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#6718 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Mon Aug 30, 2004 2:01 pm
Subject: Re: create class
tir_gwaith
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Heck, yeah.  Multiple ways to do it.  I don't know how to do it through the
PCGen LST editors, cause, well, I don't use them...

To do what is described (I'm just going to give the relevant parts to what
is mentioned below)...

CLASS:Arcane Avatar (or whatever)
1<tab>ADD:SPELLCASTER(TYPE.Arcane)1
2<tab>ADD:SPELLCASTER(TYPE.Arcane)1
3<tab>ADD:FEAT(<list of feats here>)1

Tir Gwaith
LST Chimp


> I want to create my own prestige class, is it possible ?
>
>
>
> > it is based upon the arcane avatar prestige class shown in the
> > quintessial wizard but I don't want to level up each time in the
> > existing class.
> >
> > for example a Wizard 15/ arcane avatar 3 is still a spellcaster
> > level 17 because at the level 3 of my arcane avatar prestige class
> > you gain only a bonus feat and not a level in the existing class.
> >
> > how can I figure this out ?

#6719 From: "taluroniscandar" <mhgj@...>
Date: Mon Aug 30, 2004 2:58 pm
Subject: Re: create class
taluroniscandar
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--- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith"
<thoron-tir-gwaith@l...> wrote:
> Heck, yeah.  Multiple ways to do it.  I don't know how to do it
through the
> PCGen LST editors, cause, well, I don't use them...
>
> To do what is described (I'm just going to give the relevant parts
to what
> is mentioned below)...
>
> CLASS:Arcane Avatar (or whatever)
> 1<tab>ADD:SPELLCASTER(TYPE.Arcane)1
> 2<tab>ADD:SPELLCASTER(TYPE.Arcane)1
> 3<tab>ADD:FEAT(<list of feats here>)1


  Ya' know, in the distribution lst files, including rsrd, and in the
docs, there is no "TYPE." in the ADD:SPELLCASTER tag. Does this work?

#6720 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Mon Aug 30, 2004 5:19 pm
Subject: Re: Re: create class
tir_gwaith
Send Email Send Email
 
>  Ya' know, in the distribution lst files, including rsrd, and in the
> docs, there is no "TYPE." in the ADD:SPELLCASTER tag. Does this work?

Oh, right.  Types "Arcane", "Divine", "ANY", and possibly "Psionic" are
hardcoded...  I keep meaning to bug some coders about more standards....

Tir Gwaith
LST Chimp

#6721 From: "rbsealey" <rbsealey@...>
Date: Mon Aug 30, 2004 6:30 pm
Subject: Filtering Skills in Output Sheet
rbsealey
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I want to print my skills using an IIF statement loop, but I want to
exclude the skill Speak Other Language so I can place it elsewhere.
Is there a way to filter that skill out?  Or, barring that, is there
a way to supress the printing of the languages known in the skill
table?  As it stands now, it prints out like this:
Speak Other Language(HIEROGLYPHIC, HIERATIC, Egyptian, Arabic,
Coptic, Greek, French).

Your help would be most appreciated.

#6722 From: "Paul Grosse" <paul.grosse@...>
Date: Mon Aug 30, 2004 6:34 pm
Subject: RE: Filtering Skills in Output Sheet
nylanfs
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You can change the order to hidden, but not sure about making it appear
somewhere else on the sheet

>
> I want to print my skills using an IIF statement loop, but I
> want to exclude the skill Speak Other Language so I can place
> it elsewhere.
> Is there a way to filter that skill out?  Or, barring that,
> is there a way to supress the printing of the languages known
> in the skill table?  As it stands now, it prints out like this:
> Speak Other Language(HIEROGLYPHIC, HIERATIC, Egyptian,
> Arabic, Coptic, Greek, French).
>
> Your help would be most appreciated.
>

#6723 From: "Avi" <alazar_076@...>
Date: Mon Aug 30, 2004 8:45 pm
Subject: Sorcerer Spells Known & Spells Cast
alazar_076
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Hello,

While creating a sorcerer, PCGen seems to be incorrect for spells-
even though the LST files for sorcerer seems to be correct.
I created a sorcerer human at 8th level (not feats)

What the PHB 3.5 says it should be.
6,6,6,5,3  - Spells per day (bonus w/o charisma)
2,1,1,1,1  - cha 20 bonus spells per day
---------
8,7,7,6,4  - Total Spells per day w/ 20 charisma

6,6,6,5,3  - Spells per day (bonus w/o charisma)
1,1    - cha 14 bonus spells per day
-----------
7,7,6,5,3  - Total spells per day w/ 14 charisma

8,5,3,2,1  - known spells at level 8
----------------------------------
What PcGen has
8,7,4,3,2  - Total spells known at 20 charisma
6,8,7,6,4  - Total spells per day at 20 charisma

8,6,4,2,1  - Total spells known at 14 charisma
6,7,7,5,3  - Total Spells per day at 14 charisma

I am using pcgen 5.7.2 (i can't upgrade currently because I am using
experimental psionics and they are not working together).
Per 3.5 Rules, charisma only applies a bonus to spells cast per day,
not known spells; PcGen applies a boinus to both.

