", though
> > that's not what they are in the source), and one from another category
> > ("Lessers"), and you gain access to two other categories ("Greaters"
> > and "Bests") as you go up in level. At higher levels, you eventually
> > can do Leasts an unlimited number of times per day, and the others
> > increase as more categories are introduced.
> >
> > Leasts include 0th and 1st level effects, Lessers range from 1st to
> > 3rd, Greaters from 4th to 6th, and Bests from 7th to 9th. Obviously,
> > in this case, the main problem is the overlap of Leasts and Lessers in
> > the 1st level category. I can't say that all first levels are 3 times
> > per day, nor can I say that they're all 1 time per day, as it wouldn't
> > work out for the other category.
> >
> > Here's what I've tried doing:
> > Class level line:
> > 1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least
> >
> > Feat:
> > Add
> >
>
> Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|CASTERLEVEL=cl
> > ("Oddball")|TIMES=3|Spell
> > to add
> >
> > The best I can do is have it add as a racial spell as opposed to a
> > class spell.
> >
> > Could someone give me an idea as to where I'm going wrong? Is there an
> > easier way to add to a spell list? Does "SPELLS:" not work the way I
> > think it does, or the way the documentation seems to indicate that it
> > works?
> >
> > Thank you.
> > -James
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>


--
Heaven won't take me,
Hell's afraid I'll take over.

Support my brother!
http://www.justiceformichael.com


[Non-text portions of this message have been removed]

#13859 From: "Paul Grosse" <paul.grosse@...>
Date: Mon Oct 1, 2007 5:44 pm
Subject: RE: Re: Specific spells per day as a casting class
nylanfs
Send Email Send Email
 
If I remember right a spellbok name can't be the same as a class or
race. That might be an issue.

>
> That's exactly the method I am trying, using the global
> "SPELLS:" tag, but as near as I can tell it will only add
> that as a racial spell-like ability, and not a Class ability.
>
> Line from Drow:
> SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing
> Lights,10+CHA|Darkness,12+CHA|Faerie Fire,11+CHA|PRESTAT:1,INT=10
>
> Line I'm using:
> SPELLS:Oddball|CASTERLEVEL=cl("Oddball")|TIMES=3|Spell
>
> I moved the "TIMES" because it's seemed to work better there
> in the past, and I'm specify a spellbook to add it too
> because it's not a Racial ability, it's something specific to
> the class.  Other than that, I'm using the same basic format.
>  SPELLS seems to insist that it be added as a racial
> spell-like ability, though.
>
> -James
>
> --- In PCGenListFileHelp@yahoogroups.com, James Clement
> <AmerginCC@...> wrote:
> >
> > Have you considered instead of looking at things from a 'spells'
> point of
> > view, trying it as if they are actually 'spell-like abilities'?
> >
> >
> >
> > For example, the drow racial darkness ability
> >
> >
> >
> >   _____
> >
> > From: PCGenListFileHelp@yahoogroups.com
> > [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of
> Felonius Stark
> > Sent: Monday, October 01, 2007 10:25 AM
> > To: PCGenListFileHelp@yahoogroups.com
> > Subject: [PCGenListFileHelp] Specific spells per day as a casting
> > class
> >
> >
> >
> > I'm working on a spellcaster (I'll call it "Oddball" for
> the sake of
> > having a name I can use) who gets certain spells a certain
> number of
> > times per day, as opposed to the traditional "CAST" and
> "KNOWN" tags.
> > Basically, the caster would know a certain number of
> spells, some of
> > which are available three times per day, some of which are
> available
> > one, or possibly two or unlimited, depending on class level.
> >
> > I though of just using a KNOWN tag, but some there's a
> certain level
> > of disparity in effective spell level. Basically, at first
> level you
> > get 3 spells from a certain category (let's call them
> "Leasts", though
> > that's not what they are in the source), and one from
> another category
> > ("Lessers"), and you gain access to two other categories ("Greaters"
> > and "Bests") as you go up in level. At higher levels, you
> eventually
> > can do Leasts an unlimited number of times per day, and the others
> > increase as more categories are introduced.
> >
> > Leasts include 0th and 1st level effects, Lessers range from 1st to
> > 3rd, Greaters from 4th to 6th, and Bests from 7th to 9th.
> Obviously,
> > in this case, the main problem is the overlap of Leasts and
> Lessers in
> > the 1st level category. I can't say that all first levels
> are 3 times
> > per day, nor can I say that they're all 1 time per day, as
> it wouldn't
> > work out for the other category.
> >
> > Here's what I've tried doing:
> > Class level line:
> > 1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least
> >
> > Feat:
> > Add
> >
> Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|
> CASTERLEVEL=cl
> > ("Oddball")|TIMES=3|Spell
> > to add
> >
> > The best I can do is have it add as a racial spell as opposed to a
> > class spell.
> >
> > Could someone give me an idea as to where I'm going wrong?
> Is there an
> > easier way to add to a spell list? Does "SPELLS:" not work
> the way I
> > think it does, or the way the documentation seems to
> indicate that it
> > works?
> >
> > Thank you.
> > -James
> >
> >

#13860 From: "Felonius Stark" <felonius@...>
Date: Mon Oct 1, 2007 5:46 pm
Subject: Re: Specific spells per day as a casting class
felonius
Send Email Send Email
 
While that is an issue, I was most likely just going to handle that
with text.  That only determines components (somatic vs none) and how
it interacts with Spell-Resistance and the like.  I felt that it would
be best to leave the Components line out of the spells, and allow the
ability set of the class indicate whether it was Spell, Spell-Like, or
Supernatural.

