I was originally trying to use MOVEMULT to simulate the Stone of Weight (Loadstone), which cuts base land move rate in half. I tried...
23066
Ricky
iainuki
Feb 3, 2013 1:35 pm
hi, i will open a jira as soon as i will return at my conputer monday morning when(gmt+1) Inviato da Yahoo! Mail su Android [Non-text portions of this message...
23067
Andrew Wilson
ytitendi
Feb 3, 2013 5:27 pm
HI I have a set of sub-races that I'm implementing. They each replace some of the base abilities of the race. This is similar to the way we have started ...
23068
otiendikil
Feb 3, 2013 7:53 pm
Hmm. Somehow, by using the TEMPBONUS-modified berserker sword I am trying to implement, all of the temporary bonuses have stopped working. When the sword is...
23069
Arjan
arjan_van_gi...
Feb 3, 2013 8:06 pm
Nope. Non found. Any plans to implement this? Or anyone willing to help me out? Arjan...
23070
Andrew
Drew0500
Feb 3, 2013 8:38 pm
Hi Andrew, I would highly recommend following the model we have set up: Each sub race would be it's own entry block, and have it's own set up. You can reuse...
23071
Andrew
Drew0500
Feb 3, 2013 8:40 pm
Hi, Sounds like a bug. TEMPBONUS has *not* been tested in any of the core sets. ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of Directors...
23072
Andrew
Drew0500
Feb 3, 2013 8:41 pm
Hi, I'm not aware of any export token for it yet. Punting to James. ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of Directors Data 2nd,...
23073
Stefan Radermacher
zaister
Feb 3, 2013 8:44 pm
... As an aside, in the current trunk, is it correct that PREAPPLY:PC no longer works? I've tried using TEMPBONUS but currently it seems I cant't apply...
23074
Andrew
Drew0500
Feb 3, 2013 9:16 pm
Hi, I have *not* implemented TEMPBONUS, nor altered any of the PREAPPLY:PC, PREAPPLY:ANYPC stuff. If there are any problems, it's a bug and needs a JIRA. It...
23075
Andrew
Drew0500
Feb 4, 2013 2:08 am
Hi Folks, You need to make sure if you are committing changes to the REPO that you are committing changes to the CURRENT repo and not the Old repo. Any code...
23076
Ricky
iainuki
Feb 4, 2013 3:14 pm
opened a jira for this discussione: http://jira.pcgen.org/browse/CODE-2040 Inviato da Yahoo! Mail su Android [Non-text portions of this message have been...
23077
hugh
acedashdog
Feb 5, 2013 2:27 pm
OK, so this is another dim question, sorry, but easy for those who know. I have created races, and put biosettings in the custom data file. But I want to alter...
23078
Maredudd
maredudd800
Feb 5, 2013 5:19 pm
Hi Folks! The biosettings file can be found in the gameMode folder. We have a default biosettings file but each gameMode can also have a biosettings file. ...
23079
hugh
acedashdog
Feb 6, 2013 10:51 am
I'm awfully sorry if I'm being dim, but I can't see it? Or do I simply create one here and duplicate "Elf" to get an override? Volume in drive C is System...
23080
Andrew
Drew0500
Feb 6, 2013 11:22 am
Hi Hugh, In your GameModes folder, find the folder named 'Default39;. In Default is a folder named 'Bio'. Inside Bio are three files: biosettings.lst <--- Race...
23081
vrolock1977
Feb 7, 2013 1:47 am
What is the newest version of PCGen to include a LST editor? I'm trying to build a custom campaign and frankly manually editing all of the .lst files is a bit...
23082
Andrew
Drew0500
Feb 7, 2013 2:07 am
Hi, Quoting James Dempsey here: PCGen is a volunteer project. We have to work within the bounds of the time people are able to give us and what they are...
23083
madartiste
Feb 7, 2013 4:00 am
Hi again, I'm wondering if there is a way to get a count of a specific TYPE of follower a character has? I know there is COUNT[FOLLOWERS], but that seems like...
23084
Andrew Wilson
ytitendi
Feb 7, 2013 5:53 pm
... to ... files is a bit ... time people are able to give ... editors are a greatly ... such right now. I don't ... 6.4. If someone were to step ... Which...
23085
hugh
acedashdog
Feb 7, 2013 8:10 pm
OK, so I copied Elf which created Copy of Elf in the custom BS file, then renamed those to Elf, fed in my age bands and shazam. Thanks, problem solved!...
23086
David R. Bender
papa_drb
Feb 7, 2013 9:07 pm
PCGen v6.1.1 is the first alpha release from our development branch to allow experimentation and testing of our latest work. Please give it a shot and let us...
23087
Ainvar G
ainvarg
Feb 8, 2013 3:25 am
I tried to build one of the characters from the NPC Codex in PCGen 6.0.0 and think I've found a data bug. The character in question is a Paladin 2/Sorcerer...
23088
Andrew
Drew0500
Feb 8, 2013 3:31 am
Hi, NPC Codex? Which GameMode, which sets? As to the question. Class A grants Ability Fighter Feat Level Tracker Class B grants Ability Fighter Feat Level...
23089
Martijn Verburg
karianna03
Feb 8, 2013 12:29 pm
Been a long time since I've looked at this but I think you can say FOLLOWERS:Familiar Cheers, Martijn ... [Non-text portions of this message have been removed]...
23090
Wayne
echuir@att.net
Feb 8, 2013 12:48 pm
In the following spell there is a modifier in the COST. When I try to convert this I get the error below: Summon Elemental Monolith...
23091
Maredudd
maredudd800
Feb 8, 2013 12:56 pm
Hi Folks! According to the doc, the COST tag only takes an integer. Druid and Cleric are not acceptable. Additionally, I would read the docs to say it only...
23092
Wayne
echuir@att.net
Feb 8, 2013 1:07 pm
This is from a 5.10.1 compatible lst if it has always been an error that was never fixed then I understand and will submit a ticket to maybe have it added. If...
23093
madartiste
Feb 8, 2013 8:33 pm
Hmm... That doesn't give me an error, but it always registers as 0. Drat -- but thank you, nonetheless!...
23094
Eric C Smith
maredudd800
Feb 8, 2013 8:55 pm
Hi Wayne, I have no clue of it worked in 5.10.1 but I do know that one of the biggest improvements made to PCGen since then is the error reporting. PCGen is...