Thanks,

Avi

THanks,

Avi

#6724 From: "Barak" <barak@...>
Date: Mon Aug 30, 2004 9:08 pm
Subject: RE: Sorcerer Spells Known & Spells Cast
barak20021
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> -----Original Message-----
> From: Avi [mailto:alazar_076@...]
> spells cast per day, not known spells; PcGen applies a boinus to both.

Only if you have that preference checked in the options menu...

Barak

#6725 From: "rbsealey" <rbsealey@...>
Date: Mon Aug 30, 2004 11:30 pm
Subject: .lst File Math
rbsealey
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I know I have it in my docs, but I can't find the listing for
comparison operators (greater than, less than, etc.).  I know
greater than or equal to is GTEQ, but I don't remember if it is
followed by = or a ".".  Under which section of the doc files is
this located?

#6726 From: Eddy Anthony <eddyba@...>
Date: Mon Aug 30, 2004 11:40 pm
Subject: Re: .lst File Math
mosat22
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rbsealey scribed:

> I know I have it in my docs, but I can't find the listing for
> comparison operators (greater than, less than, etc.).  I know
> greater than or equal to is GTEQ, but I don't remember if it is
> followed by = or a ".".  Under which section of the doc files is
> this located?

Its in the LST tag pages.
Look under global tags/DEFINE tag
--
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback

#6727 From: "rbsealey" <rbsealey@...>
Date: Tue Aug 31, 2004 2:00 am
Subject: Filtering Feat Output
rbsealey
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For the game system I'm creating .lst files for, anyone can have a
spell, and they come in the form of feats.  I've created a table
that only outputs the spell feats.  Now I want to set up a filter to
skip that output page unless the character has at least 1 spell
feat. I've tried IIF statements, but I can't get them to work.  Any
suggestions?

#6728 From: "lange72" <lange72@...>
Date: Tue Aug 31, 2004 1:19 pm
Subject: Prestige classes that add Skill Focus / Weapon Focus
lange72@...
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Working on a few prestige classes now, having some trouble with these 2
particular feats.

SCENARIO 1
-First class is 5 levels.
-Adds the feat Skill Focus at each level ( FEATAUTO:Skill Focus ), to be applied
to a different skill each time. This is chosen when the class level advances and
the new feat applies.
-All I get is the feat added, with no option to choose the skill that I want it
to apply to.

How do I get the Skill Focus to apply when I advance AND bring up the skill
choose so I can choose the skill I want it to apply to?


SCENARIO 2
-Second class is 5 levels
-This class adds special abilities each level, from a list in a hidden feats
file (akin to Loremaster lore secrets)
- A few of these special abilities adds a Weapon Focus feat, but for one
specific weapon (quarterstaff, spear, etc). How do I code this properly? All I
can get this ability to do is ADD:FEAT(Weapon Focus). This only allows me to add
the feat, and I still have to choose the weapon manually from the list that
appears with this feat.

Is there a way to get this feat to be added with a specific weapon already
chosen?

**I have to use the ADD:FEAT since this is added from a FEAT.lst file of hidden
abilities. The other usual option of FEATAUTO is for class only.


Thanks all

Lange

[Non-text portions of this message have been removed]

#6729 From: "Paul Grosse" <paul.grosse@...>
Date: Tue Aug 31, 2004 1:23 pm
Subject: MOD errors?
nylanfs
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I'm getting the following two errors when loading some sources. Is
CSKILL no longer able to be used with .MOD?

