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#2691 From: "zachslists" <zachslists@...>
Date: Tue Jun 3, 2003 7:21 am
Subject: Re: Question about spelltype tag
zachslists
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--- In PCGenListFileHelp@yahoogroups.com, "apenhiter" <antony@y...>
wrote:
> Can you add more than one entry after this tag?
> Both arcane and divine?

Dunno.  If so, it'd be probably be SPELLTYPE:Arcane,Divine

The best way to find out is to just try it and see what happens.
You'll get your answer than waiting for someone in the know to read
this and reply, too.  :)

#2692 From: "zachslists" <zachslists@...>
Date: Tue Jun 3, 2003 7:27 am
Subject: Re: Base weapon types & proficiencies
zachslists
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--- In PCGenListFileHelp@yahoogroups.com, "ahrein"
<kurokensaki@h...> wrote:
> I've created a class that has proficiencies in weapons not in the
SRD
> (specifically, ninja-to and nekode, but I'm treading lightly
because
> of intellectual property).  I would like to add, not a custom
weapon,
> but an actual new base weapon, and new proficiencies for those
base
> weapons, but using the List Editor there's no way to do this.
>
> When I add the proficiencies manually to the srdweapprofs.lst
file,
> it seems to work fine, and I can choose my new weapons as
> proficiencies.  When I try to add entries into the
srdequipmelee.lst
> file, however, no matter where I put them and what I try, they
don't
> show up as equipment in the Inventory tab.  Likewise, my character
> had custom equipment including a specific ninja-to that I expanded
> (manually) from the ninja-to base weapon, and PCGen kicks back an
> exception when it tries to load that weapon.  So for some reason,
the
> proficiency editing is working, but the weapon editing is not.
>
> The ninja-to is not a big deal, because it's got the exact same
stats
> as another weapon already in the SRD, so I -could- just 'pretend',
> but the nekode has a specific use/bonus that makes it unique, so
I'd
> really like to figure out a way to code them in (without just
> resorting to customizing a different base weapon to do it).
>
> Can anyone recognize the problem or help?

Post the contents of the srdequipmentmelee file (just the line for
your weapon, please!) for best results in determining the cause of
the exception error.  But honestly, I'd just manually edit the
file.  That'll solve your problem quick.  Open the
srdequipmentmelee.lst file with a simple text editor like Wordpad
(when you double click it, you'll see the option to open it with a
program from a list, or something similar, choose that, and then
choose Wordpad).

Now, scroll down until you find the weapon the ninja-to has the same
stats as.  Copy that line and then paste it, so that it's in the
file twice.  Then, just change the name on the second to ninja-to,
and also change the name where it says "
PROFICIENCY:Whatever". Change it to "PROFICIENCY:Ninja-to" (without
the quotes).  And that should work.


- Z a c h

#2693 From: "Kevin Colagio" <kcolagio@...>
Date: Tue Jun 3, 2003 11:49 am
Subject: Re: DC and spell count change via template...how?
kcolagio
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--- In PCGenListFileHelp@yahoogroups.com, "zachslists" wrote:
>
> This should do it:
>
> BONUS:STAT|BASESPELLSTAT;Class=Sorcerer|8

Thanks Zach, that did it exactly.  :)

Kevin Colagio

#2694 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 12:40 pm
Subject: Editors
nylanfs
Send Email Send Email
 
> Post the contents of the srdequipmentmelee file (just the line for
> your weapon, please!) for best results in determining the cause of
> the exception error.  But honestly, I'd just manually edit the
> file.  That'll solve your problem quick.  Open the
> srdequipmentmelee.lst file with a simple text editor like Wordpad
> (when you double click it, you'll see the option to open it with a
> program from a list, or something similar, choose that, and then
> choose Wordpad).
>
> Now, scroll down until you find the weapon the ninja-to has the same
> stats as.  Copy that line and then paste it, so that it's in the
> file twice.  Then, just change the name on the second to ninja-to,
> and also change the name where it says "
> PROFICIENCY:Whatever". Change it to "PROFICIENCY:Ninja-to" (without
> the quotes).  And that should work.
>
>
> - Z a c h
>
>

