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#699 From: "alanschlieper" <spot10@...>
Date: Fri Nov 8, 2002 9:00 pm
Subject: Damage Reduction
alanschlieper
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Well it seems that DR has been changed again.

What would be the proper BONUS DR tag?

The old style was BONUS:DR|-|1   for a DR of 1/-

What is the new style?

#700 From: "Paul W. King" <pkingdnd@...>
Date: Fri Nov 8, 2002 9:07 pm
Subject: Path of the Sword
pkingdnd
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Just of curiousity, who is working on this?  I've got a home-brew
Legendary Class that I'd like to set up.

Paul

#701 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Fri Nov 8, 2002 10:18 pm
Subject: Re: Damage Reduction
tir_gwaith
Send Email Send Email
 
Yes, but only if the DR of TYPE '-' is defined somewhere in a DR:<number or formula>/- tag somewhere.
 
No change, Alan.
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Friday, November 08, 2002 3:00 PM
Subject: [PCGenListFileHelp] Damage Reduction

Well it seems that DR has been changed again.

What would be the proper BONUS DR tag?

The old style was BONUS:DR|-|1   for a DR of 1/-

What is the new style?

#702 From: "oneomni" <oneomni@...>
Date: Sat Nov 9, 2002 5:48 am
Subject: Shield Expert
oneomni
Send Email Send Email
 
I was wondering if there was a way of programming this feat, so that
when I equip my sword as my primary weapon, my shield spikes as my
off-hand weapon, and my shield the program does not complain.

I was also a way to program shield bash to recognize what size shield
I had equipped so that it would display the correct damage, but stay
a light weapon so that it can be used in the off-hand.

Thank you,
-Rich

#703 From: "Brice" <flex@...>
Date: Sat Nov 9, 2002 4:06 pm
Subject: What is a good lst editer?
drekziel
Send Email Send Email
 
What is a good lst editer.

#704 From: "Brice" <flex@...>
Date: Sat Nov 9, 2002 4:29 pm
Subject: Re: What is a good lst editer?
drekziel
Send Email Send Email
 
--- In PCGenListFileHelp@y..., "Brice" <flex@r...> wrote:
> What is a good lst editer.


Adding -- I guess the real question is how to save as a .lst or pcc
file. I have tried MSword, excel and notepad. They all save as text
files. What am I missing?

#705 From: "Timothy J. Lanza" <tjlanza@...>
Date: Sat Nov 9, 2002 5:23 pm
Subject: Re: Re: What is a good lst editer?
innoparticul...
Send Email Send Email
 
At 11:29 AM 11/9/2002, you wrote:
>--- In PCGenListFileHelp@y..., "Brice" <flex@r...> wrote:
>> What is a good lst editer.
>
>
>Adding -- I guess the real question is how to save as a .lst or pcc
>file. I have tried MSword, excel and notepad. They all save as text
>files. What am I missing?

You just need to make sure that you're saving it as text, but with the .lst or
.pcc extension. In most MS programs, this means you need to enclose the whole
file name in quotes, such as "mycustomstuff.lst" when saving. If you don't have
the quotes, MS programs will append .txt or such to the end of the file name,
making it mycustomstuff.lst.txt and such.


--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#706 From: "Timothy J. Lanza" <tjlanza@...>
Date: Sat Nov 9, 2002 5:29 pm
Subject: Re: Shield Expert
innoparticul...
Send Email Send Email
 
At 12:48 AM 11/9/2002, you wrote:
>I was wondering if there was a way of programming this feat, so that
>when I equip my sword as my primary weapon, my shield spikes as my
>off-hand weapon, and my shield the program does not complain.
>
>I was also a way to program shield bash to recognize what size shield
>I had equipped so that it would display the correct damage, but stay
>a light weapon so that it can be used in the off-hand.

The latest version of PCGen doesn't complain, as far as I've seen. In order to
make it work correctly, however, I've modified all the relevant items. Here are
the snippets of code, one tag per line with "--" between items.