<MOD errors>
Illegal class info tag 'CSKILL:Urban Lore' in
file:/E:/pcgen574/data/d20ogl/fantasyflightgames/legendsandlairs/trapsan
dtreachery/traptreach_classes.lst
Illegal class info tag 'CSKILL:Speak Language' in
file:/E:/pcgen574/data/customsources/dave_35e/Daveclasses.lst
java.lang.NullPointerException
         at pcgen.core.PCClass.addNaturalWeapon(PCClass.java:5326)
         at
pcgen.persistence.lst.PObjectLoader.parseNTagLevel(PObjectLoader.java
:624)
         at
pcgen.persistence.lst.PObjectLoader.parseTagLevel(PObjectLoader.java:
174)
         at
pcgen.persistence.lst.PCClassLoader.parseLine(PCClassLoader.java:380)

         at
pcgen.persistence.lst.LstObjectFileLoader.loadLstFile(LstObjectFileLo
ader.java:594)
         at
pcgen.persistence.lst.LstObjectFileLoader.loadLstFiles(LstObjectFileL
oader.java:229)
         at
pcgen.persistence.lst.LstSystemLoader.loadCampaigns(LstSystemLoader.j
ava:428)
         at
pcgen.persistence.PersistenceManager.loadCampaigns(PersistenceManager
.java:132)
         at pcgen.gui.MainSource.loadCampaigns(MainSource.java:980)
         at pcgen.gui.MainSource.access$2000(MainSource.java:111)
         at pcgen.gui.MainSource$19.construct(MainSource.java:1017)
         at pcgen.util.SwingWorker$2.run(SwingWorker.java:109)
         at java.lang.Thread.run(Unknown Source)

</MOD errors>

Here's a copy of my custom source info

<Daveclasses.lst>
CLASS:Sorcerer.MOD CSKILL:Speak Language
CLASS:Wizard.MOD CSKILL:Speak Language
CLASS:Loremaster.MOD CSKILL:Speak Language
CLASS:Spectral Loremaster.MOD CSKILL:Speak Language
</daveclasses.lst>

#6730 From: "Chris" <barak@...>
Date: Tue Aug 31, 2004 1:33 pm
Subject: Re: Prestige classes that add Skill Focus / Weapon Focus
barak20021
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> SCENARIO 1
> How do I get the Skill Focus to apply when I advance AND bring up the
> skill choose so I can choose the skill I want it to apply to?

If you want the chooser you must use ADD:FEAT.  FEATAUTO assumes you're
feeding it everything it needs (it was created to grant specific feats
with no choices involved).  If you did FEATAUTO:Skill Focus(Ride) it
would grant you Skill Focus in Ride

> SCENARIO 2
> Is there a way to get this feat to be added with a specific weapon
> already chosen?

Try FEAT:Weapon Focus(Quarterstaff).


Barak

#6731 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue Aug 31, 2004 1:41 pm
Subject: reducing metamagic cost
pkingdnd
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I have a feat that can be used 3/day, reducing the increases level of
a metamagic feat by 1. In the Spell tab, we can apply metamagicked
spells into spell slots. Is there a way to do what this feat does, or
just use an SA to make a note of it.

Paul W. King
TM SB, OGL/PL Chimp, Data Tamarin, BoD

#6732 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue Aug 31, 2004 1:43 pm
Subject: using other casters spell slots for spells
pkingdnd
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I have a feat that allows a multi-class caster use other casting
classes spell slots.  For example, a Wiz 9/Clr 9 could prepare
fireball as a 3rd level Wiz spell or as a 4th level Clr spell. How do
I do this?

Paul W. King
TM SB, OGL/PL Chimp, Data Tamarin, BoD

#6733 From: "lange72" <lange72@...>
Date: Tue Aug 31, 2004 1:59 pm
Subject: Re: Prestige classes that add Skill Focus / Weapon Focus
lange72@...
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Barak answered

>>> If you did FEATAUTO:Skill Focus(Ride) it would grant you Skill Focus in
Ride


Interesting. This may actually help my class. I don't suppose that you can
FEATAUTO:Skill Focus (TYPE.Knowledge) ? Can it be that broad? Any way to
bring up a chooser based on this type?

In effect, get the Skill Focus feat a first level, to apply to any one
knowledge skill of the player's choosing?


>>> Try FEAT:Weapon Focus(Quarterstaff).

I just tried this, but it doesn't even add the feat. Is it because it's in a
FEAT . lst  file?


Thanks again

#6734 From: "Avi" <alazar_076@...>
Date: Tue Aug 31, 2004 2:06 pm
Subject: Re: Sorcerer Spells Known & Spells Cast
alazar_076
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "Barak" <barak@v...> wrote:
> > -----Original Message-----
> > From: Avi [mailto:alazar_076@y...]
> > spells cast per day, not known spells; PcGen applies a boinus to
both.
>
> Only if you have that preference checked in the options menu...
>
> Barak
Hmm, didn't notice that... and it solves that problem... What about
the other options, it is still wrong for spells cast per day.