Just as a note that if you use Wordpad it saves it as a default RTF.
Using notepad with wrapping turned off works better :)

Paul "Yes that Paul" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#2695 From: "Kent at Home" <pollard_kent@...>
Date: Tue Jun 3, 2003 12:59 pm
Subject: Re: Editors
kentpollard
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----- Original Message -----
From: "Paul Grosse"
Subject: [PCGenListFileHelp] Editors


> Just as a note that if you use Wordpad it saves it as a default RTF.
> Using notepad with wrapping turned off works better :)
>
Personally, I long ago changed ".lst" to a recognized file type for WordPad. A
double click opens the list files for editing and notepad makes no changes when
saving them.

Kent
(no, the other kent)

#2696 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 1:10 pm
Subject: RE: Editors
nylanfs
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> > Just as a note that if you use Wordpad it saves it as a default
RTF.
> > Using notepad with wrapping turned off works better :)
> >
> Personally, I long ago changed ".lst" to a recognized file
> type for WordPad. A
> double click opens the list files for editing and notepad
> makes no changes when
> saving them.
>
> Kent
> (no, the other kent)
>
>

yes, but you can never make assumtions about somebody else's computer
settings. So it's always safer to point them to Notepad :)

#2697 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 2:07 pm
Subject: Class adding notes?
nylanfs
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Is it possible to have a class add test to the notes section? I have a
way custom druid/cleric PrC and she gets special wildshapes and I
would like to have the types be listed.

Paul "Yes that Paul" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#2698 From: "Stefan Radermacher" <stefan@...>
Date: Tue Jun 3, 2003 2:25 pm
Subject: Re: Problem adding domains with prestige clas s
zaister
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--- In PCGenListFileHelp@yahoogroups.com, Benjamin Pew <benpew@a...>
wrote:
> Here's what I have in a custom class that seems to do what you wish, and
> that works correctly for me. The class has SPELLSTAT:WIS <tab>
> SPELLTYPE:None on the class line. On the Level 1 line I have
> BONUS:DOMAIN|NUMBER|1 <tab> DOMAIN:xxx.
>
> The specific domain shows up on the domain tab for the character as
a third
> domain, and the domain spells are included in the cleric's known
spells. It
> looks like perhaps having the SPELLTYPE set as well is the major
difference,
> so try switching that to None.

I tried that, but it doesn't work for me. If I do it exactly your way,
the new domain doesn't even show up in the character's domain list in
PCGen. If I add ADDDOMAINS:Special it shows up and is selected, but
the domain spell are still not assigned (even though the domain power
is evaluated).

Regards,
Stefan,

#2699 From: "Barak" <barak@...>
Date: Tue Jun 3, 2003 2:37 pm
Subject: RE: Re: Problem adding domains with prestige clas s
barak20021
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This may be a silly question, but does your character have the stats to
be able to get the spells???

IE:  If you load up a character with zeros for stats just to check your
work, he's not eligible for any spells...

Don't ask how I know this...  :p

Barak

> -----Original Message-----
> From: Stefan Radermacher [mailto:stefan@...]

> I tried that, but it doesn't work for me. If I do it exactly
> your way, the new domain doesn't even show up in the
> character's domain list in PCGen. If I add ADDDOMAINS:Special
> it shows up and is selected, but the domain spell are still
> not assigned (even though the domain power is evaluated).
>
> Regards,
> Stefan,

#2700 From: "lonbarnett1957" <lonbarnett@...>
Date: Tue Jun 3, 2003 3:01 pm
Subject: Question about equipmod.lst
lonbarnett1957
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Has anyone else changed the |Spell Effect (Use Activated) and |Spell
Effect (Command Word) to have a TYPE:ALL?

