... There are no BONUS tag that add to the number of FEAT available for a PC. There are STARTFEAT for the initial number of feats for a particular race and...
... It might be interesting to create hooks for the home modders. We could for example create a place-holder TEMPLATE and/or FEAT that would be called by every...
... Might be useful if there was though. ... LEVEL:6:FEAT:TYPE.Fighter will do this as well, but like I said it has problems. -- ~ Eddy ~ PCGen BoD, Docs SB,...
Hi everyone, I just realised that we still have legacy GAMEMODE in the .LST files that do not haven any corresponding entries in the system directories. They...
... Did Tir move the Sovereign Stone section from the Alpha folder? I know he was moving some items because I was clearing them for him. The other modes are...
... I don't know when there were moved there, sorry. ... All these errors are from datasets present in the PCGenDM CVS repository. ... Éric Beaudoin...
That wasn't in a tracker, and it is still buggy and needing it's own gamemode defined, so it won't be moving from /alpha for a while. I did move the FFG and...
Ooops, sent to the wrong group initially. ... <paulking.rhochi@v...> wrote: "...must select one opposed alignment that this protection extends to (typically...
... NOT a bug, that is the way it is designed. Same thing as a FEATAUTO.... What we need is ADD:FEAT() implemented into the Template HD and LEVEL tags. That...
The main issue I had was that if I use a template with LEVEL:1:FEAT:TYPE.Fighter[tab]LEVEL:3:FEAT:TYPE.Fighter and picked say Dodge at level 1 then I could...
Well, that's a bug (IMO). Not checking prerequisites is a feature as Tir said. (Seriously). It should honor the MULT:YES/NO tags, but ignore pre-reqs. Then...
... If that¹s the case should it not be LEVEL:x:FEATAUTO:TYPE.x or LEVEL:x:VFEAT:TYPE.x? The docs do not indicate this functionality at all and no ones said...
Okay in my DM's fit of maximus complexicus he has come up with the following abilities of a new core class. I don't see anyway of coding them in, maybe...
... This ones easy, use the QUALIFY tag So at the 1st class line do: QUALIFY: Weapon Focus Granted, you will have to have a tag for every feat with a BAB...
... Heh. So he has two optiones. One that will work but isn't very flexible and one that might work but is much more flexible. It'll be interesting to see...
Hey guys, the doc has two versions of the PRECLASS tag, one with the <number>,<list of classes> syntax and one without the <number> at the beginning. Since we...
There's no way to make a formula for this progression is there? I tried the progression form but couldn't find any thing. 1 1 2 2 3 3 4 5 6 7 Paul G....
... For the 6 first levels, it is CL/2 For level 7 and up, it is CL-3 if(CL<7,CL/2,CL-3) or if you want native JEP operator only (it might be faster to...
... You can use a QUALIFY tag here, but that will over-ride the other prereqs. At this point, I'd go with the "Ignore Prereqs option when you want to take a...
... I thought the old "PRECLASS:Fighter" syntax had been deprecated. All PRECLASS tags should be doing PRECLASS:#,Class Name =<value> So Deprecate away, since...
... Oups, little modification needed, it's not CL/2, it (CL+1)/2 for the first 6 levels. if(CL<7,(CL+1)/2,CL-3) (CL+1)/2*(CL<7)+(CL-3)*(CL>6) And in case you...