I'm working on a spellcaster (I'll call it "Oddball" for the sake of having a name I can use) who gets certain spells a certain number of times per day, as...
13856
James Clement
amergincc
Oct 1, 2007 5:20 pm
Have you considered instead of looking at things from a 'spells39; point of view, trying it as if they are actually 'spell-like abilities'? For example, the drow...
13857
Felonius Stark
felonius
Oct 1, 2007 5:38 pm
That's exactly the method I am trying, using the global "SPELLS:" tag, but as near as I can tell it will only add that as a racial spell-like ability, and not...
13858
Brandon
westbrandon65
Oct 1, 2007 5:39 pm
Another problem with this too, is the fact that as the 'Oddball39; class gets higher, the abilities change from 'cast as arcane spell' to 'cast as spell-like...
13859
Paul Grosse
nylanfs
Oct 1, 2007 5:44 pm
If I remember right a spellbok name can't be the same as a class or race. That might be an issue....
13860
Felonius Stark
felonius
Oct 1, 2007 5:46 pm
While that is an issue, I was most likely just going to handle that with text. That only determines components (somatic vs none) and how it interacts with...
13861
Felonius Stark
felonius
Oct 1, 2007 5:59 pm
Changed it to: SPELLS:Known Spells|CASTERLEVEL=cl("Oddball")|TIMES=3|Spells This puts it into "Known Spells" instead of "Innate" (which is one step closer) but...
13862
Felonius Stark
felonius
Oct 1, 2007 6:36 pm
In case anyone was wondering, I've come up with a compromise solution. The spells are grouped into "paths", each with its own name. I'm going to use those...
13863
joefrazierjr
Oct 1, 2007 9:36 pm
I am working on a dataset using a commercial product and am trying to figure out how to do the spells. The root of the system is spell point based. In a...
13864
musicguerilla
Oct 2, 2007 7:43 am
I can give my custom race with a very tough hide an armor bonus of +2 (armor) but don't know how to deny the wearing of any armor/robes. he still gains added...
13865
Ian Homeyard
krensky2001
Oct 2, 2007 4:23 pm
... [SNIP] ... I think you are, since there's a big conceptual difference between domains and spell lists. The easiest way would probably be to treat each one...
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Felonius Stark
felonius
Oct 2, 2007 5:39 pm
I'd probably use ADD:SPELLLEVEL|<Classname>=<spelllevel>|<spellname> But that would take forever... Does anyone know if you specify more than one spell level...
13867
jonbravo768
Oct 2, 2007 5:39 pm
Bri, One way to do this is to create a piece of equipment that looks like armor to PCGen. If your race's name is "Foo", you can call it "Foo Very Tough Hide",...
13868
Felonius Stark
felonius
Oct 2, 2007 5:53 pm
BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE|!PREARMORTYPE:1,% #should prevent the racial armor bonus from being applied on those occasions when he he is wearing ...
13869
Felonius Stark
felonius
Oct 2, 2007 5:55 pm
Building from that idea, you could then "AUTO:EQUP|Foo Very Tough Hide" then you just need to remember to equip it, it'll already be in your list of...
13870
Eddy Anthony
mosat22
Oct 2, 2007 6:10 pm
... One way that might work is to use BONUS:SLOTS to remove the two slots in question: BONUS:SLOTS|ARMOR|-1 BONUS:SLOTS|ROBE|-1 The race should then be unable...
13871
Bri Hats
musicguerilla
Oct 2, 2007 6:22 pm
Sweet! now, how do i upgrade his AC bonus when he enhances it magically? Template perhaps? probably the easiest. Ideas? Bri"Did my area effect spell destroy...
13872
Eddy Anthony
mosat22
Oct 2, 2007 6:33 pm
... Not sure I understand, is this a racial ability he has? -- ~ Eddy Anthony (MoSaT) ~ PCGen BoD, Data Content Second, Doc Chimp, OS Tamarin...
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Paul Grosse
nylanfs
Oct 2, 2007 6:35 pm
... I think he's talking about rings of prot, bracers of armor etc. Those are handled by the other slots, the BONUS:SLOTS|Armor|-1 won't let the race equip any...
13874
Andrew Maitland
Drew0500
Oct 2, 2007 7:01 pm
Don't use ADD:SPELLLEVEL, it doesn't work, hasn't worked, and is slated for a vote to remove it entirely. Instead, you need to use SPELLLEVEL. You can add...
13875
Eddy Anthony
mosat22
Oct 2, 2007 7:11 pm
... OK, yeah. The BONUS:SLOT|ARMOR does not effect BONUS:AC at all, it's just a way to prevent an armor item from being equipped. You can still get Armor...
13876
Felonius Stark
felonius
Oct 2, 2007 8:09 pm
Guess the documentation needs to be updated, since the latest information in the docs only says to use "ADD:SPELLLEVEL|" instead of "ADD:SPELLLEVEL:", and that...
13877
Andrew Maitland
Drew0500
Oct 2, 2007 8:16 pm
... Sometimes things are put in that weren't meant to be put in. Remember, the doc monkeys aren't the code monkeys, and some information doesn't come to light...
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Joe Frazier, Jr.
joefrazierjr
Oct 2, 2007 10:29 pm
... Ok, after my original post, I spent quite a bit more time looking up the various tags. Now, without knowing the 3.5 rules on Psionic in intricate detail...
13879
Mark St. Thomas
astromath7
Oct 3, 2007 2:42 am
I'm trying to create a spell that simulates some creatures extraordinary ability of ferocity, but with a twist. While between -1 and -9 hit points the...
13880
Andrew Maitland
Drew0500
Oct 3, 2007 2:47 am
KISS Method: Ignore the PRExxx, instead make a template with the bonus and use PREAPPLY:ANYPC. When the creature/character qualifies apply the temporary bonus....
13881
Andrew Maitland
Drew0500
Oct 3, 2007 2:49 am
Sorry, I meant make the bonus in the spell OR a template, use the PREAPPLY tag in either and apply the bonus when it's appropriate. ... -- -- Andrew Maitland ...
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Brian J. Ackermann
brianjackermann
Oct 3, 2007 3:13 am
... current CL ... item, ... SPELLS tag. ... Poison ... Well, I finally got around to doing this, and its going better than I might have thought it might, what...
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Brian J. Ackermann
brianjackermann
Oct 3, 2007 3:17 am
Ahh... The problem seems to be that there IS no Remove Poison or Slow Poison spell...at least not for DIVINE magic, hrm...nope, not for ARCANE magic either. ...
13884
Andrew Maitland
Drew0500
Oct 3, 2007 3:22 am
TRY Delay Poison & Neutralize Poison ... -- -- Andrew Maitland Data Gibbon, Tracker Gibbon, Docs Lemur "Quick-Silverback Tracker Monkey"...