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  • Founded: Jan 1, 2002
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#669 From: "Ian Dale" <ian_dale@...>
Date: Fri Nov 1, 2002 2:01 pm
Subject: Re: How to remove prerequisite from feat?
XarIthnak
Send Email Send Email
 
No problem. :)

I believe that they're looking at getting the other usages of .CLEAR
to work, but when in doubt, this will work. :) (Needed to clear
racial abilities from a couple prestige classes, myself, and this is
what I ended up being told to do after things like PRERACE:.CLEAR
didn't work.)

-Ian

--- In PCGenListFileHelp@y..., "allencohn" <allen@c...> wrote:
> That did the trick. Thanks!
>
> Allen
>
> >
> > Unless it's changed recently, you'll probably have to clear ALL
> > prerequisites (PRE:.CLEAR).
> >
> > -Ian

#670 From: Eric Beaudoin <beaudoer@...>
Date: Sun Nov 3, 2002 2:33 am
Subject: List of tags for release 4.1.4
beaudoer
Send Email Send Email
 
You can find the list of tags for version 4.1.4 at
<http://groups.yahoo.com/group/pcgen-xml/files/List%20of%20tags/List_of_tags_v41\
4.txt>.

New file type: BIO (rumor)

        There is a rumor that the new BIO file type is available in
        the data directory. I haven't seen it in action yet so I
        can't say more. Stay tune.

New tags seen since the last release of this list

        LineType          Tag               Comment
        ========          ===               =======
        CLASS             SPELLBOOK         New tag
        CLASS             PRE:.CLEAR        Never used before

        DEITY             PRE:.CLEAR        Never used before

        EQUIPMENT         PRE:.CLEAR        Never used before
        EQUIPMENT         BONUS:SLOTS       New tag (replace the rumored
BONUS:RING)

        EQUIPMOD          PRE:.CLEAR        Never used before

        FEAT              PRE:.CLEAR        Never used before
        FEAT              PRESPELLBOOK      New tag

        KIT               PRE:.CLEAR        Never used before

        LANGUAGE          PRE:.CLEAR        Never used before

        RACE              PRE:.CLEAR        Never used before
        RACE              LEGS              New tag

        SKILL             PRE:.CLEAR        Never used before

        SPELL             PRE:.CLEAR        Never used before

        TEMPLATE          PRE:.CLEAR        Never used before

        WEAPONPROF        PRE:.CLEAR        Never used before

There were no tag deprecated this time.

Best


-----------------------------------------------------------
Éric "Space Monkey" Beaudoin
  >> In space, no one can hear you sleep...
<mailto:beaudoer@...>

-----------------------------------------------------------
Éric "Space Monkey" Beaudoin
  >> In space, no one can hear you sleep...
  >> Camels to can climb trees (and sometime eat them)
<mailto:beaudoer@...>

#671 From: Lonestar <Lonestar@...>
Date: Mon Nov 4, 2002 7:07 pm
Subject: subrace chooser
lone2k1
Send Email Send Email
 
Hi!

Could someone please point me to a working example of a subrace
chooser? I'm trying to fix my old campaign files and obviously the old
syntax doesn't work anymore....

Best regards,
  Lonestar                            mailto:Lonestar@...

#672 From: "Timothy J. Lanza" <tjlanza@...>
Date: Mon Nov 4, 2002 11:43 pm
Subject: CSKILL, TYPE, & Feats
innoparticul...
Send Email Send Email
 
I'm trying to create a feat that turns all Knowledge skills into class skills.
The documentation seems to indicate that CSKILL is a global tag, and the correct
invocation would be is CSKILL:TYPE=Knowledge, but it doesn't seem to be working.

Any clues?

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#673 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Nov 5, 2002 12:46 am
Subject: Re: CSKILL, TYPE, & Feats
tir_gwaith
Send Email Send Email
 
CSKILL:TYPE.Knowledge
 
In CSKILL, it's TYPE. (period) instead of TYPE=
 
Eventually, we want to standardize them all......
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Monday, November 04, 2002 5:43 PM
Subject: [PCGenListFileHelp] CSKILL, TYPE, & Feats

I'm trying to create a feat that turns all Knowledge skills into class skills. The documentation seems to indicate that CSKILL is a global tag, and the correct invocation would be is CSKILL:TYPE=Knowledge, but it doesn't seem to be working.

