Since the text of it is easily contained in the ability object, I'd say that making it an ability object makes the most sense. However, it has been suggested...
19324
Tir Gwaith
tir_gwaith
Feb 23, 2010 1:08 pm
... I've done two Invocation type classes for my sets. At first I did them as hidden feats, but I've moved the one I use more often to Abilities. Much easier...
19325
josiah70cg
Feb 25, 2010 3:53 am
Well, as you know, the only differences comes down to how they are received and have slightly different aspects or functions. In PCG, I assume there is a file...
19326
josiah70cg
Feb 25, 2010 3:56 am
Well, here's a part of what I have so far. I know it needs work. ###Block: Special Abilities #1 BONUS:SpecialLVL|CL ABILITY:Special Ability|AUTOMATIC|Warlock...
19327
sanrye
Feb 25, 2010 7:59 am
I'm starting a new campaign and was looking to create a druid with the Shapeshift alternative class feature from Player's Handbook II. It doesn't look like...
19328
Tir Gwaith
tir_gwaith
Feb 25, 2010 2:14 pm
Keep to snippets of code, not whole blocks of closed content stuff... This is your warning. -- Tir Gwaith PCGen LST Chimp...
19329
Ainvar G
ainvarg
Feb 25, 2010 2:44 pm
I see you've gotten much better suggestions, so I assume this fork of the conversation is done. Sorry if I mislead you. Note, however, you would not, strictly...
19330
PVOICE
perry.curry
Feb 25, 2010 9:13 pm
I have a couple feats that I need to add. The prereq is "Any Luck Feat" I have looked through the classes but I don't see how to add this prereq. Thanks for...
19331
Andrew Maitland
Drew0500
Feb 25, 2010 9:32 pm
Hi, When you have a difficult prereq, and it's not important to actually 'qualify39;, the use of PRETEXT is good. It covers anything that has oddball...
19332
Andrew Maitland
Drew0500
Feb 25, 2010 9:46 pm
Hi, There is a way to implement what you ask, though I need to finish waking up, and handle a few meetings before I can tackle this... Hopefully, Tir, Eddy,...
19333
Maredudd
maredudd800
Feb 25, 2010 9:56 pm
Hi Folks! ... You can add the following tag to your feat: PREFEAT:1,TYPE=Luck This assumes though that you have feats that are of the "Luck" type though. ...
19334
josiah70cg
Feb 26, 2010 2:00 am
Sorry...
19335
Tir Gwaith
tir_gwaith
Feb 26, 2010 2:43 am
... Thanks. First thing I'd suggest is look at the ABILITY tag structure. You has a lot of BONUS:AUTOMATIC which isn't in our LST Syntax. If you are adding...
19336
Catullusque
Feb 26, 2010 9:27 am
.LST newbie here ... In PCGen 5.16.2, I'm trying to define the Intuitive Attack feat, which allows one to use the Wisdom bonus instead of the Strength bonus...
19337
Andrew Maitland
Drew0500
Feb 26, 2010 10:18 am
Hi, Making the reply short and simple since it's late for me. ... The best solution to your issue would be this, BONUS:WEAPONPROF=TYPE.SimpleMelee|TOHIT|... ...
19338
PVOICE
perry.curry
Feb 26, 2010 3:45 pm
... So Under type it would look like this: TYPE:General.Luck or TYPE:Metamagic.Movement And then I'd add PREFEAT:1, TYPE=Luck...
19339
Tir Gwaith
tir_gwaith
Feb 26, 2010 5:42 pm
Let's say you have 3 "Luck Feats One Lucky Guy TYPE:General.Luck DESC:blah... Too Lucky for my Own Good TYPE:General.Luck...
19340
garouwithnoname
Feb 27, 2010 2:06 am
I'm trimming down the skill list for my 3.5 game (houseruling a little Pathfinder in under the radar). After eliminating all the other house rule skill info, I...
19341
Andrew Maitland
Drew0500
Feb 27, 2010 2:11 am
Hi, ... Nothing, you've accomplished your goal. However, any Feat/Ability, Skill or Template that references those above skills is going to scream at you....
19342
Eddy Anthony
mosat22
Feb 27, 2010 2:14 am
... Nothing at all, but the error messages are the expected result. You have used FORGET to remove objects at load time, PCGen then can't find them when it...
19343
garouwithnoname
Feb 27, 2010 2:53 am
Ah. Thanks, guys. I'm getting some weird results trying to update a character created in an older version, and possibly with different source files, so that's...
19344
sanrye
Feb 27, 2010 5:48 am
Alright. I'll see what I can figure out. This will be my first time trying to work with these files and I'm guessing this is not one of the easier tasks to do....
19345
Catullusque
Feb 27, 2010 8:45 am
Thanks for the prompt reply, Andrew. So it sounds like I really do have to define an "Intuitable" (or "SimpleMelee") weapon type and tag every weapon with it...
19346
Andrew Maitland
Drew0500
Feb 27, 2010 9:55 am
... That's perfect. It adds to the TYPE, it won't overwrite. ... Don't modify the custom files, those are created by pcgen if you use the lst editor. ...
19347
pshipley@...
pshipley...
Feb 27, 2010 11:51 am
Couldn't see anything in Code or Doc trackers so have raised a general "FEAT doesn't work in (monster) RACES" code tracker. I have noted there though that...
19348
Stefan Radermacher
zaister
Feb 27, 2010 11:59 am
I think the FEAT:x tag in race files is no longer current, it should be replaces by AUTO:FEAT|x. Regards, Stefan....
Well I'm reading through the PCGen Documentation on List Files and reading through the tutorial lessons written by Barak so I can understand what I'm doing...
19351
Eric C Smith
maredudd800
Feb 28, 2010 6:00 am
Hi Folks! ... This can also be implemented using the Substitution Level mechanism. This would, in one fell swoop, allow a choice that would remove the animal...
19352
Tir Gwaith
tir_gwaith
Feb 28, 2010 11:57 am
... Except for the fact that the Wild Shape is defined at 1st level for multi-class stacking options. You'd still have to do some of what I wrote... -- Tir...