Also I created a race that gives +1 sorcerer spell casting level. It
reads like this:  ADD:SPELLCASTER(Sorcerer), but although it it
adding the class when i add this race, it does not seem to show it in
the known spells (i am not using spells cast per day since that seems
to be wrong).

-A

#6735 From: "taluroniscandar" <mhgj@...>
Date: Tue Aug 31, 2004 2:43 pm
Subject: Re: reducing metamagic cost
taluroniscandar
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "Paul W. King"
<paulking.rhochi@v...> wrote:
> I have a feat that can be used 3/day, reducing the increases level of
> a metamagic feat by 1. In the Spell tab, we can apply metamagicked
> spells into spell slots. Is there a way to do what this feat does, or
> just use an SA to make a note of it.

ADDSPELLLEVEL:-1 does work. (Or, well, it used to anyway)

But I know no way, other than user enforcement, to ensure that it is
only used three times or applied once to any particular spell.

#6736 From: "taluroniscandar" <mhgj@...>
Date: Tue Aug 31, 2004 2:47 pm
Subject: Re: using other casters spell slots for spells
taluroniscandar
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "Paul W. King"
<paulking.rhochi@v...> wrote:
> I have a feat that allows a multi-class caster use other casting
> classes spell slots.  For example, a Wiz 9/Clr 9 could prepare
> fireball as a 3rd level Wiz spell or as a 4th level Clr spell. How do
> I do this?

The only way I can think of is to add the Wizard spells to the
Cleric's SPELLLIST and vice-versa.

How you'd do think in a feat without umpteen SPELL:CLASS entries I
have no clue.

Can you .MOD a class, specifically add/replace a SPELLLIST tag, inside
a feat? Or inside a template added by a feat? Of course, that'd put'em
in at the level of the Wizard entry (fireball'd be at 3rd for both).

#6737 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue Aug 31, 2004 3:22 pm
Subject: magic staff that is also a weapon
pkingdnd
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I'm doing a magic staff that is also a weapon in 3.5. When I equip
the staff, nothing shows up in the weapon block.  Here's what I have
for the staff:

PROFICIENCY:Quarterstaff
TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Standard.Double.Quart
erstaff
BASEITEM:Staff
CRITMULT:x2
CRITRANGE:1
DAMAGE:1d6
ALTDAMAGE:1d6
EQMOD:MWORKW.PLUS3W.SPL_CHRG|CHARGES[50]
SIZE:L

What am I missing? The charges and the SPROP that shows the spells
and how many charges each take are working fine, so I didn't include
it here.

Paul W. King
TM SB, OGL/PL Chimp, Data Tamarin, BoD

#6738 From: Eddy Anthony <eddyba@...>
Date: Tue Aug 31, 2004 3:22 pm
Subject: Re: magic staff that is also a weapon
mosat22
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Try putting the Magic.Staff types at the end of the list, maybe PCGen is
looking to see if Weapon is first.

On 8/31/04 11:22 AM, "Paul W. King" <paulking.rhochi@...> wrote:

> I'm doing a magic staff that is also a weapon in 3.5. When I equip
> the staff, nothing shows up in the weapon block.  Here's what I have
> for the staff:
>
> PROFICIENCY:Quarterstaff
> TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Standard.Double.Quart
> erstaff
> BASEITEM:Staff
> CRITMULT:x2
> CRITRANGE:1
> DAMAGE:1d6
> ALTDAMAGE:1d6
> EQMOD:MWORKW.PLUS3W.SPL_CHRG|CHARGES[50]
> SIZE:L
>
> What am I missing? The charges and the SPROP that shows the spells
> and how many charges each take are working fine, so I didn't include
> it here.
>
> Paul W. King
> TM SB, OGL/PL Chimp, Data Tamarin, BoD


--
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback

#6739 From: "taluroniscandar" <mhgj@...>
Date: Tue Aug 31, 2004 5:32 pm
Subject: Re: magic staff that is also a weapon
taluroniscandar
Send Email Send Email
 
Is this SRD or RSRD?
compared to the RSRD Quarterstaff entry:
WIELD:TwoHanded
TwoHanded in TYPE
SIZE:M unless base damage is for large creature.

also there needs to be EQMOD entries for the secondary head unless
both enchantments the same.

Hm, ya' know these same three items are missing/wrong on the Staff of
Power entry in the RSRD rsrd_equip_rodsstaffswands.lst file.