Any clues?

#674 From: "Timothy J. Lanza" <tjlanza@...>
Date: Tue Nov 5, 2002 1:32 am
Subject: Re: CSKILL, TYPE, & Feats
innoparticul...
Send Email Send Email
 
At 07:46 PM 11/4/2002, you wrote:
>CSKILL:TYPE.Knowledge
>
>In CSKILL, it's TYPE. (period) instead of TYPE=
>
>Eventually, we want to standardize them all......

Actually, that's what I originally had. It doesn't work either.

In any case, somebody needs to let the Doc Monkeys know what it's going to be
once it works. The 4.1.4 docs use an equal sign.


--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#675 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Nov 5, 2002 10:50 am
Subject: Re: CSKILL, TYPE, & Feats
tir_gwaith
Send Email Send Email
 
Ok.. Actually, it does work.  What I think you are missing without seeing your file is TYPE:Knowledge in the skill..  The TYPE doesn't go off of the name of a skill, but off the TYPE tag.  All Knowledge skills should have TYPE:Intelligence.Knowledge in them.
 
and thanks for the Doc mention.  I've updated the docs to be a little clearer (though I'm not a doc monkey... I'll let them make it prettier.)
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
At 07:46 PM 11/4/2002, you wrote:
>CSKILL:TYPE.Knowledge
>
>In CSKILL, it's TYPE. (period) instead of TYPE=
>
>Eventually, we want to standardize them all......

Actually, that's what I originally had. It doesn't work either.

In any case, somebody needs to let the Doc Monkeys know what it's going to be once it works. The 4.1.4 docs use an equal sign.

#676 From: "Timothy J. Lanza" <tjlanza@...>
Date: Tue Nov 5, 2002 11:05 am
Subject: Re: CSKILL, TYPE, & Feats
innoparticul...
Send Email Send Email
 
At 05:50 AM 11/5/2002, Tir Gwaith wrote:
>Ok.. Actually, it does work.  What I think you are missing without seeing your
file is TYPE:Knowledge in the skill..  The TYPE doesn't go off of the name of a
skill, but off the TYPE tag.  All Knowledge skills should have
TYPE:Intelligence.Knowledge in them.

The list of skills I'm using in conjunction with the feat is the PHB.

I just tried something, and it does work, but not correctly. In order for it to
function, I have to close and re-open the character. Only *after* doing so, do
the skills show up as class skills.

>and thanks for the Doc mention.  I've updated the docs to be a little clearer
(though I'm not a doc monkey... I'll let them make it prettier.)

Not a problem.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#677 From: "Ian Dale" <ian_dale@...>
Date: Tue Nov 5, 2002 5:57 pm
Subject: [REPOST] Extra skill points at first level only?
XarIthnak
Send Email Send Email
 
Anyone have any ideas? My idea about XTRASKILLPTSPERLEVEL:1 and
BONUS:SKILLPOINTS|... didn't end up working out. (Perhaps due to
syntax -- I know some tags seem to only accept numbers and not
formulae.)

Thanks,
-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Any way of adjusting the number of skill points available at first
> level? A custom race gets 4 extra skill points at 1st level, and 2
> extra skill points thereafter. An XTRASKILLPTSPERLEVEL:2 gets the
> second condition met, but that means that the character will have 4
> skill points too many. I've found BONUS tags to adjust skill
> bonuses/ranks and to adjust the number of skill points gained at
new
> levels (which COULD work, I suppose with an XTRASKILLPTSPERLEVEL:1,
> but XTRASKILLPTSPERLEVEL:2 is semantically more correct IMO).
Nothing
> to statically add skill points. Which may not be too surprising,
> though, since skill points are grouped by the class that added them.
>
> Will I just need to use XTRASKILLPTSPERLEVEL:1 and a
> BONUS:SKILLPOINTS|.IF.TL.GT.0.THEN.1.ELSE.0 ? Or is there
a "better"
> method of adjusting the race's first-level skill points?
>
> Thanks,
> -Ian