--- In PCGenListFileHelp@yahoogroups.com, Brandon <bmw9211@...> wrote:
>
> Another problem with this too, is the fact that as the 'Oddball'
class gets
> higher, the abilities change from 'cast as arcane spell' to 'cast as
> spell-like ability' to 'cast as supernatural ability'
>
> On 10/1/07, Felonius Stark <felonius@...> wrote:
> >
> > That's exactly the method I am trying, using the global "SPELLS:" tag,
> > but as near as I can tell it will only add that as a racial spell-like
> > ability, and not a Class ability.
> >
> > Line from Drow:
> > SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing
> > Lights,10+CHA|Darkness,12+CHA|Faerie Fire,11+CHA|PRESTAT:1,INT=10
> >
> > Line I'm using:
> > SPELLS:Oddball|CASTERLEVEL=cl("Oddball")|TIMES=3|Spell
> >
> > I moved the "TIMES" because it's seemed to work better there in the
> > past, and I'm specify a spellbook to add it too because it's not a
> > Racial ability, it's something specific to the class.  Other than
> > that, I'm using the same basic format.  SPELLS seems to insist that it
> > be added as a racial spell-like ability, though.
> >
> > -James
> >
> > --- In PCGenListFileHelp@yahoogroups.com, James Clement
> > <AmerginCC@> wrote:
> > >
> > > Have you considered instead of looking at things from a 'spells'
> > point of
> > > view, trying it as if they are actually 'spell-like abilities'?
> > >
> > >
> > >
> > > For example, the drow racial darkness ability
> > >
> > >
> > >
> > >   _____
> > >
> > > From: PCGenListFileHelp@yahoogroups.com
> > > [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of Felonius
Stark
> > > Sent: Monday, October 01, 2007 10:25 AM
> > > To: PCGenListFileHelp@yahoogroups.com
> > > Subject: [PCGenListFileHelp] Specific spells per day as a
casting class
> > >
> > >
> > >
> > > I'm working on a spellcaster (I'll call it "Oddball" for the sake of
> > > having a name I can use) who gets certain spells a certain number of
> > > times per day, as opposed to the traditional "CAST" and "KNOWN"
tags.
> > > Basically, the caster would know a certain number of spells, some of
> > > which are available three times per day, some of which are available
> > > one, or possibly two or unlimited, depending on class level.
> > >
> > > I though of just using a KNOWN tag, but some there's a certain level
> > > of disparity in effective spell level. Basically, at first level you
> > > get 3 spells from a certain category (let's call them "Leasts",
though
> > > that's not what they are in the source), and one from another
category
> > > ("Lessers"), and you gain access to two other categories ("Greaters"
> > > and "Bests") as you go up in level. At higher levels, you eventually
> > > can do Leasts an unlimited number of times per day, and the others
> > > increase as more categories are introduced.
> > >
> > > Leasts include 0th and 1st level effects, Lessers range from 1st to
> > > 3rd, Greaters from 4th to 6th, and Bests from 7th to 9th. Obviously,
> > > in this case, the main problem is the overlap of Leasts and
Lessers in
> > > the 1st level category. I can't say that all first levels are 3
times
> > > per day, nor can I say that they're all 1 time per day, as it
wouldn't
> > > work out for the other category.
> > >
> > > Here's what I've tried doing:
> > > Class level line:
> > > 1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least
> > >
> > > Feat:
> > > Add
> > >
> >
> >
Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|CASTERLEVEL=cl
> > > ("Oddball")|TIMES=3|Spell
> > > to add
> > >
> > > The best I can do is have it add as a racial spell as opposed to a
> > > class spell.
> > >
> > > Could someone give me an idea as to where I'm going wrong? Is
there an
> > > easier way to add to a spell list? Does "SPELLS:" not work the way I
> > > think it does, or the way the documentation seems to indicate
that it
> > > works?
> > >
> > > Thank you.
> > > -James
> > >
> > >
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
> --
> Heaven won't take me,
> Hell's afraid I'll take over.
>
> Support my brother!
> http://www.justiceformichael.com
>
>
> [Non-text portions of this message have been removed]
>

#13861 From: "Felonius Stark" <felonius@...>
Date: Mon Oct 1, 2007 5:59 pm
Subject: Re: Specific spells per day as a casting class
felonius
Send Email Send Email
 
Changed it to:
SPELLS:Known Spells|CASTERLEVEL=cl("Oddball")|TIMES=3|Spells

This puts it into "Known Spells" instead of "Innate" (which is one
step closer) but still leaves it as a racial spell...

I'll play with that a little longer...  Seems like it should be easier
than this...

--- In PCGenListFileHelp@yahoogroups.com, "Paul Grosse"
<paul.grosse@...> wrote:
>
> If I remember right a spellbok name can't be the same as a class or
> race. That might be an issue.
>
> >
> > That's exactly the method I am trying, using the global
> > "SPELLS:" tag, but as near as I can tell it will only add
> > that as a racial spell-like ability, and not a Class ability.
> >
> > Line from Drow:
> > SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing
> > Lights,10+CHA|Darkness,12+CHA|Faerie Fire,11+CHA|PRESTAT:1,INT=10
> >
> > Line I'm using:
> > SPELLS:Oddball|CASTERLEVEL=cl("Oddball")|TIMES=3|Spell
> >
> > I moved the "TIMES" because it's seemed to work better there
> > in the past, and I'm specify a spellbook to add it too
> > because it's not a Racial ability, it's something specific to
> > the class.  Other than that, I'm using the same basic format.
> >  SPELLS seems to insist that it be added as a racial
> > spell-like ability, though.
> >
> > -James
> >
> > --- In PCGenListFileHelp@yahoogroups.com, James Clement
> > <AmerginCC@> wrote:
> > >
> > > Have you considered instead of looking at things from a 'spells'
> > point of
> > > view, trying it as if they are actually 'spell-like abilities'?
> > >
> > >
> > >
> > > For example, the drow racial darkness ability
> > >
> > >
> > >
> > >   _____
> > >
> > > From: PCGenListFileHelp@yahoogroups.com
> > > [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of
> > Felonius Stark
> > > Sent: Monday, October 01, 2007 10:25 AM
> > > To: PCGenListFileHelp@yahoogroups.com
> > > Subject: [PCGenListFileHelp] Specific spells per day as a casting
> > > class
> > >
> > >
> > >
> > > I'm working on a spellcaster (I'll call it "Oddball" for
> > the sake of
> > > having a name I can use) who gets certain spells a certain
> > number of
> > > times per day, as opposed to the traditional "CAST" and
> > "KNOWN" tags.
> > > Basically, the caster would know a certain number of
> > spells, some of
> > > which are available three times per day, some of which are
> > available
> > > one, or possibly two or unlimited, depending on class level.
> > >
> > > I though of just using a KNOWN tag, but some there's a
> > certain level
> > > of disparity in effective spell level. Basically, at first
> > level you
> > > get 3 spells from a certain category (let's call them
> > "Leasts", though
> > > that's not what they are in the source), and one from
> > another category
> > > ("Lessers"), and you gain access to two other categories ("Greaters"
> > > and "Bests") as you go up in level. At higher levels, you
> > eventually
> > > can do Leasts an unlimited number of times per day, and the others
> > > increase as more categories are introduced.
> > >
> > > Leasts include 0th and 1st level effects, Lessers range from 1st to
> > > 3rd, Greaters from 4th to 6th, and Bests from 7th to 9th.
> > Obviously,
> > > in this case, the main problem is the overlap of Leasts and
> > Lessers in
> > > the 1st level category. I can't say that all first levels
> > are 3 times
> > > per day, nor can I say that they're all 1 time per day, as
> > it wouldn't
> > > work out for the other category.
> > >
> > > Here's what I've tried doing:
> > > Class level line:
> > > 1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least
> > >
> > > Feat:
> > > Add
> > >
> > Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|
> > CASTERLEVEL=cl
> > > ("Oddball")|TIMES=3|Spell
> > > to add
> > >
> > > The best I can do is have it add as a racial spell as opposed to a
> > > class spell.
> > >
> > > Could someone give me an idea as to where I'm going wrong?
> > Is there an
> > > easier way to add to a spell list? Does "SPELLS:" not work
> > the way I
> > > think it does, or the way the documentation seems to
> > indicate that it
> > > works?
> > >
> > > Thank you.
> > > -James
> > >
> > >
>

