Bad news, Stats and Checks doesn't like the code, but.... Good news, is I figured out a slightly different way. 1) Copied Pathfinder gamemode to PfRPG...
18004
Andrew Maitland
Drew0500
May 1, 2009 7:38 pm
Glad it worked. Disappointed something wasn't working in statsandchecks... David, did you put the tags on a STAT line? If not, then it won't work. I know bonus...
18005
David R. Bender
papa_drb
May 1, 2009 8:07 pm
Originally not added to a STAT line. I just tried however by adding to the Wisdom STAT line (it was the shortest), and it works... *cool* David Papa.DRB ...
18006
Andrew Maitland
Drew0500
May 1, 2009 8:10 pm
Yeah, handy for 'universal39; rules application. Cool, glad we got it figured out. Andrew Maitland (LegacyKing) Admin Silverback, PCGen Board of Directors Data...
18007
Tir Gwaith
tir_gwaith
May 1, 2009 11:29 pm
... BONUS code now works in PCCs as well. Tom mentioned that a while back. Has that been documented? -- Tir Gwaith PCGen LST Chimp...
18008
Andrew Maitland
Drew0500
May 1, 2009 11:37 pm
No, though I think Tom wants to avoid documenting that, as it's a "flaw" IIRC. Plus, I'm not exactly sure how the syntax looks, is it "BONUS:Blah" anywhere in...
18009
Tom Parker
thpr
May 1, 2009 11:46 pm
... It's not a bug, it's a feature. It should be documented. If it's not, a tracker should be opened. Tir is right and that feature was intentional, to allow...
18010
Tir Gwaith
tir_gwaith
May 2, 2009 12:41 am
... I'm the opposite way. I think of the PCC with BONUS a "hack" to NOT make a separate file that loads global bonuses, etc. To me, The PCC should make file...
18011
David R. Bender
papa_drb
May 2, 2009 11:39 am
I agree with Tir on this. However, I don't think it is a priority item for now, and a good spec should be discussed on the Wiki first. David Papa.DRB Grognard...
18012
Peter Nigro
pnigro2000
May 2, 2009 10:05 pm
I was able to add one to my new ability pool with the following. CLASS:Monk.MOD 1 BONUS:ABILITYPOOL|Monk Class Feat|1 But I don't know how to remove the...
18013
Stefan Radermacher
zaister
May 3, 2009 10:05 am
I'm coding up a prestige class, and I need to be able to replace an existing ability from a base class with a new one from the prestige class that supersedes...
18014
Tir Gwaith
tir_gwaith
May 3, 2009 11:04 am
On Sun, May 3, 2009 at 5:05 AM, Stefan Radermacher ... I know there is REMOVE:FEAT, but I don't know if that was expanded to REMOVE:ABILITY. -- Tir Gwaith ...
18015
Stefan Radermacher
zaister
May 3, 2009 11:36 am
... Unfortunately that doesn't exist. Stefan. [Non-text portions of this message have been removed]...
18016
Tir Gwaith
tir_gwaith
May 3, 2009 12:20 pm
On Sun, May 3, 2009 at 6:31 AM, Stefan Radermacher ... Would a Tracker Monkey make sure a FReq for this exists? -- Tir Gwaith PCGen LST Chimp...
18017
David R. Bender
papa_drb
May 3, 2009 12:47 pm
#2786069 "REMOVE:ABILITY tag" https://sourceforge.net/tracker/?func=detail&aid=2786069&group_id=25576&atid=384722 David Papa.DRB Grognard...
18018
Eric C Smith
maredudd800
May 3, 2009 3:06 pm
This FREQ is already Trackered here: https://sourceforge.net/tracker/? func=detail&aid=2038187&group_id=25576&atid=384722 Maredudd...
18019
Peter Nigro
pnigro2000
May 3, 2009 11:28 pm
I'm implementing Decisive Strike from Player's Handbook 2. I created a Decisive Strike weapon (similar to Flurry of Blows weapon). Decisive Strike says the...
18020
Andrew Maitland
Drew0500
May 4, 2009 3:16 am
Hi Peter, Equipment damage won't take a variable, I'm not sure this can be implemented at this time. You might want to just state it in the SPROP tag on the...
18021
allencohn
May 5, 2009 2:48 pm
Hi everyone, Over the years I've cobbled together some LST code. I never really knew what I was doing, but with educated guesses and LOTS of hand holding from...
18022
Andrew Maitland
Drew0500
May 5, 2009 3:34 pm
There is a data converter built in to PCGen 5.16.0, you invoke it via command line. I've only played with it a little. I'm trying to recall where the...
18023
Eric C. Smith
maredudd800
May 5, 2009 3:36 pm
Hi Allen, ... If you look inside the PCGen folder you will see the Batch Converter. This is a tool that was added as part of the 5.16.0 Dev cycle that will...
18024
allencohn
May 5, 2009 3:57 pm
Hi Maredudd, Thanks for that info! Is there documentation on how to use it? In my case I had both hand-coded LST files and automatically generated ones (e.g.,...
18025
allencohn
May 5, 2009 4:09 pm
Hi Andrew, Thank you for the help. Yes, documentation would help me a lot since I'm not adept with Java, etc. I don't even know what you mean by "invoke it via...
18026
Andrew Maitland
Drew0500
May 5, 2009 4:29 pm
Eric pointed you in the right direction. Though you need the command line to tell it what to do. (Run the Command in Windows, I don't know about the other...
18027
David R. Bender
papa_drb
May 5, 2009 4:33 pm
Here is a copy of the note that TP sent.... There is now a batch data converter in the Trunk. This requires SVN 8877 This can load any data capable of being...
18028
allencohn
May 5, 2009 4:34 pm
It's interesting that I need a command line in a DOS window to activate it. At one point I just double clicked on BatchConvert.jar and it seemed to fire up...
18029
Andrew Maitland
Drew0500
May 5, 2009 4:36 pm
Never mind about the command line. That was when I had to troubleshoot it. Double clicking on the Batch-Convert.jar should pop up a window. After that it...
18030
allencohn
May 5, 2009 4:50 pm
Hi again, Yup, I have Java installed. My questions are that the on-screen prompts don't give quite enough direction. See my earlier message for the areas of...
18031
Andrew Maitland
Drew0500
May 5, 2009 4:54 pm
Ah, gotcha... Follow the on screen prompts fully. You choose your data sets to convert along with the gamemode, and then choose where to place the converted ...
18032
Eric C. Smith
maredudd800
May 5, 2009 5:03 pm
Andrew, If you can, please create a Doc FREQ for documenting the Data Converter. I'll be thinking about where to put it. Eric...