#678 From: "Ian Dale" <ian_dale@...>
Date: Tue Nov 5, 2002 6:00 pm
Subject: [REPOST] SPELL: and specifying "cast as" class?
XarIthnak
Send Email Send Email
 
One more try, in case someone who'd know hadn't seen it.... :)

-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Is there some way of specifying the class a race casts its spell-
like
> abilities as? (To get the Save DC calculated out.)
>
> Also, it looks like the spell-like abilities spellbooks aren't
> getting entries printed out on the PDF sheet. I get the details
table
> printed, but only a header for the prepared spells section. Is this
a
> known issue, or should I log a bug against the output sheets (or
> something else)?
>
> Thanks,
> -Ian

#679 From: Jason Mulligan <virduk@...>
Date: Wed Nov 6, 2002 2:04 am
Subject: Re: Re: Hammer & Helm
virduk
Send Email Send Email
 
On Mon, 28 Oct 2002 20:37:42 -0000, bd_92 wrote:
>--- In PCGenListFileHelp@y..., "virduk" <virduk@y...> wrote:
>>I'm looking at trying to create my own files so that I can use
>Green
>>Ronin's Hammer & Helm book with PCGen.
>
>goody! another one!
>
>>Secondly, some of the feats in H&H allow sorcerors and bards to use
>>another stat instead of the normal one to determine all the spell
>>stuff (bonus spells, DC's, etc), with the penalty of not being able
>>to use spells of certain schools. Is this easily done with PCGen?
>
>
>Good question, I would like to know..

Yeah. It doesnt look like its the most straight forward thing to
implement. the main reason i asked is I have a PC that started with
one of these very feats (Stoneborn Sorcery)




--
What if the Hokey Pokey *IS* what it's all about?

#680 From: "Felipe F. Diniz" <fdiniz@...>
Date: Wed Nov 6, 2002 1:20 pm
Subject: Re: [REPOST] Extra skill points at first level only?
felipefdiniz
Send Email Send Email
 
Try this (i haven't tested my self, but...)

XTRASKILLPTSPERLEVEL:2
BONUS:SKILLPOINTS|2|PRELEVELMAX:1


Felipe Diniz

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Anyone have any ideas? My idea about XTRASKILLPTSPERLEVEL:1 and
> BONUS:SKILLPOINTS|... didn't end up working out. (Perhaps due to
> syntax -- I know some tags seem to only accept numbers and not
> formulae.)
>
> Thanks,
> -Ian
>
> --- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> > Any way of adjusting the number of skill points available at
first
> > level? A custom race gets 4 extra skill points at 1st level, and
2
> > extra skill points thereafter. An XTRASKILLPTSPERLEVEL:2 gets the
> > second condition met, but that means that the character will have
4
> > skill points too many. I've found BONUS tags to adjust skill

#681 From: "Ian Dale" <ian_dale@...>
Date: Wed Nov 6, 2002 2:16 pm
Subject: Re: [REPOST] Extra skill points at first level only?
XarIthnak
Send Email Send Email
 
--- In PCGenListFileHelp@y..., "Felipe F. Diniz" <fdiniz@i...> wrote:
> Try this (i haven't tested my self, but...)
>
> XTRASKILLPTSPERLEVEL:2
> BONUS:SKILLPOINTS|2|PRELEVELMAX:1

Felipe,

Thanks, but that didn't work out, either. Doesn't seem like the
SKILLPOINTS are getting adjusted. :\

-Ian

#682 From: "Felipe F. Diniz" <fdiniz@...>
Date: Wed Nov 6, 2002 2:22 pm
Subject: Re: [REPOST] Extra skill points at first level only?
felipefdiniz
Send Email Send Email
 
Then it looks like SKILLPOINTS does not accept PRExxx....