> > I'm doing a magic staff that is also a weapon in 3.5. When I equip
> > the staff, nothing shows up in the weapon block.  Here's what I have
> > for the staff:
> >
> > PROFICIENCY:Quarterstaff
> > TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Standard.Double.Quart
> > erstaff
> > BASEITEM:Staff
> > CRITMULT:x2
> > CRITRANGE:1
> > DAMAGE:1d6
> > ALTDAMAGE:1d6
> > EQMOD:MWORKW.PLUS3W.SPL_CHRG|CHARGES[50]
> > SIZE:L
> >
> > What am I missing? The charges and the SPROP that shows the spells
> > and how many charges each take are working fine, so I didn't include
> > it here.
> >
> > Paul W. King
> > TM SB, OGL/PL Chimp, Data Tamarin, BoD
>
>
> --
> ~ Eddy Anthony (MoSaT)
> ~ PCGen Content Silverback

#6740 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue Aug 31, 2004 5:34 pm
Subject: Re: magic staff that is also a weapon
pkingdnd
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> Is this SRD or RSRD?
> compared to the RSRD Quarterstaff entry:
> WIELD:TwoHanded
> TwoHanded in TYPE
> SIZE:M unless base damage is for large creature.
>
> also there needs to be EQMOD entries for the secondary head unless
> both enchantments the same.
>
> Hm, ya' know these same three items are missing/wrong on the Staff
> of Power entry in the RSRD rsrd_equip_rodsstaffswands.lst file.

Its RSRD...and it was the Staff of Power I was modeling it after.

Paul W. King
TM SB, OGL/PL Chimp, Data Tamarin, BoD

#6741 From: "Paul W. King" <paulking.rhochi@...>
Date: Tue Aug 31, 2004 5:47 pm
Subject: Re: magic staff that is also a weapon
pkingdnd
Send Email Send Email
 
Alright, I've made the following suggested changes. Still doesn't
show up in the weapon block.

PROFICIENCY:Quarterstaff
TYPE:Weapon.Melee.TwoHanded.Simple.Double.Standard.Bludgeoning.Quarter
staff.Magic.Staff
BASEITEM:Staff
CRITMULT:x2
CRITRANGE:1
DAMAGE:1d6
ALTDAMAGE:1d6
EQMOD:WOOD.MWORKW.PLUS3W.SPL_CHRG|CHARGES[50]
WIELD:TwoHanded
SIZE:M

I equip the weapon to be used by both hands.

Paul W. King
TM SB, OGL/PL Chimp, Data Tamarin, BoD

#6742 From: "Paul Grosse" <paul.grosse@...>
Date: Tue Aug 31, 2004 5:49 pm
Subject: RE: Re: magic staff that is also a weapon
nylanfs
Send Email Send Email
 
Is this possibly related to the Double Weapon not showing up correctly
in the OS?

> -----Original Message-----
> From: Paul W. King [mailto:paulking.rhochi@...]
> Sent: Tuesday, August 31, 2004 12:47 PM
> To: PCGenListFileHelp@yahoogroups.com
> Subject: [PCGenListFileHelp] Re: magic staff that is also a weapon
>
> Alright, I've made the following suggested changes. Still
> doesn't show up in the weapon block.
>
> PROFICIENCY:Quarterstaff
> TYPE:Weapon.Melee.TwoHanded.Simple.Double.Standard.Bludgeoning.Quarter
> staff.Magic.Staff
> BASEITEM:Staff
> CRITMULT:x2
> CRITRANGE:1
> DAMAGE:1d6
> ALTDAMAGE:1d6
> EQMOD:WOOD.MWORKW.PLUS3W.SPL_CHRG|CHARGES[50]
> WIELD:TwoHanded
> SIZE:M
>
> I equip the weapon to be used by both hands.
>
> Paul W. King
> TM SB, OGL/PL Chimp, Data Tamarin, BoD
>
>
>
> ------------------------ Yahoo! Groups Sponsor
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> --------------------------------------------------------------
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> Yahoo! Groups Links
>
>
>
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>
>

#6743 From: "taluroniscandar" <mhgj@...>
Date: Tue Aug 31, 2004 7:46 pm
Subject: Re: magic staff that is also a weapon
taluroniscandar
Send Email Send Email
 
--- In PCGenListFileHelp@yahoogroups.com, "Paul Grosse"
<paul.grosse@m...> wrote:
> Is this possibly related to the Double Weapon not showing up correctly
> in the OS?
>

It could be. What OS are you using?