#13862 From: "Felonius Stark" <felonius@...>
Date: Mon Oct 1, 2007 6:36 pm
Subject: Re: Specific spells per day as a casting class
felonius
Send Email Send Email
 
In case anyone was wondering, I've come up with a compromise solution.
  The spells are grouped into "paths", each with its own name.  I'm
going to use those names as spellbook names for the SPELLS tag, and
when output to style sheet each path then gets its own grouping. The
"leasts" don't have a path, so they'll be all grouped together. This
gives:

<Name of feat for Least><tab>SPELLS:Least
Magic|TIMES=3|CASTERLEVEL=classlevel("Oddball")|<spell name>

<name of feat for lesser><tab>SPELLS:<name of path> (Lesser
Magic)|TIMES=LesserTimesPerDay|CASTERLEVEL=classlevel("Oddball")|<spell
name>

And so forth with the rest of them...

This'll probably be as good a solution as anything, and I'll add the
save info to the end of the SPELLS tag.  I've already worked out the
prereqs for the feats to get the spells in the first place, so things
like spells per level of appropriate level and all of that are already
taken care of.

Thank you everyone for the help.  If you have any other advice or
ideas, let me know.  I'm definitely looking for a better way to do this.

-James

--- In PCGenListFileHelp@yahoogroups.com, "Felonius Stark"
<felonius@...> wrote:
>
> Changed it to:
> SPELLS:Known Spells|CASTERLEVEL=cl("Oddball")|TIMES=3|Spells
>
> This puts it into "Known Spells" instead of "Innate" (which is one
> step closer) but still leaves it as a racial spell...
>
> I'll play with that a little longer...  Seems like it should be easier
> than this...
>
> --- In PCGenListFileHelp@yahoogroups.com, "Paul Grosse"
> <paul.grosse@> wrote:
> >
> > If I remember right a spellbok name can't be the same as a class or
> > race. That might be an issue.
> >
> > >
> > > That's exactly the method I am trying, using the global
> > > "SPELLS:" tag, but as near as I can tell it will only add
> > > that as a racial spell-like ability, and not a Class ability.
> > >
> > > Line from Drow:
> > > SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing
> > > Lights,10+CHA|Darkness,12+CHA|Faerie Fire,11+CHA|PRESTAT:1,INT=10
> > >
> > > Line I'm using:
> > > SPELLS:Oddball|CASTERLEVEL=cl("Oddball")|TIMES=3|Spell
> > >
> > > I moved the "TIMES" because it's seemed to work better there
> > > in the past, and I'm specify a spellbook to add it too
> > > because it's not a Racial ability, it's something specific to
> > > the class.  Other than that, I'm using the same basic format.
> > >  SPELLS seems to insist that it be added as a racial
> > > spell-like ability, though.
> > >
> > > -James
> > >
> > > --- In PCGenListFileHelp@yahoogroups.com, James Clement
> > > <AmerginCC@> wrote:
> > > >
> > > > Have you considered instead of looking at things from a 'spells'
> > > point of
> > > > view, trying it as if they are actually 'spell-like abilities'?
> > > >
> > > >
> > > >
> > > > For example, the drow racial darkness ability
> > > >
> > > >
> > > >
> > > >   _____
> > > >
> > > > From: PCGenListFileHelp@yahoogroups.com
> > > > [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of
> > > Felonius Stark
> > > > Sent: Monday, October 01, 2007 10:25 AM
> > > > To: PCGenListFileHelp@yahoogroups.com
> > > > Subject: [PCGenListFileHelp] Specific spells per day as a casting
> > > > class
> > > >
> > > >
> > > >
> > > > I'm working on a spellcaster (I'll call it "Oddball" for
> > > the sake of
> > > > having a name I can use) who gets certain spells a certain
> > > number of
> > > > times per day, as opposed to the traditional "CAST" and
> > > "KNOWN" tags.
> > > > Basically, the caster would know a certain number of
> > > spells, some of
> > > > which are available three times per day, some of which are
> > > available
> > > > one, or possibly two or unlimited, depending on class level.
> > > >
> > > > I though of just using a KNOWN tag, but some there's a
> > > certain level
> > > > of disparity in effective spell level. Basically, at first
> > > level you
> > > > get 3 spells from a certain category (let's call them
> > > "Leasts", though
> > > > that's not what they are in the source), and one from
> > > another category
> > > > ("Lessers"), and you gain access to two other categories
("Greaters"
> > > > and "Bests") as you go up in level. At higher levels, you
> > > eventually
> > > > can do Leasts an unlimited number of times per day, and the
others
> > > > increase as more categories are introduced.
> > > >
> > > > Leasts include 0th and 1st level effects, Lessers range from
1st to
> > > > 3rd, Greaters from 4th to 6th, and Bests from 7th to 9th.
> > > Obviously,
> > > > in this case, the main problem is the overlap of Leasts and
> > > Lessers in
> > > > the 1st level category. I can't say that all first levels
> > > are 3 times
> > > > per day, nor can I say that they're all 1 time per day, as
> > > it wouldn't
> > > > work out for the other category.
> > > >
> > > > Here's what I've tried doing:
> > > > Class level line:
> > > > 1<tab>ADD:ABILITY|FEAT|AUTOMATIC|Add Least
> > > >
> > > > Feat:
> > > > Add
> > > >
> > > Least<tab>VISIBLE:NO<tab>TYPE:ClassFeature<tab>SPELLS:Oddball|
> > > CASTERLEVEL=cl
> > > > ("Oddball")|TIMES=3|Spell
> > > > to add
> > > >
> > > > The best I can do is have it add as a racial spell as opposed
to a
> > > > class spell.
> > > >
> > > > Could someone give me an idea as to where I'm going wrong?
> > > Is there an
> > > > easier way to add to a spell list? Does "SPELLS:" not work
> > > the way I
> > > > think it does, or the way the documentation seems to
> > > indicate that it
> > > > works?
> > > >
> > > > Thank you.
> > > > -James
> > > >
> > > >
> >
>

#13863 From: "joefrazierjr" <jfrazierjr@...>
Date: Mon Oct 1, 2007 9:36 pm
Subject: Alternate Spell System for 3.5 d20 RSRD
joefrazierjr
Send Email Send Email
 
I am working on a dataset using a commercial product and am trying to
figure out how to do the spells.  The root of the system is spell
point based.  In a nutshell, the system does not use any of the
existing spells.  A spell caster (depending on class) gets x types of
spells.  There are somewhere in area of 120 possible classifications.
  The base types are:

Infuse/drain (buffs)
Charm
Compel
Evoke (damage)
Transform
Summon
etc

Each of these base types takes a subtype of one of 22 elements (life,
death, fire, ice, water, etc), or an absolute alignment type (law,
chaos, good, evil, balance), or a creature type (humanoid, dragon,
ooze, construct,etc). Of course, some combinations are non-sensical
(Charm Fire is not allowed for example as this would not make any sense)

Anyway, I created a Domain lst file and linked it into my pcc file, I
added BONUS:DOMAIN|NUMBER|6 to my testing class.  When I take the
class, I get the pools in the Domains section, but no domains show up
in the list.

