No formal deprecation, docs still show it as valid, and we know it's in CMP sets. Looks like we dropped the ball on that. So basically it's a .CLEARALL for...
22961
rogerwllco
Jan 18, 2013 5:48 pm
I have only found it in the Feral Creature template in Savage Species. And after consulting the book, I think it might be wrong and should just be...
22962
thpr
Jan 18, 2013 5:55 pm
... Which - per the example in the link I provided in my late note - the converter should have done for you... though I would expect it to appear as: ...
22963
madartiste
Jan 18, 2013 8:18 pm
I'm back with more questions, I'm afraid. Ran into some things that I can't seem to solve. I hope you folks can help me out. 1. Can you use an equipment mod...
22964
Arjan
arjan_van_gi...
Jan 19, 2013 4:00 pm
Euhm, I made a debugging error. The PREFEAT statement works like a charm. It was an other statement in the same item that was giving problems. So Ifixed it....
22965
madartiste
Jan 20, 2013 12:57 am
I think I've figured out that I need to definite a user variable to make #3 happen, but I'm completely stuck on how to actually get it to work. Maybe someone...
22966
Andrew
Drew0500
Jan 20, 2013 2:26 am
Hi, CHOOSE:NUMBER IIRC only works with PREAPPLY. Change it to CHOOSE:STRING|1|2|3|4|5|6|7|8|9|10 Next COST does not support variables. You need an EQMOD to...
22967
madartiste
Jan 20, 2013 6:26 am
Ah. That's helpful. I'd rather not have to make 10 iterations of things if I can help it, but it's good to know what I'm doing wrong! Thanks!...
22968
madartiste
Jan 20, 2013 4:30 pm
Well, I decided to simplify things considerably to work through the steps and ran into a problem right off the bat: It doesn't look like my variable is...
22969
thpr
Jan 20, 2013 4:47 pm
Is this on a piece of equipment where the equipment is actually equipped by the PC? If it is not equipped, the EqMod will not be active. TP....
22970
thpr
Jan 20, 2013 4:51 pm
Let's clarify a few things, since I think your original data is very close to what you wanted to achieve: 1) CHOOSE:NUMBER works in EQMODs, e.g. |Deflection...
22971
madartiste
Jan 20, 2013 7:36 pm
Hmm. Okay, that's helpful to know. This is indeed an equipment mod rather than a piece of equipment, just to clarify. Iron Kingdoms uses a weird sort of...
22972
madartiste
Jan 20, 2013 7:48 pm
TP, you are my hero for the day! I don't know what I did before, but %CHOICE worked perfectly now. I'm sure I had something wrong before. Thank you for saving...
22973
thpr
Jan 21, 2013 12:16 am
... Kind of. It's actually %LIST if you want to assign it to a variable. BONUS:VAR|MaacNUM|%LIST TP....
22974
FerretDave
dave_the_ferret
Jan 21, 2013 8:43 am
Greetings, Just worth noting, previous advise has always been to 'DEFINE39; variables at zero first, and then BONUS them to the value you actually want, avoids...
22975
thpr
Jan 21, 2013 4:27 pm
It avoids putting yourself in a situation where you have: DEFINE:Foo|3 DEFINE:Foo|2 on two different objects and have to debug why you're getting 3, or not...
22976
Doug Limmer
distant_scholar
Jan 21, 2013 4:29 pm
It seems to me, though, that it can be quite useful at times. For instance, different sources of, say, fire resistance don't stack, so using DEFINE for that...
22977
Andrew Maitland
Drew0500
Jan 21, 2013 4:56 pm
No. Bad. Just NO. DEFINE should *always* be ZERO. There are very few exceptions to this standard. You want to use the STACKING rules then use TYPE. ...
22978
madartiste
Jan 21, 2013 5:04 pm
Oh wow. This is all very useful stuff! I had noted the DEFINE at 0 thing in the documentation, but it's handy to see a little more on why it is that way. ...
22979
Doug Limmer
distant_scholar
Jan 21, 2013 6:26 pm
... Why? I've seen people set up or suggest DEFINE:X|0, BONUS:VAR|X|3 combos that would completely mess up the (no) stacking rules. Why not take advantage of...
22980
Andrew Maitland
Drew0500
Jan 21, 2013 7:26 pm
Ah, the debate. Spitfire of challenging the norm. ;) Mind you I'm going to skim reply since I'm at work. Why DEFINE to 0? Because, another user might want to...
22981
Doug Limmer
distant_scholar
Jan 21, 2013 9:07 pm
I apologize if I sound like I'm attacking you; I'm just confused and frustrated. ... It's unclear to me how DEFINE not being 0 messes this up. Could you give...
22982
Eric C Smith
maredudd800
Jan 21, 2013 9:24 pm
Hi Folks! A quick note on LST Standards . . . We do have a page in the docs that contains a good set of standards for LST coding and it would likely be a good...
22983
FerretDave
dave_the_ferret
Jan 21, 2013 10:29 pm
Greetings, Just a thought on that - in the 'basics39; section it indicates tab should *never* be the first character... well, we've now got an option for that...
22984
Andrew
Drew0500
Jan 21, 2013 11:03 pm
Hi, I'm fine with you consolidating things Eric. Also, the truth is the first line should never be a Tab, ever. The Multilines with following tabs doesn't...
22985
Barak
barak20021
Jan 21, 2013 11:15 pm
As Tom pointed out, if you have DEFINE:Foo|1 and DEFINE :Foo|2 (in two different sources)... which one takes precedence? They're not additive, one or the...
22986
Doug Limmer
distant_scholar
Jan 21, 2013 11:17 pm
... The docs say the larger one is used. Is this incorrect? DS/DL...
22987
thpr
Jan 22, 2013 5:10 am
... The docs are correct....
22988
Wayne
echuir@att.net
Jan 24, 2013 4:56 am
I am trying to convert some old .lst files. I am getting the following errors.Please help. Error log for prettylst.pl version: 1.39 (build 8180) -- 2008.10.22 ...
22989
Andrew
Drew0500
Jan 24, 2013 7:54 am
Hi, KISS I think is what is required. All my prettylst conversions are done in the same folder c:\pl\test and output to the same folder c:\pl\checked My bat...