--

Shield of Bashing
TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal
COST:0
WT:0
PROFICIENCY:Shieldbash
CRITMULT:x2
CRITRANGE:1
DAMAGE:1d8
HANDS:0
SIZE:S

--

Armor Spikes
TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal
COST:0
WT:0
SOURCEPAGE:Custom
PROFICIENCY:Armor Spikes
CRITMULT:x2
CRITRANGE:1
DAMAGE:1d6
HANDS:0

--

Shield Spikes
TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal
COST:0
WT:0
SOURCEPAGE:Custom
PROFICIENCY:Shieldbash
CRITMULT:x2
CRITRANGE:1
DAMAGE:1d6
HANDS:0
SIZE:S

--

It's the HANDS:0 part that makes it all work. It will let you give yourself two
"OFFHAND" weapons. Like I said, I haven't see it complain yet (it used to
complain on load), but it does work. In older versions, I had to fiddle with the
order I assigned things in to make it work correctly.

The COST and WEIGHT are 0 because for the most part, you're already paying for
them as part of the original item.

As for SIZE, even though a shield is not Small, it counts as a Light weapon. I
made these for a Medium sized character, so I went with Small. I'm not sure if
there's a way to say "always one size less" or "always counts as small" in LST
syntax.



--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#707 From: "Brice" <flex@...>
Date: Sat Nov 9, 2002 5:38 pm
Subject: Re: What is a good lst editer?
drekziel
Send Email Send Email
 
--- In PCGenListFileHelp@y..., "Timothy J. Lanza" <tjlanza@p...>
wrote:
> At 11:29 AM 11/9/2002, you wrote:
> >--- In PCGenListFileHelp@y..., "Brice" <flex@r...> wrote:
> >> What is a good lst editer.
> >
> >
> >Adding -- I guess the real question is how to save as a .lst or
pcc
> >file. I have tried MSword, excel and notepad. They all save as
text
> >files. What am I missing?
>
> You just need to make sure that you're saving it as text, but with
the .lst or .pcc extension. In most MS programs, this means you need
to enclose the whole file name in quotes, such as "mycustomstuff.lst"
when saving. If you don't have the quotes, MS programs will
append .txt or such to the end of the file name, making it
mycustomstuff.lst.txt and such.
>

That is what I was doing wrong, thanks.
>
> --
> Timothy J. Lanza
> "When we can't dream any longer, we die." - Emma Goldman

#708 From: "oneomni" <oneomni@...>
Date: Sat Nov 9, 2002 9:42 pm
Subject: Re: Shield Expert
oneomni
Send Email Send Email
 
I should have been clearer.  It only complained when I export using
the eqsheet.  Since my character is fighter.  I have set up with many
weapons to see what the difference is between them.  I have made the
changes that you put there and it shows the correct information, but
I still get an error box that states:

	 "Your hands are too full. Check weapons/shields already
equipped."

If I click the OK button, I now get the information in needed. Before
I used to get something about having a 2 handed weapon and it would
not show the correct information.  Thank you for your help.