This will allow me to add Spell Effects to any item.

I also added: Spell Effect (Charges Per Day) with TYPE:ALL, COST:
(400*%SPELLLEVEL*%CASTERLEVEL)+%SPELLCOST, CHOOSE:EQBUILDER.SPELL
and CHARGES:1|5.  This allows me to create items with charges per
day and I display them on the character sheet (a checkbox for each
charge) and the player can simply erase them on new days.

These all seem to be legal from the DMG (SRD) so should they be
added to the SRD files?

#2701 From: "lonbarnett1957" <lonbarnett@...>
Date: Tue Jun 3, 2003 3:03 pm
Subject: Re: Problem adding domains with prestige clas s
lonbarnett1957
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Barak, I have also had that problem...  and when I am making massive
changes the fact that the memory is not released when new sources
are loaded is a PAIN.

Lonnie

--- In PCGenListFileHelp@yahoogroups.com, "Barak" <barak@v...> wrote:
> This may be a silly question, but does your character have the
stats to
> be able to get the spells???
>
> IE:  If you load up a character with zeros for stats just to check
your
> work, he's not eligible for any spells...
>
> Don't ask how I know this...  :p
>
> Barak
>
> > -----Original Message-----
> > From: Stefan Radermacher [mailto:stefan@z...]
>
> > I tried that, but it doesn't work for me. If I do it exactly
> > your way, the new domain doesn't even show up in the
> > character's domain list in PCGen. If I add ADDDOMAINS:Special
> > it shows up and is selected, but the domain spell are still
> > not assigned (even though the domain power is evaluated).
> >
> > Regards,
> > Stefan,

#2702 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 3:09 pm
Subject: Bonus Domain spells
nylanfs
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Okay my DM who is suffering from "Maximus Complexicus" has this nice
little PrC that he's out dangling in front of my druid/cleric. And of
course being the gullible player that I am, I'm gonna snatch it up. :)
Anyway he has that she quits getting spells below 4th level, which is
easy to code. And that at 6th level she gets 2 first level domain
spells, one from each domain, This is one that I don't know if it's
possible to code. Anyone have some ideas?

Paul "Yes that Paul" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#2703 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 3:56 pm
Subject: Combining Druid/Cleric Levels
nylanfs
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Okay, I swear I am going to kill my DM one of these days. He keeps
coming up with all this stuff that either can't be done in PCGen or
stuff that takes a Doctorate in LST Speak to work it out.

This is a quote from his newly revised sheet on it.

<quote>
High Caster Level
For purposes of determining caster level, the green priestess adds her
green priestess level to all of her druid and cleric levels.  (For
example, a green priestess who had been an 8th level cleric and a 3rd
level druid will cast spells as a 12th level caster when she takes her
first green priestess level.)
</quote>

Now how in the hell can I code that???

Paul "Slowly pulling his hair out" Grosse
PCGen OGL Gibbon
ICQ: 14397299
AO: Nylan
Various forums: Nylan (or Nylanfs)

"The Earth is just too small and fragile a basket for the human race
to keep all it's eggs in." - Robert Heinlein

#2704 From: "baz_kal" <bazkal@...>
Date: Tue Jun 3, 2003 4:13 pm
Subject: Re: stacking bonus tag types
baz_kal
Send Email Send Email
 
well that doesn't work either. no matter what I try, with Ranged set
to stacking and not stacking, it will not change the attack bonus
with ranged weapons, hell even if I don't specify ranged weapons at
all that formula doesn't work.

you wrote BONUS:COMBAT|TOHIT-PRIMARY|DEX+WIS but dont you need to use
the STAT= to get the stat bonus?

I even just tried BONUS:COMBAT|TOHIT-PRIMARY|TYPE=Ranged|2 which
didn't work either. I don't think its allowing any more bonuses for
Ranged weapons

wasn't there a feat in the wotc supplements called Zen Archery?
didn't it allow wisdom bonus for archery and used it if it was higher
than dex? how did that work?


--- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith" <thoron-tir-
gwaith@l...> wrote:
> That won't work.  TYPE=Ranged is not a formula.
>
> I'm not sure what you are aiming at.  If you want a bonus to all
ranged
> weapons in the primary hand, I'm not sure how to do that exceot
>
> BONUS:COMBAT|TOHIT-PRIMARY|DEX+WIS
> BONUS:COMBAT|TOHIT-PRIMARY|-1*(DEX+WIS)|TYPE=NotRanged
>
> Tir Gwaith
> PCGen Data SB and BoD

#2705 From: "Brad Franks" <bfranks@...>
Date: Tue Jun 3, 2003 4:43 pm
Subject: Re: Re: stacking bonus tag types
bradnkbee
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IIRC (but don't quote me on it) it was a "dumb" feat in PCGen by simply
replacing DEX with WIS with no logic, and I don't recall that it ever
properly stacked them when taken multiple times. I thought they worked
around it with an "Improved Zen Archery" that did add them and had the
appropriate PrC and level as a preclass, but I don't recall that ever
working or even being completed. All of it was removed from the
distributions after 3.0 though, for obvious (IP) reasons.

The application, code and the code monkeys have matured significantly since
then though, so it will work properly when the splat books are released for
PCGen I'm sure. For $5 it will probably be money well spent to avoid the
frustration... :)

Brad

----- Original Message -----
From: "baz_kal" <bazkal@...>
>
> wasn't there a feat in the wotc supplements called Zen Archery?
> didn't it allow wisdom bonus for archery and used it if it was higher
> than dex? how did that work?

#2706 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 5:15 pm
Subject: RE: Re: stacking bonus tag types
nylanfs
Send Email Send Email
 
Look at how Weapon Finess is coded, I believe it allows the higher of
the two. Although I don't see why anyone would take it if they didn't
already have a higher dex.

> -----Original Message-----
> From: Brad Franks [mailto:bfranks@...]
> Sent: Tuesday, June 03, 2003 11:43 AM
> To: PCGenListFileHelp@yahoogroups.com
> Subject: Re: [PCGenListFileHelp] Re: stacking bonus tag types
>
>
> IIRC (but don't quote me on it) it was a "dumb" feat in PCGen
> by simply
> replacing DEX with WIS with no logic, and I don't recall that it
ever
> properly stacked them when taken multiple times. I thought they
worked
> around it with an "Improved Zen Archery" that did add them and had
the
> appropriate PrC and level as a preclass, but I don't recall that
ever
> working or even being completed. All of it was removed from the
> distributions after 3.0 though, for obvious (IP) reasons.
>
> The application, code and the code monkeys have matured
> significantly since
> then though, so it will work properly when the splat books
> are released for
> PCGen I'm sure. For $5 it will probably be money well spent
> to avoid the
> frustration... :)
>
> Brad
>
> ----- Original Message -----
> From: "baz_kal" <bazkal@...>
> >
> > wasn't there a feat in the wotc supplements called Zen Archery?
> > didn't it allow wisdom bonus for archery and used it if it
> was higher
> > than dex? how did that work?
>
>
>
>
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#2707 From: "Brad Franks" <bfranks@...>
Date: Tue Jun 3, 2003 5:31 pm
Subject: Re: Re: stacking bonus tag types
bradnkbee
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It would seem that way, however there is a class in Sword and Fist that
allows Zen Archery to stack, and when it does it adds both your WIS and DEX
to your To Hit. It might not seem like a good idea at first (if your DEX is
higher you will get that bonus instead of the WIS bonus), but it could mean
a lot later in a characters progression when your +3 becomes a +5 to hit on
ranged weapons as a SA.

