It is planned behavior that variables used by substitutions are evaluated as part of the qualifier to determine whether or not the SPROP shows? Can I ask what...
Hi, First off - you're talking to the non-Java coders on this list. All the actual coders hang out over on the Developer list, so telling us something in code...
Greetings, I dont know the original reasoning behind it, however I can see very practical reasons for it to be this way. If you're substituting in a variable,...
... Well I was around then. :p SPROP didn't take PRExxx back then, and no one wanted to see "Grants 0d6 additional damage". So if all the variables are 0,...
Sorry about the code speak. In perl, the shift command grabs and removes the first value off of a list. I see the reasoning behind the current behavior based...
Hi, email me the code you have, there is a trick I know of, but I'm not remembering right off the top of my head. Also, which version are you trying this in?...
Hi, ... No worries, just letting you know that this isn't the coder section, so code-speak won't be grok'd here. ... Well, believe it or not, Tom (One of our...
Hi, BONUS:ABILITYPOOL|Finesse Feat Choice|1|PREVARGT:DEXSCORE,STRSCORE Have your ability pool set up to have just the Weapon Finesse Feat. Cheers, ... -- ...
My GM decided to alter the requirements for two prestige classes, Arcane Archer and Assassin. I've been banging my head against getting these changes into...
This is from pcgen_experimental group. Stuff out of the 'UA_OGC_materials39;, and I am using 5.16.4 Slow TYPE:Flaw PREMOVE:1,Walk=20 DESC:You move exceptionally...
Pathfinder Advanced Players Guide OOC Data Set Update 3 Released! The PCGen Team is proud to announce the release and immediate availability of the third...
I tested this last night, with several variations. Only thing that actually changed the data was when I used the variable MOVEBASE which isn't the best method....
I tried to MOD a file, but it doesn't seem to be working. I typed ".MOD" at the end of the tag (and the filename of the file I wanted to MOD). Is there...
files should always end in .lst, not .mod. Only Certain Items can have a .MOD. Ability, Feat, Equipment, etc. Individual Syntax does NOT accept .MOD Example ...
So I guess I'll have to make new Equipment items. How would I make sure my new item overrides the old one? To: PCGenListFileHelp@yahoogroups.com From:...
Hi, ... Huh? Where did I say that? *Looks back* "Ability, Feat, Equipment, etc" Yeah, I mentioned Equipment in that list. ... Equipment Name.MOD And if you...
Since Equipment doesn't accept .MOD, how would Equipment Name. MOD work? To: PCGenListFileHelp@yahoogroups.com From: drew0500@... Date: Wed, 2 Feb 2011...
Hi, Equipment does accept a mod. Longsword.MOD TYPE:Slayer will work just fine. ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of...
Hi Caleb, I don't think you understand what I'm saying. FILES = NEVER CHANGE equipment_weapons.lst.MOD = WRONG Names of Equipment = May accept a MOD. ...
I should have been clearer; I AM using (Equipment Name).MOD. I added several new types to the pieces of equipment (which are part of the SRD) I am trying to...
Troubleshooting 101- Is the modifications being loaded in PCGen? And post a snippet of your modifications here. ... -- Andrew Maitland (LegacyKing) Admin...
I'm asking if the file with your modifications is being loaded. If it's not being loaded, then no amount of mods will make a difference. Next, that's an...
No, that IS the snippet of code you wanted. But you're right; it isn't loading; I need help finding out why. To: PCGenListFileHelp@yahoogroups.com From:...
... Caleb, Your example wasn't a code snippet, if that was what you are using then that would explain why it's not working. A code snippet is a cut/paste of...