Basically, this system has the spell caster to choose his specific
type of spell "domains/school" from the list as they advance levels.
The types are then used to create specific spells on the fly by
spending Magic Points to add the effect type (for example, Evoke Fire
1 would add 1d6 of damage), range, area of effect, and duration.  You
buy each component up to your caster level of total effect which is a
cap.  You can even combine effects such as Evoke Fire/Evoke Ice in a
single spell.  In addition to the create on the fly, the users can
also create their own pre and have a small number of "memorized"
spells that take a reduced casting time but otherwise, follow the
above rules.

I was trying also thinking of co-opting the PP system from the
Psionics to keep track of the total Magic points since this is a very
similar concept.

Am I barking up the wrong tree here in trying to use the domains?
Should I be using custom abilities instead along with preability?  Is
there a way to define a different spell type other than Arcane and
Divine to filter by in the spell list?

#13864 From: "musicguerilla" <musicguerilla@...>
Date: Tue Oct 2, 2007 7:43 am
Subject: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
musicguerilla
Send Email Send Email
 
I can give my custom race with a very tough hide an armor bonus of
+2 (armor) but don't know how to deny the wearing of any
armor/robes. he still gains added bonuses from say an amulet of
natural armor, or something that grants a deflection bonus, but he
cannot wear full plate or leather, etc. as he is physically unable
to wear them and of course Armor bonus doesn't stack with Armor
bonus (except it does in the program as I have it setup.)

I have in the race file the following line:

BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE

now, how do i block the qualifications of all armor types even if he
has a class that allows the profs for all armors? (needless to say,
his skin counts as masterwork and thus can be magically enhanced of
course, so i guess, how would i set THAT up as well lol)

would a kit created specifically for this race be the easiest route?

Thanks everyone  :)

Bri

"Did my area effect spell wipe out your army?" "No, but the DM is
really annoyed he has to take 6 HP off 200 guys!"

#13865 From: Ian Homeyard <krensky2001@...>
Date: Tue Oct 2, 2007 4:23 pm
Subject: Re: Alternate Spell System for 3.5 d20 RSRD
krensky2001
Send Email Send Email
 
--- joefrazierjr <jfrazierjr@...> wrote:

[SNIP]

> Am I barking up the wrong tree here in trying to use
> the domains?
> Should I be using custom abilities instead along
> with preability?

I think you are, since there's a big conceptual
difference between domains and spell lists.  The
easiest way would probably be to treat each one either
as a hidden feat or as a custom ability and when a
caster gains new lists, give them a CHOOSE.  Without
thinking much (or being that familiar with the ability
LST code) feats might work better as you could tag
them according to the action and target to make things
like mastery and the various real feats easier to
code.  Admittedly it's alot of typing, but I'm not
sure how else to handle it smoothly.

#13866 From: "Felonius Stark" <felonius@...>
Date: Tue Oct 2, 2007 5:39 pm
Subject: Re: Alternate Spell System for 3.5 d20 RSRD
felonius
Send Email Send Email
 
I'd probably use ADD:SPELLLEVEL|<Classname>=<spelllevel>|<spellname>

But that would take forever...  Does anyone know if you specify more
than one spell level with this tag?  The documentation is is a bit
bare on this tag...

As was said before, I don't think there's a very clean way to solve
this problem.

--- In PCGenListFileHelp@yahoogroups.com, Ian Homeyard
<krensky2001@...> wrote:
>
>
> --- joefrazierjr <jfrazierjr@...> wrote:
>
> [SNIP]
>
> > Am I barking up the wrong tree here in trying to use
> > the domains?
> > Should I be using custom abilities instead along
> > with preability?
>
> I think you are, since there's a big conceptual
> difference between domains and spell lists.  The
> easiest way would probably be to treat each one either
> as a hidden feat or as a custom ability and when a
> caster gains new lists, give them a CHOOSE.  Without
> thinking much (or being that familiar with the ability
> LST code) feats might work better as you could tag
> them according to the action and target to make things
> like mastery and the various real feats easier to
> code.  Admittedly it's alot of typing, but I'm not
> sure how else to handle it smoothly.
>

#13867 From: "jonbravo768" <jonbravo768@...>
Date: Tue Oct 2, 2007 5:39 pm
Subject: Re: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
jonbravo768
Send Email Send Email
 
Bri,

One way to do this is to create a piece of equipment that looks like
armor to PCGen.  If your race's name is "Foo", you can call it "Foo
Very Tough Hide", give it any dex penalties that apply, and give it a
PRERACE:Foo.  Then each Foo character has to "buy" it for zero gp and
equip it.  This will keep them from equipping any other robe/armor,
and still gets them their natural AC.

That's the way I've seen it done for other races anyway.  Hope that helps.

-Thomas

--- In PCGenListFileHelp@yahoogroups.com, "musicguerilla"
<musicguerilla@...> wrote:
>
> I can give my custom race with a very tough hide an armor bonus of
> +2 (armor) but don't know how to deny the wearing of any
> armor/robes. he still gains added bonuses from say an amulet of
> natural armor, or something that grants a deflection bonus, but he
> cannot wear full plate or leather, etc. as he is physically unable
> to wear them and of course Armor bonus doesn't stack with Armor
> bonus (except it does in the program as I have it setup.)
>
> I have in the race file the following line:
>
> BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE
>
> now, how do i block the qualifications of all armor types even if he
> has a class that allows the profs for all armors? (needless to say,
> his skin counts as masterwork and thus can be magically enhanced of
> course, so i guess, how would i set THAT up as well lol)
>
> would a kit created specifically for this race be the easiest route?
>
> Thanks everyone  :)
>
> Bri
>
> "Did my area effect spell wipe out your army?" "No, but the DM is
> really annoyed he has to take 6 HP off 200 guys!"
>

#13868 From: "Felonius Stark" <felonius@...>
Date: Tue Oct 2, 2007 5:53 pm
Subject: Re: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
felonius
Send Email Send Email
 
BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE|!PREARMORTYPE:1,% #should prevent
the racial armor bonus from being applied on those occasions when he
he is wearing

Someone correct me if I'm on wrong on that one...

