... The answer is yes it should. -- ~ Eddy Anthony (MoSaT) ~ Chair Monkey, PCGen Board of Directors ~ Data Content Second, Doc Chimp, OS Tamarin...
14627
Eddy Anthony
mosat22
Dec 31, 2007 2:01 am
... The answer is no, not yet. The FREQ is currently a development spec tracker set for 6.0: [ 1577930 ] Make the EQMOD tag valid in EQMOD lines ...
14628
Eddy Anthony
mosat22
Dec 31, 2007 2:07 am
... I don't see a way to do it. I think you're right, it needs code work. -- ~ Eddy Anthony (MoSaT) ~ Chair Monkey, PCGen Board of Directors ~ Data Content...
14629
Eddy Anthony
mosat22
Dec 31, 2007 2:13 am
... I don't think this is currently possible to do. Sorry, I can't think of a work around for it either. What's this for? Your own house rule or is this a...
14630
Eddy Anthony
mosat22
Dec 31, 2007 3:54 am
... OK, so you have a custom race and a custom template. Does the race without the template work? Does the template on another race like human work? Is it just...
14631
Dave
roninkelt
Dec 31, 2007 4:51 am
... know if ... of a ... It's a house rule. I think that I'll have to implement it in the output sheet. For x skill points spent the solution is n sum k = x ...
14632
Phillip Ryan
phillipryan49
Dec 31, 2007 6:53 am
... out there. ... In my campaign world clerics and paladins of certain deities are prohibited from using crossbows and one deity prohibits His clerics from...
14633
Phillip Ryan
phillipryan49
Dec 31, 2007 7:08 am
... magic. Is ... Neutral, ... A further note. Although my question is specific to my Homebrew data set, it would also apply to the RSDR and SDR Druid which...
14634
Andrew Maitland
Drew0500
Dec 31, 2007 8:04 am
Penalties I can add, .MOD you can do.... Well, enough weird yoda speak.... AUTO:WEAPONPROF| tag adds the offending weapons. The Druid works well enough, you...
14635
Phillip Ryan
phillipryan49
Dec 31, 2007 11:19 am
Thanks, I try your ideas. I needed to create the classes anyway. I had not thought of restricting the feats. Phil ... thinking no. ... Prof... ... to buy...
14636
Tir Gwaith
tir_gwaith
Dec 31, 2007 12:45 pm
... Depends on what you mean by penalty. A Druid _can_ use prohibited weapons, just loses all spellcasting and Supernatural abilities for a day. A Cleric...
14637
Stefan Radermacher
zaister
Dec 31, 2007 1:17 pm
... You are right, I took a look at the code shortly after I wrote that original posting, and indeed, there is no provision made for classes with subclasses at...
14638
Thomas Clegg
knighthawke_...
Dec 31, 2007 2:40 pm
... work. ... original ... subclasses ... difficult if ... gets ... schools ... currently. ... I really believe that this needs to be a high priority as it...
14639
Eddy Anthony
mosat22
Dec 31, 2007 3:59 pm
... My first thought is to cram it all into the ADD:SPELLCASTER tag: ADD:SPELLCASTER|x|y,y.z[w.w] Z = subclass W = cost choice example: ...
14640
Stefan Radermacher
zaister
Dec 31, 2007 4:35 pm
... That sounds good to me. Maybe you can post it over on _exp for dicussion? Regards, Stefan....
14641
taluroniscandar
Dec 31, 2007 4:43 pm
... AC.Armor ... In order to make only one eqmod you could try: BONUS:COMBAT|AC.Armor|-(%CHOOSE)|TYPE=Armor.STACK ...
14642
taluroniscandar
Dec 31, 2007 4:50 pm
... You could do what is done (or was done at one time) with the Arcane Archer. Create eqmod's which provide the specific bonuses only to the equipment you...
14643
taluroniscandar
Dec 31, 2007 5:02 pm
... original ... subclasses ... difficult if ... gets ... I feel compelled to point out that a change was recently made to the CHOICE subclass tag which made...
14644
Stefan Radermacher
zaister
Dec 31, 2007 5:24 pm
... I am the OP and I usually work right on my SVN repository. However I was not talking about creating characters within the PCGen GUI, but about defining a ...
14645
Eddy Anthony
mosat22
Dec 31, 2007 5:35 pm
... Will do. -- ~ Eddy Anthony (MoSaT) ~ Chair Monkey, PCGen Board of Directors ~ Data Content Second, Doc Chimp, OS Tamarin...
14646
Eddy Anthony
mosat22
Dec 31, 2007 5:41 pm
... It's a different problem since Stefan is talking about virtual spellcasting levels not kits but your point is valid. ... Well you can crank it back up, the...
14647
stuartaston
Dec 31, 2007 6:22 pm
Hi Andrew, firstly many thanks for the help you have given me so far, I can't get: LEVEL:1:CHOOSE:FEATADD|TYPE.RacialSkills|3 to work at all, I can get: ...
14648
stuartaston
Dec 31, 2007 6:24 pm
Is there a way to add less than 4pts at first level the multiplier seems to always x 4 any thing you add, and it seems to have to be an integer?...
14650
Phillip Ryan
phillipryan49
Dec 31, 2007 6:43 pm
Thanks Tir, Those are good points to remember. I may be asking the program to do things that are better left to the DM (me) at the table. As you said, the...
14651
Dennis Baker
mtb_ogre
Dec 31, 2007 7:04 pm
Well I'm not on the PCGen team and mostly just lurk here but... CLASS:Fighter.MOD<TAB>STARTSKILLPTS:1<TAB>BONUS:SKILLPOOL|NUMBER|-3 Will change the fighter...
14652
Andrew Maitland
Drew0500
Dec 31, 2007 7:18 pm
Hi All, ... It works, though I'd prefer if we could use 0. Star Wars Sage Edition doesn't use skill points, you get a flat rate, and I'm betting 4e will follow...
14653
taluroniscandar
Dec 31, 2007 7:22 pm
... was not ... defining a ... its base ... example. The ... levels cannot ... actually ... has the ... Ah, I got turned around then. Sorry, separate issue....
14654
stuartaston
Dec 31, 2007 11:09 pm
Thanks Denis and Andrew, I'll give that a go next year :) ... 3 ... advance at one ... be a ... you overcome ... skill pool ... work. ... Edition ... will ... ...
14655
Rodent of Unusual Size
the_rodent_o...
Jan 1, 2008 5:44 am
Our campaign has a custom prestige class that includes some shapeshifting abilities. If the form being adopted has fewer native hit dice than the character,...
14656
stuartaston
Jan 1, 2008 7:21 am
Hi again , if i try and add any piped paramaters to this it ignores the level constratint completely and just processes them all as the races is selected ... ...