If i come up with anything, i'll let you know

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> --- In PCGenListFileHelp@y..., "Felipe F. Diniz" <fdiniz@i...>
wrote:
> > Try this (i haven't tested my self, but...)
> >
> > XTRASKILLPTSPERLEVEL:2
> > BONUS:SKILLPOINTS|2|PRELEVELMAX:1
>
> Felipe,
>
> Thanks, but that didn't work out, either. Doesn't seem like the
> SKILLPOINTS are getting adjusted. :\
>
> -Ian

#683 From: "Ian Dale" <ian_dale@...>
Date: Wed Nov 6, 2002 2:39 pm
Subject: Re: [REPOST] Extra skill points at first level only?
XarIthnak
Send Email Send Email
 
For the heck of it, I tried just using BONUS:SKILLPOINTS|5 (so it's
obvious if there was a change), and it certainly looks like
SKILLPOINTS isn't working. :\

-Ian

--- In PCGenListFileHelp@y..., "Felipe F. Diniz" <fdiniz@i...> wrote:
> Then it looks like SKILLPOINTS does not accept PRExxx....
>
> If i come up with anything, i'll let you know

#684 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Nov 6, 2002 3:33 pm
Subject: Re: Re: [REPOST] Extra skill points at first level only?
tir_gwaith
Send Email Send Email
 
It's not that.
 
It has to have a subtag and a delinator first.  BONUS:SKILLPOINTS only has one deliminator ATM: NUMBER...  that adjusts the number of skillpoints granted each level from that point on by the number given.. . It is breaking at the "2" deliminator, going not found, and doing nothing.
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Wednesday, November 06, 2002 8:22 AM
Subject: [PCGenListFileHelp] Re: [REPOST] Extra skill points at first level only?

Then it looks like SKILLPOINTS does not accept PRExxx....

If i come up with anything, i'll let you know

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> --- In PCGenListFileHelp@y..., "Felipe F. Diniz" <fdiniz@i...>
wrote:
> > Try this (i haven't tested my self, but...)
> >
> > XTRASKILLPTSPERLEVEL:2
> > BONUS:SKILLPOINTS|2|PRELEVELMAX:1
>
> Felipe,
>
> Thanks, but that didn't work out, either. Doesn't seem like the
> SKILLPOINTS are getting adjusted. :\
>
> -Ian

#685 From: "Ian Dale" <ian_dale@...>
Date: Wed Nov 6, 2002 3:41 pm
Subject: Re: [REPOST] Extra skill points at first level only?
XarIthnak
Send Email Send Email
 
--- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
wrote:
> It's not that.
>
> It has to have a subtag and a delinator first.  BONUS:SKILLPOINTS
only has one deliminator ATM: NUMBER...  that adjusts the number of
skillpoints granted each level from that point on by the number
given.. . It is breaking at the "2" deliminator, going not found, and
doing nothing.

So then would BONUS:SKILLPOINTS|NUMBER=x be the proper syntax? (And
does x need to be a constant, or can it be an expression?)

Thanks,
-Ian

#686 From: "Ian Dale" <ian_dale@...>
Date: Wed Nov 6, 2002 3:48 pm
Subject: Re: [REPOST] Extra skill points at first level only?
XarIthnak
Send Email Send Email
 
Okay, this seemed to work:

XTRASKILLPTSPERLEVEL:2
BONUS:SKILLPOINTS|NUMBER|-1|PRELEVELMAX:1

A character with +0 INT got 20 skill points at 1st level ( (4+0)
x4+4 ), and 6 at 2nd ( (4+0)+2 ).

Thanks for the help, both of you. :)

-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> --- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-
gwaith@l...>
> wrote:
> > It's not that.
> >
> > It has to have a subtag and a delinator first.  BONUS:SKILLPOINTS
> only has one deliminator ATM: NUMBER...  that adjusts the number of
> skillpoints granted each level from that point on by the number
> given.. . It is breaking at the "2" deliminator, going not found,
and
> doing nothing.
>
> So then would BONUS:SKILLPOINTS|NUMBER=x be the proper syntax? (And
> does x need to be a constant, or can it be an expression?)
>
> Thanks,
> -Ian