REMOVE:FEAT(Armor Proficiency (Heavy),Armor Proficiency (Light),Armor
Proficiency (Medium))ALL #Should remove the feats so that you're no
longer proficient with the armor.

Might be about the best that can be done?

-James

--- In PCGenListFileHelp@yahoogroups.com, "musicguerilla"
<musicguerilla@...> wrote:
>
> I can give my custom race with a very tough hide an armor bonus of
> +2 (armor) but don't know how to deny the wearing of any
> armor/robes. he still gains added bonuses from say an amulet of
> natural armor, or something that grants a deflection bonus, but he
> cannot wear full plate or leather, etc. as he is physically unable
> to wear them and of course Armor bonus doesn't stack with Armor
> bonus (except it does in the program as I have it setup.)
>
> I have in the race file the following line:
>
> BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE
>
> now, how do i block the qualifications of all armor types even if he
> has a class that allows the profs for all armors? (needless to say,
> his skin counts as masterwork and thus can be magically enhanced of
> course, so i guess, how would i set THAT up as well lol)
>
> would a kit created specifically for this race be the easiest route?
>
> Thanks everyone  :)
>
> Bri
>
> "Did my area effect spell wipe out your army?" "No, but the DM is
> really annoyed he has to take 6 HP off 200 guys!"
>

#13869 From: "Felonius Stark" <felonius@...>
Date: Tue Oct 2, 2007 5:55 pm
Subject: Re: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
felonius
Send Email Send Email
 
Building from that idea, you could then "AUTO:EQUP|Foo Very Tough
Hide"  then you just need to remember to equip it, it'll already be in
your list of equipment.  No more hunting ;-)

--- In PCGenListFileHelp@yahoogroups.com, "jonbravo768"
<jonbravo768@...> wrote:
>
> Bri,
>
> One way to do this is to create a piece of equipment that looks like
> armor to PCGen.  If your race's name is "Foo", you can call it "Foo
> Very Tough Hide", give it any dex penalties that apply, and give it a
> PRERACE:Foo.  Then each Foo character has to "buy" it for zero gp and
> equip it.  This will keep them from equipping any other robe/armor,
> and still gets them their natural AC.
>
> That's the way I've seen it done for other races anyway.  Hope that
helps.
>
> -Thomas
>
> --- In PCGenListFileHelp@yahoogroups.com, "musicguerilla"
> <musicguerilla@> wrote:
> >
> > I can give my custom race with a very tough hide an armor bonus of
> > +2 (armor) but don't know how to deny the wearing of any
> > armor/robes. he still gains added bonuses from say an amulet of
> > natural armor, or something that grants a deflection bonus, but he
> > cannot wear full plate or leather, etc. as he is physically unable
> > to wear them and of course Armor bonus doesn't stack with Armor
> > bonus (except it does in the program as I have it setup.)
> >
> > I have in the race file the following line:
> >
> > BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE
> >
> > now, how do i block the qualifications of all armor types even if he
> > has a class that allows the profs for all armors? (needless to say,
> > his skin counts as masterwork and thus can be magically enhanced of
> > course, so i guess, how would i set THAT up as well lol)
> >
> > would a kit created specifically for this race be the easiest route?
> >
> > Thanks everyone  :)
> >
> > Bri
> >
> > "Did my area effect spell wipe out your army?" "No, but the DM is
> > really annoyed he has to take 6 HP off 200 guys!"
> >
>

#13870 From: Eddy Anthony <eddyba@...>
Date: Tue Oct 2, 2007 6:10 pm
Subject: Re: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
mosat22
Send Email Send Email
 
musicguerilla wrote:
> I can give my custom race with a very tough hide an armor bonus of
> +2 (armor) but don't know how to deny the wearing of any
> armor/robes. he still gains added bonuses from say an amulet of
> natural armor, or something that grants a deflection bonus, but he
> cannot wear full plate or leather, etc. as he is physically unable
> to wear them and of course Armor bonus doesn't stack with Armor
> bonus (except it does in the program as I have it setup.)
>
> I have in the race file the following line:
>
> BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE
>
> now, how do i block the qualifications of all armor types even if he
> has a class that allows the profs for all armors? (needless to say,
> his skin counts as masterwork and thus can be magically enhanced of
> course, so i guess, how would i set THAT up as well lol)
>
> would a kit created specifically for this race be the easiest route?
>
> Thanks everyone  :)
>
> Bri
>

One way that might work is to use BONUS:SLOTS to remove the two slots in
question:

BONUS:SLOTS|ARMOR|-1
BONUS:SLOTS|ROBE|-1

The race should then be unable to equip any Armor or Rope Typed items.

--
~ Eddy Anthony (MoSaT)
~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin

#13871 From: Bri Hats <musicguerilla@...>
Date: Tue Oct 2, 2007 6:22 pm
Subject: RE: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
musicguerilla
Send Email Send Email
 
Sweet! now, how do i upgrade his AC bonus when he enhances it magically?
Template perhaps? probably the easiest. Ideas?

Bri"Did my area effect spell destroy your army?" "No, but the DM is really
annoyed he has to subtract 6 hit points off 200 guys!"


To: PCGenListFileHelp@...: eddyba@...: Tue, 2 Oct
2007 14:10:26 -0400Subject: Re: [PCGenListFileHelp] RACIAL FEATURES DENY WEARING
OF ANY ARMOR/ROBES




musicguerilla wrote:> I can give my custom race with a very tough hide an armor
bonus of > +2 (armor) but don't know how to deny the wearing of any >
armor/robes. he still gains added bonuses from say an amulet of > natural armor,
or something that grants a deflection bonus, but he > cannot wear full plate or
leather, etc. as he is physically unable > to wear them and of course Armor
bonus doesn't stack with Armor > bonus (except it does in the program as I have
it setup.)>> I have in the race file the following line:>>
BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE>> now, how do i block the qualifications of
all armor types even if he > has a class that allows the profs for all armors?
(needless to say, > his skin counts as masterwork and thus can be magically
enhanced of > course, so i guess, how would i set THAT up as well lol)>> would a
kit created specifically for this race be the easiest route?>> Thanks everyone
:)>> Bri> One way that might work is to use BONUS:SLOTS to remove the two slots
in question:BONUS:SLOTS|ARMOR|-1BONUS:SLOTS|ROBE|-1The race should then be
unable to equip any Armor or Rope Typed items.-- ~ Eddy Anthony (MoSaT)~ PCGen
BoD, Data Content Second, Doc Chimp, OS Tamarin







[Non-text portions of this message have been removed]

#13872 From: Eddy Anthony <eddyba@...>
Date: Tue Oct 2, 2007 6:33 pm
Subject: Re: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
mosat22
Send Email Send Email
 
Bri Hats wrote:
> Sweet! now, how do i upgrade his AC bonus when he enhances it magically?
Template perhaps? probably the easiest. Ideas?
>

Not sure I understand, is this a racial ability he has?