-Rich


--- In PCGenListFileHelp@y..., "Timothy J. Lanza" <tjlanza@p...>
wrote:
> At 12:48 AM 11/9/2002, you wrote:
> >I was wondering if there was a way of programming this feat, so
that
> >when I equip my sword as my primary weapon, my shield spikes as my
> >off-hand weapon, and my shield the program does not complain.
> >
> >I was also a way to program shield bash to recognize what size
shield
> >I had equipped so that it would display the correct damage, but
stay
> >a light weapon so that it can be used in the off-hand.
>
> The latest version of PCGen doesn't complain, as far as I've seen.
In order to make it work correctly, however, I've modified all the
relevant items. Here are the snippets of code, one tag per line
with "--" between items.
>
> --
>
> Shield of Bashing
> TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal
> COST:0
> WT:0
> PROFICIENCY:Shieldbash
> CRITMULT:x2
> CRITRANGE:1
> DAMAGE:1d8
> HANDS:0
> SIZE:S
>
> --
>
> Armor Spikes
> TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal
> COST:0
> WT:0
> SOURCEPAGE:Custom
> PROFICIENCY:Armor Spikes
> CRITMULT:x2
> CRITRANGE:1
> DAMAGE:1d6
> HANDS:0
>
> --
>
> Shield Spikes
> TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal
> COST:0
> WT:0
> SOURCEPAGE:Custom
> PROFICIENCY:Shieldbash
> CRITMULT:x2
> CRITRANGE:1
> DAMAGE:1d6
> HANDS:0
> SIZE:S
>
> --
>
> It's the HANDS:0 part that makes it all work. It will let you give
yourself two "OFFHAND" weapons. Like I said, I haven't see it
complain yet (it used to complain on load), but it does work. In
older versions, I had to fiddle with the order I assigned things in
to make it work correctly.
>
> The COST and WEIGHT are 0 because for the most part, you're already
paying for them as part of the original item.
>
> As for SIZE, even though a shield is not Small, it counts as a
Light weapon. I made these for a Medium sized character, so I went
with Small. I'm not sure if there's a way to say "always one size
less" or "always counts as small" in LST syntax.
>
>
>
> --
> Timothy J. Lanza
> "When we can't dream any longer, we die." - Emma Goldman

#709 From: "rebeyer2001" <rebeyer@...>
Date: Sun Nov 10, 2002 4:22 pm
Subject: Editting Question
rebeyer2001
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I am trying to get a handle on the best way to create custom .lst
files. Does anyone have any advice on what to start on first? That
is, classes, feats,.pcc or what ever.

REBeyer

#710 From: "Timothy J. Lanza" <tjlanza@...>
Date: Sun Nov 10, 2002 7:04 pm
Subject: Re: Editting Question
innoparticul...
Send Email Send Email
 
At 11:22 AM 11/10/2002, rebeyer2001 wrote:
>I am trying to get a handle on the best way to create custom .lst
>files. Does anyone have any advice on what to start on first? That
>is, classes, feats,.pcc or what ever.

Well, you obviously need the PCC in order to test it, or nothing works anyway.

As for what to start with, it doesn't really matter. Depending on how you're
designing classes, you may need to do Feats and Classes at the same time. For
example, I recreated the Harper Priest out of Magic of Faerun. They get a bunch
of special abilities that have a prereq I needed to use a calculated variable
for; those SAs actually end up as hidden feats.

The first place I'd start, if you're using it at all, is with Skills. If you
have any special/new skills, you need to have them in place or the CSKILL tags
in the classes LST will probably get confused and load incorrectly.


--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#711 From: "Paul W. King" <pkingdnd@...>
Date: Sun Nov 10, 2002 8:58 pm
Subject: deity's weapon
pkingdnd
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how would you write up the PREFEAT for someone who needs to have
Weapon Foucs and Weapon Specialization in their deity's weapon?

#712 From: Conor Schutzman <conor@...>
Date: Mon Nov 11, 2002 2:23 am
Subject: lst question, domains
conor1014
Send Email Send Email
 
Hello all,

I posted this to the general PCGen forum, but thought that this might
be a better choice.

I am trying to update some of my custom information from v3.0.0 format
for compatibility with v4.1.5. So far all has been working, except for
one class, a cleric prestige class.  At first level, not only do they
gain a spellcasting level of cleric, but they also gain access to a
bonus domain,  The domain is Sun, though I doubt it actually matters.

For testing, I have been using a cleric with the domains of Fire and
Strength.  Once he takes a level of my class, he should then have three
domains, Fire, Strength, and Sun.  After loading the source under v
4.1.5, all seems well except a new character does not get this third
domain, and an existing character loaded into this environment loses
the Sun domain.

My code is:
1 ADD:SPELLCASTER(Divine) BONUS:DOMAIN|1 DOMAIN:Sun

I have also tried using ADD:DOMAIN with no change in functionality.

