Before you start in on all this, I ask that the first be considered: I have made a Weapon Proficiency file that mods all the finesseable weapons by adding the...
... 5: Equipment/Weapon Proficiencies and TYPEs are all kinds of funky. 6: CHOOSE:FEAT= cannot take items in parens (only the base Ability name) TM, two...
... First, I'll try changing CHOOSE: to ADD: ... Why are there 2 different tags? Or is that on the way out? Second, does PREFEAT (or PRExxx) have the same...
... different tags? ... Ability Foo uses ADD: Ability Bar uses CHOOSE: If you add Foo to a PC, then remove Foo, the PC will maintain whatever was granted by...
Here's a fun one. I'm adding a Cold domain in. As you can probably guess, you can turn fire creatures and rebuke cold ones. However, when the domain was...
Not my field of expertise, but I'd <guess> based loosely on the OS sheets (that I can understand), that the turning boxes are "hard coded" on the sheet. You'd...
... ... You're kidding?! Well, time to start working on a way to alter/simplify a whole section of code. What about the choice for the Fire.MOD? ... -- ...
... Yeah, coded just like Turn Air, swapping in Cold for Air. I had this and several other turnings abilities coded, so those bases are covered ^^ -- Fluxxdog...
Okay, if you can send the two files to me so I can double check them within the next say 15 minutes, I'll look them over. Otherwise, upload the two files to...
... I'll upload. It's not like it's a matter of life and death. The files will be trimmed to include the Turn/Rebuke Cold, the Cold Domain, and the Fire.MOD....
You need to add a block like this to the base.xml file (in /outputsheets) ... <turning kind="FIRE" type="REBUKE"> <level>|VAR.TurnLevelFire.INTVAL|</level> ...
... Thanks for the heads up. There's two problems I'm having: Is it possible is it possible to use FOR to loop an IIF along these lines (and mind you I'm...
Here's some feedback on some of the difficulties I ran into when trying to code up 4E rules with 5.15.3 and 5.15.4. Just thought the team might want to know...
Hi Jason, Thanks for the feedback. I've not been doing too much on the 4e front to rest the brain for a bit, however, the Feats and Stats we do have...
... a bit, however, the Feats and Stats we do have working. I'll see about grabbing the formulas and such. For me at least (I don't know about other users), I...
I am upgrading from 5.10.1 to the newest stable version. My concern is some custom, campaign specific materials that I have put together in .pcc/.lst file...
5.14 is different from 5.10, as we made changes for long term stability (the intent is that we can do automatic conversion going forward, but there were some...
... So modding a domain doesn't work due to a bug. Great! And here I keep thinking I gotta be doing something wrong... C'est la vie. ... -- Fluxxdog The...
... Should be "fixed in SVN 8006", which should hit 5.15.5 or tomorrow's autobuild (or it will work now with an update if you build your own copy of PCGen) TP....
Major differences you need to beware of (List is from memory) 5.10 > 5.12 SA became SAB ADD:FEAT(Blah)1 became ADD:FEAT|1|Blah (Converter will handle...
Well, on the bright side, you have a temp work around until Tom or James fixes the bug. I just need to make the tracker. ... From: Michael W. Fender...
And it's fixed that fast. Dang... Super Coder Monkey working today. Well, if you feel like playing with the autobuild you can have your .MOD working. ......
... Yeah, works now ^^ Now to try and find a way to get Turn/Rebuke Cold to print without having to modify the base.xml each time... -- Fluxxdog The worst...
... The Shield thing is what it is, there is no other way to approach the proficiency thing than by type (do I log those already? If not, I can). Otherwise,...