Paul, purchase and equip a Quarterstaff and see if it works any
better. (For that matter what about the Staff of Power itself.)

If so, start removing things (I recommend EQMODS first, then TYPE
entries) one at a time until you find the offending item. (Ah, the
joys of debugging.)

#6744 From: "rbsealey" <rbsealey@...>
Date: Tue Aug 31, 2004 7:47 pm
Subject: Limiting TOTAL.VALUE Output
rbsealey
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I'm getting a lot of numbers after the decimal from my TOTAL.VALUE
token in my output sheet.  Is there a way to use INTVAL or TRUNC to
either produce an integer or limit the post-decimal output to 2
digits?  I've tried both tags, and can't get either to work.

#6745 From: "David M. Bebber" <bebberd@...>
Date: Wed Sep 1, 2004 12:12 am
Subject: Code-fu Challenge for Master Code-monkeys
crinos512
Send Email Send Email
 
THE CHALLENGE: create a feat for being a specialist exactly as a Wizard,
but available to any casting class.

a. Must only be Selectable @ 1st Level.
2. Adds 1 spell of the specialized school to the caster's known spell list
for each spell level.
*  Adds 1 extra spell per day to each spell level.
>  Requires the selection of 2 prohibited schools.

heres a starter...

~~~~~~~~~Starter Psudocode~~~~~~~~~~~~~~~~~~~~~

School Specialization
TYPE:General
PRELEVEL:1 	 //checks to see if character is 1st level
PREVAR:SPELLTYPE:*  //checks to see if character can cast spells
DEFINE:HASSUBCLASS:YES
SUBCLASS:Abjurer
	 COST:2 PROHIBITCOST:1 CHOICE:Abjuration  KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Conjurer
	 COST:2 PROHIBITCOST:1 CHOICE:Conjuration KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Diviner
	 COST:1 PROHIBITCOST:0 CHOICE:Divination  KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Enchanter
	 COST:2 PROHIBITCOST:1 CHOICE:Enchantment KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Evoker
	 COST:2 PROHIBITCOST:1 CHOICE:Evocation  KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Illusionist
	 COST:2 PROHIBITCOST:1 CHOICE:Illusion  KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Necromancer
	 COST:2 PROHIBITCOST:1 CHOICE:Necromancy  KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Transmuter
	 COST:2 PROHIBITCOST:1 CHOICE:Transmutation KNOWNSPELLSFROMSPECIALTY:1

#6746 From: Eric Beaudoin <beaudoer@...>
Date: Wed Sep 1, 2004 2:29 am
Subject: Re: magic staff that is also a weapon
beaudoer
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At 11:22 2004.08.31, Paul W. King wrote:
>I'm doing a magic staff that is also a weapon in 3.5. When I equip
>the staff, nothing shows up in the weapon block.  Here's what I have
>for the staff:
>
>PROFICIENCY:Quarterstaff
>TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Standard.Double.Quart
>erstaff
>BASEITEM:Staff
>CRITMULT:x2
>CRITRANGE:1
>DAMAGE:1d6
>ALTDAMAGE:1d6
>EQMOD:MWORKW.PLUS3W.SPL_CHRG|CHARGES[50]
>SIZE:L
>
>What am I missing? The charges and the SPROP that shows the spells
>and how many charges each take are working fine, so I didn't include
>it here.

The Rod of Python was working properly with the RSRD data set the last time I
looked. I would use it has an example (I did that for a staff I created a few
weeks ago).

Best


-----------------------------------------------------------
Éric "Space Monkey" Beaudoin
Founding Member of the Hidden-in-the-Trench Club
Release Monkey and Syntax Watchdog
>> In space, no one can hear you sleep.
>> Camels to can climb trees (and sometime eat them).
<mailto:beaudoer@...>

#6747 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Wed Sep 1, 2004 5:09 am
Subject: Re: Code-fu Challenge for Master Code-monkeys
tir_gwaith
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Not possible at this time, and you have merged tags from different files.

The biggest problem would be the way to PROHIBIT specific types of spells,
while allowing an extra spell slot for a particular type of spell only.

Tir Gwaith
LST Chimp


> THE CHALLENGE: create a feat for being a specialist exactly as a Wizard,
> but available to any casting class.
>
> a. Must only be Selectable @ 1st Level.
> 2. Adds 1 spell of the specialized school to the caster's known spell list
> for each spell level.
> *  Adds 1 extra spell per day to each spell level.
> >  Requires the selection of 2 prohibited schools.
>

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