Thanks for any info any of you can provide.
Conor

#713 From: "Brice" <flex@...>
Date: Mon Nov 11, 2002 2:37 am
Subject: Started working making my first .lst files. And have a few questions
drekziel
Send Email Send Email
 
I am working on adding a few classes, I got a lot of the tags to work
so far but I am having problem with one. I want to put a prerec for a
language. Here is what I put in "PRESKILL:1,Speak Language(sylvan)"
But when loaded it does not work. It shows but stays red when the
skill is taken.

Next question, Under the class level section I want to add a bonus to
a stat at certin levels. What is the currect tag?

Next question, Can someone explain SA: & Define: a little better.

Next question When putting in the tags is there an order that must be
followed other then for stucture. Also I noticed that there are are
more "tabs" between some tags then others, is that important?

That is it for now.

#714 From: "Timothy 'Sid' E. Brucke" <tbrucke@...>
Date: Mon Nov 11, 2002 3:33 am
Subject: Updated Tags?
wadragunov
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In updating my home campaign files I get debug outp put like so:

RACE: support for STATADJ0:14 has been removed. Use ADD:BONUS|STAT
instead

My question is that should

STATADJ0:14

	 become

ADD:BONUS|STR|14

TIA,

WADragunovI am the death from the darkness of the shadows, I am Sid
The Destroyer!

#715 From: Eric Beaudoin <beaudoer@...>
Date: Mon Nov 11, 2002 3:33 am
Subject: Re: Updated Tags?
beaudoer
Send Email Send Email
 
At 22:33 2002.11.10, Timothy 'Sid' E. Brucke wrote:
>In updating my home campaign files I get debug outp put like so:
>
>RACE: support for STATADJ0:14 has been removed. Use ADD:BONUS|STAT
>instead
>
>My question is that should
>
>STATADJ0:14
>
>        become
>
>ADD:BONUS|STR|14

BONUS:STR|14

For the cases where you had STATADJ0:*, it become

DEFINE:LOCK.STR|10

The easiest way to deal with this is to use the converter (under the tool menu
in PCGEN).

Best


-----------------------------------------------------------
Éric "Space Monkey" Beaudoin
>> In space, no one can hear you sleep...
>> Camels to can climb trees (and sometime eat them)
<mailto:beaudoer@...>

#716 From: "wadragunov" <tbrucke@...>
Date: Mon Nov 11, 2002 3:39 am
Subject: Re: Updated Tags?
wadragunov
Send Email Send Email
 
That was what i got when i load the files after i run them throught the
converter.  It's not a big problem as i really don't need those particular
animals in the game.

--- In PCGenListFileHelp@y..., Eric Beaudoin <beaudoer@v...> wrote:
> BONUS:STR|14
>
> For the cases where you had STATADJ0:*, it become
>
> DEFINE:LOCK.STR|10
>
> The easiest way to deal with this is to use the converter (under the tool menu
in PCGEN).

WADragunov

---
The reason why Storm Troopers suck at everything has finally been explained. 
They're New Zealanders!

#717 From: "Timothy J. Lanza" <tjlanza@...>
Date: Mon Nov 11, 2002 5:22 am
Subject: Re: first .lst files
innoparticul...
Send Email Send Email
 
At 09:37 PM 11/10/2002, Brice wrote:
>I am working on adding a few classes, I got a lot of the tags to work
>so far but I am having problem with one. I want to put a prerec for a
>language. Here is what I put in "PRESKILL:1,Speak Language(sylvan)"
>But when loaded it does not work. It shows but stays red when the
>skill is taken.

You need PRELANG - check the help files for the exact syntax.

FYI: When using PRESKILL, you need to be careful about spacing. For example,
"Knowledge(Arcana)" would not work; the proper bit would be "Knowledge
(Arcana)". Also, careful with capitalization, too.