I find myself consistently playing melee classes (ranged and close combat)
and anything that increases my melee bonuses is always nice... :)

Brad

----- Original Message -----
From: "Paul Grosse" <pgrosse@...>


> Look at how Weapon Finess is coded, I believe it allows the higher of
> the two. Although I don't see why anyone would take it if they didn't
> already have a higher dex.

#2708 From: Stefan Radermacher <stefan@...>
Date: Tue Jun 3, 2003 6:30 pm
Subject: Re: Re: Problem adding domains with prestige clas s
zaister
Send Email Send Email
 
Barak wrote:
> This may be a silly question, but does your character have the stats to
> be able to get the spells???

No, it's a real character, 2 levels of Paladin, 5 levels of Cleric,
Wisdom 17. She can cast all right, but the additional domain spells
don't get listed.

--
Regards,
Stefan.

E-Mail:  stefan@...
PGP-Key: http://www.zaister.de/pgpkey.asc

#2709 From: "Barak" <barak@...>
Date: Tue Jun 3, 2003 6:58 pm
Subject: RE: Re: stacking bonus tag types
barak20021
Send Email Send Email
 
> -----Original Message-----
> From: baz_kal [mailto:bazkal@...]
>
> well that doesn't work either. no matter what I try, with Ranged set
> to stacking and not stacking, it will not change the attack bonus
> with ranged weapons, hell even if I don't specify ranged weapons at
> all that formula doesn't work.
>
> you wrote BONUS:COMBAT|TOHIT-PRIMARY|DEX+WIS but dont you need to use
> the STAT= to get the stat bonus?

No.

In PCGen STR,DEX,CON etc. all are the variable names for the stat
modifier

> I even just tried BONUS:COMBAT|TOHIT-PRIMARY|TYPE=Ranged|2 which
> didn't work either. I don't think its allowing any more bonuses for
> Ranged weapons

You need to understand the format...

It's BONUS:Whats kind of bonus|What gets the bonus|the bonus|type of
bonus for stacking.

So BONUS:COMBAT|TOHIT-PRIMARY|TYPE=Ranged|2 is completely invalid.  It's
trying to parse the TYPE=Ranged as a formula/number to get the bonus
amount.

I think Tir's solution would work if TYPE=NotRanged were working
properly.  It's been broken for a while now...

Barak

#2710 From: "Paul Grosse" <pgrosse@...>
Date: Tue Jun 3, 2003 7:10 pm
Subject: RE: Combining Druid/Cleric Levels
nylanfs
Send Email Send Email
 
>
> Okay, I swear I am going to kill my DM one of these days. He keeps
> coming up with all this stuff that either can't be done in PCGen or
> stuff that takes a Doctorate in LST Speak to work it out.
>
> This is a quote from his newly revised sheet on it.
>
> <quote>
> High Caster Level
> For purposes of determining caster level, the green priestess adds
her
> green priestess level to all of her druid and cleric levels.  (For
> example, a green priestess who had been an 8th level cleric and a
3rd
> level druid will cast spells as a 12th level caster when she takes
her
> first green priestess level.)
> </quote>
>
> Now how in the hell can I code that???
>
> Paul "Slowly pulling his hair out" Grosse
>

I also forgot to mention that of course the Class has it's own spell
list :) But that's fairly easy to do.

#2711 From: "Barak" <barak@...>
Date: Tue Jun 3, 2003 7:13 pm
Subject: RE: Re: Problem adding domains with prestige clas s
barak20021
Send Email Send Email
 
Bummer, it's the only thng I can think of right off hand.  :/

Barak

> -----Original Message-----
> From: Stefan Radermacher [mailto:stefan@...]
>
> Barak wrote:
> > This may be a silly question, but does your character have
> the stats
> > to be able to get the spells???
>
> No, it's a real character, 2 levels of Paladin, 5 levels of
> Cleric, Wisdom 17. She can cast all right, but the additional
> domain spells don't get listed.
>
> --
> Regards,
> Stefan.
>

#2712 From: "jstalley1138" <jstalley1138@...>
Date: Wed Jun 4, 2003 12:09 am
Subject: Help!!!
jstalley1138
Send Email Send Email
 
I am currently trying to create a magic weapon modifier that when
applied to the weapon gives the weilder proficiency in that weapon.
This is what I have so far;

Proficient KEY:WPNPROF TYPE:Weapon COST:1000
	 ITYPE:Magic PRETYPE:EQMODTYPE=MagicalEnhancement

Any ideas?