#687 From: "Felipe F. Diniz" <fdiniz@...>
Date: Wed Nov 6, 2002 5:41 pm
Subject: Re: [REPOST] Extra skill points at first level only?
felipefdiniz
Send Email Send Email
 
Good to know it worked, but based on the docs i would NEVER get near
it. Here follows what's on the 4.1.4 docs:

-------------------
Tag Name:SKILLPOINTS

             Variable(s) Used:Numeric

                         Example(s):BONUS:SKILLPOINTS|x

  WHAT IT DOES: Adds to the number of skill ranks gained when the
character gains a level. Not retroactive
-------------------

Where should i report this for a fix? Here? Tracker? The other PCGen
group?

Felipe Diniz


--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Okay, this seemed to work:
>
> XTRASKILLPTSPERLEVEL:2
> BONUS:SKILLPOINTS|NUMBER|-1|PRELEVELMAX:1
>
> A character with +0 INT got 20 skill points at 1st level ( (4+0)
> x4+4 ), and 6 at 2nd ( (4+0)+2 ).
>
> Thanks for the help, both of you. :)
>
> -Ian

#688 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Nov 6, 2002 5:55 pm
Subject: Re: Re: [REPOST] Extra skill points at first level only?
tir_gwaith
Send Email Send Email
 
BONUS:SKILLPOINTS|NUMBER|x   BONUS:<subtag>|<deliminator>|<formula>|<Optional TYPE=>|<optional PRExxx's>
 
X can be a formula, but if it is dynamic, I'm not certain as to the results.
--- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
wrote:
> It's not that.
>
> It has to have a subtag and a delinator first.  BONUS:SKILLPOINTS
only has one deliminator ATM: NUMBER...  that adjusts the number of
skillpoints granted each level from that point on by the number
given.. . It is breaking at the "2" deliminator, going not found, and
doing nothing.

So then would BONUS:SKILLPOINTS|NUMBER=x be the proper syntax? (And
does x need to be a constant, or can it be an expression?)

Thanks,
-Ian

#689 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Nov 6, 2002 9:35 pm
Subject: Re: Re: [REPOST] Extra skill points at first level only?
tir_gwaith
Send Email Send Email
 
This is good enough....  I'll try to get it fixed in tonight's release.  Alan S, Doc Monkey, if you see this, get with me on IM this weekend if possible.
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Wednesday, November 06, 2002 11:41 AM
Subject: [PCGenListFileHelp] Re: [REPOST] Extra skill points at first level only?

Good to know it worked, but based on the docs i would NEVER get near
it. Here follows what's on the 4.1.4 docs:

-------------------
Tag Name:SKILLPOINTS

            Variable(s) Used:Numeric

                        Example(s):BONUS:SKILLPOINTS|x

WHAT IT DOES: Adds to the number of skill ranks gained when the
character gains a level. Not retroactive
-------------------

Where should i report this for a fix? Here? Tracker? The other PCGen
group?

Felipe Diniz


--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Okay, this seemed to work:
>
> XTRASKILLPTSPERLEVEL:2
> BONUS:SKILLPOINTS|NUMBER|-1|PRELEVELMAX:1
>
> A character with +0 INT got 20 skill points at 1st level ( (4+0)
> x4+4 ), and 6 at 2nd ( (4+0)+2 ).
>
> Thanks for the help, both of you. :)
>
> -Ian



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#690 From: "Felipe F. Diniz" <fdiniz@...>
Date: Wed Nov 6, 2002 10:10 pm
Subject: Re: [REPOST] Extra skill points at first level only?
felipefdiniz
Send Email Send Email
 
Great, Tir, thanks!!!

--- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
wrote:
> This is good enough....  I'll try to get it fixed in tonight's
release.  Alan S, Doc Monkey, if you see this, get with me on IM this
weekend if possible.
>
> Tir Gwaith

#691 From: "Ian Dale" <ian_dale@...>
Date: Thu Nov 7, 2002 3:13 pm
Subject: PRExxx allowed on LANGAUTO?
XarIthnak
Send Email Send Email
 
I don't believe that it's possible to have prerequisites on the
languages, but just wanted to make sure that I wasn't just missing
something. Example tried: LANGAUTO:Common (Merlindra)
|PREREGION:Merlindra. What I figure the program tried to do is to
load the language "Common (Merlindra)|PREREGION:Merlindra" which
doesn't exist.