>Next question, Under the class level section I want to add a bonus to
>a stat at certin levels. What is the currect tag?

BONUS:STAT|STR|1

Change to taste. And yes, this appears to be absent in the documentation.

>Next question, Can someone explain SA: & Define: a little better.

SA displays text. If the text has variables in it, you put a % where the
variable is meant to show up in the string. At the end, you use a pipe "|" and
put the variable name.

SA:Bardic knowledge (+%)|Bardic knowledge

If the variable "Bardic knowledge" has a value of 7, this tag will output
"Bardic knowledge (+7)" on the character sheet.

--

DEFINE is used to create some of these things. Here's the example that goes with
the Bardic Knowledge ability.

BONUS:VAR|Bardic knowledge|CL=Bard+INT
DEFINE:Bardic knowledge|0

I have no idea why it's done this way... I'm not sure why they need to DEFINE it
as zero before assigning a BONUS to it. I would use DEFINE like so:

DEFINE:Bardic knowledge|CL=Bard+INT

That should do the exact same thing as the above two tags. It DEFINEs a variable
named "Bardic knowledge" and gives it a value equal to the Bard Class Level,
plus the Intelligence modifier.

>Next question When putting in the tags is there an order that must be
>followed other then for stucture. Also I noticed that there are are
>more "tabs" between some tags then others, is that important?

Not really, no. One tab between is fine. As long as they're all on the same line
when they need to be (like as part of a level or race) you're fine.

The multiple tabs are put in by a script they run on the files. It just pretties
them up; makes everything line up neatly.

>That is it for now.

Hope it helped.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#718 From: "Timothy J. Lanza" <tjlanza@...>
Date: Mon Nov 11, 2002 5:23 am
Subject: Re: Updated Tags?
innoparticul...
Send Email Send Email
 
At 10:33 PM 11/10/2002, Eric Beaudoin wrote:
>At 22:33 2002.11.10, Timothy 'Sid' E. Brucke wrote:
>>In updating my home campaign files I get debug outp put like so:
>>
>>RACE: support for STATADJ0:14 has been removed. Use ADD:BONUS|STAT
>>instead
>>
>>My question is that should
>>
>>STATADJ0:14
>>
>>        become
>>
>>ADD:BONUS|STR|14
>
>BONUS:STR|14

BONUS:STAT|STR|14 is the correct tag.


--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman

#719 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Mon Nov 11, 2002 7:18 am
Subject: Re: lst question, domains
tir_gwaith
Send Email Send Email
 
BONUS:DOMAIN|NUMBER|1
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Sunday, November 10, 2002 8:23 PM
Subject: [PCGenListFileHelp] lst question, domains

Hello all,

I posted this to the general PCGen forum, but thought that this might
be a better choice.

I am trying to update some of my custom information from v3.0.0 format
for compatibility with v4.1.5. So far all has been working, except for
one class, a cleric prestige class.  At first level, not only do they
gain a spellcasting level of cleric, but they also gain access to a
bonus domain,  The domain is Sun, though I doubt it actually matters.

For testing, I have been using a cleric with the domains of Fire and
Strength.  Once he takes a level of my class, he should then have three
domains, Fire, Strength, and Sun.  After loading the source under v
4.1.5, all seems well except a new character does not get this third
domain, and an existing character loaded into this environment loses
the Sun domain.

My code is:
1      ADD:SPELLCASTER(Divine)      BONUS:DOMAIN|1      DOMAIN:Sun

I have also tried using ADD:DOMAIN with no change in functionality.

Thanks for any info any of you can provide.
Conor


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#720 From: "chacal_62735" <chacal@...>
Date: Mon Nov 11, 2002 1:17 pm
Subject: help with .MOD needed !
chacal_62735
Send Email Send Email
 
Hi !

I'm attempting to automaticallty add a template to every  phb race:

When I exculde phbraces.lst and cut-n-paste it into my own myraces.lst,
followed by lines like :
Human.MOD[tab]TEMPLATE:my template

It works ok (but is against the principle of having only .MOD)

But If I include normally the phbraces.lst and only put the .MOD lines
in my myraces.lst, it doesn't work.