-jtalley1138

#2713 From: "d0ggyf1zzle" <d0ggyf1zzle@...>
Date: Wed Jun 4, 2003 2:49 am
Subject: is there a max size for the SA tag?
d0ggyf1zzle
Send Email Send Email
 
Check  dis out - I tried to create the follow'n special abilities
for a prestige class. Each one o dem was on a single line.
Afterwhich, none of my sources would load.  Did I make these too
big?  If so, what be the max size?

peace out,
d0ggyf1zzle

1 SA:Jury Rig Mastery: At 1st a T'sa receives a +4 bonus to
Jury rig attempts as such they receives the bonus to their Repair
checks when performing these kinds of actions and also for the
purposes of Upgrading.
2 SA:Construct Mechanical Helper
2 SA:Machine Intuition % / Day : A T'sa has an instinctual way
with machines as such they can usually work out how strange or alien
devices ships robots and so forth work. If they make a Use Device
check (DC15) they can determine an items basic function (i.e weapon,
armor, medical device, transportation, communication etc..) and for
another roll (DC 25) they can learn one function of the device or
piece of relevant info such as Speed, armament, range, damage type
etc…, from only a few seconds of study and this is done without any
risk to the T'sa.|CL/3
3 SA:Build Personal Shield
6 SA:Strengthen Design: a T'sa can with some time and
resources (10% relevant objects market price) strengthen the object
making it far tougher and less susceptible to damage. This
effectively adds 1 point to the items Hardness for every 2 of the
T'sa Crafters Total levels. (so a 10th level mechanist 6th level
Crafter would add 8 points to an items Hardness). The amount of time
this takes varies from a few hours for a small item or weapon to a
day or two for a suit of armor a week or more for a vehicle or a
number of months for a spacecraft.
10 SA:Legendary Upgrades: At 10th a T'sa is able to upgrade a
step beyond the mechanists Masterful upgrade ability to legendary.
The method to make the upgrade to this level works just like normal
requiring a Repair check if successful the Crafter may give the
thing in question a Legendary upgrade. Providing a +6 bonus to
attack roll, ability checks, skill checks. Provide +6 to Armor or
increase a starships shields bonus by +6. It could increase a robots
speed by 30, a vehicle's acceleration or deceleration by 6, and its
top speed by 14. The DC of the repair check is 40 and a legendary
upgrade costs the Crafter 35% of the devices market price in
materials and parts. Unlike a mechanists upgrades though a crafters
knowledge is unmatched and can suffer no malfunction from criticals
or fumbles.

#2714 From: "Barak" <barak@...>
Date: Wed Jun 4, 2003 3:27 am
Subject: RE: is there a max size for the SA tag?
barak20021
Send Email Send Email
 
Simple problem... No commas allowed in an SA.

Get rid of them and you should be fine.

Barak
~ PCGen BoD
~ OS Silverback

> -----Original Message-----
> From: d0ggyf1zzle [mailto:d0ggyf1zzle@...]
>
> Check  dis out - I tried to create the follow'n special abilities
> for a prestige class. Each one o dem was on a single line.
> Afterwhich, none of my sources would load.  Did I make these too
> big?  If so, what be the max size?
>
> 2 SA:Machine Intuition % / Day : A T'sa has an instinctual way
> with machines as such they can usually work out how strange or alien
> devices ships robots and so forth work. If they make a Use Device
> check (DC15) they can determine an items basic function (i.e weapon,
> armor, medical device, transportation, communication etc..) and for
> another roll (DC 25) they can learn one function of the device or
> piece of relevant info such as Speed, armament, range, damage type
> etc., from only a few seconds of study and this is done without any
> risk to the T'sa.|CL/3