I may need to have a template selection based on region for the races
that have this need, but wanted to make sure that there wasn't a way
to have LANGAUTO check the region, before I went ahead and added a
template for the language.

Thanks,
-Ian

#692 From: "Ian Dale" <ian_dale@...>
Date: Thu Nov 7, 2002 5:14 pm
Subject: Re: PRExxx allowed on LANGAUTO?
XarIthnak
Send Email Send Email
 
Ack, I just found out that there's another regional difference (for
one race): one region has an additional favored class. Multiple
FAVCLASS tags seem to override one another (so you only have the last
one on the line). Is there some way of getting this handled properly,
or will I now be forced to have two different races (at least for
this race): one for each region?

:\

-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> I don't believe that it's possible to have prerequisites on the
> languages, but just wanted to make sure that I wasn't just missing
> something. Example tried: LANGAUTO:Common (Merlindra)
> |PREREGION:Merlindra. What I figure the program tried to do is to
> load the language "Common (Merlindra)|PREREGION:Merlindra" which
> doesn't exist.
>
> I may need to have a template selection based on region for the
races
> that have this need, but wanted to make sure that there wasn't a
way
> to have LANGAUTO check the region, before I went ahead and added a
> template for the language.
>
> Thanks,
> -Ian

#693 From: "Felipe F. Diniz" <fdiniz@...>
Date: Thu Nov 7, 2002 6:31 pm
Subject: Re: PRExxx allowed on LANGAUTO?
felipefdiniz
Send Email Send Email
 
If i recall correctly, back in 2.7.3, in Forgotten Realms, there was
such a thing. The region where the character came from was prompted
upon selection of a specific template, and it affected the languages
he could select.

And if you selected the Drow race, you were also prompted for the sex
(as male and female have diferent fav class).

At least, it points out that it may be done... How it is done is
another mistery.... But this may be an idea...


--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Ack, I just found out that there's another regional difference (for
> one race): one region has an additional favored class. Multiple
> FAVCLASS tags seem to override one another (so you only have the
last
> one on the line). Is there some way of getting this handled
properly,
> or will I now be forced to have two different races (at least for
> this race): one for each region?
>
> :\
>
> -Ian
>
> --- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> > I don't believe that it's possible to have prerequisites on the
> > languages, but just wanted to make sure that I wasn't just
missing
> > something. Example tried: LANGAUTO:Common (Merlindra)
> > |PREREGION:Merlindra. What I figure the program tried to do is to
> > load the language "Common (Merlindra)|PREREGION:Merlindra" which
> > doesn't exist.
> >
> > I may need to have a template selection based on region for the
> races
> > that have this need, but wanted to make sure that there wasn't a
> way
> > to have LANGAUTO check the region, before I went ahead and added
a
> > template for the language.
> >
> > Thanks,
> > -Ian

#694 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Thu Nov 7, 2002 7:11 pm
Subject: Re: Re: PRExxx allowed on LANGAUTO?
tir_gwaith
Send Email Send Email
 
Not sure if the REGION stuff will now work or how.
 
The old way:  TEMPLATE:CHOOSE:  and a template for each variation within the race. Remember, you can nest TEMPLATES with other TEMPLATE:CHOOSE: tags (we call those called by a TEMPLATE:CHOOSE from another template a subtemplate.)
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
From: Ian Dale
Sent: Thursday, November 07, 2002 11:14 AM
Subject: [PCGenListFileHelp] Re: PRExxx allowed on LANGAUTO?

Ack, I just found out that there's another regional difference (for
one race): one region has an additional favored class. Multiple
FAVCLASS tags seem to override one another (so you only have the last
one on the line). Is there some way of getting this handled properly,
or will I now be forced to have two different races (at least for
this race): one for each region?

