LOL, actually he is going to try and tackle it, strange monkey that he is :) ... notation is ... janitor,...
15517
Barak
barak20021
Apr 1, 2008 8:57 am
... PCGen is right and the book is wrong. BAB progression for Magical Beast is like the fighter, 1 per level, so a 6HD critter has a +6 BAB. (Table 4-1 pg....
15518
Eddy Anthony
mosat22
Apr 1, 2008 1:00 pm
... You will find that this type of error is quite common. I've coded many kits for recreating monsters and NPC's and more than half the time there will be...
15519
Paul Grosse
nylanfs
Apr 1, 2008 1:02 pm
... Which just proves everyone should be using PCGen for vetting their work! ... Paul G....
15520
Martijn Verburg
karianna03
Apr 1, 2008 2:40 pm
Good point, we should probably point that out to publishers - I'll pass on to Eric - K...
15521
Felonius Stark
felonius
Apr 1, 2008 6:47 pm
Or should I submit a bug? Using 5.13.11 (and there's no mention in the release notes for 5.13.12 of this being fixed), I've run into a situation where the ...
15522
Felonius Stark
felonius
Apr 1, 2008 6:53 pm
... Just to confirm: This does still happen in 5.13.12. It looks to me like it just ignores the first number and treats it as a zero, and then bases the...
15523
Tom Parker
thpr
Apr 1, 2008 11:33 pm
... Second line needs a .MOD...
15524
Shelley
takenote61
Apr 2, 2008 12:42 am
... many ... there ... author ... So, do I do the beastie the right way or the way it's written? Shelley...
15525
Shelley
takenote61
Apr 2, 2008 12:43 am
Oh, duh! I have a whole bunch of these in a row and of course the ONE I forget to put the .MOD on I can't see. Thanks (humbly growling to herself) Shelley ... ...
15526
Shelley
takenote61
Apr 2, 2008 12:46 am
I have a feat that's supposed to change a certain nifty sword to martial for purposes of proficiency. That sounds like CHANGEPROF to me. But...it doesn't...
15527
Eddy Anthony
mosat22
Apr 2, 2008 2:56 am
... I'd do it the correct way, it's easier. Depending on what kind of errors were made it might be difficult to get PCGen to replicate the stats. -- ~ Eddy...
15528
Shelley
takenote61
Apr 2, 2008 5:16 am
Most non-evil clerics wouldn't be able to do necromancy. But there's always an exception to every rule. I tried a !PROHIBITSPELL:SCHOOL.Necromancy figuring the...
15529
Martijn Verburg
karianna03
Apr 2, 2008 7:17 am
Bug tracker created - K...
15530
Martijn Verburg
karianna03
Apr 2, 2008 7:20 am
Hi all, Have noticed a flood of questions coming through which is great! Unfortunately it means that you question can get lost in the flood :) So if after a...
15531
musicguerilla
Apr 2, 2008 8:43 am
I am coding a prestige class that asks for a prereq of CASTER level 6. How would i go about coding THAT prereq? from the docs i gather that all the PRExxx...
15532
musicguerilla
Apr 2, 2008 8:46 am
OK the questions just keep on a-comin'!!! lol I have a custom feat that adds a natural poison spit attack. Is there a way to code that into the feat, or would...
15533
Shelley
takenote61
Apr 2, 2008 8:58 am
... a ... template ... I can't say this is the perfect way, but I had a similar feat and used a template called from the feat. It worked that way. Hope this...
15534
Shelley
takenote61
Apr 2, 2008 9:03 am
... How about this? PRECLASS:1,SPELLCASTER.Divine=4,SPELLCASTER.Arcane=3,SPELLCASTER.Psionic =2 Shelley...
15535
Shelley
takenote61
Apr 2, 2008 9:05 am
I'm thinking this is a bad thing. I can't pinpoint when it happens as it seems to occur doing various tasks and with multiple characters. I'm using 5.13.10. ...
15536
musicguerilla
Apr 2, 2008 9:22 am
oooooooOOOOOOOOOOOooooooooooooooooooooooooooo..... this looks promising! :) ... level ... ...
15537
musicguerilla
Apr 2, 2008 9:25 am
Here it is: right from the PRECLASS example list itself: <PRECLASS:1,SPELLCASTER=2> Perfect, exactly what i was looking for, and i was too tired to even think...
15538
Shelley
takenote61
Apr 2, 2008 9:29 am
One consistent theme is re-opening a character. ... as...
15539
joefrazierjr
Apr 2, 2008 12:20 pm
... I don't think there is currently (FREQ). While I am not a lst monkey by any streach of the imagination, could you use a DEFINE:tempCL|CASTERLEVEL and then...
15540
joefrazierjr
Apr 2, 2008 12:47 pm
It's trying to create an ability object that is virtual while reading the PCG file and when it goes to look up the list of virtual abilities on the character,...
15541
Shelley
takenote61
Apr 2, 2008 1:33 pm
... I can recreate it by creating a character, closing PCGen, opening, loading sources, then trying to open the character again. The only sources I'm loading...
15542
joefrazierjr
Apr 2, 2008 2:00 pm
... Open your PCG file in notepad or another plain text editor and find the ABILITY: tags. Look for those that have TYPE:VIRTUAL or something like that. See...
15543
Andrew Maitland
Drew0500
Apr 2, 2008 2:35 pm
Hi Dan, ... Sounds easy enough so far... ... Your assumption sounds incorrect. If you place the above code into a Cleric class, that will NOT "wipe out"...
15544
Andrew Maitland
Drew0500
Apr 2, 2008 2:39 pm
Shelly is working on PGtA, so it should be okay to submit to the list. ... -- ~ Andrew Maitland (LegacyKing) ~ Admin Silverback, PCGen Board of Directors ~...
15545
Andrew Maitland
Drew0500
Apr 2, 2008 2:43 pm
Feat or Template will both work. Though I like Templates better for base things, Feats are great for on the fly. I think the Feat will work just fine. ... -- ~...