#2715 From: "zachslists" <zachslists@...>
Date: Wed Jun 4, 2003 3:48 am
Subject: Re: is there a max size for the SA tag?
zachslists
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--- In PCGenListFileHelp@yahoogroups.com, "d0ggyf1zzle"
<d0ggyf1zzle@y...> wrote:
> Check  dis out - I tried to create the follow'n special abilities
> for a prestige class. Each one o dem was on a single line.
> Afterwhich, none of my sources would load.  Did I make these too
> big?  If so, what be the max size?
>
> peace out,
> d0ggyf1zzle
>
> 1 SA:Jury Rig Mastery: At 1st a T'sa receives a +4 bonus to
> Jury rig attempts as such they receives the bonus to their Repair
> checks when performing these kinds of actions and also for the
> purposes of Upgrading.
> 2 SA:Construct Mechanical Helper
> 2 SA:Machine Intuition % / Day : A T'sa has an instinctual way
> with machines as such they can usually work out how strange or
alien
> devices ships robots and so forth work. If they make a Use Device
> check (DC15) they can determine an items basic function (i.e
weapon,
> armor, medical device, transportation, communication etc..) and
for
> another roll (DC 25) they can learn one function of the device or
> piece of relevant info such as Speed, armament, range, damage type
> etc…, from only a few seconds of study and this is done without
any
> risk to the T'sa.|CL/3
> 3 SA:Build Personal Shield
> 6 SA:Strengthen Design: a T'sa can with some time and
> resources (10% relevant objects market price) strengthen the
object
> making it far tougher and less susceptible to damage. This
> effectively adds 1 point to the items Hardness for every 2 of the
> T'sa Crafters Total levels. (so a 10th level mechanist 6th level
> Crafter would add 8 points to an items Hardness). The amount of
time
> this takes varies from a few hours for a small item or weapon to a
> day or two for a suit of armor a week or more for a vehicle or a
> number of months for a spacecraft.
> 10 SA:Legendary Upgrades: At 10th a T'sa is able to upgrade a
> step beyond the mechanists Masterful upgrade ability to legendary.
> The method to make the upgrade to this level works just like
normal
> requiring a Repair check if successful the Crafter may give the
> thing in question a Legendary upgrade. Providing a +6 bonus to
> attack roll, ability checks, skill checks. Provide +6 to Armor or
> increase a starships shields bonus by +6. It could increase a
robots
> speed by 30, a vehicle's acceleration or deceleration by 6, and
its
> top speed by 14. The DC of the repair check is 40 and a legendary
> upgrade costs the Crafter 35% of the devices market price in
> materials and parts. Unlike a mechanists upgrades though a
crafters
> knowledge is unmatched and can suffer no malfunction from
criticals
> or fumbles.

T'sa?  Are you doing an Alternity conversion?

#2716 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Jun 4, 2003 4:13 am
Subject: Re: is there a max size for the SA tag?
tir_gwaith
Send Email Send Email
 
Actually, Barak, it is the :'s that are causing the problems, not the commas
(Lone Jedi removed the comma problem a while back.)

That, and notthing on the 2 line would show until the character was a third
level in the class in question (the CL/3 assures that)

Tir Gwaith
PCGen Data SB and BoD
----- Original Message -----
From: "Barak" <barak@...>
To: <PCGenListFileHelp@yahoogroups.com>
Sent: Tuesday, June 03, 2003 10:27 PM
Subject: RE: [PCGenListFileHelp] is there a max size for the SA tag?