:\

-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> I don't believe that it's possible to have prerequisites on the
> languages, but just wanted to make sure that I wasn't just missing
> something. Example tried: LANGAUTO:Common (Merlindra)
> |PREREGION:Merlindra. What I figure the program tried to do is to
> load the language "Common (Merlindra)|PREREGION:Merlindra" which
> doesn't exist.
>
> I may need to have a template selection based on region for the
races
> that have this need, but wanted to make sure that there wasn't a
way
> to have LANGAUTO check the region, before I went ahead and added a
> template for the language.
>
> Thanks,
> -Ian

#695 From: "Ian Dale" <ian_dale@...>
Date: Thu Nov 7, 2002 7:28 pm
Subject: Re: PRExxx allowed on LANGAUTO?
XarIthnak
Send Email Send Email
 
I guess for now I'll just have templates for each region. It's only 3
races w/ 2 regions, so it's not a lot of work, I was just hoping to
be able to use the REGION info. But since it's fairly new -- at least
in the global sense -- it may be a version or two before what would
be necessary is implemented. :)

Thanks.

-Ian

--- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
wrote:
> Not sure if the REGION stuff will now work or how.
>
> The old way:  TEMPLATE:CHOOSE:  and a template for each variation
within the race. Remember, you can nest TEMPLATES with other
TEMPLATE:CHOOSE: tags (we call those called by a TEMPLATE:CHOOSE from
another template a subtemplate.)
>
> Tir Gwaith
> Soul Reaper Silverback and List File Silverback
> Chief LST Chimp
> Strange Monkey
> MM Race Dragon
>   ----- Original Message -----
>   From: Ian Dale
>   To: PCGenListFileHelp@y...
>   Sent: Thursday, November 07, 2002 11:14 AM
>   Subject: [PCGenListFileHelp] Re: PRExxx allowed on LANGAUTO?
>
>
>   Ack, I just found out that there's another regional difference
(for
>   one race): one region has an additional favored class. Multiple
>   FAVCLASS tags seem to override one another (so you only have the
last
>   one on the line). Is there some way of getting this handled
properly,
>   or will I now be forced to have two different races (at least for
>   this race): one for each region?
>
>   :\
>
>   -Ian
>
>   --- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
>   > I don't believe that it's possible to have prerequisites on the
>   > languages, but just wanted to make sure that I wasn't just
missing
>   > something. Example tried: LANGAUTO:Common (Merlindra)
>   > |PREREGION:Merlindra. What I figure the program tried to do is
to
>   > load the language "Common (Merlindra)|PREREGION:Merlindra"
which
>   > doesn't exist.
>   >
>   > I may need to have a template selection based on region for the
>   races
>   > that have this need, but wanted to make sure that there wasn't
a
>   way
>   > to have LANGAUTO check the region, before I went ahead and
added a
>   > template for the language.
>   >
>   > Thanks,
>   > -Ian

#696 From: "Ian Dale" <ian_dale@...>
Date: Thu Nov 7, 2002 8:40 pm
Subject: Re: PRExxx allowed on LANGAUTO?
XarIthnak
Send Email Send Email
 
Erg. Except that won't work, because FAVCLASS is a race-specific tag.
Guess I may need to implement region-specific race entries for now,
until there's more support for region checks in the files.