What am I doing wrong ?


Chacal

P.S : I use pcgen 4.1.5 with jre 1.4.1 on win98se

#721 From: "Ian Dale" <ian_dale@...>
Date: Tue Nov 12, 2002 4:20 pm
Subject: PRExxx on SAs?
XarIthnak
Send Email Send Email
 
I want for a SA to only show up if certain prerequisites are met.
It's a special ability that a class gains automatically, but the
ability isn't usable until the prerequisites are met. So I'd like to
not have it be displayed unless those prerequisites have been met.

The exact prerequisites needed would be PRESKILL:1,Perform=12.

I tried adding |PRESKILL:1,Perform=12 after the end of the SA text,
but the comma was used as a delimiter. I then tried
|PRESKILL:Perform=12, but the SA text did show up.

Any ideas, or am I stuck for the moment?

Thanks,
-Ian

#722 From: Phantom of Krankor <torcha.geo@...>
Date: Tue Nov 12, 2002 5:05 pm
Subject: 415 CHOOSE more than one
y2krankor
Send Email Send Email
 
I've got a feat in which I've got this code:
CHOOSE:SKILLSNAMED|TYPE.Knowledge|2 BONU:SKILL|LIST|2

However, the choose is only letting me select ONE of the listed skills.
  From what I'm seeing in other lst files, I should be able to select
two.  The docs don't say anything at all about this (that I could
find).

-Greg G


=====
--
RPN, the other Gaming Network
http://rpgn.homestead.com

__________________________________________________
Do you Yahoo!?
U2 on LAUNCH - Exclusive greatest hits videos
http://launch.yahoo.com/u2

#723 From: "Ian Dale" <ian_dale@...>
Date: Tue Nov 12, 2002 5:15 pm
Subject: Re: 415 CHOOSE more than one
XarIthnak
Send Email Send Email
 
Try CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE.Knowledge instead

--- In PCGenListFileHelp@y..., Phantom of Krankor <torcha.geo@y...>
wrote:
>
> I've got a feat in which I've got this code:
> CHOOSE:SKILLSNAMED|TYPE.Knowledge|2 BONU:SKILL|LIST|2
>
> However, the choose is only letting me select ONE of the listed
skills.
>  From what I'm seeing in other lst files, I should be able to select
> two.  The docs don't say anything at all about this (that I could
> find).
>
> -Greg G

#724 From: Phantom of Krankor <torcha.geo@...>
Date: Tue Nov 12, 2002 6:49 pm
Subject: 415 Weapon Prof Feats
y2krankor
Send Email Send Email
 
It looks to me like there's some hard-coded stuff in PCGen for Weapon
Proficiencies.  For example, I've copied the PHB's Exotic Weapon
Proficiency feat into my own feat file and changed it's name.  It no
longer functions correctly.  The CHOOSE box that comes up has two
options "1" and "Exotic".  Clearly, that's not what I want.

Any idea what I can do?  I can't really do a .MOD and change the
display name, since I need to do a couple of similar feats.

-Greg G


=====
--
RPN, the other Gaming Network
http://rpgn.homestead.com

__________________________________________________
Do you Yahoo!?
U2 on LAUNCH - Exclusive greatest hits videos
http://launch.yahoo.com/u2

#725 From: "Phantom Of Krankor" <torcha.geo@...>
Date: Tue Nov 12, 2002 6:56 pm
Subject: Re: 415 CHOOSE more than one
y2krankor
Send Email Send Email
 
Thanks.  That worked.