--
~ Eddy Anthony (MoSaT)
~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin

#13873 From: "Paul Grosse" <paul.grosse@...>
Date: Tue Oct 2, 2007 6:35 pm
Subject: RE: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
nylanfs
Send Email Send Email
 
> Bri Hats wrote:
> > Sweet! now, how do i upgrade his AC bonus when he enhances
> it magically? Template perhaps? probably the easiest. Ideas?
> >
>
> Not sure I understand, is this a racial ability he has?
>
> --
> ~ Eddy Anthony (MoSaT)
> ~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin
>

I think he's talking about rings of prot, bracers of armor etc.

Those are handled by the other slots, the BONUS:SLOTS|Armor|-1 won't let
the race equip any armor, but will allow him/her to wear rings amulets
etc.

#13874 From: Andrew Maitland <drew0500@...>
Date: Tue Oct 2, 2007 7:00 pm
Subject: Re: Re: Alternate Spell System for 3.5 d20 RSRD
Drew0500
Send Email Send Email
 
Don't use ADD:SPELLLEVEL, it doesn't work, hasn't worked, and is slated
for a vote to remove it entirely. Instead, you need to use SPELLLEVEL.

You can add multiple spell levels with the one tag, but it is cleaner to
separate by level.

Felonius Stark wrote:
> I'd probably use ADD:SPELLLEVEL|<Classname>=<spelllevel>|<spellname>
>
> But that would take forever...  Does anyone know if you specify more
> than one spell level with this tag?  The documentation is is a bit
> bare on this tag...
>
> As was said before, I don't think there's a very clean way to solve
> this problem.
>
> --- In PCGenListFileHelp@yahoogroups.com, Ian Homeyard
> <krensky2001@...> wrote:
>
>> --- joefrazierjr <jfrazierjr@...> wrote:
>>
>> [SNIP]
>>
>>
>>> Am I barking up the wrong tree here in trying to use
>>> the domains?
>>> Should I be using custom abilities instead along
>>> with preability?
>>>
>> I think you are, since there's a big conceptual
>> difference between domains and spell lists.  The
>> easiest way would probably be to treat each one either
>> as a hidden feat or as a custom ability and when a
>> caster gains new lists, give them a CHOOSE.  Without
>> thinking much (or being that familiar with the ability
>> LST code) feats might work better as you could tag
>> them according to the action and target to make things
>> like mastery and the various real feats easier to
>> code.  Admittedly it's alot of typing, but I'm not
>> sure how else to handle it smoothly.
>>
>>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#13875 From: Eddy Anthony <eddyba@...>
Date: Tue Oct 2, 2007 7:11 pm
Subject: Re: RACIAL FEATURES DENY WEARING OF ANY ARMOR/ROBES
mosat22
Send Email Send Email
 
Paul Grosse wrote:
>> Bri Hats wrote:
>>
>>> Sweet! now, how do i upgrade his AC bonus when he enhances
>>>
>> it magically? Template perhaps? probably the easiest. Ideas?
>>
>>>
>>>
>> Not sure I understand, is this a racial ability he has?
>>
>> --
>> ~ Eddy Anthony (MoSaT)
>> ~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin
>>
>>
>
> I think he's talking about rings of prot, bracers of armor etc.
>
> Those are handled by the other slots, the BONUS:SLOTS|Armor|-1 won't let
> the race equip any armor, but will allow him/her to wear rings amulets
> etc.
>

OK, yeah. The BONUS:SLOT|ARMOR does not effect BONUS:AC at all, it's
just a way to prevent an armor item from being equipped. You can still
get Armor bonuses from other sources (items and spells etc..)

--
~ Eddy Anthony (MoSaT)
~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin

#13876 From: "Felonius Stark" <felonius@...>
Date: Tue Oct 2, 2007 8:09 pm
Subject: Re: Alternate Spell System for 3.5 d20 RSRD
felonius
Send Email Send Email
 
Guess the documentation needs to be updated, since the latest
information in the docs only says to use "ADD:SPELLLEVEL|" instead of
"ADD:SPELLLEVEL:", and that "ADD:SPELLLEVEL|" was new as of 5.11.11.
But I see the SPELLLEVEL: tag now.   I'd that the advantage in this
case of putting them all in a single tag, specifying all the levels at
once is that it would allow a more clear connection within the spell
types that he's (it seems) using...

But that's just my thought on it...

--- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
<drew0500@...> wrote:
>
> Don't use ADD:SPELLLEVEL, it doesn't work, hasn't worked, and is slated
> for a vote to remove it entirely. Instead, you need to use SPELLLEVEL.
>
> You can add multiple spell levels with the one tag, but it is cleaner to
> separate by level.
>
> Felonius Stark wrote:
> > I'd probably use ADD:SPELLLEVEL|<Classname>=<spelllevel>|<spellname>
> >
> > But that would take forever...  Does anyone know if you specify more
> > than one spell level with this tag?  The documentation is is a bit
> > bare on this tag...
> >
> > As was said before, I don't think there's a very clean way to solve
> > this problem.
> >
> > --- In PCGenListFileHelp@yahoogroups.com, Ian Homeyard
> > <krensky2001@> wrote:
> >
> >> --- joefrazierjr <jfrazierjr@> wrote:
> >>
> >> [SNIP]
> >>
> >>
> >>> Am I barking up the wrong tree here in trying to use
> >>> the domains?
> >>> Should I be using custom abilities instead along
> >>> with preability?
> >>>
> >> I think you are, since there's a big conceptual
> >> difference between domains and spell lists.  The
> >> easiest way would probably be to treat each one either
> >> as a hidden feat or as a custom ability and when a
> >> caster gains new lists, give them a CHOOSE.  Without
> >> thinking much (or being that familiar with the ability
> >> LST code) feats might work better as you could tag
> >> them according to the action and target to make things
> >> like mastery and the various real feats easier to
> >> code.  Admittedly it's alot of typing, but I'm not
> >> sure how else to handle it smoothly.
> >>
> >>
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>
> --
> -- Andrew Maitland
> Data Gibbon, Tracker Gibbon, Docs Lemur
> "Quick-Silverback Tracker Monkey"
>
>
>
> [Non-text portions of this message have been removed]
>

#13877 From: Andrew Maitland <drew0500@...>
Date: Tue Oct 2, 2007 8:15 pm
Subject: Re: Re: Alternate Spell System for 3.5 d20 RSRD
Drew0500
Send Email Send Email
 