-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> I guess for now I'll just have templates for each region. It's only
3
> races w/ 2 regions, so it's not a lot of work, I was just hoping to
> be able to use the REGION info. But since it's fairly new -- at
least
> in the global sense -- it may be a version or two before what would
> be necessary is implemented. :)
>
> Thanks.
>
> -Ian
>
> --- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-
gwaith@l...>
> wrote:
> > Not sure if the REGION stuff will now work or how.
> >
> > The old way:  TEMPLATE:CHOOSE:  and a template for each variation
> within the race. Remember, you can nest TEMPLATES with other
> TEMPLATE:CHOOSE: tags (we call those called by a TEMPLATE:CHOOSE
from
> another template a subtemplate.)
> >
> > Tir Gwaith
> > Soul Reaper Silverback and List File Silverback
> > Chief LST Chimp
> > Strange Monkey
> > MM Race Dragon
> >   ----- Original Message -----
> >   From: Ian Dale
> >   To: PCGenListFileHelp@y...
> >   Sent: Thursday, November 07, 2002 11:14 AM
> >   Subject: [PCGenListFileHelp] Re: PRExxx allowed on LANGAUTO?
> >
> >
> >   Ack, I just found out that there's another regional difference
> (for
> >   one race): one region has an additional favored class. Multiple
> >   FAVCLASS tags seem to override one another (so you only have
the
> last
> >   one on the line). Is there some way of getting this handled
> properly,
> >   or will I now be forced to have two different races (at least
for
> >   this race): one for each region?
> >
> >   :\
> >
> >   -Ian
> >
> >   --- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> >   > I don't believe that it's possible to have prerequisites on
the
> >   > languages, but just wanted to make sure that I wasn't just
> missing
> >   > something. Example tried: LANGAUTO:Common (Merlindra)
> >   > |PREREGION:Merlindra. What I figure the program tried to do
is
> to
> >   > load the language "Common (Merlindra)|PREREGION:Merlindra"
> which
> >   > doesn't exist.
> >   >
> >   > I may need to have a template selection based on region for
the
> >   races
> >   > that have this need, but wanted to make sure that there
wasn't
> a
> >   way
> >   > to have LANGAUTO check the region, before I went ahead and
> added a
> >   > template for the language.
> >   >
> >   > Thanks,
> >   > -Ian

#697 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Thu Nov 7, 2002 11:14 pm
Subject: Re: Re: PRExxx allowed on LANGAUTO?
tir_gwaith
Send Email Send Email
 
It is a different tag in TEMPLATE:  FAVOREDCLASS:
 
See mmcreaturetemplates.lst (in the MM folder) for an example... Look at the Drow entires. :)
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
From: Ian Dale
Sent: Thursday, November 07, 2002 2:40 PM
Subject: [PCGenListFileHelp] Re: PRExxx allowed on LANGAUTO?

Erg. Except that won't work, because FAVCLASS is a race-specific tag.
Guess I may need to implement region-specific race entries for now,
until there's more support for region checks in the files.

-Ian

--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> I guess for now I'll just have templates for each region. It's only
3
> races w/ 2 regions, so it's not a lot of work, I was just hoping to
> be able to use the REGION info. But since it's fairly new -- at
least
> in the global sense -- it may be a version or two before what would
> be necessary is implemented. :)
>
> Thanks.
>
> -Ian

#698 From: "Ian Dale" <ian_dale@...>
Date: Fri Nov 8, 2002 2:20 pm
Subject: Re: PRExxx allowed on LANGAUTO?
XarIthnak
Send Email Send Email
 
...And there it is in the docs... *sigh* I could've sworn I looked in
the docs for other favored class entries and didn't find any. Oh
well, thanks! Guess it WILL work after all. ;)

-Ian

--- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
wrote:
> It is a different tag in TEMPLATE:  FAVOREDCLASS:
>
> See mmcreaturetemplates.lst (in the MM folder) for an example...
Look at the Drow entires. :)
>
> Tir Gwaith
> Soul Reaper Silverback and List File Silverback
> Chief LST Chimp
> Strange Monkey
> MM Race Dragon
>   ----- Original Message -----
>   From: Ian Dale
>   To: PCGenListFileHelp@y...
>   Sent: Thursday, November 07, 2002 2:40 PM
>   Subject: [PCGenListFileHelp] Re: PRExxx allowed on LANGAUTO?
>
>
>   Erg. Except that won't work, because FAVCLASS is a race-specific
tag.
>   Guess I may need to implement region-specific race entries for
now,
>   until there's more support for region checks in the files.
>
>   -Ian
>
>   --- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
>   > I guess for now I'll just have templates for each region. It's
only
>   3
>   > races w/ 2 regions, so it's not a lot of work, I was just
hoping to
>   > be able to use the REGION info. But since it's fairly new -- at
>   least
>   > in the global sense -- it may be a version or two before what
would
>   > be necessary is implemented. :)
>   >
>   > Thanks.
>   >
>   > -Ian

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