> Simple problem... No commas allowed in an SA.
>
> Get rid of them and you should be fine.
>
> Barak
> ~ PCGen BoD
> ~ OS Silverback
>
> > -----Original Message-----
> > From: d0ggyf1zzle [mailto:d0ggyf1zzle@...]
> >
> > Check  dis out - I tried to create the follow'n special abilities
> > for a prestige class. Each one o dem was on a single line.
> > Afterwhich, none of my sources would load.  Did I make these too
> > big?  If so, what be the max size?
> >
> > 2 SA:Machine Intuition % / Day : A T'sa has an instinctual way
> > with machines as such they can usually work out how strange or alien
> > devices ships robots and so forth work. If they make a Use Device
> > check (DC15) they can determine an items basic function (i.e weapon,
> > armor, medical device, transportation, communication etc..) and for
> > another roll (DC 25) they can learn one function of the device or
> > piece of relevant info such as Speed, armament, range, damage type
> > etc., from only a few seconds of study and this is done without any
> > risk to the T'sa.|CL/3

#2717 From: "d0ggyf1zzle" <d0ggyf1zzle@...>
Date: Wed Jun 4, 2003 4:22 am
Subject: Re: is there a max size for the SA tag?
d0ggyf1zzle
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Thanks fo' the hep, y'all!

The T'sa is somethin I took from the Book o' prestige.  I got it
here:  www.neo-innovation.com.  I don't know nothin 'bout no
Alternity, tho.

If you be into Dragonstar, then dat site be the shiznit!

peace
d0ggyf1zzle

--- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith" <thoron-tir-
gwaith@l...> wrote:
> Actually, Barak, it is the :'s that are causing the problems, not
the commas
> (Lone Jedi removed the comma problem a while back.)
>
> That, and notthing on the 2 line would show until the character
was a third
> level in the class in question (the CL/3 assures that)
>
> Tir Gwaith

#2718 From: "arlyansor" <arlyansor@...>
Date: Wed Jun 4, 2003 4:51 am
Subject: Trouble Selecting 'War' Domain for no specific deity
arlyansor
Send Email Send Email
 
Hiya,

I'm trying to create a cleric who worships no specific deity, but
who has the war domain.

PCGen seems to have no problem with any other domains (except those
excluded by alignment) except for war.

Do I need to create new 'non-specific' deities for each alignment
with their favoured weapon?  Or is there some simple explanation
that I've missed?

Thanks for any advice...

Arlyansor

#2719 From: "d0ggyf1zzle" <d0ggyf1zzle@...>
Date: Wed Jun 4, 2003 4:56 am
Subject: one mo' question
d0ggyf1zzle
Send Email Send Email
 
Fo' my class, I want ta add at diff'rint levels the skill focus
feat, but only fo' craft and knowledge skillz.  So a box would pop
up when you got to dat level and you would chooze a knowledge or
craft skill, and the only skillz shown be knowledge and craft.

I was thinkin it might go like dis:

0<tab>ADD:VFEAT(SkillFocus.Type=Craft,Knowledge)

I gots a feeling that It ain't gona work fo me 'do.

thanks' fo any hep,
d0ggyf1zzle

#2720 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Jun 4, 2003 7:03 am
Subject: Re: one mo' question
tir_gwaith
Send Email Send Email
 
What dialect is that?  *shudder*

ADD:VFEAT(Skill Focus (Craft%),Skill Focus (Knowledge%))

Tir Gwaith
PCGen Data SB and BoD


> Fo' my class, I want ta add at diff'rint levels the skill focus
> feat, but only fo' craft and knowledge skillz.  So a box would pop
> up when you got to dat level and you would chooze a knowledge or
> craft skill, and the only skillz shown be knowledge and craft.
>
> I was thinkin it might go like dis:
>
> 0<tab>ADD:VFEAT(SkillFocus.Type=Craft,Knowledge)
>
> I gots a feeling that It ain't gona work fo me 'do.
>
> thanks' fo any hep,
> d0ggyf1zzle

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