Felonius Stark wrote:
> Guess the documentation needs to be updated, since the latest
> information in the docs only says to use "ADD:SPELLLEVEL|" instead of
> "ADD:SPELLLEVEL:", and that "ADD:SPELLLEVEL|" was new as of 5.11.11.
> But I see the SPELLLEVEL: tag now.   I'd that the advantage in this
> case of putting them all in a single tag, specifying all the levels at
> once is that it would allow a more clear connection within the spell
> types that he's (it seems) using...
>
Sometimes things are put in that weren't meant to be put in. Remember,
the doc monkeys aren't the code monkeys, and some information doesn't
come to light until somebody mentions it. With that said, over on the
_experimental group we are voting currently to remove the ADD:LEVEL
stuff from the docs and any remnant in the code, as it appears to have
never worked before. However, as with anything, we had to make sure it
won't break anything existing. You should see changes to that within the
next few weeks.
> But that's just my thought on it...
>
> --- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
> <drew0500@...> wrote:
>
>> Don't use ADD:SPELLLEVEL, it doesn't work, hasn't worked, and is slated
>> for a vote to remove it entirely. Instead, you need to use SPELLLEVEL.
>>
>> You can add multiple spell levels with the one tag, but it is cleaner to
>> separate by level.
>>
>> Felonius Stark wrote:
>>
>>> I'd probably use ADD:SPELLLEVEL|<Classname>=<spelllevel>|<spellname>
>>>
>>> But that would take forever...  Does anyone know if you specify more
>>> than one spell level with this tag?  The documentation is is a bit
>>> bare on this tag...
>>>
>>> As was said before, I don't think there's a very clean way to solve
>>> this problem.
>>>
>>> --- In PCGenListFileHelp@yahoogroups.com, Ian Homeyard
>>> <krensky2001@> wrote:
>>>
>>>
>>>> --- joefrazierjr <jfrazierjr@> wrote:
>>>>
>>>> [SNIP]
>>>>
>>>>
>>>>
>>>>> Am I barking up the wrong tree here in trying to use
>>>>> the domains?
>>>>> Should I be using custom abilities instead along
>>>>> with preability?
>>>>>
>>>>>
>>>> I think you are, since there's a big conceptual
>>>> difference between domains and spell lists.  The
>>>> easiest way would probably be to treat each one either
>>>> as a hidden feat or as a custom ability and when a
>>>> caster gains new lists, give them a CHOOSE.  Without
>>>> thinking much (or being that familiar with the ability
>>>> LST code) feats might work better as you could tag
>>>> them according to the action and target to make things
>>>> like mastery and the various real feats easier to
>>>> code.  Admittedly it's alot of typing, but I'm not
>>>> sure how else to handle it smoothly.
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>>
>>>
>> --
>> -- Andrew Maitland
>> Data Gibbon, Tracker Gibbon, Docs Lemur
>> "Quick-Silverback Tracker Monkey"
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#13878 From: "Joe Frazier, Jr." <jfrazierjr@...>
Date: Tue Oct 2, 2007 10:24 pm
Subject: Re: Re: Alternate Spell System for 3.5 d20 RSRD
joefrazierjr
Send Email Send Email
 
Andrew Maitland wrote:
> Felonius Stark wrote:
>
>> Guess the documentation needs to be updated, since the latest
>> information in the docs only says to use "ADD:SPELLLEVEL|" instead of
>> "ADD:SPELLLEVEL:", and that "ADD:SPELLLEVEL|" was new as of 5.11.11.
>> But I see the SPELLLEVEL: tag now.   I'd that the advantage in this
>> case of putting them all in a single tag, specifying all the levels at
>> once is that it would allow a more clear connection within the spell
>> types that he's (it seems) using...
>>
>>
> Sometimes things are put in that weren't meant to be put in. Remember,
> the doc monkeys aren't the code monkeys, and some information doesn't
> come to light until somebody mentions it. With that said, over on the
> _experimental group we are voting currently to remove the ADD:LEVEL
> stuff from the docs and any remnant in the code, as it appears to have
> never worked before. However, as with anything, we had to make sure it
> won't break anything existing. You should see changes to that within the
> next few weeks.
>
>> But that's just my thought on it...
>>
>> --- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
>> <drew0500@...> wrote:
>>
>>
>>> Don't use ADD:SPELLLEVEL, it doesn't work, hasn't worked, and is slated
>>> for a vote to remove it entirely. Instead, you need to use SPELLLEVEL.
>>>
>>> You can add multiple spell levels with the one tag, but it is cleaner to
>>> separate by level.
>>>
>>> Felonius Stark wrote:
>>>
>>>
>>>> I'd probably use ADD:SPELLLEVEL|<Classname>=<spelllevel>|<spellname>
>>>>
>>>> But that would take forever...  Does anyone know if you specify more
>>>> than one spell level with this tag?  The documentation is is a bit
>>>> bare on this tag...
>>>>
>>>> As was said before, I don't think there's a very clean way to solve
>>>> this problem.
>>>>
>>>>
>>>>

Ok, after my original post, I spent quite a bit more time looking up the
various tags.   Now, without knowing the 3.5 rules on Psionic in
intricate detail (last rules I had was for 2x), I think I will end up
using the psionics rules.   Since I have both and action type and a
further subdivision,  will use School and subschool on the spell side,
PPCOST (though it is documented, I could not find a single use in the
RSRD) to track the cost of each spell, and abilities to track which
lists to which someone has access.    In the spell lst file, I can then
use PREABILITY to make sure that the user has access to said spell list
prior to allowing them to put that spell into their known spells list.

The only thing I am not sure about is the whole spelllevel tags since
the whole point of a Magic point system is that spells DON'T have levels
in the traditional sense.   I was thinking of just putting everything
into level 0 and give unlimited access to level 0 IF this is even
required to get it to work.   I guess technically, you could say that
the MP cost is the same as the spell level(effectively giving x spell
levels where x is the maximum caster level available, 20 in most
campaigns), but again, there is no "you can cast 2 1st level spells per
day" stuff to deal with.

I think I am going to try this tonight and see how it plays out unless
someone has any gotchas off the top of their head.

thanks,
Joe






[Non-text portions of this message have been removed]

#13879 From: "Mark St. Thomas" <astromath@...>
Date: Wed Oct 3, 2007 2:42 am
Subject: Ferocity spell help
astromath7
Send Email Send Email
 
I'm trying to create a spell that simulates some creatures
extraordinary ability of ferocity, but with a twist.  While between -1
and -9 hit points the creature gains a +x enhancement bonus to
Strength.  I'm looking for something like BONUS:STAT|STR|x|PREHP:-1,-
9.  The problem is that PREHP doesn't work that way.  Any ideas?  Or
should I wait for an update that reconfigures PREHP to take a range
instead of a minimum?  Right now, I'm just putting it into the spell
description field.