-Greg G


--- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
> Try CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE.Knowledge instead
>
> --- In PCGenListFileHelp@y..., Phantom of Krankor <torcha.geo@y...>
> wrote:
> >
> > I've got a feat in which I've got this code:
> > CHOOSE:SKILLSNAMED|TYPE.Knowledge|2 BONU:SKILL|LIST|2
> >
> > However, the choose is only letting me select ONE of the listed
> skills.
> >  From what I'm seeing in other lst files, I should be able to
select
> > two.  The docs don't say anything at all about this (that I could
> > find).
> >
> > -Greg G

#726 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Nov 12, 2002 7:59 pm
Subject: Re: 415 Weapon Prof Feats
tir_gwaith
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For now, It needs the name at the front....  That is going away VERY soon - it's on Bryan's to-do list this week because of d20M, Cityscape, and few others.  Mostly Modern.
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Tuesday, November 12, 2002 12:49 PM
Subject: [PCGenListFileHelp] 415 Weapon Prof Feats


It looks to me like there's some hard-coded stuff in PCGen for Weapon
Proficiencies.  For example, I've copied the PHB's Exotic Weapon
Proficiency feat into my own feat file and changed it's name.  It no
longer functions correctly.  The CHOOSE box that comes up has two
options "1" and "Exotic".  Clearly, that's not what I want.

Any idea what I can do?  I can't really do a .MOD and change the
display name, since I need to do a couple of similar feats.

-Greg G


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#727 From: "Phantom Of Krankor" <torcha.geo@...>
Date: Tue Nov 12, 2002 8:07 pm
Subject: Re: 415 Weapon Prof Feats
y2krankor
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Actually, I did have "Exotic" first.  It turns out that I didn't have
any weapprofs of type "Exotic".  Kinda weird, but that's what
happened.

-Greg G

--- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
wrote:
> For now, It needs the name at the front....  That is going away VERY
soon - it's on Bryan's to-do list this week because of d20M,
Cityscape, and few others.  Mostly Modern.
>
> Tir Gwaith
> Soul Reaper Silverback and List File Silverback
> Chief LST Chimp
> Strange Monkey
> MM Race Dragon
>   ----- Original Message -----
>   From: Phantom of Krankor
>   To: pcgenlistfilehelp@y...
>   Sent: Tuesday, November 12, 2002 12:49 PM
>   Subject: [PCGenListFileHelp] 415 Weapon Prof Feats
>
>
>
>   It looks to me like there's some hard-coded stuff in PCGen for
Weapon
>   Proficiencies.  For example, I've copied the PHB's Exotic Weapon
>   Proficiency feat into my own feat file and changed it's name.  It
no
>   longer functions correctly.  The CHOOSE box that comes up has two
>   options "1" and "Exotic".  Clearly, that's not what I want.
>
>   Any idea what I can do?  I can't really do a .MOD and change the
>   display name, since I need to do a couple of similar feats.
>
>   -Greg G
>
>
>   =====
>   --
>   RPN, the other Gaming Network
>   http://rpgn.homestead.com
>
>   __________________________________________________
>   Do you Yahoo!?
>   U2 on LAUNCH - Exclusive greatest hits videos
>   http://launch.yahoo.com/u2
>
>   To unsubscribe from this group, send an email to:
>   PCGenListFileHelp-unsubscribe@y...
>
>
>
>   Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.

#728 From: "Tir Gwaith" <thoron-tir-gwaith@...>
Date: Tue Nov 12, 2002 9:50 pm
Subject: Re: Re: 415 Weapon Prof Feats
tir_gwaith
Send Email Send Email
 
Weapon Prof Files currently go off of the Beginning being the "Name" of the Prof, and but they Must end in "Weapon Proficiency"
 
That will change soon...  Look for "AUTO:WEAPON" and "AUTO:ARMOR" tags or something similar to debut soon.
 
Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
Strange Monkey
MM Race Dragon
----- Original Message -----
Sent: Tuesday, November 12, 2002 2:07 PM
Subject: [PCGenListFileHelp] Re: 415 Weapon Prof Feats


Actually, I did have "Exotic" first.  It turns out that I didn't have
any weapprofs of type "Exotic".  Kinda weird, but that's what
happened.

-Greg G

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