PCGen v6.1.1 is the first alpha release from our development branch to allow experimentation and testing of our latest work. Please give it a shot and let us...
23087
Ainvar G
ainvarg
Feb 8, 2013 3:25 am
I tried to build one of the characters from the NPC Codex in PCGen 6.0.0 and think I've found a data bug. The character in question is a Paladin 2/Sorcerer...
23088
Andrew
Drew0500
Feb 8, 2013 3:31 am
Hi, NPC Codex? Which GameMode, which sets? As to the question. Class A grants Ability Fighter Feat Level Tracker Class B grants Ability Fighter Feat Level...
23089
Martijn Verburg
karianna03
Feb 8, 2013 12:29 pm
Been a long time since I've looked at this but I think you can say FOLLOWERS:Familiar Cheers, Martijn ... [Non-text portions of this message have been removed]...
23090
Wayne
echuir@att.net
Feb 8, 2013 12:48 pm
In the following spell there is a modifier in the COST. When I try to convert this I get the error below: Summon Elemental Monolith...
23091
Maredudd
maredudd800
Feb 8, 2013 12:56 pm
Hi Folks! According to the doc, the COST tag only takes an integer. Druid and Cleric are not acceptable. Additionally, I would read the docs to say it only...
23092
Wayne
echuir@att.net
Feb 8, 2013 1:07 pm
This is from a 5.10.1 compatible lst if it has always been an error that was never fixed then I understand and will submit a ticket to maybe have it added. If...
23093
madartiste
Feb 8, 2013 8:33 pm
Hmm... That doesn't give me an error, but it always registers as 0. Drat -- but thank you, nonetheless!...
23094
Eric C Smith
maredudd800
Feb 8, 2013 8:55 pm
Hi Wayne, I have no clue of it worked in 5.10.1 but I do know that one of the biggest improvements made to PCGen since then is the error reporting. PCGen is...
23095
Andrew
Drew0500
Feb 10, 2013 12:06 am
Hi Folks, A few of you have emailed me with an interest in helping out. Well, I've started to hit upon the point where some folks could help. Archetypes for...
23096
rogerwllco
Feb 10, 2013 4:57 am
I'm still busy converting my CMP datasets from 5.14 to 5.16 I ran into a little snag. Some EQMODs are using ADDPROF, which was removed in 5.16. One of them...
23097
rogerwllco
Feb 10, 2013 6:10 am
The version in the Spell compendium datasets just omits the COST, even though it's mentioned in the book. I solved it in the Complete Arcane dataset by...
23098
rogerwllco
Feb 10, 2013 6:24 am
I think the way to do it is the first suggestion. It's how it's coded in the srd3.5 datasets and it allows you to modify the value with other abilities, spells...
23099
Henk Slaaf
henkslaaf
Feb 10, 2013 10:45 am
Hey Andrew, I'll gladly find and fix bugs, time permitting. (advanced) Best, Henk ... [Non-text portions of this message have been removed]...
23100
rogerwllco
Feb 10, 2013 6:39 pm
So there is no way to get at a CON score after racial adjustments, but before adjustments from items are applied? Cheers, Adriaan Renting/RogerWilco...
23101
Distant Scholar
distant_scholar
Feb 10, 2013 9:04 pm
There are some abilities (for example, Pathfinder cleric domain abilities) that are defined with a CheckList TYPE, and some ASPECTs that seem to define how...
23102
gnubbelwubbel
Feb 10, 2013 10:11 pm
Hello, I have written my own equipment mod in my_equipmods.lst - let's say modA KEY:MODA TYPE:Weapon.Melee PRETYPE:1,Weapon.Melee.OneHanded.Slashing ... How...
23103
Andrew
Drew0500
Feb 10, 2013 10:45 pm
Hi Doug, So, uh, these seem to be working just fine. What's the problem? (Attached Files sent directly to Doug as list does not accept files) ... -- Andrew...
23104
Andrew
Drew0500
Feb 10, 2013 10:48 pm
Hi, You can combine eqmods granted on a piece of equipment: EQMOD:MODA.PLUS1W However, at this time, an EQMOD cannot grant another EQMOD. Cheers, ... -- Andrew...
23105
Doug Limmer
distant_scholar
Feb 10, 2013 11:18 pm
... The "problem" was that I was expecting it to work in the in-program .html sheets. Which it doesn't. Apparently. It is showing up in the PDF export(which...
23106
Andrew
Drew0500
Feb 10, 2013 11:34 pm
Hi, Hm, nobody asked me to set it up in the htm sheets. And when Stefan set it up, I don't think he thought it necessary. PDF vs. htm - two different...
23107
rogerwllco
Feb 10, 2013 11:36 pm
When I'm converting my Player Handbook dataset from 5.16 to 6.00.0, I get a popup-window asking me to fix feats like Greater Weapon Focus. They are currently...
23108
Andrew
Drew0500
Feb 10, 2013 11:45 pm
Hi Adriaan, Yes, indeed, the underlying code and the reasoning behind this are well necessary (And Tom is much more qualified to explain it). However, it boils...
23109
rogerwllco
Feb 10, 2013 11:45 pm
Is there any way to do something like: BONUS:STAT|STR|2|TYPE=Racial What I'm trying to accomplish is that if a Half-Orc polymorphs into a Troll, he gets the...
23110
Andrew
Drew0500
Feb 10, 2013 11:51 pm
Hi, BONUS:STAT|2|TYPE=Racial is very much valid. However, there is one tiny hitch up. Due to how RACES are coded, BONUS:STAT|STR|2 is treated as 'TYPE=Racial39;...
23111
Andrew Wilson
ytitendi
Feb 10, 2013 11:53 pm
Also, if the converter is recommending a change then it's more than likely not going to be in the *next* stable release. ... [Non-text portions of this message...
23112
rogerwllco
Feb 11, 2013 12:00 am
... I figured something like that from the change that the converter was trying to make. ... The syntax isn't marked as deprecated in the documentation either....
23113
rogerwllco
Feb 11, 2013 12:06 am
Hmmm, that's not very clear from the documentation then. But if I would change all the monsters to have BONUS:STAT|x|TYPE=Racial, then having multiple...
23114
Andrew
Drew0500
Feb 11, 2013 12:21 am
Hi, BONUS:STAT|x|y|TYPE=z Is a valid and legal format. I'll go out on a limb here and make a blanket statement. ALL BONUS tags will accept the following: TYPE=...
23115
rogerwllco
Feb 11, 2013 1:14 am
Ok, except for having to change all monsters in all sources so they explicitly have TYPE=Racial, this could be a way forward. I'm not sure if I fully...