I'm hoping that I've missed something here, but I can't get QUALIFY to work with a set of Feats. I'm creating a class with a class feature that allows it to ...
17952
Tom Parker
thpr
Apr 1, 2009 3:29 pm
... At the moment, QUALIFY does not support TYPE= TM, FREQ please ... Not at the moment. There is an existing feature request for a POPUP token that would...
17953
Andrew Maitland
Drew0500
Apr 1, 2009 4:07 pm
2725304 Add support 'TYPE=39; for QUALIFY <https://sourceforge.net/tracker/?func=detail&aid=2725304&group_id=25576&atid=384722> Andrew Maitland (LegacyKing) ...
17954
raxthegrey
Apr 2, 2009 6:04 pm
... In base.xml I have: <bmb>|VAR.BMB.INTVAL|</bmb> inside the <basics> tag. I have a modified copy of csheet_fantasy_std_grey.xslt and I've tried copying the...
17955
acedashdog
Apr 2, 2009 9:04 pm
Hi I have in my game a character class which earns a feat called Mastered Weapon which combines Weapon Focus and Weapon Specialization. Easy thought I; Copy...
17956
Barak
barak20021
Apr 2, 2009 9:12 pm
... Well... it doesn't have a clue what weapons to BONUS since you're not telling it that information. IOW, the WEAPONPROF= part needs a target. Change it to...
17957
acedashdog
Apr 3, 2009 1:12 pm
And just like that it worked. An answer from the Master. Thanks Barak. It wasn't all me though; I went back and tested it again, and when I copy off Weapon...
17958
Martijn Verburg
karianna03
Apr 13, 2009 4:16 pm
Hi there, ... I've taken a look through the PCGen code base, but I can't see anywhere where we deal with a Base Magic Bonus token, since we don't actually...
17959
raxthegrey
Apr 13, 2009 7:57 pm
... It's not in PCGen, that's why I'm working on adding it. It's from RPGO's Legends of Sorcery book. I have an HTML sheet hacked together for testing that...
17960
Martijn Verburg
karianna03
Apr 14, 2009 10:38 am
... What are you using successfully for this value on the HTML sheet? K...
17961
Tir Gwaith
tir_gwaith
Apr 14, 2009 12:21 pm
... base.xml is the correct place for adding the var token. The xslt files is where to add a call to use the var. csheet_fantasy_xxx_color files just...
17962
raxthegrey
Apr 14, 2009 2:14 pm
... I added the following to a copy of csheet_fantasy_combined.htm around line 2905. ... <tr> <td class="c9wB">BASE MAGIC<span class="c5w"><br...
17963
raxthegrey
Apr 14, 2009 6:15 pm
... Ah-ha! Seems obvious now, I don't know why that didn't click before. I can get it mostly kinda working, but I'm having trouble with the actual value. I...
17964
Tir Gwaith
tir_gwaith
Apr 14, 2009 8:59 pm
... Sounds like your xsl reference isn't pointing to the right part of the XML structure. I know enough to get around, but not enough to explain it more...
17965
Andrew Maitland
Drew0500
Apr 14, 2009 10:16 pm
Tir, if you have some free time I could use a hand in basic OS. I'd like to work on adjust somethings for a homebrew game, as well as something for 4e....
17966
Susan Dittmar
susandittmar
Apr 16, 2009 6:17 pm
Hi folks, is there a way to fill a variable with a *text* that can be used throughout a character? In this case, I would like to fill this variable in a race ...
17967
Andrew Maitland
Drew0500
Apr 16, 2009 7:05 pm
Hi Susan, The answer is a limited yes. You need to look at the DESC tag for the substitutions you can do. You'd need an ability for each one IIRC (Well for the...
17968
Tir Gwaith
tir_gwaith
Apr 16, 2009 7:14 pm
I think you want DESC's %CHOICE substitution and a CHOOSE with the stored names. Similar to what we have in 3.0 Ranger abilities? -- Tir Gwaith PCGen LST...
17969
Susan Dittmar
susandittmar
Apr 17, 2009 12:52 am
Hi Tir, ... I will have a look at it this week-end. But I think this won't do what I wanted (though I might still be able to go another path and make it work...
17970
Andrew Maitland
Drew0500
Apr 17, 2009 12:56 am
Hi Susan, Email the issue direct please. (drew0500 at Yahoo dot com) I'll take a look and see what we can work out for you....
17971
Susan Dittmar
susandittmar
Apr 17, 2009 9:08 am
Hi folks, I need to code an ability and could not find the correct tag(s) to use. I have a Small creature able to use, without penalty, Medium sized weapons. I...
17972
Andrew Maitland
Drew0500
Apr 17, 2009 2:40 pm
Hi Susan, BONUS:WEAPONPROF=TYPE.Martial|PCSIZE|1 Allows a small character to use any martial weapon as if he were medium sized. Rinse and Repeat for Simple and...
17973
Tir Gwaith
tir_gwaith
Apr 17, 2009 3:02 pm
... RSRD "Powerful Build" basically does that. You can add that ability, or use the tags from it. :) I'm still trying to figure out how to do the CC "Monkey...
17974
ullrich.kordt
Apr 20, 2009 3:35 pm
Hey there, I am looking for a TAG in an eqimod file, which gives a bonus to weapon damage in expression of a rolled dice, like 1d6 for holy damgage f.e.. The...
17975
maredudd@...
maredudd800
Apr 20, 2009 3:41 pm
Hi Ullrich, Try the SPROP tag. SPROP:+1d6 holy damage Maredudd ... From: ullrich.kordt [mailto:ullrich.kordt@...] Sent: Monday, April 20, 2009 11:29 AM ...
17976
ullrich.kordt
Apr 20, 2009 5:41 pm
Hi Maredudd, you are rigth, but this is not the solution to my problem. I want the tag to work on the damage calculation as well. I want to realise an output...
17977
Eric C. Smith
maredudd800
Apr 20, 2009 5:51 pm
Hi Ullrich, Well, PCGen can't currently do what you're looking for. There is a FREQ to add the ability and a spec to go with it. You can look at the spec here:...
17978
ullrich.kordt
Apr 21, 2009 1:14 pm
Hi Maredudd, thanks for the hint. Then I will be patient for a while. When are requeste with priority are to be expected to be implemented? Ullrich...
17979
Andrew Maitland
Drew0500
Apr 21, 2009 2:18 pm
Hi Ullrich, FREQs are evaluated based upon what the coders can reasonably handle. - How much code needs to be changed - Does the FREQ have any data waiting on...
17980
Eric C. Smith
maredudd800
Apr 21, 2009 2:39 pm
Hi Ullrich! The Code and Data teams have already started the process of FREQ prioritization for the next development cycle. You can check the Roadmap, which...