It is planned behavior that variables used by substitutions are evaluated as part of the qualifier to determine whether or not the SPROP shows? Can I ask what...
21101
Andrew Maitland
Drew0500
Feb 1, 2011 1:16 pm
Hi, First off - you're talking to the non-Java coders on this list. All the actual coders hang out over on the Developer list, so telling us something in code...
21102
FerretDave
dave_the_ferret
Feb 1, 2011 3:24 pm
Greetings, I dont know the original reasoning behind it, however I can see very practical reasons for it to be this way. If you're substituting in a variable,...
21103
Barak
barak20021
Feb 1, 2011 3:29 pm
... Well I was around then. :p SPROP didn't take PRExxx back then, and no one wanted to see "Grants 0d6 additional damage". So if all the variables are 0,...
21104
uishu_shujo
Feb 1, 2011 4:41 pm
The Math still seems to not be showing up on the character sheet. I guess that's not it. ... 'character...
21105
torryschreiner
Feb 1, 2011 5:19 pm
Sorry about the code speak. In perl, the shift command grabs and removes the first value off of a list. I see the reasoning behind the current behavior based...
21106
Andrew Maitland
Drew0500
Feb 1, 2011 5:35 pm
Hi, email me the code you have, there is a trick I know of, but I'm not remembering right off the top of my head. Also, which version are you trying this in?...
21107
Andrew Maitland
Drew0500
Feb 1, 2011 5:45 pm
Hi, ... No worries, just letting you know that this isn't the coder section, so code-speak won't be grok'd here. ... Well, believe it or not, Tom (One of our...
21108
David R. Bender
papa_drb
Feb 1, 2011 6:16 pm
*rats* (about wrong group)... I've tried PREVAR. Here is one of my attempts, in the FEAT file on the MYFEAT line. DEFINE:DexGTStr|0 ...
21109
Andrew Maitland
Drew0500
Feb 1, 2011 6:33 pm
Hi, BONUS:ABILITYPOOL|Finesse Feat Choice|1|PREVARGT:DEXSCORE,STRSCORE Have your ability pool set up to have just the Weapon Finesse Feat. Cheers, ... -- ...
21110
torryschreiner
Feb 2, 2011 4:14 am
My GM decided to alter the requirements for two prestige classes, Arcane Archer and Assassin. I've been banging my head against getting these changes into...
21111
Andrew Maitland
Drew0500
Feb 2, 2011 4:20 am
Hi, CLASS:Assassin.MOD PRE:.CLEAR !PREALIGN:LG,NG,CG CLASS:Arcane Archer.MOD PRE:.CLEAR Add back any PRExxx that needs to be included normally. ...
21112
uishu_shujo
Feb 2, 2011 5:37 am
This is from pcgen_experimental group. Stuff out of the 'UA_OGC_materials39;, and I am using 5.16.4 Slow TYPE:Flaw PREMOVE:1,Walk=20 DESC:You move exceptionally...
21113
David R. Bender
papa_drb
Feb 2, 2011 1:45 pm
Pathfinder Advanced Players Guide OOC Data Set Update 3 Released! The PCGen Team is proud to announce the release and immediate availability of the third...
21114
David R. Bender
papa_drb
Feb 2, 2011 1:46 pm
PCGen 5.17.5 (Alpha) marks the PCGen team's shift of focus to the next developmental cycle. Download your free copy here: ...
21115
Andrew Maitland
Drew0500
Feb 2, 2011 3:24 pm
I tested this last night, with several variations. Only thing that actually changed the data was when I used the variable MOVEBASE which isn't the best method....
21116
CalebU
bleaciu
Feb 2, 2011 9:26 pm
I tried to MOD a file, but it doesn't seem to be working. I typed ".MOD" at the end of the tag (and the filename of the file I wanted to MOD). Is there...
21117
Andrew Maitland
Drew0500
Feb 2, 2011 9:43 pm
files should always end in .lst, not .mod. Only Certain Items can have a .MOD. Ability, Feat, Equipment, etc. Individual Syntax does NOT accept .MOD Example ...
21118
Caleb Ulfers
bleaciu
Feb 3, 2011 4:50 am
So I guess I'll have to make new Equipment items. How would I make sure my new item overrides the old one? To: PCGenListFileHelp@yahoogroups.com From:...
21119
Andrew Maitland
Drew0500
Feb 3, 2011 6:29 am
Hi, ... Huh? Where did I say that? *Looks back* "Ability, Feat, Equipment, etc" Yeah, I mentioned Equipment in that list. ... Equipment Name.MOD And if you...
21120
Caleb Ulfers
bleaciu
Feb 3, 2011 8:37 pm
Since Equipment doesn't accept .MOD, how would Equipment Name. MOD work? To: PCGenListFileHelp@yahoogroups.com From: drew0500@... Date: Wed, 2 Feb 2011...
21121
Andrew Maitland
Drew0500
Feb 3, 2011 8:39 pm
Hi, Equipment does accept a mod. Longsword.MOD TYPE:Slayer will work just fine. ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of...
21122
Caleb Ulfers
bleaciu
Feb 4, 2011 7:34 pm
I tried MODding the Equipment file, but it hasn't been working. I also put a SOURCEDATE tag in my homebrew PCC, but that had no effect either. To:...
21123
Andrew Maitland
Drew0500
Feb 4, 2011 9:13 pm
Hi Caleb, I don't think you understand what I'm saying. FILES = NEVER CHANGE equipment_weapons.lst.MOD = WRONG Names of Equipment = May accept a MOD. ...
21124
Caleb Ulfers
bleaciu
Feb 4, 2011 10:49 pm
I should have been clearer; I AM using (Equipment Name).MOD. I added several new types to the pieces of equipment (which are part of the SRD) I am trying to...
21125
Andrew Maitland
Drew0500
Feb 5, 2011 12:22 am
Troubleshooting 101- Is the modifications being loaded in PCGen? And post a snippet of your modifications here. ... -- Andrew Maitland (LegacyKing) Admin...
21126
Caleb Ulfers
bleaciu
Feb 5, 2011 12:39 am
No, it isn't. Here are my modifications: TYPE:Goods.General.Resizable.Container.LightSource.Bullseye (for bullseye lantern), and...
21127
Andrew Maitland
Drew0500
Feb 5, 2011 12:53 am
I'm asking if the file with your modifications is being loaded. If it's not being loaded, then no amount of mods will make a difference. Next, that's an...
21128
Caleb Ulfers
bleaciu
Feb 5, 2011 6:15 am
No, that IS the snippet of code you wanted. But you're right; it isn't loading; I need help finding out why. To: PCGenListFileHelp@yahoogroups.com From:...
21129
Andrew Maitland
Drew0500
Feb 5, 2011 9:23 am
... Caleb, Your example wasn't a code snippet, if that was what you are using then that would explain why it's not working. A code snippet is a cut/paste of...