#13880 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 3, 2007 2:46 am
Subject: Re: Ferocity spell help
Drew0500
Send Email Send Email
 
KISS Method:
Ignore the PRExxx, instead make a template with the bonus and use
PREAPPLY:ANYPC. When the creature/character qualifies apply the
temporary bonus.

BTW - Only temp bonuses work in the spells, any Bonus tag without the
PREAPPLY tag will fail to be applied.

Mark St. Thomas wrote:
> I'm trying to create a spell that simulates some creatures
> extraordinary ability of ferocity, but with a twist.  While between -1
> and -9 hit points the creature gains a +x enhancement bonus to
> Strength.  I'm looking for something like BONUS:STAT|STR|x|PREHP:-1,-
> 9.  The problem is that PREHP doesn't work that way.  Any ideas?  Or
> should I wait for an update that reconfigures PREHP to take a range
> instead of a minimum?  Right now, I'm just putting it into the spell
> description field.
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"

#13881 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 3, 2007 2:48 am
Subject: Re: Ferocity spell help
Drew0500
Send Email Send Email
 
Sorry, I meant make the bonus in the spell OR a template, use the
PREAPPLY tag in either and apply the bonus when it's appropriate.

Andrew Maitland wrote:
> KISS Method:
> Ignore the PRExxx, instead make a template with the bonus and use
> PREAPPLY:ANYPC. When the creature/character qualifies apply the
> temporary bonus.
>
> BTW - Only temp bonuses work in the spells, any Bonus tag without the
> PREAPPLY tag will fail to be applied.
>
> Mark St. Thomas wrote:
>
>> I'm trying to create a spell that simulates some creatures
>> extraordinary ability of ferocity, but with a twist.  While between -1
>> and -9 hit points the creature gains a +x enhancement bonus to
>> Strength.  I'm looking for something like BONUS:STAT|STR|x|PREHP:-1,-
>> 9.  The problem is that PREHP doesn't work that way.  Any ideas?  Or
>> should I wait for an update that reconfigures PREHP to take a range
>> instead of a minimum?  Right now, I'm just putting it into the spell
>> description field.
>>
>>
>>
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"



[Non-text portions of this message have been removed]

#13882 From: "Brian J. Ackermann" <brianjackermann@...>
Date: Wed Oct 3, 2007 3:12 am
Subject: Re: [pcgen] Help With New Item
brianjackermann
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith"
<Tir.Gwaith@...> wrote:

>
> Ok, grab the basic item stuff (TYPE:Magic.Wondrous or whatever, the
> COST, etc.) and put that in.  LOTs of examples in the RSRD.
>
> > Healing Net
> >
> > It adds +1 competancy bonus (Caster Level) to any of your healing
> > spells, plus as you are a cleric you can use the net at it's
current CL
> > of 7 and add +1.  So in your hands it would always be a 8th lvl CL
item,
> > and it always makes your healing spells one caster level higher.
>
> Ok, breaking that into two parts:
>
> BONUS:CASTERLEVEL|SUBSCHOOL.Healing|1
>
> That part is good. :)
>
> For the minimum CL for the item, that only matters for spells in the
> next part, so we'll need this formula (and you'll see where this goes
> later).  7+(var("CL=Cleric")>=1)
>
> > In addition...
> >
> > Heal 3/day
> > Remove Disease 1/day
> > Remove Blindness/Deafness 1/day
> > Remove Poison 1/day
> > Slow Poison 5/day
> > Raise Dead 1/month
>
> This would be _very_ easy except for the Raise Dead.  We don't have a
> way to easily list Times other than /day.  (Spec'd out, just not
> implemented.)
>
> So, for Raise Dead, the best we can do is SPROP:Raise Dead 1/month
> stinks, but that's really all we can do.  For the rest, we can use
SPELLS tag.
>
> SPELLS:Healing Net|CASTERLEVEL=7+(var("CL=Cleric")>=1)|TIMES=3|Heal,20
> SPELLS:Healing Net|CASTERLEVEL=7+(var("CL=Cleric")>=1)|TIMES=1|Remove
> Disease|Remove Blindness/Deafness|Remove Poison
> SPELLS:Healing Net|CASTERLEVEL=7+(var("CL=Cleric")>=1)|TIMES=5|Slow
Poison
>
> You can add the DCs to the spells other than Heal, but since they
> aren't really used offensively, it wasn't worth my time to remember or
> look up the different spell levels for those. :p  I put the DC for
> Heal @ 10+7 (Spell level) + 3 (minimum stat bonus for someone able to
> cast the spell).  Your DM's Milage May Vary. :)
>
>
> That should do it. :)
>
> --
> Tir Gwaith
> PCGen LST Chimp
>

Well, I finally got around to doing this, and its going better than I
might have thought it might, what with adding a new PCC file for the
campaign, and adding this item to its equipment list.  At first, I
thought it wasn't working, and then I decided to try 'Equipping' the
item, instead of merely carrying it, and 'Voila!' it works....

Sort of.

Actually, its perfect, but that it appears that the 'Slow Poison' and
'Remove Poison' aren't listed.  There must be something wrong with it,
but I could'nt say what.

I'm going to fool with it a bit and see if I can make a lucky guess.
If anyone has an  idea to guide & direct me, I'd be quite overjoyed.

Thanks so much!

brian

#13883 From: "Brian J. Ackermann" <brianjackermann@...>
Date: Wed Oct 3, 2007 3:17 am
Subject: Re: [pcgen] Help With New Item
brianjackermann
Send Email Send Email
 
Ahh...

The problem seems to be that there IS no Remove Poison or Slow Poison
spell...at least not for DIVINE magic, hrm...nope, not for ARCANE
magic either.

Hrm...

Well, for now, I think I'll just SPROP those two as well.  Need to
figure out whats going on with these abilities

:)

Thanks for listening

Brian

#13884 From: Andrew Maitland <drew0500@...>
Date: Wed Oct 3, 2007 3:21 am
Subject: Re: Re: [pcgen] Help With New Item
Drew0500
Send Email Send Email
 
TRY
Delay Poison
&
Neutralize Poison

Brian J. Ackermann wrote:
> Ahh...
>
> The problem seems to be that there IS no Remove Poison or Slow Poison
> spell...at least not for DIVINE magic, hrm...nope, not for ARCANE
> magic either.
>
> Hrm...
>
> Well, for now, I think I'll just SPROP those two as well.  Need to
> figure out whats going on with these abilities
>
> :)
>
> Thanks for listening
>
> Brian
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>

--
-- Andrew Maitland
Data Gibbon, Tracker Gibbon, Docs Lemur
"Quick-Silverback Tracker Monkey"

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